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  1. Welcome to VBCT
  2. Session Date: Monday, March 01, 2010, 8:31:02 AM
  3. VBCT Version: 1.0k
  4.  
  5.  
  6. Map File Selected: C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.vmf
  7. There is no Custom Profile to load: C:\Users\Charles Papanek\Documents\Downloads\ctf_assembly_a17.pro
  8.  
  9. Fast Compile Selected!
  10. Compile Start Time: Monday, March 01, 2010, 8:31:21 AM
  11.  
  12. -------------- Start Compile BSP ----------------
  13. VBSP Started, Please Wait!
  14.  
  15. VBSP: c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17"
  16.  
  17. Valve Software - vbsp.exe (May 19 2009)
  18. 4 threads
  19. materialPath: c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf\materials
  20. Loading C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.vmf
  21. fixing up env_cubemap materials on brush sides...
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. Processing areas...done (0)
  25. Building Faces...done (0)
  26. Chop Details...done (0)
  27. Find Visible Detail Sides...
  28. Merged 18 detail faces...done (0)
  29. Merging details...done (0)
  30. FixTjuncs...
  31. PruneNodes...
  32. WriteBSP...
  33. done (0)
  34. writing C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.prt...Building visibility clusters...
  35. done (0)
  36. *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
  37. Can't load skybox file skybox/sky_well_01 to build the default cubemap!
  38. *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
  39. Can't load skybox file skybox/sky_well_01 to build the default cubemap!
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. done (0) (302828 bytes)
  45. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  46. Water found with no water_lod_control entity, creating a default one.
  47. Compacting texture/material tables...
  48. Reduced 1174 texinfos to 663
  49. Reduced 68 texdatas to 53 (2106 bytes to 1467)
  50. Writing C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17.bsp
  51. 13 seconds elapsed
  52. -2.337347 -1.299201 0.000000
  53. -2.337347 -1.278825 0.000000
  54. 2.063540 1.299201 0.000000
  55. -2.337347 1.299201 0.000000
  56. make_triangles:calc_triangle_representation: Cannot convert
  57.  
  58. Compile Complete for this module.
  59. VBSP Completed: Monday, March 01, 2010, 8:31:36 AM
  60. VBSP: Compile time: 13 seconds elapsed
  61.  
  62. -------------- Start Compile VVIS ----------------
  63. VVIS Started, Please Wait!
  64.  
  65. VVIS: c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17"
  66.  
  67. Valve Software - vvis.exe (May 19 2009)
  68. fastvis = true
  69. 4 threads
  70. reading c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
  71. reading c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.prt
  72. 813 portalclusters
  73. 2036 numportals
  74. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Optimized: 41982 visible clusters (0.00%)
  76. Total clusters visible: 457947
  77. Average clusters visible: 563
  78. Building PAS...
  79. Average clusters audible: 807
  80. visdatasize:164342 compressed from 169104
  81. writing c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
  82. 0 seconds elapsed
  83.  
  84. Compile Complete for this module.
  85. VVIS Completed: Monday, March 01, 2010, 8:31:37 AM
  86. VVIS: Compile time: 0 seconds elapsed
  87.  
  88. -------------- Start Compile VRAD ----------------
  89. VRAD Started, Please Wait!
  90.  
  91. VRAD: c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\gigaubernoob\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\Assembly\ctf_assembly_a17"
  92.  
  93. Valve Software - vrad.exe SSE (May 19 2009)
  94.  
  95. Valve Radiosity Simulator
  96. 4 threads
  97. [Reading texlights from 'lights.rad']
  98. [34 texlights parsed from 'lights.rad']
  99.  
  100. Loading c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
  101. Setting up ray-trace acceleration structure... Done (2.16 seconds)
  102. 2633 faces
  103. 837795 square feet [120642544.00 square inches]
  104. 0 Displacements
  105. 0 Square Feet [0.00 Square Inches]
  106. 2633 patches before subdivision
  107. 59137 patches after subdivision
  108. 224 direct lights
  109. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
  110. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
  111. transfers 5503915, max 570
  112. transfer lists: 42.0 megs
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  114. Bounce #1 added RGB(381352, 302988, 253601)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #2 added RGB(90250, 61964, 47004)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  118. Bounce #3 added RGB(21106, 13205, 9383)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #4 added RGB(5490, 3154, 2118)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  122. Bounce #5 added RGB(1461, 774, 497)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #6 added RGB(406, 196, 121)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #7 added RGB(115, 51, 30)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  128. Bounce #8 added RGB(34, 13, 8)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #9 added RGB(10, 3, 2)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  132. Bounce #10 added RGB(3, 1, 0)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #11 added RGB(1, 0, 0)
  135. Build Patch/Sample Hash Table(s).....Done<0.0387 sec>
  136. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  137. FinalLightFace Done
  138. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  139. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  140. Writing leaf ambient...done
  141. Ready to Finish
  142.  
