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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: "C:\Games\Counter-Strike\"
  5.  
  6. The command failed. Windows reported the error:
  7. "No such file or directory"
  8.  
  9. ** Executing...
  10. ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlcsg.exe
  11. ** Parameters: "c:\bacup\jail_iplay" -nowadtextures
  12.  
  13. hlcsg v3.4 Final (Feb 25 2006)
  14. Zoner's Half-Life Compilation Tools -- Custom Build
  15. Based on code modifications by Sean 'Zoner' Cavanaugh
  16. Based on Valve's version, modified with permission.
  17. Submit detailed bug reports to (amckern@yahoo.com)
  18. ----- BEGIN hlcsg -----
  19. Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlcsg.exe c:\bacup\jail_iplay -nowadtextures
  20. Entering c:\bacup\jail_iplay.map
  21.  
  22. Current hlcsg Settings
  23. Name | Setting | Default
  24. ---------------------|-----------|-------------------------
  25. threads [ 4 ] [ Varies ]
  26. verbose [ off ] [ off ]
  27. log [ on ] [ on ]
  28. developer [ 0 ] [ 0 ]
  29. chart [ off ] [ off ]
  30. estimate [ off ] [ off ]
  31. max texture memory [ 4194304 ] [ 4194304 ]
  32. max lighting memory [ 6291456 ] [ 6291456 ]
  33. priority [ Normal ] [ Normal ]
  34.  
  35. noclip [ off ] [ off ]
  36. null texture stripping[ on ] [ on ]
  37. clipnode economy mode [ on ] [ on ]
  38. clip hull type [ legacy ] [ legacy ]
  39. onlyents [ off ] [ off ]
  40. wadtextures [ off ] [ on ]
  41. skyclip [ on ] [ on ]
  42. hullfile [ None ] [ None ]
  43. nullfile [ None ] [ None ]
  44. min surface area [ 0.500 ] [ 0.500 ]
  45. brush union threshold [ 0.000 ] [ 0.000 ]
  46.  
  47. Using mapfile wad configuration
  48. Wadinclude list :
  49. [zhlt.wad]
  50.  
  51. 0 brushes (totalling 0 sides) discarded from clipping hulls
  52. CreateBrush:
  53. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
  54. SetModelCenters:
  55. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  56. CSGBrush:
  57. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.71 seconds)
  58.  
  59. Using Wadfile: \users\hebrew\desktop\allin.wad
  60. - Warning: Larger than expected texture (348972 bytes): 'HNA_METAL10'
  61. - Warning: Larger than expected texture (348972 bytes): 'HNA_WALL1'
  62. - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  63. - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  64. - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  65. - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  66. - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  67. - Contains 55 used textures, 88.71 percent of map (5046 textures in wad)
  68. Using Wadfile: \users\hebrew\desktop\credits\akohavaba.wad
  69. - Contains 1 used texture, 1.61 percent of map (1 textures in wad)
  70. Using Wadfile: \users\hebrew\desktop\credits\jb_israel.wad
  71. - Contains 1 used texture, 1.61 percent of map (4 textures in wad)
  72. Using Wadfile: \users\hebrew\desktop\credits\omos.wad
  73. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  74. Using Wadfile: \users\hebrew\desktop\credits\untitled1.wad
  75. - Contains 1 used texture, 1.61 percent of map (1 textures in wad)
  76. Using Wadfile: \users\hebrew\desktop\credits\w.wad
  77. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  78. Using Wadfile: \users\hebrew\desktop\credits\noder.wad
  79. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  80. Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\cstrike.wad
  81. - Contains 2 used textures, 3.23 percent of map (123 textures in wad)
  82. Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\chateau.wad
  83. - Contains 1 used texture, 1.61 percent of map (136 textures in wad)
  84. Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\prodigy.wad
  85. - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
  86. Using Wadfile: \program files\steam\steamapps\common\half-life\cstrike\torntextures.wad
  87. - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  88. - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
  89. - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
  90. - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  91. - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
  92. - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
  93. Using Wadfile: \users\hebrew\desktop\credits\map.wad
  94. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  95. Using Wadfile: \users\hebrew\desktop\credits\ted.wad
  96. - Contains 1 used texture, 1.61 percent of map (1 textures in wad)
  97.  
  98. Warning: More than 8 wadfiles are in use. (13)
  99. This may be harmless, and if no strange side effects are occurring, then
  100. it can safely be ignored. However, if your map starts exhibiting strange
  101. or obscure errors, consider this as suspect.
  102.  
  103.  
  104. added 4 additional animating textures.
  105. Texture usage is at 1.46 mb (of 4.00 mb MAX)
  106. 1.29 seconds elapsed
  107.  
  108. ----- END hlcsg -----
  109.  
  110.  
  111.  
  112.  
  113. ** Executing...
