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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. # featherboard.group.<group>
  20.  
  21. # Make sure to remove them from the other groups
  22.  
  23. # when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. # of both the header as the footer.
  30.  
  31. #
  32.  
  33. # {PLAYER} - Player name
  34.  
  35. # {PLAYERNICK} - Player nickname
  36.  
  37. # {SERVER} - Server name
  38.  
  39. # {PLAYERCOUNT} - Server player count
  40.  
  41. # {BUNGEECOUNT} - Bungee network player count
  42.  
  43. # 5000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. # or placeholders.
  50.  
  51. #
  52.  
  53. # Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. # usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. # or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. # two arguments (the length and space between scrolls).
  66.  
  67. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. # PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 3
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105. enabled: true
  106.  
  107. # Reset log on startup
  108.  
  109. reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133. # logs the memory usage of placeholders on startup
  134.  
  135. log-memory: false
  136.  
  137. # Clear unused placeholders that are not enabled.
  138.  
  139. clear-unused: true
  140.  
  141. # Config cache only
  142.  
  143. # This will only use placeholders in the config
  144.  
  145. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  146.  
  147. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  148.  
  149. config-cache: false
  150.  
  151.  
  152.  
  153. # Tweaks to increase performance (Use at own risk)
  154.  
  155. tweaks:
  156.  
  157. # This option does not send scoreboard remove packets
  158.  
  159. # to the client on quit. This can increase performance on servers
  160.  
  161. # where players quit a lot (hubs, ...)
  162.  
  163. #
  164.  
  165. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  166.  
  167. # /data folder
  168.  
  169. #
  170.  
  171. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  172.  
  173. keepScoreboardOnQuit: false
  174.  
  175. # Some placeholders have a slow process behind them. Meaning they might contact a database
  176.  
  177. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  178.  
  179. # separate from the sending. But can slow down the animation because it has to wait
  180.  
  181. # for the placeholder to be loaded. When having multiple lines like a text that shows
  182.  
  183. # the information about the placeholders you put below it, this can cause problems.
  184.  
  185. # Enabling this will output a message in the console and ingame to operators
  186.  
  187. # saying when a placeholder is causing delays.
  188.  
  189. detect-placeholderdelay: false
  190.  
  191. # Putting this to true will SPAM your console with timings report per placeholder/animation
  192.  
  193. # refresh. Used for debugging purposes.
  194.  
  195. # This requires detect-placeholderdelay to true
  196.  
  197. verbose-placeholder-timings: false
  198.  
  199. # Ignore placeholder problems
  200.  
  201. # When set to true, the placeholder will not be disabled
  202.  
  203. # this also means that no ERRORS will be logged -> no troubleshooting
  204.  
  205. ignore-placeholder-problems: false
  206.  
  207.  
  208.  
  209. # Toggling allows you to disable the scoreboard
  210.  
  211. database:
  212.  
  213. # If you want the toggle to stay even when your users
  214.  
  215. # log off you can enable this. Keep in mind that this requires a
  216.  
  217. # MySQL or SQLite database.
  218.  
  219. # If you are configuring the plugin for the first time it is advised
  220.  
  221. # to stay away from these settings until you managed the scoreboard
  222.  
  223. # set up.
  224.  
  225. persistent: false
  226.  
  227. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  228.  
  229. # with isolation, url, driver, ...
  230.  
  231. # Database name
  232.  
  233. database: "featherboard"
  234.  
  235. # Database username
  236.  
  237. username: bukkit
  238.  
  239. # Database isolation type
  240.  
  241. isolation: SERIALIZABLE
  242.  
  243. # Database driver
  244.  
  245. driver: org.sqlite.JDBC
  246.  
  247. # Database password
  248.  
  249. password: walrus
  250.  
  251. # Database driver URL
  252.  
  253. # {DIR} will be replaced with the plugin directory
  254.  
  255. # {NAME} will be replaced wit the plugin name
  256.  
  257. url: jdbc:sqlite:{DIR}{NAME}.db
  258.  
  259. # Save interval in ticks
  260.  
  261. save-interval: 6000
  262.  
  263.  
  264.  