  143. Object names Objects/Maxobjs Memory / Maxmem Fullness
  144. ------------ --------------- --------------- --------
  145. models 33/1024 1584/49152 ( 3.2%)
  146. brushes 932/8192 11184/98304 (11.4%)
  147. brushsides 5875/65536 47000/524288 ( 9.0%)
  148. planes 1230/65536 24600/1310720 ( 1.9%)
  149. vertexes 4592/65536 55104/786432 ( 7.0%)
  150. nodes 1921/65536 61472/2097152 ( 2.9%)
  151. texinfos 663/12288 47736/884736 ( 5.4%)
  152. texdata 53/2048 1696/65536 ( 2.6%)
  153. dispinfos 0/0 0/0 ( 0.0%)
  154. disp_verts 0/0 0/0 ( 0.0%)
  155. disp_tris 0/0 0/0 ( 0.0%)
  156. disp_lmsamples 0/0 0/0 ( 0.0%)
  157. faces 2633/65536 147448/3670016 ( 4.0%)
  158. hdr faces 0/65536 0/3670016 ( 0.0%)
  159. origfaces 1418/65536 79408/3670016 ( 2.2%)
  160. leaves 1955/65536 62560/2097152 ( 3.0%)
  161. leaffaces 2991/65536 5982/131072 ( 4.6%)
  162. leafbrushes 1938/65536 3876/131072 ( 3.0%)
  163. areas 32/256 256/2048 (12.5%)
  164. surfedges 17893/512000 71572/2048000 ( 3.5%)
  165. edges 11727/256000 46908/1024000 ( 4.6%)
  166. LDR worldlights 224/8192 19712/720896 ( 2.7%)
  167. HDR worldlights 0/8192 0/720896 ( 0.0%)
  168. leafwaterdata 1/32768 12/393216 ( 0.0%)
  169. waterstrips 244/32768 2440/327680 ( 0.7%)
  170. waterverts 0/65536 0/786432 ( 0.0%)
  171. waterindices 3897/65536 7794/131072 ( 5.9%)
  172. cubemapsamples 9/1024 144/16384 ( 0.9%)
  173. overlays 5/512 1760/180224 ( 1.0%)
  174. LDR lightdata [variable] 2620976/0 ( 0.0%)
  175. HDR lightdata [variable] 0/0 ( 0.0%)
  176. visdata [variable] 164342/16777216 ( 1.0%)
  177. entdata [variable] 110669/393216 (28.1%)
  178. LDR ambient table 1955/65536 7820/262144 ( 3.0%)
  179. HDR ambient table 1955/65536 7820/262144 ( 3.0%)
  180. LDR leaf ambient 10584/65536 296352/1835008 (16.1%)
  181. HDR leaf ambient 1955/65536 54740/1835008 ( 3.0%)
  182. occluders 0/0 0/0 ( 0.0%)
  183. occluder polygons 0/0 0/0 ( 0.0%)
  184. occluder vert ind 0/0 0/0 ( 0.0%)
  185. detail props [variable] 1/12 ( 8.3%)
  186. static props [variable] 1/30372 ( 0.0%)
  187. pakfile [variable] 7175/0 ( 0.0%)
  188. physics [variable] 302828/4194304 ( 7.2%)
  189. physics terrain [variable] 2/1048576 ( 0.0%)
  190.  
  191. Level flags = 0
  192.  
  193. Total triangle count: 6980
  194. Writing c:\program files (x86)\steam\steamapps\gigaubernoob\sourcesdk_content\tf\mapsrc\assembly\ctf_assembly_a17.bsp
  195. 1 minute, 36 seconds elapsed
  196. -2.337347 -1.299201 0.000000
  197. -2.337347 -1.278825 0.000000
  198. 2.063540 1.299201 0.000000
  199. -2.337347 1.299201 0.000000
  200. make_triangles:calc_triangle_representation: Cannot convert
  201.  
  202. Compile Complete for this module.
  203. VRAD Completed: Monday, March 01, 2010, 8:33:17 AM
  204. VRAD: Compile time: 1 minute, 36 seconds elapsed
  205.  
  206. One Line Summary: 3/1/2010 8:33:17 AM, ctf_assembly_a17.vmf, Team Fortress 2, normal , fast, normal, 00:00:15, 00:00:01, 00:01:39, 00:01:55
  207. History.csv was updated.
  208.  
  209. Compile Summary - job mode: FAST
  210. Map Name: ctf_assembly_a17.vmf
  211. VBSP - mode:normal , 13 seconds, 00:00:15 elapsed
  212. VVIS - mode:fast, 0 seconds, 00:00:01 elapsed
  213. VRAD - mode:normal, 1 minute, 36 seconds(LDR), n/a(HDR), 00:01:39 elapsed
  214. Total Compile time: 00:01:55
  215. Game Launch: c:/program files (x86)/steam/steam.exe -applaunch 440 +map "ctf_assembly_a17"
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