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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. APC by DMS
  8. local runDummyScript = function(f,scri)
  9. local oldenv = getfenv(f)
  10. local newenv = setmetatable({}, {
  11. __index = function(_, k)
  12. if k:lower() == 'script' then
  13. return scri
  14. else
  15. return oldenv[k]
  16. end
  17. end
  18. })
  19. setfenv(f, newenv)
  20. ypcall(function() f() end)
  21. end
  22. cors = {}
  23. asd = Instance.new("Model",game:GetService("Lighting"))
  24. asd.Name = "Russian APC"
  25. o2 = Instance.new("Part")
  26. o2.Parent = asd
  27. o2.BrickColor = BrickColor.new("Really black")
  28. o2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -10.8899918)
  29. o2.Rotation = Vector3.new(-180, 0, -180)
  30. o2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  31. o2.Velocity = Vector3.new(-0.0106720533, -0.0212664027, 0.00541446032)
  32. o2.CFrame = CFrame.new(11.1500015, 10.7299614, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  33. o2.Size = Vector3.new(1, 1.20000005, 1)
  34. o2.BottomSurface = Enum.SurfaceType.Smooth
  35. o2.RightSurface = Enum.SurfaceType.Weld
  36. o2.TopSurface = Enum.SurfaceType.Weld
  37. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  38. o3 = Instance.new("Part")
  39. o3.Parent = asd
  40. o3.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 10.1299706, -11.8899937)
  41. o3.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  42. o3.Velocity = Vector3.new(-0.0108253006, -0.0188554116, 0.00450425176)
  43. o3.CFrame = CFrame.new(7.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  44. o3.Size = Vector3.new(2, 6, 3)
  45. o3.BottomSurface = Enum.SurfaceType.Smooth
  46. o3.LeftSurface = Enum.SurfaceType.Weld
  47. o3.RightSurface = Enum.SurfaceType.Weld
  48. o3.TopSurface = Enum.SurfaceType.Weld
  49. o4 = Instance.new("Part")
  50. o4.Parent = asd
  51. o4.BrickColor = BrickColor.new("Really black")
  52. o4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -10.8899918)
  53. o4.Rotation = Vector3.new(-180, 0, -180)
  54. o4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  55. o4.Velocity = Vector3.new(-0.0112500489, -0.0212664027, 0.00165108324)
  56. o4.CFrame = CFrame.new(11.1500015, 8.3299675, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  57. o4.Size = Vector3.new(1, 1.20000005, 1)
  58. o4.BottomSurface = Enum.SurfaceType.Smooth
  59. o4.RightSurface = Enum.SurfaceType.Weld
  60. o4.TopSurface = Enum.SurfaceType.Weld
  61. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  62. o5 = Instance.new("Part")
  63. o5.Name = "Smooth Block Model"
  64. o5.Parent = asd
  65. o5.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -11.8899937)
  66. o5.Rotation = Vector3.new(-0, -90, 0)
  67. o5.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  68. o5.Velocity = Vector3.new(-0.0103436373, -0.0193370748, 0.00762290601)
  69. o5.CFrame = CFrame.new(9.65000153, 12.1299696, -11.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  70. o5.FormFactor = Enum.FormFactor.Plate
  71. o5.Size = Vector3.new(3, 2.79999995, 2)
  72. o5.BackSurface = Enum.SurfaceType.Weld
  73. o5.BottomSurface = Enum.SurfaceType.Weld
  74. o5.TopSurface = Enum.SurfaceType.Smooth
  75. o6 = Instance.new("SpecialMesh")
  76. o6.Parent = o5
  77. o6.MeshType = Enum.MeshType.Wedge
  78. o7 = Instance.new("Part")
  79. o7.Parent = asd
  80. o7.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -11.8899937)
  81. o7.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  82. o7.Velocity = Vector3.new(-0.0111142984, -0.0193370767, 0.00260506547)
  83. o7.CFrame = CFrame.new(9.65000153, 8.92997456, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  84. o7.Size = Vector3.new(2, 3.60000014, 3)
  85. o7.BottomSurface = Enum.SurfaceType.Smooth
  86. o7.LeftSurface = Enum.SurfaceType.Weld
  87. o7.TopSurface = Enum.SurfaceType.Weld
  88. o8 = Instance.new("Part")
  89. o8.Name = "Smooth Block Model"
  90. o8.Parent = asd
  91. o8.BrickColor = BrickColor.new("Really black")
  92. o8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.52997208, -12.8899937)
  93. o8.Rotation = Vector3.new(0, 90, 0)
  94. o8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  95. o8.Velocity = Vector3.new(-0.0112193814, -0.0169260837, 0.00200845441)
  96. o8.CFrame = CFrame.new(6.15000105, 8.52997208, -12.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  97. o8.FormFactor = Enum.FormFactor.Plate
  98. o8.Size = Vector3.new(1, 2.79999995, 1)
  99. o8.BackSurface = Enum.SurfaceType.Weld
  100. o8.BottomSurface = Enum.SurfaceType.Weld
  101. o8.TopSurface = Enum.SurfaceType.Smooth
  102. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  103. o9 = Instance.new("SpecialMesh")
  104. o9.Parent = o8
  105. o9.MeshType = Enum.MeshType.Wedge
  106. asd0 = Instance.new("Part")
  107. asd0.Name = "Smooth Block Model"
  108. asd0.Parent = asd
  109. asd0.BrickColor = BrickColor.new("Really black")
  110. asd0.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.7299681, -10.8899937)
  111. asd0.Rotation = Vector3.new(180, 90, 0)
  112. asd0.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  113. asd0.Velocity = Vector3.new(-0.0104312208, -0.0200622398, 0.00702629611)
  114. asd0.CFrame = CFrame.new(6.15000105, 11.7299681, -10.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
  115. asd0.FormFactor = Enum.FormFactor.Plate
  116. asd0.Size = Vector3.new(1, 2.79999995, 1)
  117. asd0.BackSurface = Enum.SurfaceType.Weld
  118. asd0.BottomSurface = Enum.SurfaceType.Weld
  119. asd0.TopSurface = Enum.SurfaceType.Smooth
  120. asd0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  121. asd1 = Instance.new("SpecialMesh")
  122. asd1.Parent = asd0
  123. asd1.MeshType = Enum.MeshType.Wedge
  124. asd2 = Instance.new("Part")
  125. asd2.Name = "Smooth Block Model"
  126. asd2.Parent = asd
  127. asd2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 4.72996998, -10.8899937)
  128. asd2.Rotation = Vector3.new(-180, -90, 0)
  129. asd2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  130. asd2.Velocity = Vector3.new(-0.0121170441, -0.020905152, -0.0039808685)
  131. asd2.CFrame = CFrame.new(9.65000153, 4.72996998, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  132. asd2.FormFactor = Enum.FormFactor.Plate
  133. asd2.Size = Vector3.new(1, 2.4000001, 2)
  134. asd2.BackSurface = Enum.SurfaceType.Weld
  135. asd2.BottomSurface = Enum.SurfaceType.Weld
  136. asd2.TopSurface = Enum.SurfaceType.Smooth
  137. asd3 = Instance.new("SpecialMesh")
  138. asd3.Parent = asd2
  139. asd3.MeshType = Enum.MeshType.Wedge
  140. asd4 = Instance.new("Part")
  141. asd4.Name = "Smooth Block Model"
  142. asd4.Parent = asd
  143. asd4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -14.8899937)
  144. asd4.Rotation = Vector3.new(-0, -90, 0)
  145. asd4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  146. asd4.Velocity = Vector3.new(-0.0103698866, -0.0146328425, 0.00762290601)
  147. asd4.CFrame = CFrame.new(9.65000153, 12.1299696, -14.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  148. asd4.FormFactor = Enum.FormFactor.Plate
  149. asd4.Size = Vector3.new(3, 2.79999995, 2)
  150. asd4.BackSurface = Enum.SurfaceType.Weld
  151. asd4.BottomSurface = Enum.SurfaceType.Weld
  152. asd4.TopSurface = Enum.SurfaceType.Smooth
  153. asd5 = Instance.new("SpecialMesh")
  154. asd5.Parent = asd4
  155. asd5.MeshType = Enum.MeshType.Wedge
  156. asd6 = Instance.new("Part")
  157. asd6.Name = "Smooth Block Model"
  158. asd6.Parent = asd
  159. asd6.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.72996902, -10.8899937)
  160. asd6.Rotation = Vector3.new(0, 90, 0)
  161. asd6.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  162. asd6.Velocity = Vector3.new(-0.0111537166, -0.0200622417, 0.00232206518)
  163. asd6.CFrame = CFrame.new(6.15000105, 8.72996902, -10.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  164. asd6.FormFactor = Enum.FormFactor.Plate
  165. asd6.Size = Vector3.new(1, 3.20000005, 1)
  166. asd6.BackSurface = Enum.SurfaceType.Weld
  167. asd6.BottomSurface = Enum.SurfaceType.Weld
  168. asd6.TopSurface = Enum.SurfaceType.Smooth
  169. asd7 = Instance.new("SpecialMesh")
  170. asd7.Parent = asd6
  171. asd7.MeshType = Enum.MeshType.Wedge
  172. asd8 = Instance.new("Part")
  173. asd8.Name = "Smooth Block Model"
  174. asd8.Parent = asd
  175. asd8.BrickColor = BrickColor.new("Really black")
  176. asd8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.5299635, -12.8899937)
  177. asd8.Rotation = Vector3.new(180, 90, 0)
  178. asd8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  179. asd8.Velocity = Vector3.new(-0.0104968874, -0.0169260874, 0.0067126737)
  180. asd8.CFrame = CFrame.new(6.15000105, 11.5299635, -12.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
  181. asd8.FormFactor = Enum.FormFactor.Plate
  182. asd8.Size = Vector3.new(1, 3.20000005, 1)
  183. asd8.BackSurface = Enum.SurfaceType.Weld
  184. asd8.BottomSurface = Enum.SurfaceType.Weld
  185. asd8.TopSurface = Enum.SurfaceType.Smooth
