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- variables:
- {rank::%player%} = "&8[&7Default&8]"
- {wins::%player%} = 0
- {level::%player%} = 0
- {points::%player%} = 0
- {bypass::%player%} = false
- {muted.%player%} = false
- {banned.%player%} = false
- {stuck::%player%} = true
- {balance::%player%} = 0
- {stonemined::%player%} = 0
- {online::%players%} = 0
- {coalmined::%player%} = 0
- {ironmined::%player%} = 0
- {goldmined::%player%} = 0
- {diamondmined::%player%} = 0
- {emeraldmined::%player%} = 0
- on rightclick:
- if player's held item is diamond pickaxe:
- open chest with 5 rows named "&3Pickaxe" to player
- format slot 0 of player with gray glass named "&7" to close
- format slot 8 of player with gray glass named "&7" to close
- format slot 9 of player with gray glass named "&7" to close
- format slot 17 of player with gray glass named "&7" to close
- format slot 18 of player with gray glass named "&7" to close
- format slot 26 of player with gray glass named "&7" to close
- format slot 27 of player with gray glass named "&7" to close
- format slot 35 of player with gray glass named "&7" to close
- format slot 36 of player with gray glass named "&7" to close
- format slot 44 of player with gray glass named "&7" to close
- format slot 22 of player with enchantment table named "&3Enchanting" with lore "&bCustom Pickaxe Enchanting." to close then run [execute player command "enchanting"]
- command /enchanting:
- trigger:
- wait 3 ticks
- open chest with 5 rows named "&3Enchanting" to player
- format slot 0 of player with gray glass named "&7" to close
- format slot 8 of player with gray glass named "&7" to close
- format slot 9 of player with gray glass named "&7" to close
- format slot 17 of player with gray glass named "&7" to close
- format slot 18 of player with gray glass named "&7" to close
- format slot 26 of player with gray glass named "&7" to close
- format slot 27 of player with gray glass named "&7" to close
- format slot 35 of player with gray glass named "&7" to close
- format slot 36 of player with gray glass named "&7" to close
- format slot 44 of player with gray glass named "&7" to close
- format slot 1 of player with book named "&bEfficiency" with lore "&8&m---------- || &7 || &bAdds efficiency to your pickaxe. || &bCost:&7 $2500 || &7 || &8&m----------" to run [execute player command "eff"]
- format slot 2 of player with book named "&bUnbreaking" with lore "&8&m---------- || &7 || &bAdds unbreaking to your pickaxe. || &bCost:&7 $500 || &7 || &8&m----------" to run [execute player command "unb"]
- format slot 3 of player with book named "&bFortune" with lore "&8&m---------- || &7 || &bAdds fortune to your pickaxe. || &bCost:&7 $5000 || &7 || &8&m----------" to run [execute player command "fortune"]
- format slot 7 of player with book named "&bBlast" with lore "&8&m---------- || &7 || &bAdds blast to your pickaxe. || &bCost:&7 $250,000 || &7 || &8&m----------" to run [execute player command "fortune"]
- command /eff:
- trigger:
- if {balance::%player%} is greater than or equal to 2500:
- send "&bUpgraded pickaxe!"
- remove 2500 from {balance::%player%}
- enchant the tool with "efficiency %level of efficiency of the tool + 1%" parsed as enchantment type
- else:
- send "&bYou need more cash. &3($2500)"
- command /unb:
- trigger:
- if {balance::%player%} is greater than or equal to 500:
- send "&bUpgraded pickaxe!"
- remove 500 from {balance::%player%}
- enchant the tool with "unbreaking %level of unbreaking of the tool + 1%" parsed as enchantment type
- else:
- send "&bYou need more cash. &3($500)"
- command /day:
- permission: skript.day
- permission message: "&cNo permissions."
- trigger:
- send "&bTime has been set to &3day."
- execute console command "time set day"
- command /sun:
- permission: skript.sun
- permission message: "&cNo permissions."
