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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = false;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Throwing
  10. ace_advanced_throwing_enabled = true;
  11. force ace_advanced_throwing_enablePickUp = true;
  12. force ace_advanced_throwing_enablePickUpAttached = true;
  13. ace_advanced_throwing_showMouseControls = true;
  14. ace_advanced_throwing_showThrowArc = true;
  15.  
  16. // ACE Arsenal
  17. force ace_arsenal_allowDefaultLoadouts = true;
  18. force ace_arsenal_allowSharedLoadouts = true;
  19. ace_arsenal_camInverted = false;
  20. ace_arsenal_enableIdentityTabs = true;
  21. ace_arsenal_enableModIcons = true;
  22. ace_arsenal_EnableRPTLog = false;
  23. ace_arsenal_fontHeight = 4.5;
  24.  
  25. // ACE Captives
  26. force ace_captives_allowHandcuffOwnSide = true;
  27. force ace_captives_allowSurrender = true;
  28. force ace_captives_requireSurrender = 0;
  29. force ace_captives_requireSurrenderAi = false;
  30.  
  31. // ACE Common
  32. ace_common_allowFadeMusic = true;
  33. force ace_common_checkPBOsAction = 0;
  34. force ace_common_checkPBOsCheckAll = false;
  35. force ace_common_checkPBOsWhitelist = "[]";
  36. ace_common_displayTextColor = [0,0,0,0.1];
  37. ace_common_displayTextFontColor = [1,1,1,1];
  38. ace_common_settingFeedbackIcons = 1;
  39. ace_common_settingProgressBarLocation = 0;
  40. force ace_noradio_enabled = true;
  41. ace_parachute_hideAltimeter = true;
  42.  
  43. // ACE Cook off
  44. force ace_cookoff_ammoCookoffDuration = 0.2;
  45. force ace_cookoff_enable = true;
  46. force ace_cookoff_enableAmmobox = true;
  47. force ace_cookoff_enableAmmoCookoff = true;
  48. force ace_cookoff_probabilityCoef = 0.25;
  49.  
  50. // ACE Explosives
  51. force ace_explosives_explodeOnDefuse = false;
  52. force ace_explosives_punishNonSpecialists = false;
  53. force ace_explosives_requireSpecialist = false;
  54.  
  55. // ACE Fragmentation Simulation
  56. force ace_frag_enabled = true;
  57. force ace_frag_maxTrack = 10;
  58. force ace_frag_maxTrackPerFrame = 10;
  59. force ace_frag_reflectionsEnabled = false;
  60. force ace_frag_spallEnabled = false;
  61.  
  62. // ACE Interaction
  63. force ace_interaction_disableNegativeRating = true;
  64. force ace_interaction_enableMagazinePassing = true;
  65. force ace_interaction_enableTeamManagement = true;
  66.  
  67. // ACE Interaction Menu
  68. ace_gestures_showOnInteractionMenu = 2;
  69. ace_interact_menu_actionOnKeyRelease = true;
  70. ace_interact_menu_addBuildingActions = false;
  71. ace_interact_menu_alwaysUseCursorInteraction = false;
  72. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  73. ace_interact_menu_colorShadowMax = [0,0,0,1];
  74. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  75. ace_interact_menu_colorTextMax = [1,1,1,1];
  76. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  77. ace_interact_menu_cursorKeepCentered = false;
  78. ace_interact_menu_menuAnimationSpeed = 0;
  79. ace_interact_menu_menuBackground = 0;
  80. ace_interact_menu_selectorColor = [1,0,0];
  81. ace_interact_menu_shadowSetting = 2;
  82. ace_interact_menu_textSize = 2;
  83. ace_interact_menu_useListMenu = false;
  84.  
  85. // ACE Logistics
  86. force ace_cargo_enable = true;
  87. ace_cargo_loadTimeCoefficient = 5;
  88. force ace_cargo_paradropTimeCoefficent = 2.5;
  89. force ace_rearm_level = 0;
  90. force ace_rearm_supply = 0;
  91. force ace_refuel_hoseLength = 12;
  92. force ace_refuel_rate = 1;
  93. force ace_repair_addSpareParts = true;
  94. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  95. force ace_repair_consumeItem_toolKit = 0;
  96. ace_repair_displayTextOnRepair = true;
  97. force ace_repair_engineerSetting_fullRepair = 0;
  98. force ace_repair_engineerSetting_repair = 0;
  99. force ace_repair_engineerSetting_wheel = 0;
  100. force ace_repair_fullRepairLocation = 0;
  101. force ace_repair_repairDamageThreshold = 0.6;
  102. force ace_repair_repairDamageThreshold_engineer = 0.4;
  103. force ace_repair_wheelRepairRequiredItems = 0;
  104.  
