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  1. [SystemSettings]
  2. net.UseAdaptiveNetUpdateFrequency=0
  3.  
  4. [/Script/HardwareTargeting.HardwareTargetingSettings]
  5. TargetedHardwareClass=Desktop
  6. AppliedTargetedHardwareClass=Desktop
  7. DefaultGraphicsPerformance=Maximum
  8. AppliedDefaultGraphicsPerformance=Maximum
  9.  
  10. [/Script/Engine.Player]
  11. ConfiguredInternetSpeed=4000000
  12. ConfiguredLanSpeed=4000000
  13.  
  14. [/Script/Engine.Engine]
  15. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  16. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  17. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  18. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  19. SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
  20. ConsoleClassName=/Script/Engine.Console
  21. GameViewportClientClassName=/Script/Engine.GameViewportClient
  22. LocalPlayerClassName=/Script/Engine.LocalPlayer
  23. WorldSettingsClassName=/Script/Engine.WorldSettings
  24. NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
  25. NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
  26. AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
  27. PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
  28. GameUserSettingsClassName=/Script/Mordhau.MordhauGameUserSettings
  29. AIControllerClassName=/Script/AIModule.AIController
  30. LevelScriptActorClassName=/Script/Engine.LevelScriptActor
  31. DefaultBlueprintBaseClassName=/Script/Engine.Actor
  32. GameSingletonClassName=/Game/Mordhau/Blueprints/BP_MordhauSingleton.BP_MordhauSingleton_C
  33. DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
  34. DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
  35. PlayOnConsoleSaveDir=Autosaves
  36. DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
  37. DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
  38. DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
  39. HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
  40. DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
  41. WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
  42. GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
  43. DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
  44. LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
  45. LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
  46. LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
  47. ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
  48. ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
  49. RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
  50. VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
  51. VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
  52. VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
  53. VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
  54. VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
  55. VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
  56. BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
  57. ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
  58. InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
  59. PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
  60. ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
  61. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  62. -LightComplexityColors=(R=0,G=0,B=0,A=1)
  63. -LightComplexityColors=(R=0,G=255,B=0,A=1)
  64. -LightComplexityColors=(R=63,G=191,B=0,A=1)
  65. -LightComplexityColors=(R=127,G=127,B=0,A=1)
  66. -LightComplexityColors=(R=191,G=63,B=0,A=1)
  67. -LightComplexityColors=(R=255,G=0,B=0,A=1)
  68. +LightComplexityColors=(B=0,G=0,R=0,A=1)
  69. +LightComplexityColors=(B=0,G=255,R=0,A=1)
  70. +LightComplexityColors=(B=0,G=191,R=63,A=1)
  71. +LightComplexityColors=(B=0,G=127,R=127,A=1)
  72. +LightComplexityColors=(B=0,G=63,R=191,A=1)
  73. +LightComplexityColors=(B=0,G=0,R=255,A=1)
  74. -ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  75. -ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  76. -ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  77. -ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  78. -ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  79. -ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  80. -ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  81. -ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  82. -ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  83. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  84. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  85. +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  86. +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  87. +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  88. +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  89. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  90. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  91. +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  92. -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  93. -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  94. -StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  95. -StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  96. -StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  97. -StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  98. -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  99. -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  100. -StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  101. +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  102. +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  103. +StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  104. +StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  105. +StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  106. +StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  107. +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  108. +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  109. +StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  110. MaxPixelShaderAdditiveComplexityCount=2000.000000