- trigger:
- send "&bCleared the &3weather"
- execute console command "weather clear"
- command /night:
- permission: skript.night
- permission message: "&cNo permissions."
- trigger:
- send "&bTime has been set to &3night."
- execute console command "time set night"
- on join:
- add 1 to {online::%players%}
- on disconnect:
- remove 1 from {online::%players%}
- command /resetjoin:
- trigger:
- add 1 to {online::%players%}
- every second:
- loop all players:
- set tab header to " %nl% &3&lEVOLVES %nl% &7Beta V1.0 %nl% " and footer to " %nl% &a%{online::%players%}%&8/&a25 %nl% " for loop-player
- every 1 second:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&8» &3&lEVOLVES &8«"
- set score "&1" in sidebar of loop-player to 12
- set score "&3Player:" in sidebar of loop-player to 11
- set score "&3* &bUsername:&7 %loop-player%" in sidebar of loop-player to 10
- set score "&3* &bRank:&7 %{rank::%loop-player%}%" in sidebar of loop-player to 9
- set score "&3* &bBalance: &7%{balance::%loop-player%}%" in sidebar of loop-player to 8
- set score "&2" in sidebar of loop-player to 7
- set score "&7&oEvolves.minehut.gg" in sidebar of loop-player to 2
- on chat:
- cancel event
- broadcast "%{rank::%player%}% &7%player%&8: &7%message%"
- on break of stone:
- execute player command "test"
- give player 1 stone
- on break of coal ore:
- execute player command "test1"
- give player 1 coal
- on break of iron ore:
- give player 1 iron ingot
- on break of gold ore:
- give player 1 emerald
- on break of diamond ore:
- give player 1 diamond
- on break of emerald ore:
- give player 1 emerald
- command /sell:
- trigger:
- send player title "&3&lSELL" with subtitle "&bItems sold."
- loop 2200 times:
- if player has 1 stone:
- remove 1 stone from player's inventory
- add 1 to {balance::%player%}
- loop 2200 times:
- if player has 1 coal:
- remove 1 coal from player's inventory
- add 3 to {balance::%player%}
- loop 2200 times:
- if player has 1 iron ingot:
- remove 1 iron ingot from player's inventory
- add 5 to {balance::%player%}
- loop 2200 times:
- if player has 1 gold ingot:
- remove 1 gold ingot from player's inventory
- add 8 to {balance::%player%}
- loop 2200 times:
- if player has 1 diamond:
- remove 1 diamond from player's inventory
- add 12 to {balance::%player%}
- loop 2200 times:
- if player has 1 emerald:
- remove 1 emerald from player's inventory
- add 15 to {balance::%player%}
- if player has 0 stone:
- if player has 0 coal:
- if player has 0 iron_ingot:
- if player has 0 gold_ingot:
- if player has 0 diamond:
- if player has 0 emerald:
- send player title "&c&lERROR" with subtitle "&cNo items to be sold."
- command /complete:
- trigger:
- if {stonemined::%player%} is equal to 500:
- broadcast "&7"
- broadcast "&3&lEVOLVES&b: %player% has completed Stone Miner Quest."
- broadcast "&7"
- add 1 to {stonemined::%player%}
- every 1 second in world "world":
- execute players command "complete"
- command /bypass:
- permission: skript.bypass
- trigger:
- if {bypass::%player%} is true:
- send "&3&lEVOLVES: &7Bypass Mode disabled."
- set {bypass::%player%} to false
- else:
- send "&3&lEVOLVES: &7Bypass Mode enabled."
- set {bypass::%player%} to true
- command /clearchat [<text>]:
- permission: skript.clearchat
- trigger:
- loop 150 times:
- broadcast ""
- broadcast "&c%player% has cleared the server chat."
- command /rank [<offlineplayer>] [<text>]:
- permission: skript.rank
- permission message: "&cNot enough permissions."
- trigger:
- if arg 1 is not set:
- if arg 2 is not set:
- send "&7Please include a player you want to give a rank."