  186. asd8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  187. asd9 = Instance.new("SpecialMesh")
  188. asd9.Parent = asd8
  189. asd9.MeshType = Enum.MeshType.Wedge
  190. o20 = Instance.new("Part")
  191. o20.Parent = asd
  192. o20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -14.8899937)
  193. o20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  194. o20.Velocity = Vector3.new(-0.0111405468, -0.0146328425, 0.00260506547)
  195. o20.CFrame = CFrame.new(9.65000153, 8.92997456, -14.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  196. o20.Size = Vector3.new(2, 3.60000014, 3)
  197. o20.BottomSurface = Enum.SurfaceType.Smooth
  198. o20.LeftSurface = Enum.SurfaceType.Weld
  199. o20.TopSurface = Enum.SurfaceType.Weld
  200. o21 = Instance.new("Part")
  201. o21.Parent = asd
  202. o21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -17.8899937)
  203. o21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  204. o21.Velocity = Vector3.new(-0.0111667961, -0.00992861018, 0.00260506547)
  205. o21.CFrame = CFrame.new(9.65000153, 8.92997456, -17.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  206. o21.Size = Vector3.new(2, 3.60000014, 3)
  207. o21.BottomSurface = Enum.SurfaceType.Smooth
  208. o21.LeftSurface = Enum.SurfaceType.Weld
  209. o21.TopSurface = Enum.SurfaceType.Weld
  210. o22 = Instance.new("Part")
  211. o22.Name = "Smooth Block Model"
  212. o22.Parent = asd
  213. o22.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -17.8899937)
  214. o22.Rotation = Vector3.new(-0, -90, 0)
  215. o22.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  216. o22.Velocity = Vector3.new(-0.010396135, -0.00992860924, 0.00762290601)
  217. o22.CFrame = CFrame.new(9.65000153, 12.1299696, -17.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  218. o22.FormFactor = Enum.FormFactor.Plate
  219. o22.Size = Vector3.new(3, 2.79999995, 2)
  220. o22.BackSurface = Enum.SurfaceType.Weld
  221. o22.BottomSurface = Enum.SurfaceType.Weld
  222. o22.TopSurface = Enum.SurfaceType.Smooth
  223. o23 = Instance.new("SpecialMesh")
  224. o23.Parent = o22
  225. o23.MeshType = Enum.MeshType.Wedge
  226. o24 = Instance.new("Part")
  227. o24.Parent = asd
  228. o24.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.72996998, -10.8899937)
  229. o24.Rotation = Vector3.new(-0, -90, 0)
  230. o24.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  231. o24.Velocity = Vector3.new(-0.0121170441, -0.0194601603, -0.00392836984)
  232. o24.CFrame = CFrame.new(3.65000105, 4.72996998, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  233. o24.Size = Vector3.new(1, 2.4000001, 10)
  234. o24.BottomSurface = Enum.SurfaceType.Smooth
  235. o24.TopSurface = Enum.SurfaceType.Weld
  236. o25 = Instance.new("Part")
  237. o25.Parent = asd
  238. o25.BrickColor = BrickColor.new("Really black")
  239. o25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 10.1299706, -11.8899937)
  240. o25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  241. o25.Velocity = Vector3.new(-0.0108253006, -0.017892085, 0.0045392504)
  242. o25.CFrame = CFrame.new(3.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  243. o25.CanCollide = false
  244. o25.Size = Vector3.new(6, 6, 1)
  245. o25.BottomSurface = Enum.SurfaceType.Smooth
  246. o25.LeftSurface = Enum.SurfaceType.Weld
  247. o25.RightSurface = Enum.SurfaceType.Weld
  248. o25.TopSurface = Enum.SurfaceType.Weld
  249. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  250. o26 = Instance.new("Seat")
  251. o26.Parent = asd
  252. o26.BrickColor = BrickColor.new("Bright red")
  253. o26.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -15.3899937)
  254. o26.Rotation = Vector3.new(-0, -90, 0)
  255. o26.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  256. o26.Velocity = Vector3.new(-0.0114339218, -0.0133671397, 0.000740862102)
  257. o26.CFrame = CFrame.new(7.65000105, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. o26.TopSurface = Enum.SurfaceType.Smooth
  259. o26.Color = Color3.new(0.768628, 0.156863, 0.109804)
  260. o27 = Instance.new("Part")
  261. o27.Name = "Smooth Block Model"
  262. o27.Parent = asd
  263. o27.BrickColor = BrickColor.new("Really black")
  264. o27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.7299681, -10.8899937)
  265. o27.Rotation = Vector3.new(-180, -90, 0)
  266. o27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  267. o27.Velocity = Vector3.new(-0.0104312208, -0.0188580807, 0.00707004499)
  268. o27.CFrame = CFrame.new(1.15000105, 11.7299681, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  269. o27.FormFactor = Enum.FormFactor.Plate
  270. o27.Size = Vector3.new(1, 2.79999995, 1)
  271. o27.BackSurface = Enum.SurfaceType.Weld
  272. o27.BottomSurface = Enum.SurfaceType.Weld
  273. o27.TopSurface = Enum.SurfaceType.Smooth
  274. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  275. o28 = Instance.new("SpecialMesh")
  276. o28.Parent = o27
  277. o28.MeshType = Enum.MeshType.Wedge
  278. o29 = Instance.new("Part")
  279. o29.Name = "Smooth Block Model"
  280. o29.Parent = asd
  281. o29.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -20.8899937)
  282. o29.Rotation = Vector3.new(-0, -90, 0)
  283. o29.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  284. o29.Velocity = Vector3.new(-0.0104223844, -0.00522437599, 0.00762290601)
  285. o29.CFrame = CFrame.new(9.65000153, 12.1299696, -20.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  286. o29.FormFactor = Enum.FormFactor.Plate
  287. o29.Size = Vector3.new(3, 2.79999995, 2)
  288. o29.BackSurface = Enum.SurfaceType.Weld
  289. o29.BottomSurface = Enum.SurfaceType.Weld
  290. o29.TopSurface = Enum.SurfaceType.Smooth
  291. o30 = Instance.new("SpecialMesh")
  292. o30.Parent = o29
  293. o30.MeshType = Enum.MeshType.Wedge
  294. o31 = Instance.new("Part")
  295. o31.Parent = asd
  296. o31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 6.52997208, -25.3899937)
  297. o31.Rotation = Vector3.new(-0, -90, 0)
  298. o31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  299. o31.Velocity = Vector3.new(-0.0118104164, 0.00327696558, -0.00110582681)
  300. o31.CFrame = CFrame.new(3.65000105, 6.52997208, -25.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  301. o31.Size = Vector3.new(30, 1.20000005, 14)
  302. o31.BottomSurface = Enum.SurfaceType.Smooth
  303. o31.LeftSurface = Enum.SurfaceType.Weld
  304. o31.TopSurface = Enum.SurfaceType.Weld
  305. o32 = Instance.new("Part")
  306. o32.Name = "Smooth Block Model"
  307. o32.Parent = asd
  308. o32.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -23.8899937)
  309. o32.Rotation = Vector3.new(-0, -90, 0)
  310. o32.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  311. o32.Velocity = Vector3.new(-0.0104486337, -0.000520143076, 0.00762290601)
  312. o32.CFrame = CFrame.new(9.65000153, 12.1299696, -23.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  313. o32.FormFactor = Enum.FormFactor.Plate
  314. o32.Size = Vector3.new(3, 2.79999995, 2)
  315. o32.BackSurface = Enum.SurfaceType.Weld
  316. o32.BottomSurface = Enum.SurfaceType.Weld
  317. o32.TopSurface = Enum.SurfaceType.Smooth
  318. o33 = Instance.new("SpecialMesh")
  319. o33.Parent = o32
  320. o33.MeshType = Enum.MeshType.Wedge
  321. o34 = Instance.new("Part")
  322. o34.Parent = asd
  323. o34.BrickColor = BrickColor.new("Really black")
  324. o34.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -22.8899918)
  325. o34.Rotation = Vector3.new(-180, 0, -180)
  326. o34.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  327. o34.Velocity = Vector3.new(-0.0113550453, -0.00244947104, 0.00165108324)
  328. o34.CFrame = CFrame.new(11.1500015, 8.3299675, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  329. o34.Size = Vector3.new(1, 1.20000005, 1)
  330. o34.BottomSurface = Enum.SurfaceType.Smooth
  331. o34.RightSurface = Enum.SurfaceType.Weld
  332. o34.TopSurface = Enum.SurfaceType.Weld
  333. o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  334. o35 = Instance.new("Part")
  335. o35.Parent = asd
  336. o35.BrickColor = BrickColor.new("Really black")
  337. o35.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 7.12997055, -21.8899937)
  338. o35.Rotation = Vector3.new(-180, 0, -180)
  339. o35.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  340. o35.Velocity = Vector3.new(-0.0116352933, -0.00401754677, -0.000230605248)
  341. o35.CFrame = CFrame.new(11.1500015, 7.12997055, -21.8899937, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  342. o35.Size = Vector3.new(1, 1.20000005, 23)
  343. o35.BottomSurface = Enum.SurfaceType.Smooth
  344. o35.RightSurface = Enum.SurfaceType.Weld
  345. o35.TopSurface = Enum.SurfaceType.Weld
  346. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  347. o36 = Instance.new("Part")
  348. o36.Name = "Smooth Block Model"
  349. o36.Parent = asd
  350. o36.BrickColor = BrickColor.new("Really black")
  351. o36.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.52997208, -12.8899937)
