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Fluttershy83

q2xp1

Aug 20th, 2022
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  1. ======= Winsock Initialized ======
  2.  
  3. ==== Starting OpenGL Renderer ====
  4.  
  5. ========System Information========
  6.  
  7. Cpu Brand Name: AMD Ryzen 5 1600 Six-Core Processor
  8. Physical Processor Packages: 1
  9. Cores/Threads: 6|12
  10. L1/L2/L3 Cache Size: 576kb | 3072kb | 16384kb
  11. CPU Speed: ~3.194 GHz
  12. Supported Extensions: SSE SSE2 SSE3 SSE4 SSE4.1 SSE4.2 AVX AVX2
  13.  
  14. Physical RAM: 16 GB
  15. Memory Usage: 57 %
  16.  
  17. HDD Drive C: Capacity 465.159 GB | Free 130.321 GB | '' on NTFS
  18. HDD Drive D: Capacity 931.512 GB | Free 126.509 GB | '' on NTFS
  19. HDD Drive E: Capacity 0.094 GB | Free 0.067 GB | '' on FAT32
  20. HDD Drive J: Capacity 1863.000 GB | Free 338.370 GB | '2TB drive' on NTFS
  21. HDD Drive K: Capacity 465.745 GB | Free 27.928 GB | 'SSD 500G' on NTFS
  22.  
  23.  
  24. OS: Microsoft Windows 10 x64 Home Edition
  25. 'October 2019 Update' (1909) build 18363
  26.  
  27. UI Language: English-United States
  28. User Name: [redacted]
  29. Computer Name: DESKTOP-TV04IFF
  30.  
  31. ===OpenIL library initiation...===
  32.  
  33. OpenIL VENDOR: Abysmal Software
  34. OpenIL Version: 180
  35.  
  36. ==================================
  37.  
  38.  
  39. ==================================
  40.  
  41. ...Initializing NVIDIA API
  42.  
  43. ...not supported
  44.  
  45. ==================================
  46.  
  47. ...Initializing AMD Display Library
  48.  
  49. ...Looking for Overdrive version: Failed!
  50. Incompatible version 8
  51.  
  52. ==================================
  53.  
  54. ...Initializing OpenGL display
  55.  
  56. ==================================
  57.  
  58. ...using primary monitor
  59.  
  60. ...Available monitors:
  61.  
  62. 1: 1920 x 1080 VG245 (primary)
  63. 2: 1920 x 1080 VG245
  64.  
  65. ==================================
  66.  
  67. ...setting mode 6:[1280x720] Window
  68. ...setting windowed mode
  69. ...desktop dpi is: 96dpi
  70. ...getting DC: ok
  71.  
  72. =============================
  73. Checking Basic WGL Extensions
  74. =============================
  75.  
  76. ...using WGL_ARB_pixel_format
  77. ...using WGL_EXT_swap_control
  78. ...using WGL_EXT_swap_control_tear
  79. ...ignoring WGL_ARB_multisample
  80. ...using WGL_ARB_create_context
  81. ...using WGL_ARB_create_context_profile
  82. ...using WGL_EXT_framebuffer_sRGB
  83. ...using WGL_ARB_create_context_no_error
  84.  
  85. ...Attempting PIXELFORMAT:
  86.  
  87. ...497 pixel formats found
  88. ...Selected 11 PIXELFORMAT
  89. ...setting pixel format: ok
  90.  
  91. PIXELFORMAT: Color 32-bits, Depth 24-bits, Alpha 8-bits,
  92. Stencil 8-bits, MSAA [8 max] [0 selected]
  93.  
  94. ...creating openGL 4.5 compatibility profile context: ok
  95. ...making context current: ok
  96.  
  97. GL_VENDOR: ATI Technologies Inc.
  98. GL_RENDERER: AMD Radeon RX 5700 XT
  99. GL_VERSION: 4.5.14800 Compatibility Profile Context 22.5.1 30.0.15021.11005
  100. GLSL_VERSION: 4.60
  101.  