  105. // ACE Magazine Repack
  106. force ace_magazinerepack_timePerAmmo = 1.5;
  107. force ace_magazinerepack_timePerBeltLink = 8;
  108. force ace_magazinerepack_timePerMagazine = 2;
  109.  
  110. // ACE Map
  111. force ace_map_BFT_Enabled = false;
  112. force ace_map_BFT_HideAiGroups = false;
  113. force ace_map_BFT_Interval = 1;
  114. force ace_map_BFT_ShowPlayerNames = true;
  115. force ace_map_DefaultChannel = -1;
  116. force ace_map_mapGlow = true;
  117. force ace_map_mapIllumination = true;
  118. force ace_map_mapLimitZoom = false;
  119. force ace_map_mapShake = true;
  120. force ace_map_mapShowCursorCoordinates = true;
  121. force ace_markers_moveRestriction = 0;
  122.  
  123. // ACE Map Gestures
  124. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  125. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  126. force ace_map_gestures_enabled = true;
  127. force ace_map_gestures_interval = 0.03;
  128. force ace_map_gestures_maxRange = 7;
  129. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  130.  
  131. // ACE Map Tools
  132. ace_maptools_drawStraightLines = true;
  133. ace_maptools_rotateModifierKey = 1;
  134.  
  135. // ACE Medical
  136. force ace_medical_ai_enabledFor = 2;
  137. force ace_medical_AIDamageThreshold = 1;
  138. force ace_medical_allowLitterCreation = true;
  139. force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  140. force ace_medical_amountOfReviveLives = -1;
  141. force ace_medical_bleedingCoefficient = 1;
  142. force ace_medical_blood_enabledFor = 2;
  143. force ace_medical_consumeItem_PAK = 0;
  144. force ace_medical_consumeItem_SurgicalKit = 0;
  145. force ace_medical_delayUnconCaptive = 3;
  146. force ace_medical_enableAdvancedWounds = false;
  147. force ace_medical_enableFor = 0;
  148. force ace_medical_enableOverdosing = true;
  149. force ace_medical_enableRevive = 0;
  150. force ace_medical_enableScreams = true;
  151. force ace_medical_enableUnconsciousnessAI = 0;
  152. force ace_medical_enableVehicleCrashes = true;
  153. force ace_medical_healHitPointAfterAdvBandage = true;
  154. force ace_medical_increaseTrainingInLocations = false;
  155. force ace_medical_keepLocalSettingsSynced = true;
  156. force ace_medical_level = 2;
  157. force ace_medical_litterCleanUpDelay = 0;
  158. force ace_medical_litterSimulationDetail = 3;
  159. force ace_medical_maxReviveTime = 120;
  160. force ace_medical_medicSetting = 2;
  161. force ace_medical_medicSetting_basicEpi = 0;
  162. force ace_medical_medicSetting_PAK = 0;
  163. force ace_medical_medicSetting_SurgicalKit = 0;
  164. force ace_medical_menu_allow = 1;
  165. force ace_medical_menu_maxRange = 3;
  166. ace_medical_menu_openAfterTreatment = true;
  167. ace_medical_menu_useMenu = 0;
  168. ace_medical_menuTypeStyle = 0;
  169. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  170. force ace_medical_painCoefficient = 1;
  171. ace_medical_painEffectType = 0;
  172. force ace_medical_painIsOnlySuppressed = true;
  173. force ace_medical_playerDamageThreshold = 1;
  174. force ace_medical_preventInstaDeath = true;
  175. force ace_medical_remoteControlledAI = true;
  176. force ace_medical_useCondition_PAK = 0;
  177. force ace_medical_useCondition_SurgicalKit = 0;
  178. force ace_medical_useLocation_basicEpi = 0;
  179. force ace_medical_useLocation_PAK = 0;
  180. force ace_medical_useLocation_SurgicalKit = 0;
  181.  