  352. o36.Rotation = Vector3.new(-0, -90, 0)
  353. o36.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  354. o36.Velocity = Vector3.new(-0.0112193814, -0.0157219246, 0.00205220282)
  355. o36.CFrame = CFrame.new(1.15000105, 8.52997208, -12.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  356. o36.FormFactor = Enum.FormFactor.Plate
  357. o36.Size = Vector3.new(1, 2.79999995, 1)
  358. o36.BackSurface = Enum.SurfaceType.Weld
  359. o36.BottomSurface = Enum.SurfaceType.Weld
  360. o36.TopSurface = Enum.SurfaceType.Smooth
  361. o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  362. o37 = Instance.new("SpecialMesh")
  363. o37.Parent = o36
  364. o37.MeshType = Enum.MeshType.Wedge
  365. o38 = Instance.new("Part")
  366. o38.Parent = asd
  367. o38.BrickColor = BrickColor.new("Really black")
  368. o38.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 11.9299583, -21.8899918)
  369. o38.Rotation = Vector3.new(-180, 0, -180)
  370. o38.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  371. o38.Velocity = Vector3.new(-0.0104793021, -0.00401754864, 0.00729614869)
  372. o38.CFrame = CFrame.new(11.1500015, 11.9299583, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  373. o38.Size = Vector3.new(1, 1.20000005, 23)
  374. o38.BottomSurface = Enum.SurfaceType.Smooth
  375. o38.RightSurface = Enum.SurfaceType.Weld
  376. o38.TopSurface = Enum.SurfaceType.Weld
  377. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  378. o39 = Instance.new("Part")
  379. o39.Name = "Wheel"
  380. o39.Parent = asd
  381. o39.BrickColor = BrickColor.new("Really black")
  382. o39.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.42680168, -14.8904819)
  383. o39.Rotation = Vector3.new(-93.0923157, -0.182617724, -0.00497547351)
  384. o39.RotVelocity = Vector3.new(-0.079473719, -0.0200592522, -0.0031580457)
  385. o39.Velocity = Vector3.new(0.0113198888, 0.0628596097, 0.0355583094)
  386. o39.CFrame = CFrame.new(8.14975739, 3.42680168, -14.8904819, 0.999994755, 8.68379357e-005, -0.00318727526, 0.00318731926, -0.0539445542, 0.998538852, -8.52214944e-005, -0.998543739, -0.0539445803)
  387. o39.FormFactor = Enum.FormFactor.Symmetric
  388. o39.Friction = 1
  389. o39.Shape = Enum.PartType.Cylinder
  390. o39.Size = Vector3.new(5, 5, 5)
  391. o39.BottomSurface = Enum.SurfaceType.Smooth
  392. o39.LeftSurface = Enum.SurfaceType.Hinge
  393. o39.TopSurface = Enum.SurfaceType.Smooth
  394. o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  395. o40 = Instance.new("Part")
  396. o40.Parent = asd
  397. o40.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -23.8899937)
  398. o40.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  399. o40.Velocity = Vector3.new(-0.0112192947, -0.000520143192, 0.00260506384)
  400. o40.CFrame = CFrame.new(9.65000153, 8.9299736, -23.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  401. o40.Size = Vector3.new(2, 3.60000014, 3)
  402. o40.BottomSurface = Enum.SurfaceType.Smooth
  403. o40.LeftSurface = Enum.SurfaceType.Weld
  404. o40.TopSurface = Enum.SurfaceType.Weld
  405. o41 = Instance.new("Part")
  406. o41.Parent = asd
  407. o41.BrickColor = BrickColor.new("Really black")
  408. o41.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -22.8899918)
  409. o41.Rotation = Vector3.new(-180, 0, -180)
  410. o41.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  411. o41.Velocity = Vector3.new(-0.0107770497, -0.00244947104, 0.00541446032)
  412. o41.CFrame = CFrame.new(11.1500015, 10.7299614, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  413. o41.Size = Vector3.new(1, 1.20000005, 1)
  414. o41.BottomSurface = Enum.SurfaceType.Smooth
  415. o41.RightSurface = Enum.SurfaceType.Weld
  416. o41.TopSurface = Enum.SurfaceType.Weld
  417. o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  418. o42 = Instance.new("Part")
  419. o42.Parent = asd
  420. o42.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -26.8899937)
  421. o42.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  422. o42.Velocity = Vector3.new(-0.0112455441, 0.00418409007, 0.00260506384)
  423. o42.CFrame = CFrame.new(9.65000153, 8.9299736, -26.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  424. o42.Size = Vector3.new(2, 3.60000014, 3)
  425. o42.BottomSurface = Enum.SurfaceType.Smooth
  426. o42.LeftSurface = Enum.SurfaceType.Weld
  427. o42.TopSurface = Enum.SurfaceType.Weld
  428. o43 = Instance.new("Part")
  429. o43.Name = "Smooth Block Model"
  430. o43.Parent = asd
  431. o43.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -26.8899937)
  432. o43.Rotation = Vector3.new(-0, -90, 0)
  433. o43.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  434. o43.Velocity = Vector3.new(-0.0104748821, 0.00418409007, 0.00762290601)
  435. o43.CFrame = CFrame.new(9.65000153, 12.1299696, -26.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  436. o43.FormFactor = Enum.FormFactor.Plate
  437. o43.Size = Vector3.new(3, 2.79999995, 2)
  438. o43.BackSurface = Enum.SurfaceType.Weld
  439. o43.BottomSurface = Enum.SurfaceType.Weld
  440. o43.TopSurface = Enum.SurfaceType.Smooth
  441. o44 = Instance.new("SpecialMesh")
  442. o44.Parent = o43
  443. o44.MeshType = Enum.MeshType.Wedge
  444. o45 = Instance.new("Part")
  445. o45.Parent = asd
  446. o45.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 13.3299665, -21.8899937)
  447. o45.Rotation = Vector3.new(-0, -90, 0)
  448. o45.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  449. o45.Velocity = Vector3.new(-0.0101421364, -0.00221130624, 0.00955709256)
  450. o45.CFrame = CFrame.new(3.65000105, 13.3299665, -21.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  451. o45.FormFactor = Enum.FormFactor.Plate
  452. o45.Size = Vector3.new(23, 0.400000006, 10)
  453. o45.BottomSurface = Enum.SurfaceType.Smooth
  454. o45.LeftSurface = Enum.SurfaceType.Weld
  455. o45.TopSurface = Enum.SurfaceType.Smooth
  456. o46 = Instance.new("Part")
  457. o46.Parent = asd
  458. o46.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -20.8899937)
  459. o46.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  460. o46.Velocity = Vector3.new(-0.0111930454, -0.00522437692, 0.00260506384)
  461. o46.CFrame = CFrame.new(9.65000153, 8.9299736, -20.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. o46.Size = Vector3.new(2, 3.60000014, 3)
  463. o46.BottomSurface = Enum.SurfaceType.Smooth
  464. o46.LeftSurface = Enum.SurfaceType.Weld
  465. o46.TopSurface = Enum.SurfaceType.Weld
  466. o47 = Instance.new("Part")
  467. o47.Parent = asd
  468. o47.BrickColor = BrickColor.new("Really black")
  469. o47.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 9.52996445, -21.8899918)
  470. o47.Rotation = Vector3.new(-180, 0, -180)
  471. o47.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  472. o47.Velocity = Vector3.new(-0.0110572977, -0.00401754864, 0.00353277172)
  473. o47.CFrame = CFrame.new(11.1500015, 9.52996445, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  474. o47.Size = Vector3.new(1, 1.20000005, 23)
  475. o47.BottomSurface = Enum.SurfaceType.Smooth
  476. o47.RightSurface = Enum.SurfaceType.Weld
  477. o47.TopSurface = Enum.SurfaceType.Weld
  478. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  479. o48 = Instance.new("Part")
  480. o48.Parent = asd
  481. o48.BrickColor = BrickColor.new("Really black")
  482. o48.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 10.1299706, -27.3899937)
  483. o48.Rotation = Vector3.new(-0, -90, 0)
  484. o48.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  485. o48.Velocity = Vector3.new(-0.0109609207, 0.00557020865, 0.00450862665)
  486. o48.CFrame = CFrame.new(7.15000105, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  487. o48.FormFactor = Enum.FormFactor.Plate
  488. o48.Size = Vector3.new(2, 6, 3)
  489. o48.BottomSurface = Enum.SurfaceType.Smooth
  490. o48.TopSurface = Enum.SurfaceType.Smooth
  491. o48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  492. o49 = Instance.new("Part")
  493. o49.Name = "Smooth Block Model"
  494. o49.Parent = asd
  495. o49.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -14.8899937)
  496. o49.Rotation = Vector3.new(0, 90, 0)
  497. o49.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  498. o49.Velocity = Vector3.new(-0.0103698866, -0.0117428582, 0.00772790238)
  499. o49.CFrame = CFrame.new(-2.34999895, 12.1299696, -14.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  500. o49.FormFactor = Enum.FormFactor.Plate
  501. o49.Size = Vector3.new(3, 2.79999995, 2)
  502. o49.BackSurface = Enum.SurfaceType.Weld
  503. o49.BottomSurface = Enum.SurfaceType.Weld
  504. o49.TopSurface = Enum.SurfaceType.Smooth
  505. o50 = Instance.new("SpecialMesh")
  506. o50.Parent = o49
  507. o50.MeshType = Enum.MeshType.Wedge
  508. o51 = Instance.new("Part")
  509. o51.Parent = asd
  510. o51.BrickColor = BrickColor.new("Really black")
  511. o51.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -10.8899918)
  512. o51.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  513. o51.Velocity = Vector3.new(-0.0112018809, -0.0176539235, 0.00209596194)
