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- _G.loop = true
- while _G.loop do
- function teleportTO(start)
- local plyr = game.Players.LocalPlayer;
- if plyr.Character then
- plyr.Character.HumanoidRootPart.CFrame = start;
- end
- end
- teleportTO(game:GetService("Workspace").ObstacleCourse.ObstacleEntries.Part.CFrame)
- wait()
- function teleportTO1(start)
- local plyr = game.Players.LocalPlayer;
- if plyr.Character then
- plyr.Character.HumanoidRootPart.CFrame = start;
- end
- end
- teleportTO1(game:GetService("Workspace").ObstacleCourse.ObstacleEnd.Part.CFrame)
- wait()
- end
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