tom_cruise

Frames and Modding

Apr 2nd, 2017 (edited)
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  1. ====================================================
  2. = =
  3. = FRAMES AND MODDING =
  4. = =
  5. ====================================================
  6.  
  7. 0. To Do
  8. 1. Intro and Explanation
  9. 2. Mods
  10. 3. Abilities and Scaling
  11. 4. Frames
  12. 5. Changelog
  13.  
  14.  
  15.  
  16. ============
  17. = 0. To Do =
  18. ============
  19. I am back and will be updating this list. I will be adding items to this To Do list, but I am also taking suggestions because there is a lot of "content" to skim through. So far:
  20. -Recent warframes
  21. -Update Ember
  22. -Update Nezha
  23. -Check revenant build
  24. -Garuda
  25. -Baruuk
  26. -Hildrryn
  27. -Wisp
  28. -Grendel
  29. -Xaku
  30. -Lavos
  31. -Sevagoth
  32. -Yareli
  33. -Caliban
  34. -Augment mods since Sept. 2018
  35. -Warframe arcanes (own section)
  36. -mention exalted weapons specifically
  37. -statsticks too
  38. -line breaks
  39. -arcanes
  40.  
  41.  
  42. ============================
  43. = 1. Intro and Explanation =
  44. ============================
  45. This guide is for all you little shits who need help modding. A big issue with builds for new and intermediate players is that they will try and follow them to the letter, and end up not being able "to see the forest for the trees." The best way to talk about modding is to say "Prioritize strength, then duration," or in this case "Strength/Duration."
  46.  
  47. The Mods section will go through the main categories of mods and give a bit of information for each one. The Frames section each frame will have a bit of information on them, and then go over their roles and how to mod them.
  48.  
  49. Above all else, don't ever take things at face value. Ask questions, experiment, and figure things out. Just don't ask questions that are answered in this guide.
  50.  
  51. - NOTE: criticism -
  52. This guide is 100% open to criticism, assuming I see it. If you have something to say just give reasons, screenshots, math, or whatever. shitposting doesn't get you anywhere.
  53.  
  54.  
  55.  
  56. ===========
  57. = 2. Mods =
  58. ===========
  59. Each of the major mod categories are listed below. When reading through the frames section, refer to this list for which mods to use. Primed and Umbra mods are not included here, but you should use them at whenever you can to minmax your stats. Useful Augment Mods will be listed under the frames section.
  60.  
  61. Quality of Life mods are listed just so you know what mods are reasonable to use. In general these should be put on AFTER you have mods from the other categories.
  62.  
  63. IMPORTANT: Mods with a '*' next to them are niche mods that are only useful on a few frames.
  64.  
  65. == Strength Mods ==
  66. [Intensify] [Blind Rage] [Transient Fortitude] [Power Drift] [Energy Conversion]*
  67.  
  68. == Duration Mods ==
  69. [Continuity] [Narrow Minded] [Constitution] [Augur Message]
  70.  
  71. == Range Mods ==
  72. [Stretch] [Overextended] [Cunning Drift]
  73.  
  74. == Efficiency Mods ==
  75. [Streamline] [Fleeting Expertise]
  76.  
  77. == Quality of Life Mods ==
  78. [Flow] [Equilibrium]* [Rage]/[Hunter Adrenaline]* [Mobilize]* [Rush]* [Natural Talent]* [Speed Drift]*
  79.  
  80. == Survivability ==
  81. [Adaptation] [Quick Thinking] [Vitality]* [Redirection]* [Steel Fiber]* [Armored Agility]*
  82.  
  83. == Aura Mods ==
  84. [Corrosive Projection] [Energy Siphon] [Shield Disruption] [Growing Power] [Rifle Amp]* [Stand United]*
  85.  
  86. - NOTE: Negative Stats -
  87. Corrupted mods like [Overextended] will give negative stats. When you are modding, make sure that these negative stats do not interfere with the build. For example: If I have to build strength, I don't want to build [Overextended] in MOST cases because it hurts power strength.
  88.  
  89. -NOTE: Exilus Mods -
  90. Exilus mods are quality of life mods that can be slotted in to the Exlius mod slot (next to the aura mod). These are designed to not be important for a warframe build, just for personal preference (the exception being some augment mods like [Fused Reservoir]). Since their effects are weak and they have a high cost they can be disregarded by new players.
  91.  
  92. - NOTE: Channeled Abilities -
  93. Any ability that consumes constant energy over time while active is a channeled ability, and modding for them is tricky. In order for channeled abilities to hit minimum energy drain you must have either 175% Efficiency/100% Duration, 190% Efficiency/40% Duration, or a middle point between those two. Keep in mind that the UI won't go past 175%, but 190% efficiency from mods can still have an effect for low durations.
  94.  
  95. - NOTE: Rank 10 Mods -
  96. An important thing to realize is that any rank 10 mod is not actually worth getting to rank 10. Get it to rank 8 or 9, then move on. You don't have to spend that much endo for +9% more strength. Someday when you have endo and credits to burn you can go back and finish maxing.
  97.  
  98. - NOTE: Umbral and Prime Mods -
  99. Umbral mods should be treated like small upgrades to their non-umbral/prime counterparts. Using multiple is possible, but will take more effort to include in a build. Treat them like a small upgrade in a stat for minmaxing.
  100.  
  101.  
  102.  
  103. ============================
  104. = 3. Abilities and Scaling =
  105. ============================
  106. Whenever you talk about warframe abilities and the damage they deal, scaling comes up. Ideally a warframe that is an "endgame" damage dealer will have an ability that deals damage based off of either enemy damage or enemy health. Enemy damage and health do not have an upper limit, so any ability that scales with them also has no damage cap.
  107.  
  108. Infinitely Scaling Damage Abilities:
  109. -Maim (Equinox): 100% of health damage dealt inside of radius
  110. shot back out and distributed evenly among
  111. enemies in range.