  111. MaxES2PixelShaderAdditiveComplexityCount=600.000000
  112. MinLightMapDensity=0.000000
  113. IdealLightMapDensity=0.200000
  114. MaxLightMapDensity=0.800000
  115. bRenderLightMapDensityGrayscale=False
  116. RenderLightMapDensityGrayscaleScale=1.000000
  117. RenderLightMapDensityColorScale=1.000000
  118. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  119. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  120. -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  121. -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  122. -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  123. +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  124. +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  125. +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  126. EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
  127. DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
  128. PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
  129. MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
  130. WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
  131. LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
  132. NearClipPlane=3.000000
  133. bHardwareSurveyEnabled=False
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=False
  136. TimeBetweenPurgingPendingKillObjects=60.000000
  137. bUseBackgroundLevelStreaming=True
  138. AsyncLoadingTimeLimit=5.000000
  139. bAsyncLoadingUseFullTimeLimit=True
  140. PriorityAsyncLoadingExtraTime=20.000000
  141. LevelStreamingActorsUpdateTimeLimit=5.000000
  142. LevelStreamingComponentsRegistrationGranularity=10
  143. MaximumLoopIterationCount=1000000
  144. bCanBlueprintsTickByDefault=True
  145. bEnableEditorPSysRealtimeLOD=False
  146. bUseFixedFrameRate=False
  147. FixedFrameRate=224.735046
  148. bSmoothFrameRate=True
  149. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=30),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=250))
  150. bCheckForMultiplePawnsSpawnedInAFrame=True
  151. NumPawnsAllowedToBeSpawnedInAFrame=1
  152. bShouldGenerateLowQualityLightmaps=True
  153. MeshLODRange=0.000000
  154. bAllowMatureLanguage=False
  155. CameraRotationThreshold=45.000000
  156. CameraTranslationThreshold=10000.000000
  157. PrimitiveProbablyVisibleTime=8.000000
  158. MaxOcclusionPixelsFraction=0.100000
  159. bPauseOnLossOfFocus=False
  160. MaxParticleResize=0
  161. MaxParticleResizeWarn=0
  162. PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
  163. NetClientTicksPerSecond=200.000000
  164. DisplayGamma=2.200000
  165. MinDesiredFrameRate=30.000000
  166. DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
  167. bEnableOnScreenDebugMessages=True
  168. bSuppressMapWarnings=False
  169. bCookSeparateSharedMPGameContent=False
  170. bDisableAILogging=False
  171. bEnableVisualLogRecordingOnStart=0
  172. ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
  173. bAllowMultiThreadedAnimationUpdate=True
  174.  
  175. [/Script/OnlineSubsystemUtils.IpNetDriver]
  176. ConnectionTimeout=10.0
  177. InitialConnectTimeout=180.0
  178. MaxClientRate=100000
  179. MaxInternetClientRate=100000
  180. NetServerMaxTickRate=60
  181. NetClientMaxTickRate=144
  182.  
  183. [/Script/Engine.RendererSettings]
  184. r.OneFrameThreadLag=True
  185. r.MobileHDR=True
  186. r.AllowOcclusionQueries=True
  187. r.MinScreenRadiusForLights=0.030000
  188. r.MinScreenRadiusForDepthPrepass=0.030000
  189. r.PrecomputedVisibilityWarning=False
  190. r.TextureStreaming=True
  191. Compat.UseDXT5NormalMaps=False
  192. r.AllowStaticLighting=True
  193. r.NormalMapsForStaticLighting=False
  194. r.GenerateMeshDistanceFields=False
  195. r.GenerateLandscapeGIData=False
  196. r.Shadow.DistanceFieldPenumbraSize=0.050000
  197. r.TessellationAdaptivePixelsPerTriangle=48.000000
  198. r.SeparateTranslucency=False
  199. r.TranslucentSortPolicy=0
  200. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  201. r.CustomDepth=3
  202. r.EarlyZPass=2
  203. r.EarlyZPassMovable=True
  204. r.DBuffer=True
  205. r.ClearSceneMethod=1
  206. r.BasePassOutputsVelocity=False
  207. r.WireframeCullThreshold=5.000000
  208. r.TonemapperFilm=1
  209. r.Tonemapper.Sharpen=1.25
  210. r.TemporalAACatmullRom=1
  211. r.TemporalAACurrentFrameWeight=0.08
  212. r.TemporalAAMovementBlurReduction=0.2
  213. r.TemporalAASamples=2
  214. r.TemporalAASharpen=0.1
  215. r.AllowPrecomputedVisibility=0
  216. UIScaleRule=ShortestSide
  217. UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
  218.  
  219. [/Script/Engine.UserInterfaceSettings]
  220. RenderFocusRule=NavigationOnly
  221. DefaultCursor=None
  222. TextEditBeamCursor=None
  223. CrosshairsCursor=None
  224. GrabHandCursor=None
  225. GrabHandClosedCursor=None
  226. SlashedCircleCursor=None
  227. ApplicationScale=1.000000
  228. UIScaleRule=ShortestSide
  229. CustomScalingRuleClass=None
  230. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  231. bLoadWidgetsOnDedicatedServer=False
  232.  