  265. # Disabled worlds. Add your world name in this list to
  266.  
  267. # disable it.
  268.  
  269. disabled-worlds:
  270.  
  271. - 'example_world'
  272.  
  273.  
  274.  
  275. # Show delay on join. Usefull if you wish to let the user
  276.  
  277. # enjoy a Title MOTD without having the scoreboard obstructing
  278.  
  279. # the view.
  280.  
  281. show-delay: 0
  282.  
  283.  
  284.  
  285. # Anti Flicker will use a new engine that will allow you to use fast animations
  286.  
  287. # without any flicker.
  288.  
  289. # You can disable this feature if you do not have fast refresh rates.
  290.  
  291. antiflicker: true
  292.  
  293.  
  294.  
  295. # Scoreboard assigning. The boards can be assigned by various ways.
  296.  
  297. # default the scoreboards will be assigned by permissions.
  298.  
  299. # You can only have one way of assigning the scoreboards
  300.  
  301. #
  302.  
  303. # PERMISSION - Assign scoreboards based on permissions
  304.  
  305. # This is the default setting (since 2014)
  306.  
  307. # featherboard.group.<scoreboard>
  308.  
  309. #
  310.  
  311. # GROUP - Assign scoreboards based on Vault groups
  312.  
  313. # this means the scoreboard name has to
  314.  
  315. # have the name of your Vault group.
  316.  
  317. #
  318.  
  319. # WORLD - Assign scoreboards based on the world
  320.  
  321. # the player is in.
  322.  
  323. #
  324.  
  325. # NONE - Do no assign scoreboards and just rely on
  326.  
  327. # manual assigning (triggers, etc...)
  328.  
  329. scoreboard-assigning: "PERMISSION"
  330.  
  331.  
  332.  
  333. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  334.  
  335. # The GUI will show all scoreboards you have permission to. It is not very
  336.  
  337. # configurable in the way you can't control the location or order of the scoreboards
  338.  
  339. # For a more configurable GUI I recommend DeluxeMenus
  340.  
  341. gui:
  342.  
  343. # This is the title of the GUI
  344.  
  345. title: "Scoreboards"
  346.  
  347. # Size of the GUI (leave to -1 to make it dynamic)
  348.  
  349. # Sizes: 9,27,54
  350.  
  351. size: -1
  352.  
  353.  
  354.  
  355. # A list of different scoreboards
  356.  
  357. boards:
  358.  
  359. # Default FeatherBoard comes with a board called "default". All players have the permission
  360.  
  361. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  362.  
  363. # the permission is negated.
  364.  
  365. #
  366.  
  367. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  368.  
  369. # names such as "vip-board", "mcmmo-levelup", ...
  370.  
  371. default:
  372.  
  373. # Every section here are different lines. The first section will be used as the title
  374.  
  375. # the following sections will be used as the lines on the scoreboard (max 15)
  376.  
  377. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  378.  
  379. # things simple I will use logical names such as "title", "spacer", "header", ...
  380.  
  381. title:
  382.  
  383. # Every line has its own frames. The animation will loop through these frames on intervals
  384.  
  385. # that you configure below.
  386.  
  387. # Put all your frames under 'text:'. You can make as many lines as you want and use
  388.  
  389. # placeholders and preset effects.
  390.  
  391. # Keep in mind that there is a limit in line width!
  392.  
  393. text:
  394.  
  395. # To create cool looking animations you create yourself
  396.  
  397. # you can use the graphical tool AnimationCreator
  398.  
  399. # https://www.spigotmc.org/resources/animationcreator.6001/
  400.  
  401. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  402.  
  403. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  404.  
  405. - ' &a PlasmaCraft &8(&a{PLAYERCOUNT}&8)'
  406.  
  407. # Interval is the animation interval in TICKS (20 ticks is one second).
  408.  
  409. # Every X ticks the animation goes to the next frame (see above)
  410.  
  411. # Once all frames are finished it will start over from the first one
  412.  
  413. interval: 2
  414.  
  415. # If you don't want a static order of the frames and want to show each frame at random
  416.  
  417. # you can enable this option.