  112. -Energy Vampire (Trinity): 6.25% enemy health per tick,
  113. ignores armor.
  114. -Mallet (Octavia): Reflects enemy damage back 2.5 times over
  115. in an AOE.
  116. -Magnetize (Mag): Ticks of 25% of damage dealt to enemies
  117. within bubble during ability, 200% of damage
  118. dealt to enemies (including by enemies)
  119. inside of bubble dealt upon detonation.
  120. -Smite (Oberon): 35% of enemy health distributed evenly among
  121. orbs shot out of target.
  122. -Cataclysm (Limbo): Average of health of all enemies inside
  123. Cataclysm dealt at the end of the ability
  124. duration.
  125. -Undertow (Hydroid): Ticks 2% of enemy health, increasing
  126. after each tick.
  127. -Splinter Storm (Gara): 50% of Mass Vitrify damage is added
  128. permanently to the tick damage of Splinter
  129. Storm for as long as it is active. This can
  130. be stacked indefinitely.
  131. -Reave (Revenant): Reave steals 8% of health and shields when
  132. hitting enemies, 40% from thralls.
  133.  
  134. These abilities are technically the most powerful abilities in game, even if they are difficult to use effectively and may not be worth building for. It is important to remember that there are other abilities that increase in damage but have an eventual cap (e.g. Nyx's Absorb being limited by her energy capacity). Abilities like this are NOT infinitely scaling.
  135.  
  136.  
  137.  
  138. =============
  139. = 4. Frames =
  140. =============
  141. Each frame is listed below (alphabetically) with a few details and information on how to mod. This guide assumes you have already read the wiki pages for basic frame info, there is no need to repeat all that shit. Here is what each line means.
  142. FRAME: Duh
  143. AUGMENTS: List of GOOD augments. Useless augments won't be listed.
  144. ROLE: Gives role(s) that the frame can be in
  145. MOD FOR: First Priority/Second Priority/Third Priority/etc.
  146.  
  147. Use this to start your modding, and then take a screenshot and post to /wfg/ if you need advice. It's better to have someone give you advice on how to improve a build, rather than asking for a whole lesson.
  148.  
  149. Hint: Ctrl+f
  150.  
  151. ----------
  152.  
  153. FRAME: Ash
  154.  
  155. ROLE: Damage
  156. MOD FOR: Efficiency/Strength/Duration
  157. -Bladestorm can now be used without having to watch
  158. animation. Scales with melee combo, so make sure to keep it
  159. from resetting. Mark enemies from stealth for an energy
  160. discount.
  161.  
  162. ROLE: Finishers
  163. MOD FOR: Efficiency/Range/Augment
  164. -[Lethal Teleport] combined with a strong melee weapon is a
  165. good way to get large bursts of
  166. damage on enemies. This is limited to one target at a time,
  167. though.
  168.  
  169. ROLE: Stealth MOD FOR: Duration/Efficiency
  170. -Not very popular because of his low base duration, but can
  171. be used in a pinch.
  172.  
  173. GOOD AUGMENTS: [Seeking Shuriken] [Lethal Teleport]
  174.  
  175. ----------
  176.  
  177. FRAME: Atlas
  178.  
  179. ROLE: Damage
  180. MOD FOR: Strength/Efficiency/Duration
  181. -Straightforward... Consecutive Normal Punches. Make sure to
  182. petrify enemies for an armor buff. Use [Rubble Heap] to punch
  183. even harder and faster.
  184.  
  185. ROLE: CC MOD FOR: Range/[Natural Talent]/Duration/Strength/Efficiency
  186. -Ore Gaze can be cast very fast for a large AoE freeze.
  187. -Note: All of these builds will be innately tanky, but
  188. modding for CC is the most useful way to keep yourself/others
  189. alive.
  190.  
  191. ROLE: Utility
  192. MOD FOR: Efficiency/Strength
  193. -[Tectonic Fracture] will let you place multiple walls, which
  194. is useful for bugging and manipulating some AI pathing.
  195. Petrify can be used to heal your walls.
  196.  
  197. GOOD AUGMENTS: [Rubble Heap] [Titanic Rumbler] ([Tectonic Fracture] for Utility)
  198.  
  199. ----------
  200.  
  201. FRAME: Banshee
  202.  
  203. ROLE: Damage (Silence or Sonar)
  204. MOD FOR: Duration/Strength/Range/Efficiency/Augment
  205. -[Savage Silence] amplifies finisher damage and the stagger
  206. it causes keeps enemies from alerting until the stagger is
  207. over.
  208. -Sonar lets you amplify weapon damage by a fuck-ton, allowing
  209. for quick nuking of bosses with high damage reduction (like
  210. liches and sisters). Its disadvangage is that you have to mod
  211. for all four main stats to make it good.
  212.  
  213. ROLE: CC
  214. MOD FOR: Range/Efficiency/Duration
  215. -Soundquake staggers enemies indefinitely in a huge AOE. Make
  216. sure to mod for as long of casts as possible with the right
  217. combination of Efficiency and Duration (idealiy 175% and 100%).
  218.  
  219. ROLE: CC (Resonating Quake)
  220. MOD FOR: Range/[Natural Talent]/Efficiency/[Resonating Quake]
  221. -Resonating Quake's damage was nerfed, but its increased
  222. range and quick cast time is a massive CC AoE.
  223.  
  224. GOOD AUGMENTS: [Resonance] [Savage Silence] [Resonating Quake]
  225.  
  226. ----------
  227.  
  228. FRAME: Baruuk
  229.  
  230. ROLE: Tank and Damage
  231. MOD FOR:
  232.  
  233. GOOD AUGMENTS:
  234.  
  235. ----------
  236.  
  237. FRAME: Chroma
  238.  