  514. o51.CFrame = CFrame.new(-3.84999895, 8.52997875, -10.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  515. o51.Size = Vector3.new(1, 1.20000005, 1)
  516. o51.BottomSurface = Enum.SurfaceType.Smooth
  517. o51.RightSurface = Enum.SurfaceType.Weld
  518. o51.TopSurface = Enum.SurfaceType.Weld
  519. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  520. o52 = Instance.new("Part")
  521. o52.Name = "Smooth Block Model"
  522. o52.Parent = asd
  523. o52.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 4.7299695, -10.8899937)
  524. o52.Rotation = Vector3.new(180, 90, 0)
  525. o52.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  526. o52.Velocity = Vector3.new(-0.0121170441, -0.0180151686, -0.00387587259)
  527. o52.CFrame = CFrame.new(-2.34999895, 4.7299695, -10.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  528. o52.FormFactor = Enum.FormFactor.Plate
  529. o52.Size = Vector3.new(1, 2.4000001, 2)
  530. o52.BackSurface = Enum.SurfaceType.Weld
  531. o52.BottomSurface = Enum.SurfaceType.Weld
  532. o52.TopSurface = Enum.SurfaceType.Smooth
  533. o53 = Instance.new("SpecialMesh")
  534. o53.Parent = o52
  535. o53.MeshType = Enum.MeshType.Wedge
  536. o54 = Instance.new("Seat")
  537. o54.Parent = asd
  538. o54.BrickColor = BrickColor.new("Bright red")
  539. o54.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -15.3899937)
  540. o54.Rotation = Vector3.new(-0, -90, 0)
  541. o54.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  542. o54.Velocity = Vector3.new(-0.0114339218, -0.0114404829, 0.000810859608)
  543. o54.CFrame = CFrame.new(-0.349998951, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  544. o54.TopSurface = Enum.SurfaceType.Smooth
  545. o54.Color = Color3.new(0.768628, 0.156863, 0.109804)
  546. o55 = Instance.new("Part")
  547. o55.Name = "Smooth Block Model"
  548. o55.Parent = asd
  549. o55.BrickColor = BrickColor.new("Really black")
  550. o55.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.5299644, -12.8899937)
  551. o55.Rotation = Vector3.new(-180, -90, 0)
  552. o55.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  553. o55.Velocity = Vector3.new(-0.0104968874, -0.0157219246, 0.00675642351)
  554. o55.CFrame = CFrame.new(1.15000105, 11.5299644, -12.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  555. o55.FormFactor = Enum.FormFactor.Plate
  556. o55.Size = Vector3.new(1, 3.20000005, 1)
  557. o55.BackSurface = Enum.SurfaceType.Weld
  558. o55.BottomSurface = Enum.SurfaceType.Weld
  559. o55.TopSurface = Enum.SurfaceType.Smooth
  560. o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  561. o56 = Instance.new("SpecialMesh")
  562. o56.Parent = o55
  563. o56.MeshType = Enum.MeshType.Wedge
  564. o57 = Instance.new("Part")
  565. o57.Name = "Wheel"
  566. o57.Parent = asd
  567. o57.BrickColor = BrickColor.new("Really black")
  568. o57.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42692375, -14.8904819)
  569. o57.Rotation = Vector3.new(71.8348389, -0.179271549, 179.951202)
  570. o57.RotVelocity = Vector3.new(0.0192243475, -0.0636964738, 0.00881059654)
  571. o57.Velocity = Vector3.new(0.0983007699, -0.048161298, -0.0011113584)
  572. o57.CFrame = CFrame.new(-0.849998951, 3.42692375, -14.8904819, -0.999994576, -0.000851786113, -0.00312887365, 0.00323848729, -0.311754555, -0.950157046, -0.000166113779, -0.950162053, 0.311755598)
  573. o57.FormFactor = Enum.FormFactor.Symmetric
  574. o57.Friction = 1
  575. o57.Shape = Enum.PartType.Cylinder
  576. o57.Size = Vector3.new(5, 5, 5)
  577. o57.BottomSurface = Enum.SurfaceType.Smooth
  578. o57.LeftSurface = Enum.SurfaceType.Hinge
  579. o57.TopSurface = Enum.SurfaceType.Smooth
  580. o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  581. o58 = Instance.new("Part")
  582. o58.Parent = asd
  583. o58.BrickColor = BrickColor.new("Really black")
  584. o58.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -10.8899937)
  585. o58.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  586. o58.Velocity = Vector3.new(-0.0106238853, -0.0176539198, 0.00585933868)
  587. o58.CFrame = CFrame.new(-3.84999895, 10.9299726, -10.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. o58.Size = Vector3.new(1, 1.20000005, 1)
  589. o58.BottomSurface = Enum.SurfaceType.Smooth
  590. o58.RightSurface = Enum.SurfaceType.Weld
  591. o58.TopSurface = Enum.SurfaceType.Weld
  592. o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  593. o59 = Instance.new("Part")
  594. o59.Parent = asd
  595. o59.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -11.8899937)
  596. o59.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  597. o59.Velocity = Vector3.new(-0.0111142984, -0.0164470933, 0.00271006022)
  598. o59.CFrame = CFrame.new(-2.34999895, 8.9299736, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  599. o59.Size = Vector3.new(2, 3.60000014, 3)
  600. o59.BottomSurface = Enum.SurfaceType.Smooth
  601. o59.RightSurface = Enum.SurfaceType.Weld
  602. o59.TopSurface = Enum.SurfaceType.Weld
  603. o60 = Instance.new("Seat")
  604. o60.Parent = asd
  605. o60.BrickColor = BrickColor.new("Bright red")
  606. o60.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -19.3899937)
  607. o60.Rotation = Vector3.new(-0, -90, 0)
  608. o60.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  609. o60.Velocity = Vector3.new(-0.0114689209, -0.00516817253, 0.000810859608)
  610. o60.CFrame = CFrame.new(-0.349998951, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  611. o60.TopSurface = Enum.SurfaceType.Smooth
  612. o60.Color = Color3.new(0.768628, 0.156863, 0.109804)
  613. o61 = Instance.new("Part")
  614. o61.Parent = asd
  615. o61.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 10.1299706, -11.8899937)
  616. o61.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  617. o61.Velocity = Vector3.new(-0.0108253006, -0.0169287547, 0.00457424903)
  618. o61.CFrame = CFrame.new(-0.349998951, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  619. o61.Size = Vector3.new(2, 6, 3)
  620. o61.BottomSurface = Enum.SurfaceType.Smooth
  621. o61.LeftSurface = Enum.SurfaceType.Weld
  622. o61.RightSurface = Enum.SurfaceType.Weld
  623. o61.TopSurface = Enum.SurfaceType.Weld
  624. o62 = Instance.new("Part")
  625. o62.Name = "Wheel"
  626. o62.Parent = asd
  627. o62.BrickColor = BrickColor.new("Really black")
  628. o62.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42753983, -20.8899937)
  629. o62.Rotation = Vector3.new(28.481636, -0.0933765694, 179.827606)
  630. o62.RotVelocity = Vector3.new(0.0191411488, 0.0388029702, 0.00441237306)
  631. o62.Velocity = Vector3.new(0.0722419024, -0.0226156823, 0.00999602303)
  632. o62.CFrame = CFrame.new(-0.849998951, 3.42753983, -20.8899937, -0.99999398, -0.00300891162, -0.00162972789, 0.00342192361, -0.878963709, -0.476876348, 2.40340478e-006, -0.47687906, 0.878968656)
  633. o62.FormFactor = Enum.FormFactor.Symmetric
  634. o62.Friction = 1
  635. o62.Shape = Enum.PartType.Cylinder
  636. o62.Size = Vector3.new(5, 5, 5)
  637. o62.BottomSurface = Enum.SurfaceType.Smooth
  638. o62.LeftSurface = Enum.SurfaceType.Hinge
  639. o62.TopSurface = Enum.SurfaceType.Smooth
  640. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  641. o63 = Instance.new("Part")
  642. o63.Name = "Wheel"
  643. o63.Parent = asd
  644. o63.BrickColor = BrickColor.new("Really black")
  645. o63.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.4271698, -20.8904819)
  646. o63.Rotation = Vector3.new(-157.017899, -0.0780268013, -0.174392849)
  647. o63.RotVelocity = Vector3.new(-0.049330961, 0.0188823733, -0.00890816934)
  648. o63.Velocity = Vector3.new(0.150077358, 0.019039195, 0.059329439)
  649. o63.CFrame = CFrame.new(8.14975739, 3.4271698, -20.8904819, 0.999994397, 0.00304372166, -0.00136182411, 0.00333384797, -0.920620978, 0.390443265, -6.53195893e-005, -0.39044556, -0.920625865)
  650. o63.FormFactor = Enum.FormFactor.Symmetric
  651. o63.Friction = 1
  652. o63.Shape = Enum.PartType.Cylinder
  653. o63.Size = Vector3.new(5, 5, 5)
  654. o63.BottomSurface = Enum.SurfaceType.Smooth
  655. o63.LeftSurface = Enum.SurfaceType.Hinge
  656. o63.TopSurface = Enum.SurfaceType.Smooth
  657. o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  658. o64 = Instance.new("Seat")
  659. o64.Parent = asd
  660. o64.BrickColor = BrickColor.new("Bright red")
  661. o64.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -23.3899937)
  662. o64.Rotation = Vector3.new(-0, -90, 0)
  663. o64.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  664. o64.Velocity = Vector3.new(-0.011503919, 0.00110413833, 0.000810859608)
  665. o64.CFrame = CFrame.new(-0.349998951, 7.72996855, -23.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  666. o64.TopSurface = Enum.SurfaceType.Smooth
  667. o64.Color = Color3.new(0.768628, 0.156863, 0.109804)
  668. o65 = Instance.new("Part")
  669. o65.Name = "Smooth Block Model"
  670. o65.Parent = asd
  671. o65.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.72996902, -10.8899937)