- if arg 1 is set:
- if arg 2 is "Owner":
- broadcast "&3&lEVOLVES: &7%arg-1% &7has been promoted to &eOwner."
- set {rank::%arg-1%} to "&d[OWNER]"
- if arg 1 is set:
- if arg 2 is "Developer":
- broadcast "&3&lEVOLVES: &7%arg-1% &7has been promoted to &eDeveloper."
- set {rank::%arg-1%} to "&6[DEV]"
- if arg 1 is set:
- if arg 2 is "Admin":
- broadcast "&3&lEVOLVES: &7%arg-1% &7has been promoted to &eAdmin."
- set {rank::%arg-1%} to "&c[ADMIN]"
- if arg 1 is set:
- if arg 2 is "Moderator":
- broadcast "&3&lEVOLVES: &7%arg-1% &7has been promoted to &eModerator."
- set {rank::%arg-1%} to "&e[MOD]"
- if arg 1 is set:
- if arg 2 is "Builder":
- broadcast "&3&lEVOLVES: &7%arg-1% &7has been promoted to &eBuilder."
- set {rank::%arg-1%} to "&3[BUILDER]"
- if arg 1 is set:
- if arg 2 is "Helper":
- broadcast "&3&lEVOLVES: &7%arg-1% &7has been promoted to &eHelper."
- set {rank::%arg-1%} to "&a[HELPER]"
- command /essentials:
- trigger:
- send "&7"
- send "&3&lESSENTIALS"
- send "&3"
- send "&3/help. &BHelps you with the commands you have permission to."
- send "&3/spawn. &bTeleports you to spawn."
- send "&3/essentials. &bShows you this message."
- send "&7"
- send "&7Skripted by MHF_CommandBlock."
- command /gmc [<player>]:
- permission: skript.gmc
- permission message: "&cNot enough permissions."
- trigger:
- if arg 1 is not set:
- send "&6%player% &ehas put themself in &6Creative!"
- execute console command "gamemode 1 %player%"
- if arg 1 is set:
- send "&6%player% &ehas put &6%arg-1% &ein &6Creative!"
- send "&6%player% &ehas put &6%arg-1% &ein &6Creative!" to arg-1
- execute console command "gamemode 1 %arg-1%"
- command /gms [<player>]:
- permission: skript.gms
- permission message: "&cNot enough permissions."
- trigger:
- if arg 1 is not set:
- send "&6%player% &ehas put themself in &6Survival!"
- execute console command "gamemode 0 %player%"
- if arg 1 is set:
- send "&6%player% &ehas put &6%arg-1% &ein &6Survival!"
- send "&6%player% &ehas put &6%arg-1% &ein &6Survival!" to arg-1
- execute console command "gamemode 0 %arg-1%"
- command /gmsp [<player>]:
- permission: skript.gmsp
- permission message: "&cNot enough permissions."
- trigger:
- if arg 1 is not set:
- send "&6%player% &ehas put themself in &6Spectator!"
- execute console command "gamemode 3 %player%"
- if arg 1 is set:
- send "&6%player% &ehas put &6%arg-1% &ein &6Spectator!"
- send "&6%player% &ehas put &6%arg-1% &ein &6Spectator!" to arg-1
- execute console command "gamemode 3 %arg-1%"
- command /bc [<text>]:
- permission: skript.bc
- trigger:
- if arg 1 is not set:
- send "&cu bad."
- if arg 1 is set:
- broadcast "&7"
- broadcast "&3&lANNOUNCEMENT: &7%arg-1%"
- broadcast "&7"
- command /mute [<offlineplayer>]:
- permission: skript.mute
- permission message: "&eNo permission!"
- trigger:
- if arg 1 is not set:
- send "&ePlease include a &6player &eyou want to mute."
- else:
- broadcast "&6%arg-1% &ewas muted by &6%player% &7[PERMANENT]"
- set {muted.%arg-1%} to true
- command /unmute [<offlineplayer>]:
- permission: skript.unmute
- permission message: "&eNo permission!"