  239. ROLE: Tank/Buffer
  240. MOD FOR: Duration/Strength/Health/Armor/Efficiency (Cold allignment)
  241. -Chroma is all about stacking armor on top of his health
  242. (sometimes called EHP, effective hit points). Energy
  243. dependent, but very powerful.
  244. -If you feel generous, [Everlasting Ward] can be used to help
  245. teammates.
  246.  
  247. ROLE: Credit Hound
  248. MOD FOR: Efficiency/Duration/[Guided Effigy]
  249. -You can use Effigy to double credit pickups in a 10m AOE,
  250. but this is not effected by range or strength mods.
  251. -[Guided Effigy] isn't that important and has sh*tty pathing,
  252. but its sometimes useful.
  253.  
  254. GOOD AUGMENTS: [Everlasting Ward], [Guided Effigy]
  255.  
  256. ----------
  257.  
  258. FRAME: Ember
  259.  
  260. ROLE: Damage
  261. MOD FOR:
  262.  
  263. GOOD AUGMENTS:
  264.  
  265. ----------
  266.  
  267. FRAME: Equinox
  268.  
  269. ROLE: Damage
  270. MOD FOR: Range/Duration/Efficiency
  271. -Maim scales with enemy health (after they are killed), so it
  272. requires no strength. It is VERY powerful...
  273.  
  274. ROLE: Buff
  275. MOD FOR: Strength/Duration/Augment
  276. -[Peaceful Provocation] in day form is the only buff in game
  277. that gives power strength, so very useful for damage abilities.
  278. -[Peaceful Provocation] in night form slows enemies around
  279. you by a significant amount, which can also be a good form of
  280. CC if needed.
  281.  
  282. ROLE: Sleep CC
  283. MOD FOR: Range/Efficiency/Duration/Augment
  284. -By spamming Rest (night form) Equinox can put an entire room
  285. of enemies to sleep, allowing for stealth finishers. This is
  286. a potent stealth farming strategy.
  287. -[Calm and Frenzy] isn't needed, but is useful.
  288.  
  289. GOOD AUGMENTS: [Calm & Frenzy] [Peaceful Provocation]
  290.  
  291. ----------
  292.  
  293. FRAME: Excalibur
  294.  
  295. ROLE: Damage
  296. MOD FOR: [Chromatic Blade]/Strength/Efficiency/Duration/Range
  297. -Exaulted Blade scales off of your melee mods, so build
  298. [Berserker Fury] and element damage.
  299. -[Chromatic Blade] works with [Condition Overload] so build a
  300. good element combo for the faction you need and go crazy.
  301. Base element comes from emissive energy color.
  302.  
  303. ROLE: CC
  304. MOD FOR: Range/Efficiency/Duration/Augment
  305. -Radial blind with [Radiant Finish] makes everything stop
  306. shooting you and take extra melee damage. ez
  307.  
  308. GOOD AUGMENTS: [Radiant Finish] [Chromatic Blade]
  309.  
  310. ----------
  311.  
  312. FRAME: Frost
  313.  
  314. ROLE: Defense
  315. MOD FOR: Efficiency/Range/Strength/Augment
  316. -Use this to spam Snowglobe in order to use the 4 second
  317. invincibility as much as possible. Do not build for more than
  318. ~150% Range, because nullifiers pop globes on contact.
  319. [Chilling Globe] is not effected by power strength.
  320.  
  321. ROLE: CC
  322. MOD FOR: Range/Efficiency/Duration/Augment
  323. -Use for large AOE slowing and freezing by spamming 2 with
  324. [Ice Wave Impendence] and spamming 4 for constant map lockdown.
  325.  
  326. GOOD AUGMENTS: [Ice Wave Impendence] [Chilling Globe]
  327.  
  328. ----------
  329.  
  330. FRAME Gara
  331.  
  332. ROLE: Damage (strength focused)
  333. MOD FOR: Strength/Range/Duration and Efficiency
  334. -When Splinter Storm is on you, an ally, pets, objectives,
  335. etc. and is hit with the explosion from Mass Vitrify it
  336. inherits the damage of Mass Vitrify in its damage ticks. By
  337. casting ulti, rolling outside of ulti, and then breaking with
  338. Shattered Lash you can bank up huge amounts of damage in
  339. Splinter Storms AoE.
  340. -Did I mention that Splinter Storm is also a 90% damage
  341. reduction?
  342. -This strength focused build will get you crazy amounts of
  343. DPS, but is very energy dependent. Use this if you are doing
  344. difficult content or need a sh*t ton of damage.
  345. -If you fall in a pit or Splinter Storm gets nullified, you
  346. are sh*t out of luck and have to start over.
  347.  
  348. ROLE: Damage (Duration Focused)
  349. MOD FOR: Duration/Range/Efficiency/[Intensify]
  350. -A damage build that is usable in easy and/or quick missions.
  351. The process for using this is the same as above, but this
  352. build is easier to bootstrap your damage in quick missions.
  353. -The minimum amount of strength needed to get 90% damage
  354. reduction is one fully ranked [Intensify]
  355.  
  356. GOOD AUGMENTS: none
  357.  
  358. ----------
  359.  
  360. FRAME: Garuda
  361.  
  362. ROLE:
  363. MOD FOR:
  364.  
  365. GOOD AUGMENTS:
  366.  
  367. ----------
  368.  
  369. FRAME: Gauss
  370.  
  371. ROLE: Speed and CC
  372. MOD FOR: Range/Efficiency/Augment
  373. -Spam your 1, hit walls. Go fast. Really fast.
  374. -[Mach Crash] is a great way to group enemies up for quick
  375. melee kills, and scales with range.
  376.  
  377. ROLE: Tank
  378. MOD FOR: Duration/[Adaptation]/[Quick Thinking]/[Hunter Adrenaline]/Neutral Strength
  379. -When at max battery capacity (his passive) and with Kinetic
  380. Plating active, Gauss can get 100% damage reduction against
  381. physical damage, cold damage, heat damage, blast damage,
  382. staggers, and knockdowns. When taking this damage, he also
  383. gains energy that can feed in to [Quick Thinking].
