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- [SystemSettings]
- net.UseAdaptiveNetUpdateFrequency=0
- [/Script/HardwareTargeting.HardwareTargetingSettings]
- TargetedHardwareClass=Desktop
- AppliedTargetedHardwareClass=Desktop
- DefaultGraphicsPerformance=Maximum
- AppliedDefaultGraphicsPerformance=Maximum
- [/Script/Engine.Player]
- ConfiguredInternetSpeed=4000000
- ConfiguredLanSpeed=4000000
- [/Script/Engine.Engine]
- TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
- SmallFontName=/Engine/EngineFonts/Roboto.Roboto
- MediumFontName=/Engine/EngineFonts/Roboto.Roboto
- LargeFontName=/Engine/EngineFonts/Roboto.Roboto
- SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
- ConsoleClassName=/Script/Engine.Console
- GameViewportClientClassName=/Script/Engine.GameViewportClient
- LocalPlayerClassName=/Script/Engine.LocalPlayer
- WorldSettingsClassName=/Script/Engine.WorldSettings
- NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
- NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
- AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
- PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
- GameUserSettingsClassName=/Script/Mordhau.MordhauGameUserSettings
- AIControllerClassName=/Script/AIModule.AIController
- LevelScriptActorClassName=/Script/Engine.LevelScriptActor
- DefaultBlueprintBaseClassName=/Script/Engine.Actor
- GameSingletonClassName=/Game/Mordhau/Blueprints/BP_MordhauSingleton.BP_MordhauSingleton_C
- DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
- DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
- PlayOnConsoleSaveDir=Autosaves
- DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
- DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
- DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
- HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
- DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
- WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
- GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
- DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
- LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
- LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
- ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
- ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
- RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
- VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
- BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
- ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
- InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
- PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
- ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
- LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
- -LightComplexityColors=(R=0,G=0,B=0,A=1)
- -LightComplexityColors=(R=0,G=255,B=0,A=1)
- -LightComplexityColors=(R=63,G=191,B=0,A=1)
- -LightComplexityColors=(R=127,G=127,B=0,A=1)
- -LightComplexityColors=(R=191,G=63,B=0,A=1)
- -LightComplexityColors=(R=255,G=0,B=0,A=1)
- +LightComplexityColors=(B=0,G=0,R=0,A=1)
- +LightComplexityColors=(B=0,G=255,R=0,A=1)
- +LightComplexityColors=(B=0,G=191,R=63,A=1)
- +LightComplexityColors=(B=0,G=127,R=127,A=1)
- +LightComplexityColors=(B=0,G=63,R=191,A=1)
- +LightComplexityColors=(B=0,G=0,R=255,A=1)
- -ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- -ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- -ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- -ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- -ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- -ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- -ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- -ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- -ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
- +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
- +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
- -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- -StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- -StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- -StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- -StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- -StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
- +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
- +StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
- +StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
- +StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
- +StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
- +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
- +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
- +StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
- MaxPixelShaderAdditiveComplexityCount=2000.000000