  182. // ACE Mk6 Mortar
  183. force ace_mk6mortar_airResistanceEnabled = false;
  184. force ace_mk6mortar_allowCompass = true;
  185. force ace_mk6mortar_allowComputerRangefinder = true;
  186. force ace_mk6mortar_useAmmoHandling = false;
  187.  
  188. // ACE Name Tags
  189. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  190. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  191. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  192. ace_nametags_nametagColorMain = [1,1,1,1];
  193. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  194. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  195. force ace_nametags_playerNamesMaxAlpha = 0.8;
  196. force ace_nametags_playerNamesViewDistance = 5;
  197. force ace_nametags_showCursorTagForVehicles = false;
  198. ace_nametags_showNamesForAI = false;
  199. ace_nametags_showPlayerNames = 1;
  200. ace_nametags_showPlayerRanks = true;
  201. ace_nametags_showSoundWaves = 1;
  202. ace_nametags_showVehicleCrewInfo = true;
  203. ace_nametags_tagSize = 2;
  204.  
  205. // ACE Nightvision
  206. force ace_nightvision_aimDownSightsBlur = 0;
  207. force ace_nightvision_disableNVGsWithSights = false;
  208. force ace_nightvision_effectScaling = 0;
  209. force ace_nightvision_fogScaling = 0;
  210. force ace_nightvision_noiseScaling = 0;
  211. force ace_nightvision_shutterEffects = false;
  212.  
  213. // ACE Overheating
  214. ace_overheating_displayTextOnJam = true;
  215. force ace_overheating_enabled = true;
  216. force ace_overheating_overheatingDispersion = true;
  217. ace_overheating_showParticleEffects = true;
  218. ace_overheating_showParticleEffectsForEveryone = false;
  219. force ace_overheating_unJamFailChance = 0.1;
  220. force ace_overheating_unJamOnreload = false;
  221.  
  222. // ACE Pointing
  223. force ace_finger_enabled = true;
  224. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  225. ace_finger_indicatorForSelf = true;
  226. force ace_finger_maxRange = 4;
  227.  
  228. // ACE Pylons
  229. force ace_pylons_enabledForZeus = true;
  230. force ace_pylons_enabledFromAmmoTrucks = true;
  231. force ace_pylons_rearmNewPylons = true;
  232. force ace_pylons_requireEngineer = false;
  233. force ace_pylons_requireToolkit = true;
  234. force ace_pylons_searchDistance = 15;
  235. force ace_pylons_timePerPylon = 1;
  236.  
  237. // ACE Quick Mount
  238. force ace_quickmount_distance = 3;
  239. ace_quickmount_enabled = false;
  240. ace_quickmount_enableMenu = 3;
  241. ace_quickmount_priority = 0;
  242. force ace_quickmount_speed = 18;
  243.  
  244. // ACE Respawn
  245. force ace_respawn_removeDeadBodiesDisconnected = true;
  246. force ace_respawn_savePreDeathGear = false;
  247.  
  248. // ACE Scopes
  249. force ace_scopes_correctZeroing = true;
  250. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  251. force ace_scopes_defaultZeroRange = 100;
  252. force ace_scopes_enabled = true;
  253. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  254. force ace_scopes_overwriteZeroRange = false;
  255. force ace_scopes_simplifiedZeroing = true;
  256. ace_scopes_useLegacyUI = false;
  257. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  258. force ace_scopes_zeroReferenceHumidity = 0;
  259. force ace_scopes_zeroReferenceTemperature = 15;
  260.  
  261. // ACE Spectator
  262. force ace_spectator_enableAI = false;
  263. force ace_spectator_restrictModes = 0;
  264. force ace_spectator_restrictVisions = 0;
  265.  
  266. // ACE Switch Units
  267. force ace_switchunits_enableSafeZone = true;
  268. force ace_switchunits_enableSwitchUnits = false;
  269. force ace_switchunits_safeZoneRadius = 100;
  270. force ace_switchunits_switchToCivilian = false;
  271. force ace_switchunits_switchToEast = false;
  272. force ace_switchunits_switchToIndependent = false;
  273. force ace_switchunits_switchToWest = false;
  274.  
  275. // ACE Tagging
  276. ace_tagging_quickTag = 1;
  277.  