  233. [OnlineSubsystem]
  234. bEnabled=True
  235. DefaultPlatformService=MordhauOnlineSubsystem
  236. PollingIntervalInMs=20
  237. VoiceNotificationDelta=0.2
  238.  
  239. [/Script/AIModule.AISystem]
  240. bAllowControllersAsEQSQuerier=True
  241. bEnableDebuggerPlugin=True
  242. bEnableBTAITasks=True
  243.  
  244. [/Script/Engine.StreamingSettings]
  245. s.EventDrivenLoaderEnabled=True
  246. s.AsyncLoadingThreadEnabled=True
  247.  
  248. [/Script/UnrealEd.CookerSettings]
  249. bIterativeCookingForLaunchOn=True
  250.  
  251. [/Script/NavigationSystem.RecastNavMesh]
  252. AgentRadius=50.000000
  253. AgentHeight=192.000000
  254. AgentMaxHeight=200.000000
  255. AgentMaxStepHeight=45.000000
  256. CellSize=5.000000
  257. CellHeight=5.000000
  258. bForceRebuildOnLoad=False
  259. RuntimeGeneration=DynamicModifiersOnly
  260.  
  261. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  262. bSupportsVulkan=False
  263.  
  264. [DerivedDataBackendGraph]
  265. -Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  266. +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
  267.  
  268. [InstalledDerivedDataBackendGraph]
  269. -Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  270. +Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
  271.  
  272. [/Script/AIModule.CrowdManager]
  273. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=1)
  274. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=2)
  275. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=2,AdaptiveDepth=3)
  276. +AvoidanceConfig=(VelocityBias=0.750000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=3,AdaptiveDepth=3)
  277. MaxAgents=200
  278. MaxAgentRadius=200.000000
  279. MaxAvoidedAgents=6
  280. MaxAvoidedWalls=8
  281. NavmeshCheckInterval=1.000000
  282. PathOptimizationInterval=0.500000
  283. SeparationDirClamp=-1.000000
  284. bResolveCollisions=False
  285.  
  286. [/Script/Engine.AudioSettings]
  287. DefaultSoundClassName=/Game/Mordhau/Audio/Other/MasterSoundClass.MasterSoundClass
  288.  
  289. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  290. Compiler=Default
  291. -TargetedRHIs=PCD3D_SM5
  292. -TargetedRHIs=PCD3D_SM4
  293. +TargetedRHIs=PCD3D_SM5
  294. +TargetedRHIs=SF_VULKAN_SM5
  295. MinimumOSVersion=MSOS_Vista
  296. AudioDevice=
  297. AudioSampleRate=48000
  298. AudioCallbackBufferFrameSize=1024
  299. AudioNumBuffersToEnqueue=1
  300. AudioMaxChannels=0
  301. AudioNumSourceWorkers=4
  302. SpatializationPlugin=
  303. ReverbPlugin=
  304. OcclusionPlugin=
  305.  
  306. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  307. SpatializationPlugin=
  308. ReverbPlugin=
  309. OcclusionPlugin=
  310. -TargetedRHIs=GLSL_430
  311. -TargetedRHIs=GLSL_150
  312. -TargetedRHIs=SF_VULKAN_ES31
  313. -TargetedRHIs=SF_VULKAN_SM4
  314. -TargetedRHIs=SF_VULKAN_SM5
  315. +TargetedRHIs=SF_VULKAN_SM5
  316.  