- MaxES2PixelShaderAdditiveComplexityCount=600.000000
- MinLightMapDensity=0.000000
- IdealLightMapDensity=0.200000
- MaxLightMapDensity=0.800000
- bRenderLightMapDensityGrayscale=False
- RenderLightMapDensityGrayscaleScale=1.000000
- RenderLightMapDensityColorScale=1.000000
- LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
- LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
- -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
- +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
- +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
- EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
- DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
- PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
- MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
- WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
- LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
- NearClipPlane=3.000000
- bHardwareSurveyEnabled=False
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=False
- TimeBetweenPurgingPendingKillObjects=60.000000
- bUseBackgroundLevelStreaming=True
- AsyncLoadingTimeLimit=5.000000
- bAsyncLoadingUseFullTimeLimit=True
- PriorityAsyncLoadingExtraTime=20.000000
- LevelStreamingActorsUpdateTimeLimit=5.000000
- LevelStreamingComponentsRegistrationGranularity=10
- MaximumLoopIterationCount=1000000
- bCanBlueprintsTickByDefault=True
- bEnableEditorPSysRealtimeLOD=False
- bUseFixedFrameRate=False
- FixedFrameRate=224.735046
- bSmoothFrameRate=True
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=30),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=250))
- bCheckForMultiplePawnsSpawnedInAFrame=True
- NumPawnsAllowedToBeSpawnedInAFrame=1
- bShouldGenerateLowQualityLightmaps=True
- MeshLODRange=0.000000
- bAllowMatureLanguage=False
- CameraRotationThreshold=45.000000
- CameraTranslationThreshold=10000.000000
- PrimitiveProbablyVisibleTime=8.000000
- MaxOcclusionPixelsFraction=0.100000
- bPauseOnLossOfFocus=False
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
- NetClientTicksPerSecond=200.000000
- DisplayGamma=2.200000
- MinDesiredFrameRate=30.000000
- DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
- bEnableOnScreenDebugMessages=True
- bSuppressMapWarnings=False
- bCookSeparateSharedMPGameContent=False
- bDisableAILogging=False
- bEnableVisualLogRecordingOnStart=0
- ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
- bAllowMultiThreadedAnimationUpdate=True
- [/Script/OnlineSubsystemUtils.IpNetDriver]
- ConnectionTimeout=10.0
- InitialConnectTimeout=180.0
- MaxClientRate=100000
- MaxInternetClientRate=100000
- NetServerMaxTickRate=60
- NetClientMaxTickRate=144
- [/Script/Engine.RendererSettings]
- r.OneFrameThreadLag=True
- r.MobileHDR=True
- r.AllowOcclusionQueries=True
- r.MinScreenRadiusForLights=0.030000
- r.MinScreenRadiusForDepthPrepass=0.030000
- r.PrecomputedVisibilityWarning=False
- r.TextureStreaming=True
- Compat.UseDXT5NormalMaps=False
- r.AllowStaticLighting=True
- r.NormalMapsForStaticLighting=False
- r.GenerateMeshDistanceFields=False
- r.GenerateLandscapeGIData=False
- r.Shadow.DistanceFieldPenumbraSize=0.050000
- r.TessellationAdaptivePixelsPerTriangle=48.000000
- r.SeparateTranslucency=False
- r.TranslucentSortPolicy=0
- TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
- r.CustomDepth=3
- r.EarlyZPass=2
- r.EarlyZPassMovable=True
- r.DBuffer=True
- r.ClearSceneMethod=1
- r.BasePassOutputsVelocity=False
- r.WireframeCullThreshold=5.000000
- r.TonemapperFilm=1
- r.Tonemapper.Sharpen=1.25
- r.TemporalAACatmullRom=1
- r.TemporalAACurrentFrameWeight=0.08
- r.TemporalAAMovementBlurReduction=0.2
- r.TemporalAASamples=2
- r.TemporalAASharpen=0.1
- r.AllowPrecomputedVisibility=0
- UIScaleRule=ShortestSide
- UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
- [/Script/Engine.UserInterfaceSettings]
- RenderFocusRule=NavigationOnly
- DefaultCursor=None
- TextEditBeamCursor=None
- CrosshairsCursor=None
- GrabHandCursor=None
- GrabHandClosedCursor=None
- SlashedCircleCursor=None
- ApplicationScale=1.000000
- UIScaleRule=ShortestSide
- CustomScalingRuleClass=None
- UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
- bLoadWidgetsOnDedicatedServer=False
- [OnlineSubsystem]
- bEnabled=True
- DefaultPlatformService=MordhauOnlineSubsystem
- PollingIntervalInMs=20
- VoiceNotificationDelta=0.2
- [/Script/AIModule.AISystem]
- bAllowControllersAsEQSQuerier=True
- bEnableDebuggerPlugin=True
- bEnableBTAITasks=True
- [/Script/Engine.StreamingSettings]
- s.EventDrivenLoaderEnabled=True
- s.AsyncLoadingThreadEnabled=True
- [/Script/UnrealEd.CookerSettings]
- bIterativeCookingForLaunchOn=True
- [/Script/NavigationSystem.RecastNavMesh]
- AgentRadius=50.000000
- AgentHeight=192.000000
