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- ======= Winsock Initialized ======
- ==== Starting OpenGL Renderer ====
- ========System Information========
- Cpu Brand Name: AMD Ryzen 5 1600 Six-Core Processor
- Physical Processor Packages: 1
- Cores/Threads: 6|12
- L1/L2/L3 Cache Size: 576kb | 3072kb | 16384kb
- CPU Speed: ~3.194 GHz
- Supported Extensions: SSE SSE2 SSE3 SSE4 SSE4.1 SSE4.2 AVX AVX2
- Physical RAM: 16 GB
- Memory Usage: 57 %
- HDD Drive C: Capacity 465.159 GB | Free 130.321 GB | '' on NTFS
- HDD Drive D: Capacity 931.512 GB | Free 126.509 GB | '' on NTFS
- HDD Drive E: Capacity 0.094 GB | Free 0.067 GB | '' on FAT32
- HDD Drive J: Capacity 1863.000 GB | Free 338.370 GB | '2TB drive' on NTFS
- HDD Drive K: Capacity 465.745 GB | Free 27.928 GB | 'SSD 500G' on NTFS
- OS: Microsoft Windows 10 x64 Home Edition
- 'October 2019 Update' (1909) build 18363
- UI Language: English-United States
- User Name: [redacted]
- Computer Name: DESKTOP-TV04IFF
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 180
- ==================================
- ==================================
- ...Initializing NVIDIA API
- ...not supported
- ==================================
- ...Initializing AMD Display Library
- ...Looking for Overdrive version: Failed!
- Incompatible version 8
- ==================================
- ...Initializing OpenGL display
- ==================================
- ...using primary monitor
- ...Available monitors:
- 1: 1920 x 1080 VG245 (primary)
- 2: 1920 x 1080 VG245
- ==================================
- ...setting mode 6:[1280x720] Window
- ...setting windowed mode
- ...desktop dpi is: 96dpi
- ...getting DC: ok
- =============================
- Checking Basic WGL Extensions
- =============================
- ...using WGL_ARB_pixel_format
- ...using WGL_EXT_swap_control
- ...using WGL_EXT_swap_control_tear
- ...ignoring WGL_ARB_multisample
- ...using WGL_ARB_create_context
- ...using WGL_ARB_create_context_profile
- ...using WGL_EXT_framebuffer_sRGB
- ...using WGL_ARB_create_context_no_error
- ...Attempting PIXELFORMAT:
- ...497 pixel formats found
- ...Selected 11 PIXELFORMAT
- ...setting pixel format: ok
- PIXELFORMAT: Color 32-bits, Depth 24-bits, Alpha 8-bits,
- Stencil 8-bits, MSAA [8 max] [0 selected]
- ...creating openGL 4.5 compatibility profile context: ok
- ...making context current: ok
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: AMD Radeon RX 5700 XT
- GL_VERSION: 4.5.14800 Compatibility Profile Context 22.5.1 30.0.15021.11005
- GLSL_VERSION: 4.60
- Max Fragment Uniform Components: 16384
- Max Vertex Uniform Components: 16384
- Max Uniform Locations: 4096
- Max Vertex Attribs: 29
- Max Varying Floats: 128
- Max Vertex TextureImageUnits: 32
- Max Texture ImageUnits: 32
- Max Combined TextureImageUnits: 160
- Max Fragment UniformComponents: 16384
- Max Render Buffer Size: 16384
- Max Draw Buffers: 8
- Max Color Attachments: 8
- Max Buffer Samples: 8
- Initializing programs...
- Load null program FindFile: ./baseq2/glsl/null.vert
- FindFile: ./baseq2/glsl/null.frag
- succeeded
- Load ambient world program FindFile: ./baseq2/glsl/ambientWorld.vert
- FindFile: ./baseq2/glsl/ambientWorld.frag
- FindFile: ./baseq2/glsl/include/lighting.inc
- FindFile: ./baseq2/glsl/include/parallax.inc
- succeeded
- Load light world program FindFile: ./baseq2/glsl/lightWorld.vert
- FindFile: ./baseq2/glsl/lightWorld.frag
- FindFile: ./baseq2/glsl/include/lighting.inc
- FindFile: ./baseq2/glsl/include/parallax.inc
- succeeded
- Load ambient md2 program FindFile: ./baseq2/glsl/ambientMd2.vert
- FindFile: ./baseq2/glsl/ambientMd2.frag
- succeeded
- Load ambient md3 program FindFile: ./baseq2/glsl/ambientMd3.vert
- FindFile: ./baseq2/glsl/ambientMd3.frag
- succeeded
- Load light model program FindFile: ./baseq2/glsl/lightAlias.vert
- FindFile: ./baseq2/glsl/lightAlias.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- FindFile: ./baseq2/glsl/include/lighting.inc
- FindFile: ./baseq2/glsl/include/blur.inc
- succeeded
- Load gauss blur program FindFile: ./baseq2/glsl/gaussX.vert
- FindFile: ./baseq2/glsl/gaussX.frag
- FindFile: ./baseq2/glsl/gaussY.vert