  418.  
  419. random: false
  420.  
  421. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  422.  
  423. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  424.  
  425. # These lines (usually a header or footer) are also good for decoration.
  426.  
  427. header:
  428.  
  429. text:
  430.  
  431. - ''
  432.  
  433. interval: 10
  434.  
  435. random: true
  436.  
  437. player-label:
  438.  
  439. text:
  440.  
  441. - '&a&lPLAYER'
  442.  
  443. interval: 100
  444.  
  445. random: false
  446.  
  447. player-line1:
  448.  
  449. text:
  450.  
  451. - ' &aUser: &f{PLAYER}'
  452.  
  453. interval: 2
  454.  
  455. random: false
  456.  
  457. player-line2:
  458.  
  459. text:
  460.  
  461. - ' &aBalance: &f{money}'
  462.  
  463. interval: 2
  464.  
  465. random: false
  466.  
  467. # For empty lines just add another 'section' but just don't put any text
  468.  
  469. # in it so it acts like an empty line.
  470.  
  471. spacer1:
  472.  
  473. text: []
  474.  
  475. interval: 100
  476.  
  477. random: false
  478.  
  479. news-info:
  480.  
  481. text:
  482.  
  483. - '&a&lISLAND'
  484.  
  485. interval: 100
  486.  
  487. random: false
  488.  
  489. news:
  490.  
  491. # Lets create some animated news
  492.  
  493. # News is something you need to write quick
  494.  
  495. # and usually you don't want to spend ages on creating
  496.  
  497. # some cool effect. That is why FeatherBoard features
  498.  
  499. # several presets you can use.
  500.  
  501. player-line1:
  502.  
  503. text:
  504.  
  505. - ' &aLevel: &f{askyblock_island_level}'
  506.  
  507. interval: 2 # When using preset effects. The interval will apply to that effect
  508.  
  509. # Do you want to randomize the animation frames?
  510.  
  511. random: false
  512.  
  513. player-line2:
  514.  
  515. text:
  516.  
  517. - ' &aMembers: &f{askyblock_team_members}'
  518.  
  519. interval: 2
  520.  
  521. random: false
  522.  
  523. # For empty lines just add another 'section' but just don't put any text
  524.  
  525. # in it so it acts like an empty line.
  526.  
  527. spacer2:
  528.  
  529. text:
  530. - ' &aLevel: &f'
  531.  
  532. interval: 100
  533.  
  534. random: false
  535.  
  536. # For empty lines just add another 'section' but just don't put any text
  537.  
  538. # in it so it acts like an empty line.
  539.  
  540. server-label:
  541.  
  542. # This is the same as the header. It is not needed since you already use the header as the longest line
  543.  
  544. # but it looks cleaner having a footer.
  545.  
  546. footer:
  547.  
  548. text:
  549.  
  550. - ' '
  551.  
  552. interval: 10
  553.  
  554. random: true
  555.  
  556. # This is a combat scoreboard example showing
  557.  
  558. # combat related information.
  559.  
  560. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  561.  
  562. # (Unless you want it to show all the time)
  563.  
  564. # You still need to 'trigger' this scoreboard in the vanilla_combat
  565.  
  566. combat-scoreboard-example:
  567.  
  568. # Lets just use the title,header and footer from the example above
  569.  
  570. # for in depth configuration look above.
  571.  
  572. #
  573.  
  574. # When designing a board that is used when triggered on an event. You have
  575.  
  576. # to think (before looking at the placeholders) what is relevant.
  577.  
  578. # For example: When I think of combat my first thoughts are:
  579.  
  580. # - Health: To see how much you have left
  581.  
  582. # - Possible cooldown timers
  583.  
  584. # - With who am I in combat?
  585.  
  586. # - Target health
  587.  
  588. # - mcMMO attacking level?
  589.  
  590. #
  591.  
  592. # Next you have to think what is important during that event:
  593.  
  594. # - Combat: not too much distraction (no animations, smaller scoreboard)
  595.  
  596. #
  597.  
  598. # Once you know those things start looking for placeholders. A lot of events such
  599.  
  600. # as mcmmo have placeholders that can only be used in such events.