  672. o65.Rotation = Vector3.new(-0, -90, 0)
  673. o65.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  674. o65.Velocity = Vector3.new(-0.0111537166, -0.0188580826, 0.00236581359)
  675. o65.CFrame = CFrame.new(1.15000105, 8.72996902, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  676. o65.FormFactor = Enum.FormFactor.Plate
  677. o65.Size = Vector3.new(1, 3.20000005, 1)
  678. o65.BackSurface = Enum.SurfaceType.Weld
  679. o65.BottomSurface = Enum.SurfaceType.Weld
  680. o65.TopSurface = Enum.SurfaceType.Smooth
  681. o66 = Instance.new("SpecialMesh")
  682. o66.Parent = o65
  683. o66.MeshType = Enum.MeshType.Wedge
  684. o67 = Instance.new("Part")
  685. o67.Name = "Smooth Block Model"
  686. o67.Parent = asd
  687. o67.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 4.52997255, -25.8899937)
  688. o67.Rotation = Vector3.new(-180, -90, 0)
  689. o67.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  690. o67.Velocity = Vector3.new(-0.012296455, 0.00297726016, -0.00428135507)
  691. o67.CFrame = CFrame.new(8.15000153, 4.52997255, -25.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  692. o67.FormFactor = Enum.FormFactor.Plate
  693. o67.Size = Vector3.new(1, 2.79999995, 5)
  694. o67.BackSurface = Enum.SurfaceType.Weld
  695. o67.BottomSurface = Enum.SurfaceType.Weld
  696. o67.TopSurface = Enum.SurfaceType.Smooth
  697. o68 = Instance.new("SpecialMesh")
  698. o68.Parent = o67
  699. o68.MeshType = Enum.MeshType.Wedge
  700. o69 = Instance.new("Part")
  701. o69.Parent = asd
  702. o69.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -15.3899937)
  703. o69.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  704. o69.Velocity = Vector3.new(-0.0111449221, -0.0109588197, 0.00271006022)
  705. o69.CFrame = CFrame.new(-2.34999895, 8.9299736, -15.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  706. o69.Size = Vector3.new(2, 3.60000014, 4)
  707. o69.BottomSurface = Enum.SurfaceType.Smooth
  708. o69.RightSurface = Enum.SurfaceType.Weld
  709. o69.TopSurface = Enum.SurfaceType.Weld
  710. o70 = Instance.new("Part")
  711. o70.Parent = asd
  712. o70.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.52997255, -25.8899937)
  713. o70.Rotation = Vector3.new(-0, -90, 0)
  714. o70.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  715. o70.Velocity = Vector3.new(-0.012296455, 0.00406100461, -0.00424198154)
  716. o70.CFrame = CFrame.new(3.65000105, 4.52997255, -25.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  717. o70.FormFactor = Enum.FormFactor.Plate
  718. o70.Size = Vector3.new(29, 2.79999995, 4)
  719. o70.BottomSurface = Enum.SurfaceType.Smooth
  720. o70.LeftSurface = Enum.SurfaceType.Weld
  721. o70.RightSurface = Enum.SurfaceType.Weld
  722. o70.TopSurface = Enum.SurfaceType.Weld
  723. o71 = Instance.new("Part")
  724. o71.Name = "Smooth Block Model"
  725. o71.Parent = asd
  726. o71.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -11.8899937)
  727. o71.Rotation = Vector3.new(0, 90, 0)
  728. o71.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  729. o71.Velocity = Vector3.new(-0.0103436373, -0.0164470915, 0.00772790238)
  730. o71.CFrame = CFrame.new(-2.34999895, 12.1299696, -11.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  731. o71.FormFactor = Enum.FormFactor.Plate
  732. o71.Size = Vector3.new(3, 2.79999995, 2)
  733. o71.BackSurface = Enum.SurfaceType.Weld
  734. o71.BottomSurface = Enum.SurfaceType.Weld
  735. o71.TopSurface = Enum.SurfaceType.Smooth
  736. o72 = Instance.new("SpecialMesh")
  737. o72.Parent = o71
  738. o72.MeshType = Enum.MeshType.Wedge
  739. o73 = Instance.new("Seat")
  740. o73.Parent = asd
  741. o73.BrickColor = BrickColor.new("Bright red")
  742. o73.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -23.3899937)
  743. o73.Rotation = Vector3.new(0, 90, 0)
  744. o73.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  745. o73.Velocity = Vector3.new(-0.011503919, -0.000822518021, 0.000740862102)
  746. o73.CFrame = CFrame.new(7.65000105, 7.72996855, -23.3899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  747. o73.TopSurface = Enum.SurfaceType.Smooth
  748. o73.Color = Color3.new(0.768628, 0.156863, 0.109804)
  749. o74 = Instance.new("Seat")
  750. o74.Parent = asd
  751. o74.BrickColor = BrickColor.new("Bright red")
  752. o74.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -19.3899937)
  753. o74.Rotation = Vector3.new(-0, -90, 0)
  754. o74.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  755. o74.Velocity = Vector3.new(-0.0114689209, -0.00709482934, 0.000740862102)
  756. o74.CFrame = CFrame.new(7.65000105, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  757. o74.TopSurface = Enum.SurfaceType.Smooth
  758. o74.Color = Color3.new(0.768628, 0.156863, 0.109804)
  759. o75 = Instance.new("Part")
  760. o75.Name = "Smooth Block Model"
  761. o75.Parent = asd
  762. o75.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -30.8899937)
  763. o75.Rotation = Vector3.new(-0, -90, 0)
  764. o75.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  765. o75.Velocity = Vector3.new(-0.0105098812, 0.0104564009, 0.00762290601)
  766. o75.CFrame = CFrame.new(9.65000153, 12.1299696, -30.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  767. o75.FormFactor = Enum.FormFactor.Plate
  768. o75.Size = Vector3.new(5, 2.79999995, 2)
  769. o75.BackSurface = Enum.SurfaceType.Weld
  770. o75.BottomSurface = Enum.SurfaceType.Weld
  771. o75.TopSurface = Enum.SurfaceType.Smooth
  772. o76 = Instance.new("SpecialMesh")
  773. o76.Parent = o75
  774. o76.MeshType = Enum.MeshType.Wedge
  775. o77 = Instance.new("Part")
  776. o77.Parent = asd
  777. o77.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -30.8899937)
  778. o77.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  779. o77.Velocity = Vector3.new(-0.0112805422, 0.0104564, 0.00260506384)
  780. o77.CFrame = CFrame.new(9.65000153, 8.9299736, -30.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  781. o77.Size = Vector3.new(2, 3.60000014, 5)
  782. o77.BottomSurface = Enum.SurfaceType.Smooth
  783. o77.LeftSurface = Enum.SurfaceType.Weld
  784. o77.TopSurface = Enum.SurfaceType.Weld
  785. o78 = Instance.new("Part")
  786. o78.Parent = asd
  787. o78.BrickColor = BrickColor.new("Really black")
  788. o78.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -32.8899918)
  789. o78.Rotation = Vector3.new(-180, 0, -180)
  790. o78.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  791. o78.Velocity = Vector3.new(-0.0108645465, 0.0132313054, 0.00541446032)
  792. o78.CFrame = CFrame.new(11.1500015, 10.7299614, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  793. o78.Size = Vector3.new(1, 1.20000005, 1)
  794. o78.BottomSurface = Enum.SurfaceType.Smooth
  795. o78.RightSurface = Enum.SurfaceType.Weld
  796. o78.TopSurface = Enum.SurfaceType.Weld
  797. o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  798. o79 = Instance.new("Part")
  799. o79.Name = "Wheel"
  800. o79.Parent = asd
  801. o79.BrickColor = BrickColor.new("Really black")
  802. o79.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42802525, -30.8899937)
  803. o79.Rotation = Vector3.new(15.2775364, 0.0570550784, 0.198420882)
  804. o79.RotVelocity = Vector3.new(0.0289346557, -0.0372031517, -0.0138992397)
  805. o79.Velocity = Vector3.new(0.0549917743, 0.0709678009, 0.0912425742)
  806. o79.CFrame = CFrame.new(8.15000153, 3.42802525, -30.8899937, 0.999993324, -0.0034630883, 0.000995798851, 0.00360309379, 0.964654148, -0.2634947, -4.80924718e-005, 0.263496578, 0.964660168)
  807. o79.FormFactor = Enum.FormFactor.Symmetric
  808. o79.Friction = 1
  809. o79.Shape = Enum.PartType.Cylinder
  810. o79.Size = Vector3.new(5, 5, 5)
  811. o79.BottomSurface = Enum.SurfaceType.Smooth
  812. o79.LeftSurface = Enum.SurfaceType.Hinge
  813. o79.TopSurface = Enum.SurfaceType.Smooth
  814. o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  815. o80 = Instance.new("Part")
  816. o80.Parent = asd
  817. o80.BrickColor = BrickColor.new("Really black")
  818. o80.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -32.8899918)
  819. o80.Rotation = Vector3.new(-180, 0, -180)
  820. o80.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  821. o80.Velocity = Vector3.new(-0.0114425421, 0.0132313054, 0.00165108324)
  822. o80.CFrame = CFrame.new(11.1500015, 8.3299675, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  823. o80.Size = Vector3.new(1, 1.20000005, 1)
  824. o80.BottomSurface = Enum.SurfaceType.Smooth
  825. o80.RightSurface = Enum.SurfaceType.Weld
  826. o80.TopSurface = Enum.SurfaceType.Weld
  827. o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  828. o81 = Instance.new("VehicleSeat")
  829. o81.Name = "VechicleSeat"
  830. o81.Parent = asd
  831. o81.BrickColor = BrickColor.new("Black")
  832. o81.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.15000105, 7.62997007, -31.3899937)
  833. o81.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  834. o81.Velocity = Vector3.new(-0.0115979994, 0.01304668, 0.000632180134)