  384. -To keep his battery at 100% or higher keep Redline active.
  385. Redline will prevent battery capacity from decaying below
  386. 100% after it is reached for the first time.
  387. -Unfortunately, You still can be hurt by other elements, so
  388. [Adaptation] and [Quick Thinking] will be your only defense
  389. against them. The energy gain from Kinetic Plating and
  390. [Hunter Adrenaline] will feed you a fuck ton of energy.
  391. -While Kinetic Plating is active you also get bonus melee
  392. damage and melee stagger.
  393.  
  394. GOOD AUGMENTS: [Mach Crash]
  395.  
  396. ----------
  397.  
  398. FRAME: Grendel
  399.  
  400. ROLE:
  401. MOD FOR:
  402.  
  403. GOOD AUGMENTS:
  404.  
  405. ----------
  406.  
  407. FRAME: Harrow
  408.  
  409. ROLE: Tank
  410. MOD FOR: Duration/[Rage]/[Quick Thinking]/[Steel Fiber]/[Vitality]/Augment
  411. -If you like micromanaging all four abilities at once this is
  412. the build for you. Your lifesteal and energy regen from your
  413. abilities will add to [Quick Thinking], letting you out-heal
  414. a decent amount of damage.
  415.  
  416. ROLE: Support
  417. MOD FOR: Range/Duration/Strength/Augment
  418. -A poor mans EV Trin, limited by keeping your teammates
  419. close. That being said, if you have a way to to kill large
  420. amounts of enemies (especially with headshots) then you can
  421. fill up energy very fast.
  422. -Can also be used for cheesing boss fights by casting
  423. Covenant at the right time. Most common use is to prevent
  424. damage from Teralyst energy spikes.
  425. -[Lasting Covenant] is a great way to keep Covenant going for
  426. a long time.
  427. -If you are able to get enemies chained with Condemn before
  428. teammates kill them, then [Tribunal] can be a good way to
  429. support your team. However, this means you have to beat them
  430. to enemies and have your abilities set up beforehand.
  431.  
  432. GOOD AUGMENTS: [Tribunal] [Lasting Covenant]
  433.  
  434. ----------
  435.  
  436. FRAME: Hydroid
  437.  
  438. ROLE: Loot Hound
  439. MOD FOR: Strength/Duration/Augment
  440. -His most useful role. Stand in a corner and spam his
  441. ultimate to get more loot.
  442. -Make sure that when you are casting that you charge the
  443. ability up for the max number of tentacles.
  444. -Most effective when you are hiding in a corner and letting
  445. the enemies bottleneck into tentacles, so range is not as
  446. important.
  447.  
  448. ROLE: AFK Damage
  449. MOD FOR: Efficiency/Duration/Strength/Augment
  450. -Powerful, but boring as fuck. Puddle can hit crazy damage
  451. and Hydroids rework makes it easy to use.
  452. [Corroding Barrage] lets you strip armor while in the puddle,
  453. so no need for teammates.
  454.  
  455. GOOD AUGMENTS: [Corroding Barrage] [Pilfering Swarm]
  456.  
  457. ----------
  458.  
  459. FRAME: Inaros
  460.  
  461. ROLE: Tank/Self Heal
  462. MOD FOR: Health/Armor/[Adpatation]/Range/Efficiency/Augment
  463. -One of the strongest solo frames. Stack your ulti first and
  464. then spam pocket sand.
  465. -[Negation Swarm] is useful for avoiding radiation and
  466. magnetic status effects.
  467. -How much health and armor you build is up to how lazy you
  468. want to be, an unmodded Inaros is still
  469. tanky as fuck.
  470. -Stacking Arcane Grace and Arcane Guardian means you can afk
  471. in the middle of a room and not die.
  472.  
  473. GOOD AUGMENTS: [Negation Swarm]
  474.  
  475. ----------
  476.  
  477. FRAME: Ivara
  478.  
  479. ROLE: Stealth
  480. MOD FOR: Efficiency/Duration/Range/Augment
  481. -Slower than other frames, but has looting and can use
  482. finishers more easily.
  483. -Use [Infiltrate] if you suck at spy.
  484. -Add some strength here if you need to loot enemies without
  485. being seen, since strength effects drops while invisible.
  486.  
  487. ROLE: Damage
  488. MOD FOR: Efficiency/Strength/Augment
  489. -Mod Artemis Bow like you would a regular bow, [Vile
  490. Acceleration] is a must-have.
  491. -[Empowered Quiver] gives a significant boost to damage, so
  492. use it as much as you can.
  493. -If you prefer aiming instead of shooting down hallways then
  494. use [Concentrated Arrow]. Multishot still works with this.
  495.  
  496. GOOD AUGMENTS: [Empowered Quiver] [Infiltrate] [Concentrated Arrow]
  497.  
  498. ----------
  499.  
  500. FRAME: Khora
  501.  
  502. ROLE: Damage
  503. MOD FOR: Range/Efficiency/Strength/Duration/Augment
  504. -Might want to rebind 1 to your scroll wheel. The combination
  505. of [Accumulating Whipclaw] and the high range that this build
  506. gives ensnare lets you stack up high damage on Whipclaw. Do
  507. not completely ignore duration.
  508. -Whipclaw is based off of melee mods, so mod your melee for a
  509. crit build that does NOT use [Bloodrush]. For more info check
  510. the wiki for what mods do and do not apply.
  511.  
  512. ROLE: Loot Hound
  513. MOD FOR: Range/Efficiency/Duration/Augment
  514. -Using [Pilfering Strangledome] you can dismember enemies for
  515. Nekros to Desecrate and also boost loot chance.
  516.  
  517. GOOD AUGMENTS: [Venari Bodygard] [Accumulating Whipclaw] [Pilfering Strangledome]
  518.  