  102. Max Fragment Uniform Components: 16384
  103. Max Vertex Uniform Components: 16384
  104. Max Uniform Locations: 4096
  105. Max Vertex Attribs: 29
  106. Max Varying Floats: 128
  107. Max Vertex TextureImageUnits: 32
  108. Max Texture ImageUnits: 32
  109. Max Combined TextureImageUnits: 160
  110. Max Fragment UniformComponents: 16384
  111. Max Render Buffer Size: 16384
  112. Max Draw Buffers: 8
  113. Max Color Attachments: 8
  114. Max Buffer Samples: 8
  115.  
  116. Initializing programs...
  117.  
  118. Load null program FindFile: ./baseq2/glsl/null.vert
  119. FindFile: ./baseq2/glsl/null.frag
  120. succeeded
  121. Load ambient world program FindFile: ./baseq2/glsl/ambientWorld.vert
  122. FindFile: ./baseq2/glsl/ambientWorld.frag
  123. FindFile: ./baseq2/glsl/include/lighting.inc
  124. FindFile: ./baseq2/glsl/include/parallax.inc
  125. succeeded
  126. Load light world program FindFile: ./baseq2/glsl/lightWorld.vert
  127. FindFile: ./baseq2/glsl/lightWorld.frag
  128. FindFile: ./baseq2/glsl/include/lighting.inc
  129. FindFile: ./baseq2/glsl/include/parallax.inc
  130. succeeded
  131. Load ambient md2 program FindFile: ./baseq2/glsl/ambientMd2.vert
  132. FindFile: ./baseq2/glsl/ambientMd2.frag
  133. succeeded
  134. Load ambient md3 program FindFile: ./baseq2/glsl/ambientMd3.vert
  135. FindFile: ./baseq2/glsl/ambientMd3.frag
  136. succeeded
  137. Load light model program FindFile: ./baseq2/glsl/lightAlias.vert
  138. FindFile: ./baseq2/glsl/lightAlias.frag
  139. FindFile: ./baseq2/glsl/include/depth.inc
  140. FindFile: ./baseq2/glsl/include/lighting.inc
  141. FindFile: ./baseq2/glsl/include/blur.inc
  142. succeeded
  143. Load gauss blur program FindFile: ./baseq2/glsl/gaussX.vert
  144. FindFile: ./baseq2/glsl/gaussX.frag
  145. FindFile: ./baseq2/glsl/gaussY.vert
  146. FindFile: ./baseq2/glsl/gaussY.frag
  147. succeeded
  148. Load glare program FindFile: ./baseq2/glsl/glare.vert
  149. FindFile: ./baseq2/glsl/glare.frag
  150. succeeded
  151. Load radial blur program FindFile: ./baseq2/glsl/radialBlur.vert
  152. FindFile: ./baseq2/glsl/radialBlur.frag
  153. succeeded
  154. Load dof blur program FindFile: ./baseq2/glsl/dof.vert
  155. FindFile: ./baseq2/glsl/dof.frag
  156. FindFile: ./baseq2/glsl/include/depth.inc
  157. succeeded
  158. Load motion blur program FindFile: ./baseq2/glsl/mblur.vert
  159. FindFile: ./baseq2/glsl/mblur.frag
  160. succeeded
  161. Load ssao program FindFile: ./baseq2/glsl/ssao.vert
  162. FindFile: ./baseq2/glsl/ssao.frag
  163. FindFile: ./baseq2/glsl/depthDownsample.vert
  164. FindFile: ./baseq2/glsl/depthDownsample.frag
  165. FindFile: ./baseq2/glsl/include/depth.inc
  166. FindFile: ./baseq2/glsl/ssaoBlur.vert
  167. FindFile: ./baseq2/glsl/ssaoBlur.frag
  168. FindFile: ./baseq2/glsl/include/depth.inc
  169. succeeded
  170. Load bloom program FindFile: ./baseq2/glsl/bloomds.vert
  171. FindFile: ./baseq2/glsl/bloomds.frag
  172. FindFile: ./baseq2/glsl/bloomfp.vert
  173. FindFile: ./baseq2/glsl/bloomfp.frag
  174. succeeded
  175. Load glass program FindFile: ./baseq2/glsl/glass.vert
  176. FindFile: ./baseq2/glsl/glass.frag
  177. FindFile: ./baseq2/glsl/include/depth.inc
  178. FindFile: ./baseq2/glsl/include/blur.inc
  179. succeeded
  180. Load sprite program FindFile: ./baseq2/glsl/sprite.vert