  835. o81.CFrame = CFrame.new(2.15000105, 7.62997007, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  836. o81.Size = Vector3.new(3, 1, 2)
  837. o81.FrontSurface = Enum.SurfaceType.Hinge
  838. o81.TopSurface = Enum.SurfaceType.Universal
  839. o81.MaxSpeed = 40
  840. o81.Torque = 60
  841. o81.TurnSpeed = 4
  842. o81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  843. o82 = Instance.new("Part")
  844. o82.Parent = asd
  845. o82.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -18.8899937)
  846. o82.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  847. o82.Velocity = Vector3.new(-0.0111755459, -0.00547054689, 0.00271006022)
  848. o82.CFrame = CFrame.new(-2.34999895, 8.9299736, -18.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  849. o82.Size = Vector3.new(2, 3.60000014, 3)
  850. o82.BottomSurface = Enum.SurfaceType.Smooth
  851. o82.RightSurface = Enum.SurfaceType.Weld
  852. o82.TopSurface = Enum.SurfaceType.Weld
  853. o83 = Instance.new("Part")
  854. o83.Name = "Smooth Block Model"
  855. o83.Parent = asd
  856. o83.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 4.52997255, -25.8899937)
  857. o83.Rotation = Vector3.new(180, 90, 0)
  858. o83.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  859. o83.Velocity = Vector3.new(-0.012296455, 0.00514474884, -0.00420260802)
  860. o83.CFrame = CFrame.new(-0.849998951, 4.52997255, -25.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  861. o83.FormFactor = Enum.FormFactor.Plate
  862. o83.Size = Vector3.new(1, 2.79999995, 5)
  863. o83.BackSurface = Enum.SurfaceType.Weld
  864. o83.BottomSurface = Enum.SurfaceType.Weld
  865. o83.TopSurface = Enum.SurfaceType.Smooth
  866. o84 = Instance.new("SpecialMesh")
  867. o84.Parent = o83
  868. o84.MeshType = Enum.MeshType.Wedge
  869. o85 = Instance.new("Part")
  870. o85.Parent = asd
  871. o85.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 8.32997513, -35.8899918)
  872. o85.Rotation = Vector3.new(-0, -90, 0)
  873. o85.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  874. o85.Velocity = Vector3.new(-0.0114687895, 0.0197417773, 0.00171671784)
  875. o85.CFrame = CFrame.new(3.65000105, 8.32997513, -35.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  876. o85.Size = Vector3.new(5, 2.4000001, 14)
  877. o85.BottomSurface = Enum.SurfaceType.Smooth
  878. o85.LeftSurface = Enum.SurfaceType.Weld
  879. o85.TopSurface = Enum.SurfaceType.Weld
  880. o86 = Instance.new("Decal")
  881. o86.Parent = o85
  882. o86.Texture = "http://www.roblox.com/asset/?id=77856927"
  883. o86.Face = Enum.NormalId.Back
  884. o87 = Instance.new("Decal")
  885. o87.Parent = o85
  886. o87.Texture = "http://www.roblox.com/asset/?id=77856927"
  887. o88 = Instance.new("Part")
  888. o88.Name = "Smooth Block Model"
  889. o88.Parent = asd
  890. o88.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 12.5299711, -34.8899918)
  891. o88.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  892. o88.Velocity = Vector3.new(-0.0104485461, 0.0184145309, 0.00831138808)
  893. o88.CFrame = CFrame.new(2.65000105, 12.5299711, -34.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  894. o88.Size = Vector3.new(4, 1.20000005, 3)
  895. o88.BottomSurface = Enum.SurfaceType.Weld
  896. o88.TopSurface = Enum.SurfaceType.Smooth
  897. o89 = Instance.new("SpecialMesh")
  898. o89.Parent = o88
  899. o89.MeshType = Enum.MeshType.Wedge
  900. o90 = Instance.new("Part")
  901. o90.Name = "Smooth Block Model"
  902. o90.Parent = asd
  903. o90.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 11.3299742, -35.8899918)
  904. o90.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  905. o90.Velocity = Vector3.new(-0.0107462937, 0.0188988652, 0.00639032573)
  906. o90.CFrame = CFrame.new(7.15000105, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  907. o90.Size = Vector3.new(5, 3.60000014, 5)
  908. o90.BottomSurface = Enum.SurfaceType.Weld
  909. o90.TopSurface = Enum.SurfaceType.Smooth
  910. o91 = Instance.new("SpecialMesh")
  911. o91.Parent = o90
  912. o91.MeshType = Enum.MeshType.Wedge
  913. o92 = Instance.new("Part")
  914. o92.Parent = asd
  915. o92.BrickColor = BrickColor.new("Really black")
  916. o92.Transparency = 0.30000001192093
  917. o92.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 11.3299742, -34.8899918)
  918. o92.Rotation = Vector3.new(-0, -90, 0)
  919. o92.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  920. o92.Velocity = Vector3.new(-0.0107375439, 0.0184145309, 0.00642969925)
  921. o92.CFrame = CFrame.new(2.65000105, 11.3299742, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  922. o92.Size = Vector3.new(3, 1.20000005, 4)
  923. o92.BottomSurface = Enum.SurfaceType.Smooth
  924. o92.TopSurface = Enum.SurfaceType.Weld
  925. o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  926. o93 = Instance.new("Part")
  927. o93.Parent = asd
  928. o93.BrickColor = BrickColor.new("Really black")
  929. o93.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -34.8899918)
  930. o93.Rotation = Vector3.new(-0, -90, 0)
  931. o93.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  932. o93.Velocity = Vector3.new(-0.0110265417, 0.0184145309, 0.00454801088)
  933. o93.CFrame = CFrame.new(2.65000105, 10.1299772, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  934. o93.Size = Vector3.new(3, 1.20000005, 4)
  935. o93.BottomSurface = Enum.SurfaceType.Smooth
  936. o93.LeftSurface = Enum.SurfaceType.Weld
  937. o93.TopSurface = Enum.SurfaceType.Weld
  938. o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  939. o94 = Instance.new("Part")
  940. o94.Parent = asd
  941. o94.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -24.8899937)
  942. o94.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  943. o94.Velocity = Vector3.new(-0.0112280445, 0.00393791869, 0.00271006022)
  944. o94.CFrame = CFrame.new(-2.34999895, 8.9299736, -24.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  945. o94.Size = Vector3.new(2, 3.60000014, 3)
  946. o94.BottomSurface = Enum.SurfaceType.Smooth
  947. o94.RightSurface = Enum.SurfaceType.Weld
  948. o94.TopSurface = Enum.SurfaceType.Weld
  949. o95 = Instance.new("Part")
  950. o95.Name = "Smooth Block Model"
  951. o95.Parent = asd
  952. o95.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -17.8899937)
  953. o95.Rotation = Vector3.new(0, 90, 0)
  954. o95.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  955. o95.Velocity = Vector3.new(-0.010396135, -0.00703862496, 0.00772790238)
  956. o95.CFrame = CFrame.new(-2.34999895, 12.1299696, -17.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  957. o95.FormFactor = Enum.FormFactor.Plate
  958. o95.Size = Vector3.new(3, 2.79999995, 2)
  959. o95.BackSurface = Enum.SurfaceType.Weld
  960. o95.BottomSurface = Enum.SurfaceType.Weld
  961. o95.TopSurface = Enum.SurfaceType.Smooth
  962. o96 = Instance.new("SpecialMesh")
  963. o96.Parent = o95
  964. o96.MeshType = Enum.MeshType.Wedge
  965. o97 = Instance.new("Part")
  966. o97.Name = "Wheel"
  967. o97.Parent = asd
  968. o97.BrickColor = BrickColor.new("Really black")
  969. o97.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.84975481, 3.42802525, -30.8899937)
  970. o97.Rotation = Vector3.new(-91.0437546, 0.208824798, -179.996002)
  971. o97.RotVelocity = Vector3.new(0.0319535285, 0.0784833133, 0.0154630821)
  972. o97.Velocity = Vector3.new(0.00365212397, 0.0158221275, 0.100309223)
  973. o97.CFrame = CFrame.new(-0.84975481, 3.42802525, -30.8899937, -0.999993205, 6.97369978e-005, 0.00364467222, 0.00364533835, 0.0182155799, 0.999827325, 3.33198318e-006, 0.999833822, -0.0182157177)
  974. o97.FormFactor = Enum.FormFactor.Symmetric
  975. o97.Friction = 1
  976. o97.Shape = Enum.PartType.Cylinder
  977. o97.Size = Vector3.new(5, 5, 5)
  978. o97.BottomSurface = Enum.SurfaceType.Smooth
  979. o97.LeftSurface = Enum.SurfaceType.Hinge
  980. o97.TopSurface = Enum.SurfaceType.Smooth
  981. o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  982. o98 = Instance.new("Part")
  983. o98.Parent = asd
  984. o98.BrickColor = BrickColor.new("Really black")
  985. o98.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 7.32997513, -21.8899937)
  986. o98.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  987. o98.Velocity = Vector3.new(-0.0115871262, -0.000405066181, 0.000214262865)
  988. o98.CFrame = CFrame.new(-3.84999895, 7.32997513, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  989. o98.Size = Vector3.new(1, 1.20000005, 23)
  990. o98.BottomSurface = Enum.SurfaceType.Smooth
  991. o98.RightSurface = Enum.SurfaceType.Weld
  992. o98.TopSurface = Enum.SurfaceType.Weld
  993. o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  994. o99 = Instance.new("Part")
  995. o99.Name = "Smooth Block Model"
  996. o99.Parent = asd
  997. o99.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -20.8899937)
  998. o99.Rotation = Vector3.new(0, 90, 0)
  999. o99.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1000. o99.Velocity = Vector3.new(-0.0104223844, -0.0023343917, 0.00772790238)