  317. [/Script/GameplayDebugger.GameplayDebuggerConfig]
  318. ActivationKey=F10
  319. CategoryRowNextKey=Add
  320. CategoryRowPrevKey=Subtract
  321. CategorySlot0=NumPadZero
  322. CategorySlot1=NumPadOne
  323. CategorySlot2=NumPadTwo
  324. CategorySlot3=NumPadThree
  325. CategorySlot4=NumPadFour
  326. CategorySlot5=NumPadFive
  327. CategorySlot6=NumPadSix
  328. CategorySlot7=NumPadSeven
  329. CategorySlot8=NumPadEight
  330. CategorySlot9=NumPadNine
  331. DebugCanvasPaddingLeft=10.000000
  332. DebugCanvasPaddingRight=10.000000
  333. DebugCanvasPaddingTop=10.000000
  334. DebugCanvasPaddingBottom=10.000000
  335. +Categories=(CategoryName="AI",SlotIdx=1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  336. +Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=Disable,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  337. +Categories=(CategoryName="EQS",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=((ConfigName="CycleQueries",Key=Multiply),(ConfigName="ToggleDetails",Key=Divide)))
  338. +Categories=(CategoryName="Navmesh",SlotIdx=0,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  339. +Categories=(CategoryName="Perception",SlotIdx=-1,ActiveInGame=Enable,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  340. +Extensions=(ExtensionName="GameHUD",UseExtension=UseDefault,InputHandlers=((ConfigName="ToggleHUD",Key=Tilde,bModCtrl=True),(ConfigName="ToggleMessages",Key=Tab,bModCtrl=True)))
  341. +Extensions=(ExtensionName="Spectator",UseExtension=UseDefault,InputHandlers=((ConfigName="Toggle",Key=Tab)))
  342.  
  343. [/Script/EngineSettings.GameMapsSettings]
  344. EditorStartupMap=/Game/Mordhau/Maps/LiteMordhauTestLevel.LiteMordhauTestLevel
  345. LocalMapOptions=
  346. TransitionMap=None
  347. bUseSplitscreen=True
  348. TwoPlayerSplitscreenLayout=Horizontal
  349. ThreePlayerSplitscreenLayout=FavorTop
  350. bOffsetPlayerGamepadIds=False
  351. GameInstanceClass=/Game/Mordhau/Blueprints/BP_MordhauGameInstance.BP_MordhauGameInstance_C
  352. GameDefaultMap=/Game/Mordhau/Maps/MainMenu/MainMenu.MainMenu
  353. ServerDefaultMap=/Game/Mordhau/Maps/ThePit/FFA_ThePit.FFA_ThePit
  354. GlobalDefaultGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
  355. GlobalDefaultServerGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
  356. +GameModeMapPrefixes=(Name="FFA",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C)
  357. +GameModeMapPrefixes=(Name="TDM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C)
  358. +GameModeMapPrefixes=(Name="SKM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C)
  359. +GameModeMapPrefixes=(Name="FL",GameMode=/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C)
  360.  
  361. [/Script/Engine.CollisionProfile]
  362. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  363. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  364. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  365. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  366. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  367. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  368. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  369. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  370. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  371. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  372. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  373. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  374. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  375. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  376. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  377. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  378. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  379. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  380. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  381. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  382. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  383. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  384. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  385. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  386. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  387. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  388. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  389. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  390. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  391. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  392. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  393. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  394. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  395. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  396. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle",bCanModify=False)
  397. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  398. +Profiles=(Name="WeaponOnly",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Collides only with weapon tracers, no actual collision.",bCanModify=True)
  399. +Profiles=(Name="PhysicsActorNoPawns",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Physical object that ignores pawns, but collides with rest.",bCanModify=True)
  400. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Overlap),(Channel="ProjectileBlock"),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  401. +Profiles=(Name="ProjectileBlocker",CollisionEnabled=QueryOnly,ObjectTypeName="ProjectileBlock",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  402. +Profiles=(Name="VehicleOverlapPawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Same as Vehicle, but overlaps pawns",bCanModify=True)
  403. +Profiles=(Name="IgnoringRagdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  404. +Profiles=(Name="PawnOnVehicle",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  405. +Profiles=(Name="RagdollFalling",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  406. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="MordhauRagdoll",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  407. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Weapon",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  408. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="ProjectileBlock",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  409. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  410. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
  411. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap)))
  412. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  413. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Pawn"),(Channel="Visibility",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  414. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Vehicle"),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  415. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Camera",Response=ECR_Overlap)))
  416. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  417. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  418. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  419. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  420. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  421. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  422. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  423. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  424. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  425. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  426. +ProfileRedirects=(OldName="PhysicsActorStaticOnly",NewName="PhysicsActorNoPawns")
  427. +ProfileRedirects=(OldName="OverlappingRagdoll",NewName="IgnoringRagdoll")
  428. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  429. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  430. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  431. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  432. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  433. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  434. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  435. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  436. +CollisionChannelRedirects=(OldName="Corpse",NewName="MordhauRagdoll")
  437.  
