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- currentGameState = gameState.afterGame
- self.removeAllActions()
- self.enumerateChildNodes(withName: "wrong") {
- word, stop in
- word.removeAllActions()
- }
- self.enumerateChildNodes(withName: "correct") {
- word, stop in
- word.removeAllActions()
- }
- let sceneMove = GameOver(size: self.size)
- sceneMove.scaleMode = self.scaleMode
- self.view!.presentScene(sceneMove)
- let changeSceneAction = SKAction.run(changeScene)
- let wait = SKAction.wait(forDuration: 1.2)
- let changeSceneSequence = SKAction.sequence([wait, changeSceneAction])
- self.run(changeSceneSequence)
- }
- func changeScene() {
- let sceneMove = GameOver(size: self.size)
- sceneMove.scaleMode = self.scaleMode
- let myTransition = SKTransition.fade(withDuration: 0.5)
- self.view!.presentScene(sceneMove, transition: myTransition)
- /*This one
- let sceneMove = GameOver(size: self.size)
- sceneMove.scaleMode = self.scaleMode
- self.view!.presentScene(sceneMove)
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