  1001. o99.CFrame = CFrame.new(-2.34999895, 12.1299696, -20.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1002. o99.FormFactor = Enum.FormFactor.Plate
  1003. o99.Size = Vector3.new(3, 2.79999995, 2)
  1004. o99.BackSurface = Enum.SurfaceType.Weld
  1005. o99.BottomSurface = Enum.SurfaceType.Weld
  1006. o99.TopSurface = Enum.SurfaceType.Smooth
  1007. asd00 = Instance.new("SpecialMesh")
  1008. asd00.Parent = o99
  1009. asd00.MeshType = Enum.MeshType.Wedge
  1010. asd01 = Instance.new("Part")
  1011. asd01.Parent = asd
  1012. asd01.BrickColor = BrickColor.new("Really black")
  1013. asd01.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 10.1299706, -27.3899937)
  1014. asd01.Rotation = Vector3.new(-0, -90, 0)
  1015. asd01.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1016. asd01.Velocity = Vector3.new(-0.0109609207, 0.0072560329, 0.00456987415)
  1017. asd01.CFrame = CFrame.new(0.150001049, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1018. asd01.FormFactor = Enum.FormFactor.Plate
  1019. asd01.Size = Vector3.new(2, 6, 3)
  1020. asd01.BottomSurface = Enum.SurfaceType.Smooth
  1021. asd01.TopSurface = Enum.SurfaceType.Smooth
  1022. asd01.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1023. asd02 = Instance.new("Part")
  1024. asd02.Parent = asd
  1025. asd02.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -21.8899937)
  1026. asd02.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1027. asd02.Velocity = Vector3.new(-0.0112017952, -0.0007663141, 0.00271006022)
  1028. asd02.CFrame = CFrame.new(-2.34999895, 8.9299736, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1029. asd02.Size = Vector3.new(2, 3.60000014, 3)
  1030. asd02.BottomSurface = Enum.SurfaceType.Smooth
  1031. asd02.RightSurface = Enum.SurfaceType.Weld
  1032. asd02.TopSurface = Enum.SurfaceType.Weld
  1033. asd03 = Instance.new("Part")
  1034. asd03.Name = "Smooth Block Model"
  1035. asd03.Parent = asd
  1036. asd03.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -37.3899918)
  1037. asd03.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1038. asd03.Velocity = Vector3.new(-0.0110484157, 0.0223347265, 0.00454801088)
  1039. asd03.CFrame = CFrame.new(2.65000105, 10.1299772, -37.3899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1040. asd03.BottomSurface = Enum.SurfaceType.Weld
  1041. asd03.TopSurface = Enum.SurfaceType.Smooth
  1042. asd04 = Instance.new("SpecialMesh")
  1043. asd04.Parent = asd03
  1044. asd04.MeshType = Enum.MeshType.Wedge
  1045. asd05 = Instance.new("Part")
  1046. asd05.Name = "Smooth Block Model"
  1047. asd05.Parent = asd
  1048. asd05.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -23.8899937)
  1049. asd05.Rotation = Vector3.new(0, 90, 0)
  1050. asd05.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1051. asd05.Velocity = Vector3.new(-0.0104486337, 0.00236984156, 0.00772790238)
  1052. asd05.CFrame = CFrame.new(-2.34999895, 12.1299696, -23.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1053. asd05.FormFactor = Enum.FormFactor.Plate
  1054. asd05.Size = Vector3.new(3, 2.79999995, 2)
  1055. asd05.BackSurface = Enum.SurfaceType.Weld
  1056. asd05.BottomSurface = Enum.SurfaceType.Weld
  1057. asd05.TopSurface = Enum.SurfaceType.Smooth
  1058. asd06 = Instance.new("SpecialMesh")
  1059. asd06.Parent = asd05
  1060. asd06.MeshType = Enum.MeshType.Wedge
  1061. asd07 = Instance.new("Part")
  1062. asd07.Parent = asd
  1063. asd07.BrickColor = BrickColor.new("Really black")
  1064. asd07.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 9.7299757, -21.8899918)
  1065. asd07.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1066. asd07.Velocity = Vector3.new(-0.0110091297, -0.000405069441, 0.00397765031)
  1067. asd07.CFrame = CFrame.new(-3.84999895, 9.7299757, -21.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1068. asd07.Size = Vector3.new(1, 1.20000005, 23)
  1069. asd07.BottomSurface = Enum.SurfaceType.Smooth
  1070. asd07.RightSurface = Enum.SurfaceType.Weld
  1071. asd07.TopSurface = Enum.SurfaceType.Weld
  1072. asd07.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1073. asd08 = Instance.new("Part")
  1074. asd08.Parent = asd
  1075. asd08.BrickColor = BrickColor.new("Really black")
  1076. asd08.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -22.8899918)
  1077. asd08.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1078. asd08.Velocity = Vector3.new(-0.0113068772, 0.00116300827, 0.00209596194)
  1079. asd08.CFrame = CFrame.new(-3.84999895, 8.52997875, -22.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1080. asd08.Size = Vector3.new(1, 1.20000005, 1)
  1081. asd08.BottomSurface = Enum.SurfaceType.Smooth
  1082. asd08.RightSurface = Enum.SurfaceType.Weld
  1083. asd08.TopSurface = Enum.SurfaceType.Weld
  1084. asd08.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1085. asd09 = Instance.new("Part")
  1086. asd09.Name = "Wheel"
  1087. asd09.Parent = asd
  1088. asd09.BrickColor = BrickColor.new("Really black")
  1089. asd09.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.4283886, -36.89048)
  1090. asd09.Rotation = Vector3.new(-160.409576, 0.0803624168, -179.802063)
  1091. asd09.RotVelocity = Vector3.new(0.0806952044, -0.0687758699, 0.00102742936)
  1092. asd09.Velocity = Vector3.new(-0.0940583274, -0.0516466722, 0.108693101)
  1093. asd09.CFrame = CFrame.new(-0.849998951, 3.4283886, -36.89048, -0.999992907, 0.00345451501, 0.00140258833, 0.0037248258, 0.942106247, 0.335293829, -0.000163113233, 0.33529669, -0.942112505)
  1094. asd09.FormFactor = Enum.FormFactor.Symmetric
  1095. asd09.Friction = 1
  1096. asd09.Shape = Enum.PartType.Cylinder
  1097. asd09.Size = Vector3.new(5, 5, 5)
  1098. asd09.BottomSurface = Enum.SurfaceType.Smooth
  1099. asd09.LeftSurface = Enum.SurfaceType.Hinge
  1100. asd09.TopSurface = Enum.SurfaceType.Smooth
  1101. asd09.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1102. asd10 = Instance.new("Part")
  1103. asd10.Name = "Smooth Block Model"
  1104. asd10.Parent = asd
  1105. asd10.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.32997513, -40.8899918)
  1106. asd10.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1107. asd10.Velocity = Vector3.new(-0.0115125384, 0.0290271603, 0.00176921603)
  1108. asd10.CFrame = CFrame.new(-2.34999895, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1109. asd10.Size = Vector3.new(2, 2.4000001, 5)
  1110. asd10.BottomSurface = Enum.SurfaceType.Weld
  1111. asd10.TopSurface = Enum.SurfaceType.Smooth
  1112. asd11 = Instance.new("SpecialMesh")
  1113. asd11.Parent = asd10
  1114. asd11.MeshType = Enum.MeshType.Wedge
  1115. asd12 = Instance.new("Part")
  1116. asd12.Name = "Smooth Block Model"
  1117. asd12.Parent = asd
  1118. asd12.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 11.3299742, -35.8899918)
  1119. asd12.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1120. asd12.Velocity = Vector3.new(-0.0107462937, 0.020825522, 0.006460323)
  1121. asd12.CFrame = CFrame.new(-0.849998951, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1122. asd12.Size = Vector3.new(3, 3.60000014, 5)
  1123. asd12.BottomSurface = Enum.SurfaceType.Weld
  1124. asd12.TopSurface = Enum.SurfaceType.Smooth
  1125. asd13 = Instance.new("SpecialMesh")
  1126. asd13.Parent = asd12
  1127. asd13.MeshType = Enum.MeshType.Wedge
  1128. asd14 = Instance.new("Part")
  1129. asd14.Parent = asd
  1130. asd14.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -31.3899937)
  1131. asd14.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1132. asd14.Velocity = Vector3.new(-0.0112849176, 0.0141304238, 0.00271006022)
  1133. asd14.CFrame = CFrame.new(-2.34999895, 8.9299736, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1134. asd14.Size = Vector3.new(2, 3.60000014, 4)
  1135. asd14.BottomSurface = Enum.SurfaceType.Smooth
  1136. asd14.RightSurface = Enum.SurfaceType.Weld
  1137. asd14.TopSurface = Enum.SurfaceType.Weld
  1138. asd15 = Instance.new("Part")
  1139. asd15.Parent = asd
  1140. asd15.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -27.8899937)
  1141. asd15.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1142. asd15.Velocity = Vector3.new(-0.0112542929, 0.00864215195, 0.00271006022)
  1143. asd15.CFrame = CFrame.new(-2.34999895, 8.9299736, -27.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1144. asd15.Size = Vector3.new(2, 3.60000014, 3)
  1145. asd15.BottomSurface = Enum.SurfaceType.Smooth
  1146. asd15.RightSurface = Enum.SurfaceType.Weld
  1147. asd15.TopSurface = Enum.SurfaceType.Weld
  1148. asd16 = Instance.new("Part")
  1149. asd16.Name = "Wheel"
  1150. asd16.Parent = asd
  1151. asd16.BrickColor = BrickColor.new("Really black")
  1152. asd16.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42827034, -36.89048)
  1153. asd16.Rotation = Vector3.new(-29.6307774, -0.0967216641, 0.186886176)
  1154. asd16.RotVelocity = Vector3.new(-0.0278085768, -0.00186990818, -0.0134417443)
  1155. asd16.Velocity = Vector3.new(0.192035556, 0.051612027, 0.103377208)
