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Nov 22nd, 2017
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  1. currentGameState = gameState.afterGame
  2. self.removeAllActions()
  3.  
  4. self.enumerateChildNodes(withName: "wrong") {
  5. word, stop in
  6.  
  7. word.removeAllActions()
  8. }
  9.  
  10. self.enumerateChildNodes(withName: "correct") {
  11. word, stop in
  12.  
  13. word.removeAllActions()
  14. }
  15.  
  16. let sceneMove = GameOver(size: self.size)
  17. sceneMove.scaleMode = self.scaleMode
  18. self.view!.presentScene(sceneMove)
  19.  
  20. let changeSceneAction = SKAction.run(changeScene)
  21. let wait = SKAction.wait(forDuration: 1.2)
  22. let changeSceneSequence = SKAction.sequence([wait, changeSceneAction])
  23. self.run(changeSceneSequence)
  24.  
  25. }
  26.  
  27. func changeScene() {
  28.  
  29. let sceneMove = GameOver(size: self.size)
  30. sceneMove.scaleMode = self.scaleMode
  31. let myTransition = SKTransition.fade(withDuration: 0.5)
  32. self.view!.presentScene(sceneMove, transition: myTransition)
  33.  
  34. /*This one
  35. let sceneMove = GameOver(size: self.size)
  36. sceneMove.scaleMode = self.scaleMode
  37. self.view!.presentScene(sceneMove)
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