LightWarrior_Kaz

Kronos Skills and Gods

Sep 13th, 2018
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  1. Skills:
  2. You gain 1 skill slot every level, and 1 extra every 5th level.
  3. General Skills:
  4. LvL 1:Roll: 10% chance to completely dodge an attack. Has a 3 turn cooldown. (5MP)
  5. LvL 1:Quick-Switch: User can switch out weapon without using up attack action. (10MP)
  6. LvL 1:Fake-out: Do a fake attack. Your opponents Defense is halved against your next attack. (15MP)
  7. LvL 2:Skip: Doubles next monement turn. (5MP)
  8. LvL 3:Boost: Movement range is doubled for 3 turns. (25MP)
  9. LvL 4:Reroll: Retry any non-event roll. Only works once per roll. (30MP)
  10. LvL 5:Sneak: Detection Radius Reduced from 15ft to 5ft for 2 turns. (20MP)
  11. LvL 10:Summon Weapon: Summons a weapon the user owns to their side. MP used =(Weapon LvL^2 x10)+Weapon Tierx5.
  12. LvL 20:Persuasion: 10% chance for anyone to instantly believe what you say. (50MP)
  13. LvL 20:Defense Boost: Double your defense for 3 turns. (50MP)
  14. LvL 30:Detect: Reveal any trap within a 30ft radius. (60MP)
  15. LvL 60:Greater Defense Boost: Triple your defense for 5 turns. Can't stack with Defense Boost. (200MP)
  16.  
  17. Melee Skills:
  18. Melee:Bash: Slam into an enemy for a 15% chance to stun. (10MP)
  19. Melee:Cleave: Cut through multiple enemies, but with 2/3 Damage. (15MP)
  20. Warrior:Taunt: Take the attention of all enemies around you. (30MP)
  21. Gladiator:Cripple: If your next hit hits a target, they do 10% less damage for 2 turns (70MP)
  22. Head Hunter:Decapitate: 25% Chance to instantly kill any target 15 Levels below you. (90MP)
  23. Duler:Thrust: Next attack on a single target does 5X damage. (150MP)
  24. Swordsman:Spin Slash: Attack everyone within a 10ft radius for 3/4 damage. (30MP)
  25. Spellsword:Flame Weapon: Imbue your weapon with +25% Fire Damage for 5 turns. (50MP)
  26. Spellsword:Dark Flame Weapon: Imbue your wepon with +75% Fire Damage for 4 turns. (90MP)
  27. Spellsword:Lightning Weapon: Imbue your weapon with +30% Lightning Damage for 5 turns. (55MP)
  28. Spellsword:Surging Weapon: Imbue your weapon with +75% Lightning Damage for 4 turns. (90MP)
  29. Spellsword:Spirit Weapon: Imbue your weapon with +50% Spirit Damage for 5 turns. (50MP)
  30. Spellsword:Great Spirit Weapon: Imbue your weapon with +125% Spirit Damage for 4 turns. (100MP)
  31. Spellsword:Dark Spirit Weapon: Imbue your weapon with +100% Spirit Damage and +50% Dark Damage for 4 turns. (110MP)
  32. Sword Master:Sword Rain: Throw all sowrds you carry. Each that lands deals it's base damage. (80MP)
  33. Assassin:Shadow Step: Can teleport anywhere within a conected shadow. must be able to see destination. (60MP)
  34. Executioner:Execution: Call a d2 roll. If correct, deal 25% damage to target. (150MP)
  35. Knight:Charge: Run into battle with your sword drawn. Guarenteed attack on unknowing enemies. (30MP)
  36. Knight:Barrier: Create a magic barrier around you that blocks 1/4 damage for 1 turn. (70MP)
  37. Paladin:Dieties Blessing: Activate your Dieties Power. (MP is different for each power)
  38. Rook:Bulk Up: Triple your defense for 2 turns. (80MP)
  39. Rook:Castle the King: Switch places with another team mate, if they accept. (100MP)
  40. Rook:Thorns: Spikes appear on your armor, dealing 1/3 damage back to attacker. Lasts for 4 turns (120MP)
  41. General:Rally: Gives yourself and all nearby allies +100% Damage for 3 turns. (150MP)
  42. General:Summon Troops: Summon Npc knights to fight for you. (80MP per troop)
  43.  
  44.  
  45. Ranged Skills:
  46. Archer:Leap: Move 10ft without using your movement action. (20MP)
  47. Archer:Restock: Get 10 1-time use arrows that deal magic damage. (10MP)
  48. Ranger:Deadeye: Users next arrow shot is a guarenteed hit. (50MP)
  49. Sniper:Snipe: Users next arrow is a guarenteed crit on vitle part of the body. (100MP)
  50. Dread Archer:Storm Arrow: User fires 3-5 arrows in rapid succession. (100MP)
  51. Dread Archer:Poison Coating: Coat next arrow with a deadly poison, making it deal 1/3 the base damage every turn for 3 turns. (70MP)
  52. Enchanter:Tip-Spirit: Enchant an arrow with spirit magic to deal +25% damage. (20MP)
  53. Enchanter:Tip-Stone: Enchant an arrow with stone magic. Target it hits has -10ft of movement for 2 turns. (20MP)
  54. Spiritarcher:Spirit Arrow: Fuse an arrow with your spirit's energy, giving it +X% Damage. (X'MP)
  55. Hunter:Track: Track an entity for up to 4 hours. Only works on one entity at once. (30MP)
  56. Seeker:Trace: Trace back the origin of a Ranged attack. (80MP)
  57. Seeker:Blindside: For 6 hours, become immune to back attacks. (150MP)
  58. Hoarder:Explosive Tip: Fire an Explosive tipped arrow that deals 3/4 damage in a 20ft radius. (70MP)
  59. Trapper:Trap-Stagnent: Place an iron trap on the ground that clamps around an enemy. Deals 5% of their max HP and Halvs their movement for 2 turns. (100MP)
  60. Trapper:Trap-Bind:Place an electric binding trap on the ground that immobalizes an enemy for a turn and halvs their next attack. (100MP)
  61.  