  519. ----------
  520.  
  521. FRAME: Limbo
  522.  
  523. ROLE: CC
  524. MOD FOR: Range/Efficiency/Duration/Casting Speed
  525. -Use Stasis+Cataclysm to lock down an 80m wide AOE.
  526. -Use Rift Surge frequently, it will keep you from getting
  527. oneshot when your ult ends.
  528. -If you like keeping your ult up for longer add [Cataclysmic
  529. Continuum]
  530.  
  531. ROLE: Defense
  532. MOD FOR: Duration/-Range
  533. -Useful build for isolating the defense point from
  534. everything. Since nullifiers pop Limbo's ultimate on contact,
  535. this build can keep that from happening. Obviously, this
  536. won't protect you or your team so plan accordingly.
  537. -This build is also ideal for rescue targets and defense
  538. operatives by using Banish instead of Cataclysm.
  539.  
  540. GOOD AUGMENTS: [Cataclysmic Continuum]
  541. ----------
  542.  
  543. FRAME: Lavos
  544.  
  545. ROLE: Damage
  546. MOD FOR: Range/Strength/[Vitality]/[Augment]/Survivability
  547. -Has some great room clearing potential with how his
  548. abilities work with eachother, but will take some adjusting
  549. to get use to his cooldown rotation.
  550. -Duration only effects status duration, so dont mod for it
  551. but also don't let it go too negative.
  552. -Efficiency is only used for his Drone's cooldown reduction,
  553. so not very impactful.
  554. -[Swift Bite] can speed up his rotations significantly while
  555. you heal up.
  556.  
  557. GOOD AUGMENTS: [Swift Bite]
  558.  
  559. ----------
  560.  
  561. FRAME: Loki
  562.  
  563. ROLE: CC
  564. MOD FOR: Range/Efficiency/Duration/Augment
  565. -Powerful disarm in an AOE, and the augment turns it into a
  566. better form of Nyx's Chaos. Owning will make you part of the
  567. Loki Master Race.
  568. -This also works well for making escort targets in open world
  569. missions go faster, add [Safeguard Switch] for a bit more
  570. safety.
  571.  
  572. ROLE: Stealth
  573. MOD FOR: Duration/Efficiency/Augment
  574. -Use [Hushed Invisiblity] for godmode invisiblity, but you
  575. could also just put [Hush] on your gun.
  576.  
  577. ROLE: Fast
  578. MOD FOR: Sprint speed
  579. -He can run fast...
  580.  
  581. GOOD AUGMENTS: [Hushed Invisibility] [Safeguard Switch] [Irradiating Disarm]
  582.  
  583. ----------
  584.  
  585. FRAME: Mag
  586.  
  587. ROLE: Damage
  588. MOD FOR: Range/Strength/-Duration
  589. -Combine Magnetize with an AoE or a weapon projectile weapon
  590. with punch throughto make a death vortex for enemies. After
  591. the duration ends the bubble will implode based on how much
  592. damage is done while it was active.
  593. -Powerful way to lock down choke points if you are okay with
  594. your teammates being pissed at you.
  595.  
  596. ROLE: CC
  597. MOD FOR: Duration/Augment
  598. -If you are desperate, you can use [Counter Pulse] for a
  599. short CC on enemies. Duration of weapon jam is effected by
  600. power duration, and recasting causes current wave to
  601. disappear.
  602. -There are much better CC frames than Mag...
  603.  
  604. GOOD AUGMENTS: [Greedy Pull]
  605.  
  606. ----------
  607.  
  608. FRAME: Mesa
  609.  
  610. ROLE: Damage
  611. MOD FOR: Strength/Duration/Efficiency
  612. -The lazy man's damage dealer, and also one of the best.
  613. -Peacemaker does need at least a little bit of range so that
  614. you can still actually hit enemies.
  615. -Make sure to keep Shatter Shield gives you up to 95% damage
  616. reduction and shooting gallery for its damage bonus to pistols.
  617. -Mod Peacemakers like any normal crit pistol, including
  618. arcanes.
  619.  
  620. GOOD AUGMENTS: none
  621.  
  622. ----------
  623.  
  624. FRAME: Mirage
  625.  
  626. ROLE: Damage
  627. MOD FOR: Duration/Strength/Efficiency/Augment
  628. -Hall of Mirrors makes you a gunzerker, and [Hall of
  629. Malevolence] is some free damage.
  630.  
  631. ROLE: CC
  632. MOD FOR: Range/Efficiency
  633. -Your disco ball will blind anything with line of sight to
  634. it, so throw it up in the air and then pop it after a few
  635. seconds. Not very dependable because of the LoS limitation,
  636. but in the right tileset it can be powerful.
  637.  
  638. ROLE: Buff
  639. MOD FOR: Strength/Duration/Augment
  640. -Strong buff, but only works on certain abilities and in
  641. "sunlight" so its usefulness is limited.
  642.  
  643. GOOD AUGMENTS: [Total Eclipse] [Hall of Malevolence]
  644.  
  645. ----------
  646.  
  647. FRAME: Nekros
  648.  
  649. ROLE: Loot Hound
  650. MOD FOR: Range/Efficiency/[Health Conversion]/Augment
  651. -The go-to loot hound. Will "desecrate" nearby bodies and
  652. give more loot and health orbs. This is why [Health
  653. Conversion]+[Despoil] is so good on Nekros.
  654.  
  655. ROLE: Nekromancer Tank
  656. MOD FOR: [Health Conversion]/Augment(x2)/[Equilibrium]/Strength/Duration/Efficiency
  657. -This is a bit complicated, but long story short: Cast
  658. zombies, cast Desecrate, and pick up health orbs. The
  659. combination of [Shield of Shadows] and [Health Conversion]
  660. lets you get damage reduction in the 90%s. [Despoil] lets you
  661. always have full [Health Conversion] stacks
  662.  