- AgentMaxHeight=200.000000
- AgentMaxStepHeight=45.000000
- CellSize=5.000000
- CellHeight=5.000000
- bForceRebuildOnLoad=False
- RuntimeGeneration=DynamicModifiersOnly
- [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- bSupportsVulkan=False
- [DerivedDataBackendGraph]
- -Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
- [InstalledDerivedDataBackendGraph]
- -Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- +Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
- [/Script/AIModule.CrowdManager]
- +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=1)
- +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=2)
- +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=2,AdaptiveDepth=3)
- +AvoidanceConfig=(VelocityBias=0.750000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=3,AdaptiveDepth=3)
- MaxAgents=200
- MaxAgentRadius=200.000000
- MaxAvoidedAgents=6
- MaxAvoidedWalls=8
- NavmeshCheckInterval=1.000000
- PathOptimizationInterval=0.500000
- SeparationDirClamp=-1.000000
- bResolveCollisions=False
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Game/Mordhau/Audio/Other/MasterSoundClass.MasterSoundClass
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- Compiler=Default
- -TargetedRHIs=PCD3D_SM5
- -TargetedRHIs=PCD3D_SM4
- +TargetedRHIs=PCD3D_SM5
- +TargetedRHIs=SF_VULKAN_SM5
- MinimumOSVersion=MSOS_Vista
- AudioDevice=
- AudioSampleRate=48000
- AudioCallbackBufferFrameSize=1024
- AudioNumBuffersToEnqueue=1
- AudioMaxChannels=0
- AudioNumSourceWorkers=4
- SpatializationPlugin=
- ReverbPlugin=
- OcclusionPlugin=
- [/Script/LinuxTargetPlatform.LinuxTargetSettings]
- SpatializationPlugin=
- ReverbPlugin=
- OcclusionPlugin=
- -TargetedRHIs=GLSL_430
- -TargetedRHIs=GLSL_150
- -TargetedRHIs=SF_VULKAN_ES31
- -TargetedRHIs=SF_VULKAN_SM4
- -TargetedRHIs=SF_VULKAN_SM5
- +TargetedRHIs=SF_VULKAN_SM5
- [/Script/GameplayDebugger.GameplayDebuggerConfig]
- ActivationKey=F10
- CategoryRowNextKey=Add
- CategoryRowPrevKey=Subtract
- CategorySlot0=NumPadZero
- CategorySlot1=NumPadOne
- CategorySlot2=NumPadTwo
- CategorySlot3=NumPadThree
- CategorySlot4=NumPadFour
- CategorySlot5=NumPadFive
- CategorySlot6=NumPadSix
- CategorySlot7=NumPadSeven
- CategorySlot8=NumPadEight
- CategorySlot9=NumPadNine
- DebugCanvasPaddingLeft=10.000000
- DebugCanvasPaddingRight=10.000000
- DebugCanvasPaddingTop=10.000000
- DebugCanvasPaddingBottom=10.000000
- +Categories=(CategoryName="AI",SlotIdx=1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
- +Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=Disable,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
- +Categories=(CategoryName="EQS",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=((ConfigName="CycleQueries",Key=Multiply),(ConfigName="ToggleDetails",Key=Divide)))
- +Categories=(CategoryName="Navmesh",SlotIdx=0,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
- +Categories=(CategoryName="Perception",SlotIdx=-1,ActiveInGame=Enable,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
- +Extensions=(ExtensionName="GameHUD",UseExtension=UseDefault,InputHandlers=((ConfigName="ToggleHUD",Key=Tilde,bModCtrl=True),(ConfigName="ToggleMessages",Key=Tab,bModCtrl=True)))
- +Extensions=(ExtensionName="Spectator",UseExtension=UseDefault,InputHandlers=((ConfigName="Toggle",Key=Tab)))
- [/Script/EngineSettings.GameMapsSettings]
- EditorStartupMap=/Game/Mordhau/Maps/LiteMordhauTestLevel.LiteMordhauTestLevel
- LocalMapOptions=
- TransitionMap=None
- bUseSplitscreen=True
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- bOffsetPlayerGamepadIds=False
- GameInstanceClass=/Game/Mordhau/Blueprints/BP_MordhauGameInstance.BP_MordhauGameInstance_C
- GameDefaultMap=/Game/Mordhau/Maps/MainMenu/MainMenu.MainMenu
- ServerDefaultMap=/Game/Mordhau/Maps/ThePit/FFA_ThePit.FFA_ThePit
- GlobalDefaultGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
- GlobalDefaultServerGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
- +GameModeMapPrefixes=(Name="FFA",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C)
- +GameModeMapPrefixes=(Name="TDM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C)
- +GameModeMapPrefixes=(Name="SKM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C)
- +GameModeMapPrefixes=(Name="FL",GameMode=/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C)
- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle",bCanModify=False)
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="WeaponOnly",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Collides only with weapon tracers, no actual collision.",bCanModify=True)
- +Profiles=(Name="PhysicsActorNoPawns",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Physical object that ignores pawns, but collides with rest.",bCanModify=True)