  62.  
  63. Magic Skills:
  64. Magic:Bolt: Shoot a bolt of pure magic. Deals ~2xLvL+base. (10MP)
  65. Magic:Fireball: Shoot a fireball. Deals ~3x(LvLx.5)+base. (10MP)
  66. Magic:Barrier: Create a barrier at any point withing 15ft that blocks 25% of all projectile damage. (25MP)
  67. Sorcerer:Teleport: Teleport self or ally anywhere in a 50ft radius. (30MP)
  68. Sorcerer:Self Barrier: Create a circular barrier around you or an ally that blocks 75% of all projectile damage. (40MP)
  69. Sorcerer:Increase Magic: Doubles any magic damage for 3 turns. (50MP)
  70. Sorcerer:Rejuvinate: Heal for 3%HP a turn for 3 turns. Dors not stack. (50MP)
  71. Sorcerer:Darkness: Half Enemies attack and defense rolls for 2 turns. (60MP)
  72. Priest:Purifiication: Can purify bodies of water, and can even cure some minor curses. (30MP)
  73. Priest:Cure: Cures some status alements. (50MP)
  74. Cleric:Greater Cure: Cures almost all status alements. (100MP)
  75. Elementalist:Lightning bolt: Shoots a lightning bolt. Deals ~4x(LvLx.5)+base. Can chain to multiple enemies, halving damage for each chain. (30MP)
  76. Elementalist:Thorn Barrier: Created a barrier of thorns around you that block ranged attacks and deal 1/5 of melee attacks back to attacker. Lasts for 3 turns. (60MP)
  77. Druid:Heart of Nature: Heal you and allies around you for 5%HP per turn for 3 turns. (100MP)
  78. Druid:Wolves Fangs: Select a target. Attacks from that target will have lifesteal for 3 turns. (120MP)
  79. Storm Wizard:Lightning Storm: Create a storm that will shoot down lightning bolts every turn for 3 turns. (70MP)
  80. Storm Wizard:Greater Increase Magic: Triples any magic damage for 3 turns. Does not stack with Increase Magic. (120MP)
  81. Necromancer:Raise Skeleton: Reanimate a skeleton to fight for you. (50MP)
  82. Necromancer:Raise Zombie: Reanimate a zombie to fight for you. (60MP)
  83. Necromancer:Raise Vampire: Reanimate a vampire to fight for you. (80MP)
  84. Corromancer:Curse: Target loses 5%HP per turn for 3 turns. Does not stack. (80MP)
  85. Pyromancer:Cook: Instantly Cook any raw food you're holding in your hand. (10MP)
  86. Pyromancer:Great Fireball: Shoot a large fireball. Deals ~4xLvL+base. (30MP)
  87. Arch Pyromancer:Fire Snake: Create pillars of fire in directed area that go in a line. Deals ~5XLvL+Base damage. (60MP)
  88. Arch Pyromancer:Swirling Flame: Create a ring of fire around you that deals ~3xLVL+Base. (80MP)
  89. Volcanist:Eruption: Create Giant pillars of Lava all around targeted area. They deal ~10XLvL direct damage, and ~5XLvL+base splash damage. (80MP)
  90. Arsonist:Flame Ring: Create a ring of fire around yourself for 3 turns that deals ~3xLvL damage. (100MP)
  91. Phoenix Wizard:Flaming Rebirth: Reuse all fire attacks that have been cast by you this battle. Can only be used once per day. (300MP)
  92.  
  93.  
  94. Event Skills:
  95. Magic:Prize: Generate a random item. Can only be used once per item naturally obtained. (5MP)
  96. Any:Rejuvinate: Cure any minor status alements. (20MP)
  97. Any:Detect: Detect any enemies within a 150ft radius. (25MP)
  98. Any:Gamble: Call a d4 roll. If right, gain half of what you wager. If wrong, lose what you wager. (Wager MP)
  99.  
  100. Gods:
  101. Pure Dieties{
  102. Yinni-Diety of the Elvs (Balance: Add 50 points to your lowest skill, 40 to your next lowest, etc. Lasts for 3 turns. 80MP)
  103. }
  104. Neutral Dieties{
  105. Tiabul-Diety of Wealth (Midas Touch: 3X Gold for the battle. Works once per battle. 80MP)
  106. }
  107. Dark Dieties{
  108. Thal'umor-Diety of The Souls Corruption (Tainted Soul: Lock 5 of targets skills for 5 turns. 200MP)
  109. }
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