  663. ROLE: CC
  664. MOD FOR: Range/Strength/Efficiency/Duration
  665. -[Creeping Terrify] Can be either a panic button or a AOE CC.
  666. Niche but sometimes useful.
  667.  
  668. GOOD AUGMENTS: [Despoil] [Creeping Terrify] [Shield of Shadows]
  669.  
  670. ----------
  671.  
  672. FRAME: Nezha
  673.  
  674. ROLE: Debuffer
  675. MOD FOR: Strength/Efficiency/Duration
  676. -This takes advantage of Blazing Chakram's debuff, which is a
  677. damage buff against enemies hit that is equal to your power
  678. strength.
  679. -Has synergy with the interaction between Blazing Chakram and
  680. Divine Spears, if you choose to add a bit of range to make the
  681. spears actually hit.
  682.  
  683. ROLE: Support
  684. MOD FOR: Strength/Efficiency/Armor/Augment
  685. -[Safeguard] blocks status effects and a decent amount of
  686. damage, so it has its uses in mildly difficult content on
  687. escort targets.
  688. -[Health Conversion] can be used to add a significant amount of
  689. health to Warding Halo if you are able to proc it reliably,
  690. but this is harder now that self damage can't be dealt.
  691.  
  692. ROLE: Damage
  693. MOD FOR: Range/Strength/Efficiency
  694. -Use this for Divine Spears spamming, or personalize it for a general use build.
  695. -Build -Slide Friction to go super fast.
  696.  
  697. GOOD AUGMENTS: [Safeguard]
  698.  
  699. ----------
  700.  
  701. FRAME: Nidus
  702.  
  703. ROLE: Tank/Damage
  704. MOD FOR: Range/Strength/Health/Hunter Munitions/Efficiency
  705. -Another strong solo frame. Cast 3, then 1 until you have 100 passive stacks.
  706. -[Insatiable] is useful if youre in a hurry to build stacks and
  707. dont mind staying inside your ult.
  708.  
  709. ROLE: CC
  710. MOD FOR: Range/Efficiency
  711. -Larva can be used to group enemies together for easy killing. Is not a replacement for Vauban, but is useful for leveling weapons.
  712.  
  713. GOOD AUGMENTS: [Teeming Virulence] [Insatiable]
  714.  
  715. ----------
  716.  
  717. FRAME: Nova
  718.  
  719. ROLE: "Slowva" CC
  720. MOD FOR: Duration/145% Strength/Efficiency/Augment
  721. -Molecular Prime will slow enemies when building for
  722. strength. Make sure to wait till the duration is over before
  723. recasting.
  724. -[Molecular Fission] is good for keeping your 90% damage
  725. reduction up since Null Star is constantly wasting itself.
  726.  
  727. ROLE: "Speedva" Utility
  728. MOD FOR: Duration/40% Strength (Overextended)/Efficiency
  729. -Molecular Prime will speed up enemies when building for
  730. negative strength. This can only be done by using
  731. [Overextended] and no strength mods. This is used to speed up
  732. farming.
  733. -Its not required, but [Power Donation] does stack with
  734. [Overextended] to make enemies even faster. Use at your own
  735. risk.
  736.  
  737. GOOD AUGMENTS: [Molecular Fission] [Escape Velocity]
  738.  
  739. ----------
  740.  
  741. FRAME: Nyx
  742.  
  743. ROLE: CC
  744. MOD FOR: Range/Efficiency/Augment
  745. -Chaos works in a large AOE, and is cheap and spammable.
  746. -[Chaos Sphere] means more enemies effected by Chaos, easy
  747. choice.
  748.  
  749. ROLE: Tank
  750. MOD FOR: Efficiency/Duration/Augment
  751. -The "Terminator Build" using [Assimilate]. Basically
  752. invincible while you have energy, but limits you to a slow
  753. walk. Use melee combos with movement for closing gaps.
  754.  
  755. GOOD AUGMENTS: [Mind Freak] [Chaos Sphere] [Assimilate]
  756.  
  757. ----------
  758.  
  759. FRAME: Oberon
  760.  
  761. ROLE: Support
  762. MOD FOR: Range/Efficiency/Duration/Augment
  763. -Renewal is a decent AoE heal and buff that can be
  764. strengthened by standing in Hallowed Ground.
  765. -Use [Phoenix Renewal] to save teammates from death once every
  766. 90 seconds.
  767. -This build also works well for spamming Reckoning for the
  768. blind debuf, although without strength the armor strip and
  769. damage will be low.
  770.  
  771. GOOD AUGMENTS: [Phoenix Renewal]
  772.  
  773. ----------
  774.  
  775. FRAME: Octavia
  776.  
  777. ROLE: Stealth
  778. MOD FOR: Duration/Efficiency/Strength
  779. -Indefinite stealth with no movement penalty. Use a song with
  780. 48 notes per bar, and all three groups at minimum volume for
  781. best results. This will let you spam your hold-crouch key to
  782. get the buff.
  783.  
  784. ROLE: Damage
  785. MOD FOR: Range/Duration/Strength
  786. -Mallet scales with enemy damage, so a large radius means a
  787. huge AOE of infinitely scaling damage. For best results do
  788. not use Resonator, it keeps enemies from pumping damage into
  789. Mallet.
  790. -[Partitioned Mallet] will let you cover choke points better
  791. at the cost of some damage, since enemy aggro will be divided
  792. between the two.
  793. -Be sure to always have Amp active and in range of your Mallets
  794. to double their range.
  795.  
  796. ROLE: Buffer
  797. MOD FOR: Strength/Duration/Range
  798. -If you need to boost weapon damage then you can use Amp (at
  799. max "sound" level) and stand inside it.
  800.  
  801. GOOD AUGMENTS: [Partitioned Mallet]
  802.  
  803. ----------
  804.  