  601.  
  602. title:
  603.  
  604. text:
  605.  
  606. # To create cool looking animations you create yourself
  607.  
  608. # you can use the graphical tool AnimationCreator
  609.  
  610. # https://www.spigotmc.org/resources/animationcreator.6001/
  611.  
  612. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  613.  
  614. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  615.  
  616. - '<single><delay times="10">&l><</delay></single>'
  617.  
  618. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  619.  
  620. - '<single>&f&lherB</single>'
  621.  
  622. - '<single>&f&lherBo</single>'
  623.  
  624. - '<single>&f&latherBoa</single>'
  625.  
  626. - '<single>&f&leatherBoar</single>'
  627.  
  628. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  629.  
  630. interval: 2
  631.  
  632. random: false
  633.  
  634. header:
  635.  
  636. text:
  637.  
  638. - '&a&m+-----------------+'
  639.  
  640. interval: 10
  641.  
  642. random: true
  643.  
  644. combat-label:
  645.  
  646. text:
  647.  
  648. - '&8&l> &7&lCombat target:'
  649.  
  650. interval: 100
  651.  
  652. random: false
  653.  
  654. combat-data:
  655.  
  656. text:
  657.  
  658. - '{vanilla-combat_opponent_name}'
  659.  
  660. interval: 2
  661.  
  662. random: false
  663.  
  664. spacer1:
  665.  
  666. text: []
  667.  
  668. interval: 100
  669.  
  670. health-label:
  671.  
  672. text:
  673.  
  674. - '&8&l> &7&lHealth stats:'
  675.  
  676. interval: 100
  677.  
  678. random: false
  679.  
  680. health-data-1:
  681.  
  682. text:
  683.  
  684. - '&aYou: {healthbar}'
  685.  
  686. interval: 1
  687.  
  688. random: false
  689.  
  690. health-data-2:
  691.  
  692. text:
  693.  
  694. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  695.  
  696. interval: 1
  697.  
  698. random: false
  699.  
  700. footer:
  701.  
  702. text:
  703.  
  704. - '&a&m+-----------------+'
  705.  
  706. interval: 10
  707.  
  708. random: true
  709.  
  710. # This is an example for mcMMO when you level up
  711.  
  712. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  713.  
  714. # (Unless you want it to show all the time)
  715.  
  716. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  717.  
  718. mcmmo-levelup:
  719.  
  720. title:
  721.  
  722. text:
  723.  
  724. # To create cool looking animations you create yourself
  725.  
  726. # you can use the graphical tool AnimationCreator
  727.  
  728. # https://www.spigotmc.org/resources/animationcreator.6001/
  729.  
  730. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  731.  
  732. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  733.  
  734. - '<single><delay times="10">&l><</delay></single>'
  735.  
  736. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  737.  
  738. - '<single>&f&lherB</single>'
  739.  
  740. - '<single>&f&lherBo</single>'
  741.  
  742. - '<single>&f&latherBoa</single>'
  743.  
  744. - '<single>&f&leatherBoar</single>'
  745.  
  746. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  747.  
  748. interval: 2
  749.  
  750. random: false
  751.  
  752. header:
  753.  
  754. text:
  755.  
  756. - '&a&m+-----------------+'
  757.  
  758. interval: 10
  759.  
  760. random: true
  761.  
  762. info-label:
  763.  
  764. text:
  765.  
  766. # mcMMO-levelup comes with several event specific placeholders
  767.  
  768. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  769.  
  770. interval: 10
  771.  
  772. spacer1: # This is a spacer an empty line
  773.  
  774. text:
  775.  
  776. - ''
  777.  
  778. interval: 10
  779.  
  780. # Do you want to randomize the animation frames?
  781.  
  782. random: false
  783.  
  784. skill-label: # You can add elements to the group and name them like you want
  785.  
  786. # Lets make a static label
  787.  
  788. text:
  789.  
  790. - '&9&l> &e&lSkill:'
  791.  
  792. interval: 10 # The interval is not important since its just 1 static text.
  793.  
  794. # Do you want to randomize the animation frames?
  795.  