  181. FindFile: ./baseq2/glsl/sprite.frag
  182. FindFile: ./baseq2/glsl/include/depth.inc
  183. succeeded
  184. Load thermal vision program FindFile: ./baseq2/glsl/thermal.vert
  185. FindFile: ./baseq2/glsl/thermal.frag
  186. FindFile: ./baseq2/glsl/thermalfp.vert
  187. FindFile: ./baseq2/glsl/thermalfp.frag
  188. succeeded
  189. Load water program FindFile: ./baseq2/glsl/water.vert
  190. FindFile: ./baseq2/glsl/water.frag
  191. FindFile: ./baseq2/glsl/include/depth.inc
  192. succeeded
  193. Load particles program FindFile: ./baseq2/glsl/particles.vert
  194. FindFile: ./baseq2/glsl/particles.frag
  195. FindFile: ./baseq2/glsl/include/depth.inc
  196. succeeded
  197. Load generic program FindFile: ./baseq2/glsl/generic.vert
  198. FindFile: ./baseq2/glsl/generic.frag
  199. FindFile: ./baseq2/glsl/include/lighting.inc
  200. succeeded
  201. Load cinematic program FindFile: ./baseq2/glsl/cin.vert
  202. FindFile: ./baseq2/glsl/cin.frag
  203. succeeded
  204. Load load screen program FindFile: ./baseq2/glsl/loading.vert
  205. FindFile: ./baseq2/glsl/loading.frag
  206. succeeded
  207. Load fxaa program FindFile: ./baseq2/glsl/fxaa.vert
  208. FindFile: ./baseq2/glsl/fxaa.frag
  209. succeeded
  210. Load film grain program FindFile: ./baseq2/glsl/filmGrain.vert
  211. FindFile: ./baseq2/glsl/filmGrain.frag
  212. succeeded
  213. Load color correction program FindFile: ./baseq2/glsl/gamma.vert
  214. FindFile: ./baseq2/glsl/gamma.frag
  215. succeeded
  216. Load lookup color table program FindFile: ./baseq2/glsl/lut.vert
  217. FindFile: ./baseq2/glsl/lut.frag
  218. succeeded
  219. Load white balance program FindFile: ./baseq2/glsl/whitebalance.vert
  220. FindFile: ./baseq2/glsl/whitebalance.frag
  221. succeeded
  222. Load shadow volumes program FindFile: ./baseq2/glsl/shadow.vert
  223. FindFile: ./baseq2/glsl/shadow.frag
  224. succeeded
  225. Load light2d program FindFile: ./baseq2/glsl/light2d.vert
  226. FindFile: ./baseq2/glsl/light2d.frag
  227. FindFile: ./baseq2/glsl/include/lighting.inc
  228. succeeded
  229. Load perspective correction program FindFile: ./baseq2/glsl/fixfov.vert
  230. FindFile: ./baseq2/glsl/fixfov.frag
  231. succeeded
  232. Load menu background program FindFile: ./baseq2/glsl/menu.vert
  233. FindFile: ./baseq2/glsl/menu.frag
  234. succeeded
  235. Load sky program FindFile: ./baseq2/glsl/sky.vert
  236. FindFile: ./baseq2/glsl/sky.frag
  237. succeeded
  238. Load color program FindFile: ./baseq2/glsl/color.vert
  239. FindFile: ./baseq2/glsl/color.frag
  240. succeeded
  241. Load flare program FindFile: ./baseq2/glsl/flare.vert
  242. FindFile: ./baseq2/glsl/flare.frag
  243. FindFile: ./baseq2/glsl/include/depth.inc
  244. succeeded
  245. Load global fog program FindFile: ./baseq2/glsl/globalFog.vert
  246. FindFile: ./baseq2/glsl/globalFog.frag
  247. FindFile: ./baseq2/glsl/include/depth.inc
  248. succeeded
  249. Load screen flash program FindFile: ./baseq2/glsl/screenFlash.vert
  250. FindFile: ./baseq2/glsl/screenFlash.frag
  251. succeeded
  252.  
  253. GLSL shaders loading time: 0.0580 sec
  254.  
  255. Initializing FBOs...
  256.  
  257. Load SSAO FBO succeeded
  258.  
  259. Initializing Vertex Buffers: ok
  260.  
  261.  
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