  438. [/Script/NavigationSystem.NavigationSystemV1]
  439. CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
  440. bAutoCreateNavigationData=True
  441. bSpawnNavDataInNavBoundsLevel=False
  442. bAllowClientSideNavigation=False
  443. bShouldDiscardSubLevelNavData=True
  444. bTickWhilePaused=False
  445. bInitialBuildingLocked=False
  446. bSkipAgentHeightCheckWhenPickingNavData=False
  447. DataGatheringMode=Instant
  448. bGenerateNavigationOnlyAroundNavigationInvokers=False
  449. ActiveTilesUpdateInterval=1.000000
  450. +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=500.000000,Y=500.000000,Z=500.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=192.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=True,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
  451. DirtyAreasUpdateFreq=60.000000
  452.  
  453. [/Script/Engine.AnimationSettings]
  454. bTickAnimationOnSkeletalMeshInit=False
  455.  
  456. [/Script/UnrealEd.HierarchicalLODSettings]
  457. BaseMaterial=/Game/M_MordhauHLOD.M_MordhauHLOD
  458. bDeleteHLODAssets=True
  459. bInvalidateHLODClusters=True
  460. bForceSettingsInAllMaps=True
  461. DefaultSetup=/Game/BP_MordhauHLOD.BP_MordhauHLOD_C
  462.  
  463. [/Script/Engine.ProxyLODMeshSimplificationSettings]
  464. r.ProxyLODMeshReductionModule=SimplygonMeshReduction
  465.  
  466. [/Script/Engine.PhysicsSettings]
  467. DefaultGravityZ=-980.000000
  468. DefaultTerminalVelocity=4000.000000
  469. DefaultFluidFriction=0.300000
  470. SimulateScratchMemorySize=262144
  471. RagdollAggregateThreshold=4
  472. TriangleMeshTriangleMinAreaThreshold=5.000000
  473. bEnableAsyncScene=False
  474. bEnableShapeSharing=False
  475. bEnablePCM=False
  476. bEnableStabilization=False
  477. bWarnMissingLocks=True
  478. bEnable2DPhysics=False
  479. PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  480. LockedAxis=Invalid
  481. DefaultDegreesOfFreedom=Full3D
  482. BounceThresholdVelocity=200.000000
  483. FrictionCombineMode=Average
  484. RestitutionCombineMode=Average
  485. MaxAngularVelocity=3600.000000
  486. MaxDepenetrationVelocity=0.000000
  487. ContactOffsetMultiplier=0.010000
  488. MinContactOffset=0.000100
  489. MaxContactOffset=1.000000
  490. bSimulateSkeletalMeshOnDedicatedServer=True
  491. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  492. bDefaultHasComplexCollision=True
  493. bSuppressFaceRemapTable=False
  494. bSupportUVFromHitResults=False
  495. bDisableActiveActors=False
  496. bDisableKinematicStaticPairs=False
  497. bDisableKinematicKinematicPairs=False
  498. bDisableCCD=False
  499. bEnableEnhancedDeterminism=False
  500. MaxPhysicsDeltaTime=0.033333
  501. bSubstepping=True
  502. bSubsteppingAsync=False
  503. MaxSubstepDeltaTime=0.016667
  504. MaxSubsteps=6
  505. SyncSceneSmoothingFactor=0.000000
  506. AsyncSceneSmoothingFactor=0.990000
  507. InitialAverageFrameRate=0.016667
  508. PhysXTreeRebuildRate=10
  509. +PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh")
  510. +PhysicalSurfaces=(Type=SurfaceType2,Name="Wood")
  511. +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
  512. +PhysicalSurfaces=(Type=SurfaceType4,Name="Stone")
  513. +PhysicalSurfaces=(Type=SurfaceType5,Name="Dirt")
  514. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  515. +PhysicalSurfaces=(Type=SurfaceType7,Name="Pebbles")
  516. +PhysicalSurfaces=(Type=SurfaceType8,Name="Wet")
  517. +PhysicalSurfaces=(Type=SurfaceType9,Name="Sand")
  518. +PhysicalSurfaces=(Type=SurfaceType10,Name="Snow")
  519. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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