  805. FRAME: Protea
  806.  
  807. ROLE: Damage
  808. MOD FOR: Range/Duration/Strength
  809. -Both Grenade Fan and Blaze Artillery are good ways to stand
  810. around doing nothing while things die.
  811. -By subsuming Larva on to Protea Blaze Artillery can build
  812. stacks (damage) much faster.
  813. -Make sure to always use Protea's passive on your Dispensary
  814.  
  815. ROLE: Support
  816. MOD FOR: Strength/Duration
  817. -If you don't care about killing anything then you can throw
  818. this on and give the entire team shield boosters and lots of
  819. energy from Dispenser. This energy is especially useful in
  820. Railjack.
  821. -Dispensary drops ammo for Archgun's that you have deployed,
  822. which means you can use them forever.
  823.  
  824. GOOD AUGMENTS: [Repair Dispensary]
  825.  
  826. ----------
  827.  
  828. FRAME: Revenant
  829.  
  830. ROLE: Damage
  831. MOD FOR: Efficiency/Strength/Duration
  832. -Revenant's best use is keeping his Mesmer Skin active and
  833. using Dance Macabre for some decent damage and surviviability.
  834. -Micromanaging your thrall isn't worth it in most cases because
  835. they die to your or your teammates damage.
  836.  
  837. GOOD AUGMENTS: [Blinding Reave]
  838.  
  839. ----------
  840.  
  841. FRAME: Rhino
  842.  
  843. ROLE: Tank
  844. MOD FOR: Efficiency/Strength/Armor/Augment (x2)
  845. -The best way to use Iron Skin, but the build only matters
  846. once you're fighting lvl 60+. Both augments are needed
  847. because you have to be able to cast a new Iron Skin when your
  848. old one is close to dead. Hit enemies with [Ironclad Charge]
  849. to get a bunch more armor, which adds to Iron Skin health.
  850.  
  851. ROLE: CC
  852. MOD FOR: Range/Duration/Efficiency
  853. -Simple, just stomp on the ground. Jump, jump, jump, move it
  854. all around.
  855. -[Piercing Roar] fits in to this build since your range will
  856. actually let you hit enemies with Roar.
  857.  
  858. ROLE: Buff
  859. MOD FOR: Strength/Duration/Range
  860. -Roar will give 3.2 damage multiplier if you have 349% power
  861. strength. Fun.
  862. -[Piercing Roar] allows for recasting at the cost of a mod
  863. slot, but might be worth it if your teammates don't group up.
  864.  
  865. GOOD AUGMENTS: [Ironclad Charge] [Iron Shrapnel] [Piercing Roar]
  866.  
  867. ----------
  868.  
  869. FRAME: Saryn
  870.  
  871. ROLE: Damage
  872. MOD FOR: Strength/Range/Duration
  873. -Saryn 3.0 doesn't have very many changes from 2.0. The
  874. important difference is that Spores is now single cast that
  875. spreads by killing enemies. This makes them easier to use
  876. and/or lets their damage build up over time.
  877. -Since Spores and Toxic Lash are single casts, you can get
  878. away with ~60% efficiency. How much efficiency you build will
  879. be up to your own preference.
  880.  
  881. GOOD AUGMENTS: none
  882.  
  883. ----------
  884.  
  885. FRAME: Sevagoth
  886.  
  887. ROLE: Damage
  888. MOD FOR:
  889.  
  890. GOOD AUGMENTS: None
  891.  
  892. ----------
  893.  
  894. FRAME: Titania
  895.  
  896. ROLE: Damage
  897. MOD FOR: Strength/Duration/Efficiency/Augment
  898. -[Razorwing Blitz] can pull off some crazy DPS if maintained,
  899. but good luck moving through tilesets with that speed.
  900. -Razorwing weapons use pistol/melee mods, so make sure to
  901. have them equipped and properly modded
  902.  
  903. ROLE: Utility
  904. MOD FOR: Range/Duration/Strength/Efficiency
  905. -Decent for spamming buffs and CC, but not that impactful.
  906. Use this as a general, all-rounder build.
  907.  
  908. GOOD AUGMENTS: [Razorwing Blitz]
  909.  
  910. ----------
  911.  
  912. FRAME: Trinity
  913.  
  914. ROLE: Support (EV)
  915. MOD FOR: Range/12% Duration/Strength/Augment
  916. -Required in many team comps. 12% duration is important,
  917. because it makes the 4 waves of energy tick faster. Augment
  918. will give overshields after energy is full.
  919. -EV's damage scales off of enemy health, so it can be used to
  920. slowly chunk away lvl 9999 enemies. Synergizes with Maim
  921. Equinox.
  922.  
  923. ROLE: Support (Bless)
  924. MOD FOR: Duration/150% Strength/Efficiency
  925. -Only needs 150% strength to give 75% damage reduction. Range
  926. is not important, because it is fixed at affinity sharing
  927. range. You can see who is in range by pressing "z" (default)
  928. and looking for the 3 dotted icon.
  929. -[Champion's Blessing] is a long lasting buff that can be
  930. stacked over several casts. If you want to shoot harder then
  931. go for it.
  932.  
  933. GOOD AUGMENTS: [Vampire Leech] [Champion's Blessing]
  934.  
  935. ----------
  936.  
  937. FRAME: Valkyr
  938.  
  939. ROLE: Tank
  940. MOD FOR: Duration/Efficiency/Strength/Range
  941. -Stay in Hysteria and keep [Eternal War] going for as long as
  942. possible. Use Paralysis for cheap and fast CC.
  943. -Energy regen is impossible while Hysteria is active, but
  944. Zenurik and Arcane Enegerize still have effect. If you insist
  945. on staying in Hysteria forever then get both of these maxed.
  946. -[Hysterical Assault] is optional, but fun.
  947.  
  948. GOOD AUGMENTS: [Eternal War] [Hysterical Assault]
  949.  
