SHARE
TWEET

Untitled

a guest Jun 19th, 2017 44 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. cFirearmItem SBFG
  2. {
  3.     AchievementCategory = "3"
  4.     ActionTargetCrawlerOnly6 = "false"
  5.     AimIKLeftAngleLimit = "50"
  6.     AimIKRightAngleLimit = "30"
  7.     AnimationChooserValueForEnhancedAnims = "1"
  8.     AnimationChooserValueForFirearms = "4"
  9.     AnimationChooserValueForHand = "11"
  10.     AnimationChooserValueForIdle = "1"
  11.     AnimationChooserValueForJump = "1"
  12.     AnimationChooserValueForPickup = "1"
  13.     AnimationChooserValueForPutdown = "4"
  14.     AnimationChooserValueForWalkRun = "1"
  15.     AssetFilename = "data/models/weapons/bfg_super"
  16.     AttachPropToBoneType = "0"
  17.     AudioActionBits = "256"
  18.     AudioFilename = "fx_sbfg"
  19.     AudioItemName = "SBFG"
  20.     AudioUnloadDeferralTime = "3"
  21.     BaseBulletDamage = "500"
  22.     CanBePlacedOnZombie = "false"
  23.     CollidableQuality = "0"
  24.     CollisionAudioDissipationFactor = "0.01"
  25.     CollisionType = "3"
  26.     DisplayName = "50830"
  27.     DR2 = "true"
  28.     Durability = "15"
  29.     EffectOnImpact = "0"
  30.     EffectOnVictim = "123"
  31.     EjectRagdollUpInTheAir = "true"
  32.     FatalHitReaction = "83"
  33.     FiringRate = "0.8"
  34.     Friction = "25"
  35.     HandlingStyle = "3"
  36.     HitReaction = "83"
  37.     IconFilename = "w_bfg_super"
  38.     Impulse = "5"
  39.     InteractDistance = "1.3"
  40.     InventoryInteractionType = "0"
  41.     IsAutomatic = "false"
  42.     IsBurstGun = "false"
  43.     IsWeapon = "true"
  44.     LoadDistance = "50"
  45.     LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
  46.     LocatorPositionOffset = "0.000,0.000,0.000"
  47.     MaxBulletDistance = "0"
  48.     MaxBulletsPerClip = "30"
  49.     MaxPelletSpread = "0.4"
  50.     NumPelletsPerShot = "1"
  51.     PropEffectLocator0 = "16"
  52.     PropEffectLocatorIndex0 = "0"
  53.     PropEffectsOnCondition0 = "25"
  54.     PropEffectsOnCondition1 = "9"
  55.     PyroEffect0 = "224"
  56.     PyroEffect1 = "0"
  57.     RequiresReload = "false"
  58.     Restitution = "0.08"
  59.     RestrictedByRegion = "false"
  60.     Reticle_AccuracyDecreasePerShot = "0.3"
  61.     Reticle_ActiveInRangeMode = "true"
  62.     Reticle_ActiveInThirdPerson = "false"
  63.     Reticle_BestAccuracy = "0.8"
  64.     Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
  65.     Reticle_ReturnToNormalAccuracyRate = "0.035"
  66.     Reticle_Type = "3"
  67.     Reticle_WorstAccuracy = "0.3"
  68.     SkillRequired = "0"
  69.     SurvivorHandlingTwoHands = "false"
  70.     VertOffsetFromHandToMuzzle = "0.1"
  71.     VibrationPattern = "10"
  72.     WeaponType = "15"
  73.     Weight = "20"
  74.     cComboCardItem SuperBFG_card
  75.     {
  76.         AchievementCategory = "12"
  77.         Attack1 = "2700"
  78.         Card_Label = "2849"
  79.         CardIndexNumber = "30"
  80.         ComboStationRotation_1 = "-0.5,-0.5,0.5,0.5"
  81.         ComboStationRotation_2 = "0,1,0,0"
  82.         DR2 = "true"
  83.         IconAsset = "comboc_superbfg"
  84.         PP_Multiplier = "2"
  85.         Ticker_Description = "2544"
  86.         Weapon_1 = "BFG"
  87.         Weapon_2 = "Amp"
  88.         Weapon_Description = "2639"
  89.     }
  90.  
  91.     cPrestigePointInfoItem SuperBFG_PP
  92.     {
  93.         PrestigePointsAwarded0 = "50"
  94.         PrestigePointsAwarded3 = "150"
  95.         RewardCondition0 = "17"
  96.         TimeDelayBeforePPAward3 = ".1"
  97.     }
  98.  
  99. }
RAW Paste Data
Challenge yourself this year...
Learn something new in 2017
Top