  278. // ACE Uncategorized
  279. force ace_hitreactions_minDamageToTrigger = 0.1;
  280. ace_inventory_inventoryDisplaySize = 0;
  281. force ace_laser_dispersionCount = 2;
  282. force ace_microdagr_mapDataAvailable = 2;
  283. ace_microdagr_waypointPrecision = 3;
  284. ace_optionsmenu_showNewsOnMainMenu = true;
  285. force ace_overpressure_distanceCoefficient = 1;
  286.  
  287. // ACE User Interface
  288. force ace_ui_allowSelectiveUI = true;
  289. ace_ui_ammoCount = false;
  290. ace_ui_ammoType = true;
  291. ace_ui_commandMenu = true;
  292. ace_ui_firingMode = true;
  293. ace_ui_groupBar = false;
  294. ace_ui_gunnerAmmoCount = true;
  295. ace_ui_gunnerAmmoType = true;
  296. ace_ui_gunnerFiringMode = true;
  297. ace_ui_gunnerLaunchableCount = true;
  298. ace_ui_gunnerLaunchableName = true;
  299. ace_ui_gunnerMagCount = true;
  300. ace_ui_gunnerWeaponLowerInfoBackground = true;
  301. ace_ui_gunnerWeaponName = true;
  302. ace_ui_gunnerWeaponNameBackground = true;
  303. ace_ui_gunnerZeroing = true;
  304. ace_ui_magCount = true;
  305. ace_ui_soldierVehicleWeaponInfo = true;
  306. ace_ui_staminaBar = true;
  307. ace_ui_stance = true;
  308. ace_ui_throwableCount = true;
  309. ace_ui_throwableName = true;
  310. ace_ui_vehicleAltitude = true;
  311. ace_ui_vehicleCompass = true;
  312. ace_ui_vehicleDamage = true;
  313. ace_ui_vehicleFuelBar = true;
  314. ace_ui_vehicleInfoBackground = true;
  315. ace_ui_vehicleName = true;
  316. ace_ui_vehicleNameBackground = true;
  317. ace_ui_vehicleRadar = true;
  318. ace_ui_vehicleSpeed = true;
  319. ace_ui_weaponLowerInfoBackground = true;
  320. ace_ui_weaponName = true;
  321. ace_ui_weaponNameBackground = true;
  322. ace_ui_zeroing = true;
  323.  
  324. // ACE Vehicle Lock
  325. force ace_vehiclelock_defaultLockpickStrength = 10;
  326. force ace_vehiclelock_lockVehicleInventory = false;
  327. force ace_vehiclelock_vehicleStartingLockState = -1;
  328.  
  329. // ACE View Distance Limiter
  330. force ace_viewdistance_enabled = true;
  331. force ace_viewdistance_limitViewDistance = 10000;
  332. ace_viewdistance_objectViewDistanceCoeff = 0;
  333. ace_viewdistance_viewDistanceAirVehicle = 0;
  334. ace_viewdistance_viewDistanceLandVehicle = 0;
  335. ace_viewdistance_viewDistanceOnFoot = 0;
  336.  
  337. // ACE Weapons
  338. force ace_common_persistentLaserEnabled = true;
  339. force ace_laserpointer_enabled = true;
  340. ace_reload_displayText = true;
  341. ace_weaponselect_displayText = true;
  342.  
  343. // ACE Weather
  344. force ace_weather_enabled = false;
  345. force ace_weather_updateInterval = 60;
  346. force ace_weather_windSimulation = false;
  347.  
  348. // ACE Wind Deflection
  349. force ace_winddeflection_enabled = false;
  350. force ace_winddeflection_simulationInterval = 0.05;
  351. force ace_winddeflection_vehicleEnabled = false;
  352.  
  353. // ACE Zeus
  354. force ace_zeus_autoAddObjects = false;
  355. ace_zeus_canCreateZeus = -1;
  356. force ace_zeus_radioOrdnance = false;
  357. force ace_zeus_remoteWind = false;
  358. force ace_zeus_revealMines = 0;
  359. force ace_zeus_zeusAscension = false;
  360. force ace_zeus_zeusBird = false;
  361.  
  362. // ACEX Field Rations
  363. acex_field_rations_enabled = false;
  364. acex_field_rations_hudShowLevel = 0;
  365. acex_field_rations_hudTransparency = -1;
  366. acex_field_rations_hudType = 0;
  367. acex_field_rations_timeWithoutFood = 2;
  368. acex_field_rations_timeWithoutWater = 2;
  369.  