  950. ----------
  951.  
  952. FRAME: Vauban
  953.  
  954. ROLE: CC
  955. MOD FOR: Range/Duration/Efficiency/Augment
  956. -This works for Bastille, Vortex, and Flechette Orbs. [Repelling
  957. Bastille] is a core mod so that you dont have to build strength
  958. and keep vortexes up forever. Note that an enemy can only be
  959. "repelled" every four seconds, but most of that four seconds is
  960. spent recovering from being ragdolled.
  961.  
  962. GOOD AUGMENTS: [Repelling Bastille]
  963.  
  964. ----------
  965.  
  966. FRAME: Volt
  967.  
  968. ROLE: Utility
  969. MOD FOR: Strength/Duration/Efficiency/Sprint Speed
  970. -FAST
  971. -Speed is based on your sprint speed, so stacking it makes you go
  972. even faster. Cast it near allies to give them the speed buff as
  973. well.
  974. -The bonus damage from shields is NOT effected by strength, but high
  975. duration is still good for them.
  976.  
  977. ROLE: CC
  978. MOD FOR: Range/Duration/Efficiency
  979. -Discharge built for high range will chain to everything in sight,
  980. so it is pretty good for locking down large areas.
  981. -[Capacitance] is a very strong support mod because of
  982. shieldgating and fits in to the CC build easily.
  983.  
  984. ROLE: Damage
  985. MOD FOR: Range/Strength/Duration/Efficiency
  986. -Unfortunately, Discharge builds need all three stats to be a good
  987. nuke. The more enemies that are in Discharges range the more
  988. damage it does, the larger the range the more enemies, and the
  989. longer duration the more damage is dealt.
  990. -[Capacitance] can also be used on this build, but it is much
  991. harder to fit because of all the other things needed.
  992.  
  993. GOOD AUGMENTS: [Capacitance]
  994.  
  995. ----------
  996.  
  997. FRAME: Wisp
  998.  
  999. ROLE: Buffer
  1000. MOD FOR: Strength/Duration/[Adaptation]/Augment
  1001. -Wisps buffs are as nice as her ass. There really isn't more to say than that
  1002. -[Fused Reservoir]
  1003.  
  1004. ROLE: CC
  1005. MOD FOR: Duration/Range/Strength/[Adaptation]/Augment
  1006. -Still buffs, but instead focusing making the arc mote zap things
  1007. from farther away. Good for completely shutting down infested.
  1008.  
  1009. GOOD AUGMENTS: [Fused Reservoir]
  1010.  
  1011. ----------
  1012.  
  1013. FRAME: Wukong
  1014.  
  1015. ROLE: Flying
  1016. MOD FOR: Strength/Duration/Efficiency
  1017. -He can straight up fly and is really fast while he does it.
  1018. -If you are feeling generous you can use [Enveloping Cloud]
  1019. for your teammates.
  1020. -This is also great for Celestial Twin, since giving a Nukor to
  1021. a perfect aim AI is great.
  1022.  
  1023. ROLE: Damage
  1024. MOD FOR: Strength/Efficiency/Neutral Duration
  1025. -Not the best exaulted weapon, but it will kill stuff.
  1026.  
  1027. GOOD AUGMENTS: [Enveloping Cloud]
  1028.  
  1029. ----------
  1030.  
  1031. FRAME: Xaku
  1032.  
  1033. ROLE: Damage
  1034. MOD FOR: Range/Strength
  1035. -In order for Lohk's Grasp
  1036.  
  1037. GOOD AUGMENTS:
  1038.  
  1039. ----------
  1040.  
  1041. FRAME: Yareli
  1042.  
  1043. ROLE:
  1044. MOD FOR:
  1045.  
  1046. GOOD AUGMENTS:
  1047.  
  1048. ----------
  1049.  
  1050. FRAME: Zephyr
  1051.  
  1052. ROLE: Tank
  1053. MOD FOR: Strength/Duration/Efficiency/Augment
  1054. -Niche, but powerful. Makes it so you cannot be hit by ranged attacks, and makes you run as fast (if not faster) than Volt.
  1055.  
  1056. GOOD AUGMENTS: [Jet Stream]
  1057.  
  1058. ----------
  1059.  
  1060.  
  1061. ================
  1062. = 6. CHANGELOG =
  1063. ================
  1064. -3/30/17: created
  1065. -4/1/17: added more information to builds, added Channeled Abilities note
  1066. -4/2/17: added useful links, updated Limbo
  1067. -4/19/17: updated Limbo entry
  1068. -4/30/17: updated Oberon entry
  1069. -6/9/17: added Chroma and Excalibur augments, updated wording of some builds
  1070. -7/7/17: added Harrow, updated a few descriptions
  1071. -7/31/17: added Abilities section, small formatting changes
  1072. -8/21/17: updated Hydroid after his buff
  1073. -10/16/17: added Gara
  1074. -2/9/18: updated Ash, Atlas, Chroma, Ember, Mag and Zephyr
  1075. -4/12/18: added Ivara's new augment mod
  1076. -5/1/18: updated Trinity with Linkbomb now that it has become more meta and not worth hiding anymore. Added Khora.
  1077. -5/19/18: updated Saryn
  1078. -6/2/18: updated Khora
  1079. -6/28/18: added Nidus, Ivara, and Octavia augments. Removed Linkbomb Trin, rest in peace.
  1080. -8/26/18: added Revenant
  1081. -9/7/18: added Khora and Wukong augments
  1082. -5/7/19: added umbral mods note and todo list, improved volt's builds, updated Ivara's augments, updated Limbo's builds
  1083. -5/8/19: updated Ember, updated Gara, updated misc. augments that didn't change much.
  1084. -1/5/22: removed useful links because apparently pastebin calls that "questionable", small formatting changes, mentioned prime mods, removed covert lethality section, removed tierfag section, added new frame since 2019, updated most frames
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