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- ** Executing...
- ** Command: Change Directory
- ** Parameters: "C:\Games\Counter-Strike\"
- The command failed. Windows reported the error:
- "No such file or directory"
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlcsg.exe
- ** Parameters: "c:\bacup\jail_iplay" -nowadtextures
- hlcsg v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlcsg.exe c:\bacup\jail_iplay -nowadtextures
- Entering c:\bacup\jail_iplay.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ off ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 0 brushes (totalling 0 sides) discarded from clipping hulls
- CreateBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
- SetModelCenters:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
- CSGBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.71 seconds)
- Using Wadfile: \users\hebrew\desktop\allin.wad
- - Warning: Larger than expected texture (348972 bytes): 'HNA_METAL10'
- - Warning: Larger than expected texture (348972 bytes): 'HNA_WALL1'
- - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- - Contains 55 used textures, 88.71 percent of map (5046 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\akohavaba.wad
- - Contains 1 used texture, 1.61 percent of map (1 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\jb_israel.wad
- - Contains 1 used texture, 1.61 percent of map (4 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\omos.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\untitled1.wad
- - Contains 1 used texture, 1.61 percent of map (1 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\w.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\noder.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\cstrike.wad
- - Contains 2 used textures, 3.23 percent of map (123 textures in wad)
- Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\chateau.wad
- - Contains 1 used texture, 1.61 percent of map (136 textures in wad)
- Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\prodigy.wad
- - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
- Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\torntextures.wad
- - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\map.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \users\hebrew\desktop\credits\ted.wad
- - Contains 1 used texture, 1.61 percent of map (1 textures in wad)
- Warning: More than 8 wadfiles are in use. (13)
- This may be harmless, and if no strange side effects are occurring, then
- it can safely be ignored. However, if your map starts exhibiting strange
- or obscure errors, consider this as suspect.
- added 4 additional animating textures.
- Texture usage is at 1.46 mb (of 4.00 mb MAX)
- 1.29 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlbsp.exe
- ** Parameters: "c:\bacup\jail_iplay"
- hlbsp v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlbsp.exe c:\bacup\jail_iplay
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3215 (0.24 seconds)
- Warning: === LEAK in hull 0 ===
- Entity func_door @ (-870, 250, -61)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 500...1000...1500...2000...2191 (0.11 seconds)
- SolidBSP [hull 2] 500...1000...1500...2000...2012 (0.09 seconds)
- SolidBSP [hull 3] 500...1000...1500...2000...2318 (0.12 seconds)
- Warning: === LEAK in hull 3 ===
- Entity func_door @ (-870, 250, -61)
- 1.57 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlvis.exe
- ** Parameters: "c:\bacup\jail_iplay"
- hlvis v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlvis.exe c:\bacup\jail_iplay
- >> There was a problem compiling the map.
- >> Check the file c:\bacup\jail_iplay.log for the cause.
- ----- END hlvis -----
- ** Executing...
- ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlrad.exe
- ** Parameters: "c:\bacup\jail_iplay"
- hlrad v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlrad -----
- Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlrad.exe c:\bacup\jail_iplay
- >> There was a problem compiling the map.
- >> Check the file c:\bacup\jail_iplay.log for the cause.
- ----- END hlrad -----
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\bacup\jail_iplay.bsp" "C:\Users\Hebrew\Desktop\jail_iplay.bsp"
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\bacup\jail_iplay.pts" "C:\Users\Hebrew\Desktop\jail_iplay.pts"
- ** Executing...
- ** Command: Copy File
- ** Parameters: +map "jail_iplay" -game cstrike -dev -console +deathmatch 1
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