  370. // ACEX Fortify
  371. force acex_fortify_settingHint = 1;
  372.  
  373. // ACEX Headless
  374. force acex_headless_delay = 15;
  375. force acex_headless_enabled = false;
  376. force acex_headless_endMission = 0;
  377. force acex_headless_log = false;
  378.  
  379. // ACEX Sitting
  380. force acex_sitting_enable = true;
  381.  
  382. // ACEX View Restriction
  383. force acex_viewrestriction_mode = 0;
  384. force acex_viewrestriction_modeSelectiveAir = 0;
  385. force acex_viewrestriction_modeSelectiveFoot = 0;
  386. force acex_viewrestriction_modeSelectiveLand = 0;
  387. force acex_viewrestriction_modeSelectiveSea = 0;
  388. acex_viewrestriction_preserveView = false;
  389.  
  390. // ACEX Volume
  391. acex_volume_enabled = false;
  392. acex_volume_fadeDelay = 1;
  393. acex_volume_lowerInVehicles = false;
  394. acex_volume_reduction = 5;
  395. acex_volume_remindIfLowered = false;
  396. acex_volume_showNotification = true;
  397.  
  398. // ACRE2
  399. force acre_sys_core_fullDuplex = true;
  400. force acre_sys_core_ignoreAntennaDirection = true;
  401. force acre_sys_core_interference = false;
  402. acre_sys_core_postmixGlobalVolume = 1;
  403. acre_sys_core_premixGlobalVolume = 1;
  404. force acre_sys_core_revealToAI = true;
  405. acre_sys_core_spectatorVolume = 1;
  406. force acre_sys_core_terrainLoss = 0;
  407. force acre_sys_core_ts3ChannelName = "ACRE 2 - In-game";
  408. force acre_sys_core_ts3ChannelPassword = "";
  409. force acre_sys_core_ts3ChannelSwitch = true;
  410. acre_sys_core_unmuteClients = true;
  411.  
  412. // CBA UI
  413. cba_ui_StorePasswords = 1;
  414.  
  415. // CF_BAI
  416. cf_bai_subskills_maximum_aimingAccuracy = 0;
  417. cf_bai_subskills_maximum_aimingShake = 0;
  418. cf_bai_subskills_maximum_aimingSpeed = 0;
  419. cf_bai_subskills_maximum_commanding = 0;
  420. cf_bai_subskills_maximum_courage = 0;
  421. cf_bai_subskills_maximum_general = 0;
  422. cf_bai_subskills_maximum_spotDistance = 0;
  423. cf_bai_subskills_maximum_spotTime = 0;
  424. cf_bai_subskills_minimum_aimingAccuracy = 0.41;
  425. cf_bai_subskills_minimum_aimingShake = 0.5;
  426. cf_bai_subskills_minimum_aimingSpeed = 0.5;
  427. cf_bai_subskills_minimum_commanding = 0.5;
  428. cf_bai_subskills_minimum_courage = 0.5;
  429. cf_bai_subskills_minimum_general = 1;
  430. cf_bai_subskills_minimum_spotDistance = 0.35;
  431. cf_bai_subskills_minimum_spotTime = 0.5;
  432. cf_bai_subskills_sleep = 30;
  433. cf_bai_subskills_terrain_maximum_default = 30;
  434. cf_bai_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
  435. cf_bai_subskills_terrain_range = 25;
  436.  
  437. // Cre8ive
  438. Cre8ive_Radiation_GeigerScout_UseSpeakers = true;
  439.  
  440. // Diwako's ACE Ragdolling
  441. diwako_ragdoll_ai = false;
  442. force diwako_ragdoll_ragdolling = true;
  443. diwako_ragdoll_server_only = false;
  444.  
  445. // NIArms
  446. niarms_accswitch = true;
  447. force niarms_magSwitch = true;
  448.  
  449. // STUI Settings
  450. STHud_Settings_ColourBlindMode = "Normal";
  451. STHud_Settings_Font = "PuristaSemibold";
  452. STHud_Settings_HUDMode = 3;
  453. STHud_Settings_Occlusion = true;
  454. STHud_Settings_RemoveDeadViaProximity = true;
  455. STHud_Settings_SquadBar = false;
  456. STHud_Settings_TextShadow = 1;
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