  796. random: false
  797.  
  798. skill:
  799.  
  800. # Lets make a static label
  801.  
  802. text:
  803.  
  804. - '{mcmmo-levelup_skill_name}'
  805.  
  806. interval: 10 # The interval is not important since its just 1 static text.
  807.  
  808. # Do you want to randomize the animation frames?
  809.  
  810. random: false
  811.  
  812. spacer2: # This is a spacer an empty line
  813.  
  814. text:
  815.  
  816. - ''
  817.  
  818. interval: 100
  819.  
  820. # Do you want to randomize the animation frames?
  821.  
  822. random: false
  823.  
  824. skilllevel-label: # You can add elements to the group and name them like you want
  825.  
  826. # Lets make a static label
  827.  
  828. text:
  829.  
  830. - '&b&l> &e&lCurrent level:'
  831.  
  832. interval: 10 # The interval is not important since its just 1 static text.
  833.  
  834. # Do you want to randomize the animation frames?
  835.  
  836. random: false
  837.  
  838. skilllevel:
  839.  
  840. # Lets make a static label
  841.  
  842. text:
  843.  
  844. - '{mcmmo-levelup_skilllevel}'
  845.  
  846. interval: 10 # The interval is not important since its just 1 static text.
  847.  
  848. # Do you want to randomize the animation frames?
  849.  
  850. random: false
  851.  
  852. footer:
  853.  
  854. text:
  855.  
  856. - '&a&m+-----------------+'
  857.  
  858. interval: 10
  859.  
  860. random: true
  861.  
  862. # This is an example for Towny when you enter a town
  863.  
  864. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  865.  
  866. # (Unless you want it to show all the time)
  867.  
  868. # You still need to 'trigger' this scoreboard in the 'towny-town'
  869.  
  870. towny-town-example:
  871.  
  872. # Lets just use the title,header and footer from the example above
  873.  
  874. # for in depth configuration look above.
  875.  
  876. title:
  877.  
  878. text:
  879.  
  880. # To create cool looking animations you create yourself
  881.  
  882. # you can use the graphical tool AnimationCreator
  883.  
  884. # https://www.spigotmc.org/resources/animationcreator.6001/
  885.  
  886. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  887.  
  888. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  889.  
  890. - '<single><delay times="10">&l><</delay></single>'
  891.  
  892. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  893.  
  894. - '<single>&f&lherB</single>'
  895.  
  896. - '<single>&f&lherBo</single>'
  897.  
  898. - '<single>&f&latherBoa</single>'
  899.  
  900. - '<single>&f&leatherBoar</single>'
  901.  
  902. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  903.  
  904. interval: 2
  905.  
  906. random: false
  907.  
  908. header:
  909.  
  910. text:
  911.  
  912. - '&a&m+-------------------+'
  913.  
  914. interval: 10
  915.  
  916. random: true
  917.  
  918. town-label:
  919.  
  920. text:
  921.  
  922. - '&bYou are in town:'
  923.  
  924. interval: 100
  925.  
  926. town-data:
  927.  
  928. text:
  929.  
  930. - '{towny_currenttown_name}'
  931.  
  932. interval: 100
  933.  
  934. spacer1:
  935.  
  936. text: []
  937.  
  938. interval: 100
  939.  
  940. townboard-label:
  941.  
  942. text:
  943.  
  944. - '&bTown board:'
  945.  
  946. interval: 100
  947.  
  948. townboard:
  949.  
  950. text:
  951.  
  952. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  953.  
  954. interval: 3
  955.  
  956. spacer2:
  957.  
  958. text: []
  959.  
  960. interval: 100
  961.  
  962. population-label:
  963.  
  964. text:
  965.  
  966. - '&bPopulation:'
  967.  
  968. interval: 100
  969.  
  970. poplulation-data:
  971.  
  972. text:
  973.  
  974. - '{towny_currenttown_residents}'
  975.  
  976. interval: 100
  977.  
  978. footer:
  979.  
  980. text:
  981.  
  982. - '&a&m+-------------------+'
  983.  
  984. interval: 10
  985.  
  986. random: true
  987. mbat
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