  114. ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlbsp.exe
  115. ** Parameters: "c:\bacup\jail_iplay"
  116.  
  117. hlbsp v3.4 Final (Feb 25 2006)
  118. Zoner's Half-Life Compilation Tools -- Custom Build
  119. Based on code modifications by Sean 'Zoner' Cavanaugh
  120. Based on Valve's version, modified with permission.
  121. Submit detailed bug reports to (amckern@yahoo.com)
  122. ----- BEGIN hlbsp -----
  123. Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlbsp.exe c:\bacup\jail_iplay
  124.  
  125. Current hlbsp Settings
  126. Name | Setting | Default
  127. -------------------|-----------|-------------------------
  128. threads [ 4 ] [ Varies ]
  129. verbose [ off ] [ off ]
  130. log [ on ] [ on ]
  131. developer [ 0 ] [ 0 ]
  132. chart [ off ] [ off ]
  133. estimate [ off ] [ off ]
  134. max texture memory [ 4194304 ] [ 4194304 ]
  135. priority [ Normal ] [ Normal ]
  136.  
  137. noclip [ off ] [ off ]
  138. nofill [ off ] [ off ]
  139. noopt [ off ] [ off ]
  140. null tex. stripping [ on ] [ on ]
  141. notjunc [ off ] [ off ]
  142. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  143. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  144.  
  145.  
  146. SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3215 (0.24 seconds)
  147. Warning: === LEAK in hull 0 ===
  148. Entity func_door @ (-870, 250, -61)
  149. Error:
  150. A LEAK is a hole in the map, where the inside of it is exposed to the
  151. (unwanted) outside region. The entity listed in the error is just a helpful
  152. indication of where the beginning of the leak pointfile starts, so the
  153. beginning of the line can be quickly found and traced to until reaching the
  154. outside. Unless this entity is accidentally on the outside of the map, it
  155. probably should not be deleted. Some complex rotating objects entities need
  156. their origins outside the map. To deal with these, just enclose the origin
  157. brush with a solid world brush
  158.  
  159. Leak pointfile generated
  160.  
  161. SolidBSP [hull 1] 500...1000...1500...2000...2191 (0.11 seconds)
  162. SolidBSP [hull 2] 500...1000...1500...2000...2012 (0.09 seconds)
  163. SolidBSP [hull 3] 500...1000...1500...2000...2318 (0.12 seconds)
  164. Warning: === LEAK in hull 3 ===
  165. Entity func_door @ (-870, 250, -61)
  166. 1.57 seconds elapsed
  167.  
  168. ----- END hlbsp -----
  169.  
  170.  
  171.  
  172.  
  173. ** Executing...
  174. ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlvis.exe
  175. ** Parameters: "c:\bacup\jail_iplay"
  176.  
  177. hlvis v3.4 Final (Feb 25 2006)
  178. Zoner's Half-Life Compilation Tools -- Custom Build
  179. Based on code modifications by Sean 'Zoner' Cavanaugh
  180. Based on Valve's version, modified with permission.
  181. Submit detailed bug reports to (amckern@yahoo.com)
  182. ----- BEGIN hlvis -----
  183. Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlvis.exe c:\bacup\jail_iplay
  184. >> There was a problem compiling the map.
  185. >> Check the file c:\bacup\jail_iplay.log for the cause.
  186.  
  187. ----- END hlvis -----
  188.  
  189.  
  190.  
  191.  
  192. ** Executing...
  193. ** Command: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlrad.exe
  194. ** Parameters: "c:\bacup\jail_iplay"
  195.  
  196. hlrad v3.4 Final (Feb 25 2006)
  197. Zoner's Half-Life Compilation Tools -- Custom Build
  198. Based on code modifications by Sean 'Zoner' Cavanaugh
  199. Based on Valve's version, modified with permission.
  200. Submit detailed bug reports to (amckern@yahoo.com)
  201. ----- BEGIN hlrad -----
  202. Command line: C:\PROGRA~1\VALVEH~2\tools\NEWEST~1\hlrad.exe c:\bacup\jail_iplay
  203. >> There was a problem compiling the map.
  204. >> Check the file c:\bacup\jail_iplay.log for the cause.
  205.  
  206. ----- END hlrad -----
  207.  
  208.  
  209.  
  210.  
  211. ** Executing...
  212. ** Command: Copy File
  213. ** Parameters: "c:\bacup\jail_iplay.bsp" "C:\Users\Hebrew\Desktop\jail_iplay.bsp"
  214.  
  215.  
  216. ** Executing...
  217. ** Command: Copy File
  218. ** Parameters: "c:\bacup\jail_iplay.pts" "C:\Users\Hebrew\Desktop\jail_iplay.pts"
  219.  
  220.  
  221. ** Executing...
  222. ** Command: Copy File
  223. ** Parameters: +map "jail_iplay" -game cstrike -dev -console +deathmatch 1
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