- trigger:
- if arg 1 is not set:
- send "&ePlease include a &6player &eyou want to unmute."
- else:
- broadcast "&6%arg-1% &ewas unmuted by &6%player%."
- set {muted.%arg-1%} to false
- on chat:
- if {muted.%player%} is true:
- cancel event
- send "&bYou are muted!"
- command /ban [<offlineplayer>] [<text>]:
- permission: skript.ban
- permission message: "&eNo permission!"
- trigger:
- if arg 1 is not set:
- send "&ePlease include a &6player &eyou want to &6ban."
- if arg 1 is set:
- if arg 2 is set:
- broadcast "&3%arg-1% &bhas been banned by &3%player% &bfor: &3%arg-2%"
- send "&7" to arg-1
- send "&eYou have been banned from &6EVOLVES." to arg-1
- send "&eReason: &6%arg-2%" to arg-1
- send "&7" to arg-1
- set {banned.%arg-1%} to true
- kick arg-1
- on connect:
- if {banned.%player%} is true:
- send "&7"
- send "&eYou have been banned from &6Expansion."
- send "&eReason: &6%arg-2%."
- send "&7"
- kick player
- command /stuck:
- trigger:
- if {stuck::%player%} is false:
- send "&7Your on cooldown."
- if {stuck::%player%} is true:
- send "&7Teleported 1 block up."
- set {stuck::%player%} to false
- execute console command "execute %player% ~ ~ ~ /minecraft:tp %player% ~ ~1 ~"
- wait 10 seconds
- set {stuck::%player%} to true
- command /unban [<offlineplayer>]:
- permission: skript.ban
- permission message: "&eNo permission!"
- trigger:
- if arg 1 is not set:
- send "&ePlease include a &6player &eyou want to &6unban."
- if arg 1 is set:
- broadcast "&6%arg-1% &ehas been unbanned by &6%player%."
- set {banned.%arg-1%} to false
- command /warn [<offlineplayer>] [<text>]:
- permission: skript.warn
- permission message: "&cNo permission!"
- trigger:
- if arg 1 is not set:
- send "&7Please include a player you want to warn."
- if arg 1 is set:
- if arg 2 is set:
- broadcast "&e%arg-1% &7has been warned by &e%player% &7for: &e%arg-2%"
- send "&7You have been warned by &e%player% &7for: &e%arg-2%" to arg-1
- command /test:
- executable by: console, player
- trigger:
- add 1 to {stonemined::%player%}
- command /quest:
- trigger:
- open chest with 3 rows named "&3&lQuests &8-" to player
- format slot 0 of player with gray glass named "&7" to close
- format slot 1 of player with gray glass named "&7" to close
- format slot 2 of player with gray glass named "&7" to close
- format slot 3 of player with gray glass named "&7" to close
- format slot 4 of player with gray glass named "&7" to close
- format slot 5 of player with gray glass named "&7" to close
- format slot 6 of player with gray glass named "&7" to close
- format slot 7 of player with gray glass named "&7" to close
- format slot 8 of player with gray glass named "&7" to close
- format slot 9 of player with gray glass named "&7" to close
- format slot 17 of player with gray glass named "&7" to close
- format slot 18 of player with gray glass named "&7" to close
- format slot 19 of player with gray glass named "&7" to close
- format slot 20 of player with gray glass named "&7" to close
- format slot 21 of player with gray glass named "&7" to close
- format slot 22 of player with gray glass named "&7" to close
- format slot 23 of player with gray glass named "&7" to close
- format slot 24 of player with gray glass named "&7" to close
- format slot 25 of player with gray glass named "&7" to close
- format slot 26 of player with gray glass named "&7" to close
- format slot 10 of player with stone named "&3Stone Quest" with lore "&bStone 1:&7 %{stonemined::%player%}%/&7500 ||&bStone 2:&7 %{stonemined::%player%}%/&71250" to close then run [execute player command "stonecomplete"]
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