- +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Overlap),(Channel="ProjectileBlock"),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
- +Profiles=(Name="ProjectileBlocker",CollisionEnabled=QueryOnly,ObjectTypeName="ProjectileBlock",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
- +Profiles=(Name="VehicleOverlapPawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Same as Vehicle, but overlaps pawns",bCanModify=True)
- +Profiles=(Name="IgnoringRagdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
- +Profiles=(Name="PawnOnVehicle",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
- +Profiles=(Name="RagdollFalling",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="MordhauRagdoll",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Weapon",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="ProjectileBlock",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
- +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap)))
- +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
- +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Pawn"),(Channel="Visibility",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Vehicle"),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
- +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Camera",Response=ECR_Overlap)))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="PhysicsActorStaticOnly",NewName="PhysicsActorNoPawns")
- +ProfileRedirects=(OldName="OverlappingRagdoll",NewName="IgnoringRagdoll")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Corpse",NewName="MordhauRagdoll")
- [/Script/NavigationSystem.NavigationSystemV1]
- CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
- bAutoCreateNavigationData=True
- bSpawnNavDataInNavBoundsLevel=False
- bAllowClientSideNavigation=False
- bShouldDiscardSubLevelNavData=True
- bTickWhilePaused=False
- bInitialBuildingLocked=False
- bSkipAgentHeightCheckWhenPickingNavData=False
- DataGatheringMode=Instant
- bGenerateNavigationOnlyAroundNavigationInvokers=False
- ActiveTilesUpdateInterval=1.000000
- +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=500.000000,Y=500.000000,Z=500.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=192.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=True,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
- DirtyAreasUpdateFreq=60.000000
- [/Script/Engine.AnimationSettings]
- bTickAnimationOnSkeletalMeshInit=False
- [/Script/UnrealEd.HierarchicalLODSettings]
- BaseMaterial=/Game/M_MordhauHLOD.M_MordhauHLOD
- bDeleteHLODAssets=True
- bInvalidateHLODClusters=True
- bForceSettingsInAllMaps=True
- DefaultSetup=/Game/BP_MordhauHLOD.BP_MordhauHLOD_C
- [/Script/Engine.ProxyLODMeshSimplificationSettings]
- r.ProxyLODMeshReductionModule=SimplygonMeshReduction
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.000000
- DefaultTerminalVelocity=4000.000000
- DefaultFluidFriction=0.300000
- SimulateScratchMemorySize=262144
- RagdollAggregateThreshold=4
- TriangleMeshTriangleMinAreaThreshold=5.000000
- bEnableAsyncScene=False
- bEnableShapeSharing=False
- bEnablePCM=False
- bEnableStabilization=False
- bWarnMissingLocks=True
- bEnable2DPhysics=False
- PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
- LockedAxis=Invalid
- DefaultDegreesOfFreedom=Full3D
- BounceThresholdVelocity=200.000000
- FrictionCombineMode=Average
- RestitutionCombineMode=Average
- MaxAngularVelocity=3600.000000
- MaxDepenetrationVelocity=0.000000
- ContactOffsetMultiplier=0.010000
- MinContactOffset=0.000100
- MaxContactOffset=1.000000
- bSimulateSkeletalMeshOnDedicatedServer=True
- DefaultShapeComplexity=CTF_UseSimpleAndComplex
- bDefaultHasComplexCollision=True
- bSuppressFaceRemapTable=False
- bSupportUVFromHitResults=False
- bDisableActiveActors=False
- bDisableKinematicStaticPairs=False
- bDisableKinematicKinematicPairs=False
- bDisableCCD=False
- bEnableEnhancedDeterminism=False
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=True
- bSubsteppingAsync=False
- MaxSubstepDeltaTime=0.016667
- MaxSubsteps=6
- SyncSceneSmoothingFactor=0.000000
- AsyncSceneSmoothingFactor=0.990000
- InitialAverageFrameRate=0.016667
- PhysXTreeRebuildRate=10
- +PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="Wood")
- +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
- +PhysicalSurfaces=(Type=SurfaceType4,Name="Stone")
- +PhysicalSurfaces=(Type=SurfaceType5,Name="Dirt")
- +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
- +PhysicalSurfaces=(Type=SurfaceType7,Name="Pebbles")
- +PhysicalSurfaces=(Type=SurfaceType8,Name="Wet")
- +PhysicalSurfaces=(Type=SurfaceType9,Name="Sand")
- +PhysicalSurfaces=(Type=SurfaceType10,Name="Snow")
- DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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