- FindFile: ./baseq2/glsl/gaussY.frag
- succeeded
- Load glare program FindFile: ./baseq2/glsl/glare.vert
- FindFile: ./baseq2/glsl/glare.frag
- succeeded
- Load radial blur program FindFile: ./baseq2/glsl/radialBlur.vert
- FindFile: ./baseq2/glsl/radialBlur.frag
- succeeded
- Load dof blur program FindFile: ./baseq2/glsl/dof.vert
- FindFile: ./baseq2/glsl/dof.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load motion blur program FindFile: ./baseq2/glsl/mblur.vert
- FindFile: ./baseq2/glsl/mblur.frag
- succeeded
- Load ssao program FindFile: ./baseq2/glsl/ssao.vert
- FindFile: ./baseq2/glsl/ssao.frag
- FindFile: ./baseq2/glsl/depthDownsample.vert
- FindFile: ./baseq2/glsl/depthDownsample.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- FindFile: ./baseq2/glsl/ssaoBlur.vert
- FindFile: ./baseq2/glsl/ssaoBlur.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load bloom program FindFile: ./baseq2/glsl/bloomds.vert
- FindFile: ./baseq2/glsl/bloomds.frag
- FindFile: ./baseq2/glsl/bloomfp.vert
- FindFile: ./baseq2/glsl/bloomfp.frag
- succeeded
- Load glass program FindFile: ./baseq2/glsl/glass.vert
- FindFile: ./baseq2/glsl/glass.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- FindFile: ./baseq2/glsl/include/blur.inc
- succeeded
- Load sprite program FindFile: ./baseq2/glsl/sprite.vert
- FindFile: ./baseq2/glsl/sprite.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load thermal vision program FindFile: ./baseq2/glsl/thermal.vert
- FindFile: ./baseq2/glsl/thermal.frag
- FindFile: ./baseq2/glsl/thermalfp.vert
- FindFile: ./baseq2/glsl/thermalfp.frag
- succeeded
- Load water program FindFile: ./baseq2/glsl/water.vert
- FindFile: ./baseq2/glsl/water.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load particles program FindFile: ./baseq2/glsl/particles.vert
- FindFile: ./baseq2/glsl/particles.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load generic program FindFile: ./baseq2/glsl/generic.vert
- FindFile: ./baseq2/glsl/generic.frag
- FindFile: ./baseq2/glsl/include/lighting.inc
- succeeded
- Load cinematic program FindFile: ./baseq2/glsl/cin.vert
- FindFile: ./baseq2/glsl/cin.frag
- succeeded
- Load load screen program FindFile: ./baseq2/glsl/loading.vert
- FindFile: ./baseq2/glsl/loading.frag
- succeeded
- Load fxaa program FindFile: ./baseq2/glsl/fxaa.vert
- FindFile: ./baseq2/glsl/fxaa.frag
- succeeded
- Load film grain program FindFile: ./baseq2/glsl/filmGrain.vert
- FindFile: ./baseq2/glsl/filmGrain.frag
- succeeded
- Load color correction program FindFile: ./baseq2/glsl/gamma.vert
- FindFile: ./baseq2/glsl/gamma.frag
- succeeded
- Load lookup color table program FindFile: ./baseq2/glsl/lut.vert
- FindFile: ./baseq2/glsl/lut.frag
- succeeded
- Load white balance program FindFile: ./baseq2/glsl/whitebalance.vert
- FindFile: ./baseq2/glsl/whitebalance.frag
- succeeded
- Load shadow volumes program FindFile: ./baseq2/glsl/shadow.vert
- FindFile: ./baseq2/glsl/shadow.frag
- succeeded
- Load light2d program FindFile: ./baseq2/glsl/light2d.vert
- FindFile: ./baseq2/glsl/light2d.frag
- FindFile: ./baseq2/glsl/include/lighting.inc
- succeeded
- Load perspective correction program FindFile: ./baseq2/glsl/fixfov.vert
- FindFile: ./baseq2/glsl/fixfov.frag
- succeeded
- Load menu background program FindFile: ./baseq2/glsl/menu.vert
- FindFile: ./baseq2/glsl/menu.frag
- succeeded
- Load sky program FindFile: ./baseq2/glsl/sky.vert
- FindFile: ./baseq2/glsl/sky.frag
- succeeded
- Load color program FindFile: ./baseq2/glsl/color.vert
- FindFile: ./baseq2/glsl/color.frag
- succeeded
- Load flare program FindFile: ./baseq2/glsl/flare.vert
- FindFile: ./baseq2/glsl/flare.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load global fog program FindFile: ./baseq2/glsl/globalFog.vert
- FindFile: ./baseq2/glsl/globalFog.frag
- FindFile: ./baseq2/glsl/include/depth.inc
- succeeded
- Load screen flash program FindFile: ./baseq2/glsl/screenFlash.vert
- FindFile: ./baseq2/glsl/screenFlash.frag
- succeeded
- GLSL shaders loading time: 0.0580 sec
- Initializing FBOs...
- Load SSAO FBO succeeded
- Initializing Vertex Buffers: ok
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