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- Welcome to VBCT
- Session Date: Monday, March 01, 2010, 8:31:02 AM
- VBCT Version: 1.0k
- Map File Selected: C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.vmf
- There is no Custom Profile to load: C:\Users\Charles Papanek\Documents\Downloads\ctf_assembly_a17.pro
- Fast Compile Selected!
- Compile Start Time: Monday, March 01, 2010, 8:31:21 AM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17"
- Valve Software - vbsp.exe (May 19 2009)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 18 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_well_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_well_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (302828 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1174 texinfos to 663
- Reduced 68 texdatas to 53 (2106 bytes to 1467)
- Writing C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.bsp
- 13 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Compile Complete for this module.
- VBSP Completed: Monday, March 01, 2010, 8:31:36 AM
- VBSP: Compile time: 13 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17"
- Valve Software - vvis.exe (May 19 2009)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
- reading c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.prt
- 813 portalclusters
- 2036 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 41982 visible clusters (0.00%)
- Total clusters visible: 457947
- Average clusters visible: 563
- Building PAS...
- Average clusters audible: 807
- visdatasize:164342 compressed from 169104
- writing c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
- 0 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Monday, March 01, 2010, 8:31:37 AM
- VVIS: Compile time: 0 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
- Setting up ray-trace acceleration structure... Done (2.16 seconds)
- 2633 faces
- 837795 square feet [120642544.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2633 patches before subdivision
- 59137 patches after subdivision
- 224 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 5503915, max 570
- transfer lists: 42.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(381352, 302988, 253601)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(90250, 61964, 47004)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(21106, 13205, 9383)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5490, 3154, 2118)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1461, 774, 497)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(406, 196, 121)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(115, 51, 30)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(34, 13, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(10, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0387 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 33/1024 1584/49152 ( 3.2%)
- brushes 932/8192 11184/98304 (11.4%)
- brushsides 5875/65536 47000/524288 ( 9.0%)
- planes 1230/65536 24600/1310720 ( 1.9%)
- vertexes 4592/65536 55104/786432 ( 7.0%)
- nodes 1921/65536 61472/2097152 ( 2.9%)
- texinfos 663/12288 47736/884736 ( 5.4%)
- texdata 53/2048 1696/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2633/65536 147448/3670016 ( 4.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1418/65536 79408/3670016 ( 2.2%)
- leaves 1955/65536 62560/2097152 ( 3.0%)
- leaffaces 2991/65536 5982/131072 ( 4.6%)
- leafbrushes 1938/65536 3876/131072 ( 3.0%)
- areas 32/256 256/2048 (12.5%)
- surfedges 17893/512000 71572/2048000 ( 3.5%)
- edges 11727/256000 46908/1024000 ( 4.6%)
- LDR worldlights 224/8192 19712/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 244/32768 2440/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3897/65536 7794/131072 ( 5.9%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 5/512 1760/180224 ( 1.0%)
- LDR lightdata [variable] 2620976/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 164342/16777216 ( 1.0%)
- entdata [variable] 110669/393216 (28.1%)
- LDR ambient table 1955/65536 7820/262144 ( 3.0%)
- HDR ambient table 1955/65536 7820/262144 ( 3.0%)
- LDR leaf ambient 10584/65536 296352/1835008 (16.1%)
- HDR leaf ambient 1955/65536 54740/1835008 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/30372 ( 0.0%)
- pakfile [variable] 7175/0 ( 0.0%)
- physics [variable] 302828/4194304 ( 7.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6980
- Writing c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
- 1 minute, 36 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Compile Complete for this module.
- VRAD Completed: Monday, March 01, 2010, 8:33:17 AM
- VRAD: Compile time: 1 minute, 36 seconds elapsed
- One Line Summary: 3/1/2010 8:33:17 AM, ctf_assembly_a17.vmf, Team Fortress 2, normal , fast, normal, 00:00:15, 00:00:01, 00:01:39, 00:01:55
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: ctf_assembly_a17.vmf
- VBSP - mode:normal , 13 seconds, 00:00:15 elapsed
- VVIS - mode:fast, 0 seconds, 00:00:01 elapsed
- VRAD - mode:normal, 1 minute, 36 seconds(LDR), n/a(HDR), 00:01:39 elapsed
- Total Compile time: 00:01:55
- Game Launch: c:/program files (x86)/steam/steam.exe -applaunch 440 +map "ctf_assembly_a17"
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