  1156. asd16.CFrame = CFrame.new(8.15000153, 3.42827034, -36.89048, 0.999993205, -0.00326176826, -0.00168811064, 0.00366984191, 0.869222105, 0.49440816, -0.000145298414, -0.494410932, 0.869228184)
  1157. asd16.FormFactor = Enum.FormFactor.Symmetric
  1158. asd16.Friction = 1
  1159. asd16.Shape = Enum.PartType.Cylinder
  1160. asd16.Size = Vector3.new(5, 5, 5)
  1161. asd16.BottomSurface = Enum.SurfaceType.Smooth
  1162. asd16.LeftSurface = Enum.SurfaceType.Hinge
  1163. asd16.TopSurface = Enum.SurfaceType.Smooth
  1164. asd16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1165. asd17 = Instance.new("Part")
  1166. asd17.Name = "Smooth Block Model"
  1167. asd17.Parent = asd
  1168. asd17.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 8.32997513, -40.8899918)
  1169. asd17.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1170. asd17.Velocity = Vector3.new(-0.0115125384, 0.0284250788, 0.00174734183)
  1171. asd17.CFrame = CFrame.new(0.150001049, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1172. asd17.Size = Vector3.new(3, 2.4000001, 5)
  1173. asd17.BottomSurface = Enum.SurfaceType.Weld
  1174. asd17.TopSurface = Enum.SurfaceType.Smooth
  1175. asd18 = Instance.new("SpecialMesh")
  1176. asd18.Parent = asd17
  1177. asd18.MeshType = Enum.MeshType.Wedge
  1178. asd19 = Instance.new("Part")
  1179. asd19.Parent = asd
  1180. asd19.BrickColor = BrickColor.new("Really black")
  1181. asd19.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -22.8899937)
  1182. asd19.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1183. asd19.Velocity = Vector3.new(-0.0107288817, 0.00116301107, 0.00585933868)
  1184. asd19.CFrame = CFrame.new(-3.84999895, 10.9299726, -22.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1185. asd19.Size = Vector3.new(1, 1.20000005, 1)
  1186. asd19.BottomSurface = Enum.SurfaceType.Smooth
  1187. asd19.RightSurface = Enum.SurfaceType.Weld
  1188. asd19.TopSurface = Enum.SurfaceType.Weld
  1189. asd19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1190. asd20 = Instance.new("Part")
  1191. asd20.Parent = asd
  1192. asd20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -32.8899918)
  1193. asd20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1194. asd20.Velocity = Vector3.new(-0.0113943741, 0.0168437846, 0.00209596194)
  1195. asd20.CFrame = CFrame.new(-3.84999895, 8.52997875, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1196. asd20.Size = Vector3.new(1, 1.20000005, 1)
  1197. asd20.BottomSurface = Enum.SurfaceType.Smooth
  1198. asd20.RightSurface = Enum.SurfaceType.Weld
  1199. asd20.TopSurface = Enum.SurfaceType.Weld
  1200. asd21 = Instance.new("Part")
  1201. asd21.Name = "Smooth Block Model"
  1202. asd21.Parent = asd
  1203. asd21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -26.8899937)
  1204. asd21.Rotation = Vector3.new(0, 90, 0)
  1205. asd21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1206. asd21.Velocity = Vector3.new(-0.0104748821, 0.00707407482, 0.00772790238)
  1207. asd21.CFrame = CFrame.new(-2.34999895, 12.1299696, -26.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1208. asd21.FormFactor = Enum.FormFactor.Plate
  1209. asd21.Size = Vector3.new(3, 2.79999995, 2)
  1210. asd21.BackSurface = Enum.SurfaceType.Weld
  1211. asd21.BottomSurface = Enum.SurfaceType.Weld
  1212. asd21.TopSurface = Enum.SurfaceType.Smooth
  1213. asd22 = Instance.new("SpecialMesh")
  1214. asd22.Parent = asd21
  1215. asd22.MeshType = Enum.MeshType.Wedge
  1216. asd23 = Instance.new("Part")
  1217. asd23.Name = "Smooth Block Model"
  1218. asd23.Parent = asd
  1219. asd23.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -30.8899937)
  1220. asd23.Rotation = Vector3.new(0, 90, 0)
  1221. asd23.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1222. asd23.Velocity = Vector3.new(-0.0105098812, 0.0133463852, 0.00772790238)
  1223. asd23.CFrame = CFrame.new(-2.34999895, 12.1299696, -30.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1224. asd23.FormFactor = Enum.FormFactor.Plate
  1225. asd23.Size = Vector3.new(5, 2.79999995, 2)
  1226. asd23.BackSurface = Enum.SurfaceType.Weld
  1227. asd23.BottomSurface = Enum.SurfaceType.Weld
  1228. asd23.TopSurface = Enum.SurfaceType.Smooth
  1229. asd24 = Instance.new("SpecialMesh")
  1230. asd24.Parent = asd23
  1231. asd24.MeshType = Enum.MeshType.Wedge
  1232. asd25 = Instance.new("Part")
  1233. asd25.Name = "Smooth Block Model"
  1234. asd25.Parent = asd
  1235. asd25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.32997513, -40.8899918)
  1236. asd25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1237. asd25.Velocity = Vector3.new(-0.0115125384, 0.0269800872, 0.00169484364)
  1238. asd25.CFrame = CFrame.new(6.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1239. asd25.Size = Vector3.new(3, 2.4000001, 5)
  1240. asd25.BottomSurface = Enum.SurfaceType.Weld
  1241. asd25.TopSurface = Enum.SurfaceType.Smooth
  1242. asd26 = Instance.new("SpecialMesh")
  1243. asd26.Parent = asd25
  1244. asd26.MeshType = Enum.MeshType.Wedge
  1245. asd27 = Instance.new("Part")
  1246. asd27.Parent = asd
  1247. asd27.BrickColor = BrickColor.new("Really black")
  1248. asd27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -32.8899918)
  1249. asd27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1250. asd27.Velocity = Vector3.new(-0.0108163785, 0.0168437846, 0.00585933868)
  1251. asd27.CFrame = CFrame.new(-3.84999895, 10.9299726, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1252. asd27.Size = Vector3.new(1, 1.20000005, 1)
  1253. asd27.BottomSurface = Enum.SurfaceType.Smooth
  1254. asd27.RightSurface = Enum.SurfaceType.Weld
  1255. asd27.TopSurface = Enum.SurfaceType.Weld
  1256. asd27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1257. asd28 = Instance.new("Part")
  1258. asd28.Name = "Smooth Block Model"
  1259. asd28.Parent = asd
  1260. asd28.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.15000105, 8.32997513, -40.8899918)
  1261. asd28.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1262. asd28.Velocity = Vector3.new(-0.0115125384, 0.0277025849, 0.00172109273)
  1263. asd28.CFrame = CFrame.new(3.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. asd28.Size = Vector3.new(3, 2.4000001, 5)
  1265. asd28.BottomSurface = Enum.SurfaceType.Weld
  1266. asd28.TopSurface = Enum.SurfaceType.Smooth
  1267. asd29 = Instance.new("SpecialMesh")
  1268. asd29.Parent = asd28
  1269. asd29.MeshType = Enum.MeshType.Wedge
  1270. asd30 = Instance.new("Part")
  1271. asd30.Parent = asd
  1272. asd30.BrickColor = BrickColor.new("Really black")
  1273. asd30.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 12.1299696, -21.8899937)
  1274. asd30.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1275. asd30.Velocity = Vector3.new(-0.0104311341, -0.000405066647, 0.00774102705)
  1276. asd30.CFrame = CFrame.new(-3.84999895, 12.1299696, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1277. asd30.Size = Vector3.new(1, 1.20000005, 23)
  1278. asd30.BottomSurface = Enum.SurfaceType.Smooth
  1279. asd30.RightSurface = Enum.SurfaceType.Weld
  1280. asd30.TopSurface = Enum.SurfaceType.Weld
  1281. asd30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1282. asd31 = Instance.new("Part")
  1283. asd31.Name = "Smooth Block Model"
  1284. asd31.Parent = asd
  1285. asd31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.15000153, 8.32997513, -40.8899918)
  1286. asd31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1287. asd31.Velocity = Vector3.new(-0.0115125384, 0.0262575932, 0.00166859454)
  1288. asd31.CFrame = CFrame.new(9.15000153, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1289. asd31.Size = Vector3.new(3, 2.4000001, 5)
  1290. asd31.BottomSurface = Enum.SurfaceType.Weld
  1291. asd31.TopSurface = Enum.SurfaceType.Smooth
  1292. asd32 = Instance.new("SpecialMesh")
  1293. asd32.Parent = asd31
  1294. asd32.MeshType = Enum.MeshType.Wedge
  1295. asd33 = Instance.new("Part")
  1296. asd33.Name = "Smooth Block Model"
  1297. asd33.Parent = asd
  1298. asd33.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 5.32997513, -41.8899918)
  1299. asd33.Rotation = Vector3.new(-0, 0, -180)
  1300. asd33.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
  1301. asd33.Velocity = Vector3.new(-0.012243784, 0.0291502438, -0.00298751518)
  1302. asd33.CFrame = CFrame.new(3.65000105, 5.32997513, -41.8899918, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1303. asd33.FormFactor = Enum.FormFactor.Plate
  1304. asd33.Size = Vector3.new(14, 3.60000014, 3)
  1305. asd33.BottomSurface = Enum.SurfaceType.Weld
  1306. asd33.TopSurface = Enum.SurfaceType.Smooth
  1307. asd34 = Instance.new("SpecialMesh")
  1308. asd34.Parent = asd33
  1309. asd34.MeshType = Enum.MeshType.Wedge
  1310. asd.Parent = workspace
  1311. asd:MakeJoints()
  1312. local asd1 = asd:GetChildren()
  1313. for i=1,#asd1 do
  1314. asd1[i].Parent = workspace
  1315. ypcall(function() asd1[i]:MakeJoints() end)
  1316. end
  1317. asd:Destroy()
  1318. for i=1,#cors do
  1319. coroutine.resume(cors[i])
  1320. end
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