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- settings().Physics.AllowSleep=false;
- for i,v in next,game:service"Players":GetPlayers() do
- if v~=game:service"Players"["LocalPlayer"] then
- v.MaximumSimulationRadius=0.001;
- v.SimulationRadius=0;
- end
- end
- game:service"Players"["LocalPlayer"].MaximumSimulationRadius=math.pow(1/0,1/0);
- game:service"Players"["LocalPlayer"].SimulationRadius=1/0;
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