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Oct 16th, 2018
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24.  
  25. var ry = 10 - me.getY();
  26. var py = player.getY() - 10;
  27.  
  28. if (player.getX() < me.getX())
  29. me.move('left');
  30. else if (player.getX() > me.getX())
  31. me.move('right');
  32. else if (ry >= py)
  33. me.move('down');
  34. else if (ry < py)
  35. me.move('up');
  36.  
  37.  
  38.  
  39.  
  40. }
  41. });
  42.  
  43. map.defineObject('barrier', {
  44. 'symbol': '░',
  45. 'color': 'purple',
  46. 'impassable': true,
  47. 'passableFor': ['robot']
  48. });
  49.  
  50. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  51. map.placeObject(1, 1, 'robot');
  52. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  53. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  54.  
  55. for (var x = 0; x < map.getWidth(); x++) {
  56. map.placeObject(x, 0, 'block');
  57. if (x != map.getWidth() - 2) {
  58. map.placeObject(x, 9, 'block');
  59. }
  60. }
  61.  
  62. for (var y = 1; y < 9; y++) {
  63. map.placeObject(0, y, 'block');
  64. map.placeObject(map.getWidth() - 1, y, 'block');
  65. }
  66.  
  67. for (var i = 0; i < 4; i++) {
  68. map.placeObject(20 - i, i + 1, 'block');
  69. map.placeObject(35 - i, 8 - i, 'block');
  70. }
  71. }
  72.  
  73. function validateLevel(map) {
  74. map.validateExactlyXManyObjects(1, 'exit');
  75. map.validateExactlyXManyObjects(1, 'robot');
  76. map.validateAtMostXObjects(1, 'greenKey');
  77. }
  78.  
  79. function onExit(map) {
  80. if (!map.getPlayer().hasItem('greenKey')) {
  81. map.writeStatus("We need to get that key!");
  82. return false;
  83. } else {
  84. return true;
  85. }
  86. }
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