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  1. Fatal error!
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  5. VERSION: 297.14
  6. ShooterGameServer.exe!SProgressBar::Construct() (0x00007ff79cb60554) + 11 bytes [f:\build\trunk\engine\source\runtime\slate\private\widgets\notifications\sprogressbar.cpp:27]
  7. ShooterGameServer.exe!UProgressBar::RebuildWidget() (0x00007ff79cd86aeb) + 191 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\progressbar.cpp:34]
  8. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  9. ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff79cd77583) + 72 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32]
  10. ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff79cd7744b) + 37 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\canvaspanel.cpp:90]
  11. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  12. ShooterGameServer.exe!USizeBoxSlot::BuildSlot() (0x00007ff79cd8935b) + 24 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\sizeboxslot.cpp:32]
  13. ShooterGameServer.exe!USizeBox::RebuildWidget() (0x00007ff79cd88e77) + 0 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\sizebox.cpp:33]
  14. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  15. ShooterGameServer.exe!UVerticalBoxSlot::BuildSlot() (0x00007ff79cd902d4) + 76 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\verticalboxslot.cpp:32]
  16. ShooterGameServer.exe!UVerticalBox::RebuildWidget() (0x00007ff79cd901bb) + 37 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\verticalbox.cpp:74]
  17. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  18. ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff79cd77583) + 72 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32]
  19. ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff79cd7744b) + 37 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\canvaspanel.cpp:90]
  20. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  21. ShooterGameServer.exe!UVerticalBoxSlot::BuildSlot() (0x00007ff79cd902d4) + 76 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\verticalboxslot.cpp:32]
  22. ShooterGameServer.exe!UVerticalBox::RebuildWidget() (0x00007ff79cd901bb) + 37 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\verticalbox.cpp:74]
  23. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  24. ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff79cd77583) + 72 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32]
  25. ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff79cd7744b) + 37 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\canvaspanel.cpp:90]
  26. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  27. ShooterGameServer.exe!UUserWidget::RebuildWidget() (0x00007ff79cd6dc5e) + 13 bytes [f:\build\trunk\engine\source\runtime\umg\private\userwidget.cpp:402]
  28. ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff79cd941e7) + 14 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  29. ShooterGameServer.exe!UUserWidget::MakeViewportWidget() (0x00007ff79cd6e783) + 16 bytes [f:\build\trunk\engine\source\runtime\umg\private\userwidget.cpp:503]
  30. ShooterGameServer.exe!UUserWidget::AddToViewport() (0x00007ff79cd6ed4c) + 0 bytes [f:\build\trunk\engine\source\runtime\umg\private\userwidget.cpp:547]
  31. ShooterGameServer.exe!UPrimalUI::AddToViewport() (0x00007ff79be38b09) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalui.cpp:95]
  32. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff79c9e2e8f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  33. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca222af) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
  34. ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff79ca2482c) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  35. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  36. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  37. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  38. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  39. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  40. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  41. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  42. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  43. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  44. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  45. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  46. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  47. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  48. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  49. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  50. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  51. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  52. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  53. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  54. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff79ca22529) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  55. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff79ca2269f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  56. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff79c9e2e8f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  57. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff79ca2371c) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  58. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff79ce949d2) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
  59. ShooterGameServer.exe!<lambda_6f3735c23d25a84af7bf228a3b3d56fd>::operator()() (0x00007ff79bc039e9) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalbuff.cpp:750]
  60. ShooterGameServer.exe!APrimalBuff::Tick() (0x00007ff79bc037ac) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalbuff.cpp:936]
  61. ShooterGameServer.exe!AActor::TickActor() (0x00007ff79ce94dbe) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:769]
  62. ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff79ce93497) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:145]
  63. ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff79d17d2a0) + 30 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  64. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff79c8fbbb5) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  65. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff79c8fb4dd) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  66. ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff79c8fd23a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
  67. ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff79d14b14f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
  68. ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff79d14e8cc) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
  69. ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff79d00b843) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
  70. ShooterGameServer.exe!UWorld::Tick() (0x00007ff79d00d040) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1204]
  71. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff79cf6ba7f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
  72. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff79bb1d38c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  73. ShooterGameServer.exe!GuardedMain() (0x00007ff79bb18cec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
  74. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff79bb1e3da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  75. ShooterGameServer.exe!WinMain() (0x00007ff79bb1e510) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  76. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff79df97d31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  77. KERNEL32.DLL!UnknownFunction (0x00007fff42717974) + 0 bytes [UnknownFile:0]
  78. ntdll.dll!UnknownFunction (0x00007fff454da271) + 0 bytes [UnknownFile:0]
  79. ntdll.dll!UnknownFunction (0x00007fff454da271) + 0 bytes [UnknownFile:0]
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