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usableactor.h

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Jun 6th, 2014
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  1.  
  2.  
  3. #pragma once
  4.  
  5. #include "GameFramework/Actor.h"
  6. #include "UsableActor.generated.h"
  7.  
  8. /**
  9.  *
  10.  */
  11. UCLASS()
  12. class AUsableActor : public AStaticMeshActor
  13. {
  14.     GENERATED_UCLASS_BODY()
  15.  
  16.     UFUNCTION(BlueprintImplementableEvent)
  17.     void OnUsed(ACharacter* character);
  18.  
  19.     UFUNCTION(BlueprintImplementableEvent)
  20.     void StartFocusItem();
  21.  
  22.     UFUNCTION(BlueprintImplementableEvent)
  23.     void EndFocusItem();
  24.  
  25.  
  26. };
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