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  1. # DeluxeMenus 1.10.5 main configuration file
  2. #
  3. # check_updates: <true/false>
  4. # Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
  5. #
  6. # ==============================================================
  7. #
  8. # PER ITEM PERMISSION AND PRIORITY INFO:
  9. #
  10. # Per item permissions and priorities are optional.
  11. # High priority = 1, Lowest priority = 2147483647.
  12. # This allows you to show different items for a specific menu slot depending on the highest priority
  13. # item permission a player has. This makes your menus very dynamic :)
  14. #
  15. # You CAN NOT specify a permission without a priority!
  16. # You CAN specify a priority without a permission.
  17. # You should always create a low priority item without a permission which will act as the no permission
  18. # item if a player does not have permission for any of the items that require permission, otherwise
  19. # no item will be set in the slot if a player does not have permission for any of the permission items.
  20. #
  21. # ==============================================================
  22. #
  23. # GUI menu configuration:
  24. #
  25. # You can create as many GUI menus you like.
  26. # Every menu name must be unique. There can not be duplicate menu names!
  27. # Players must have permission for a GUI menu to open one!
  28. # Ops should automatically have permission for any GUI menu.
  29. #
  30. # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
  31. #
  32. # You specify the command which opens the GUI menu. Make sure this command
  33. # does not conflict with any existing commands on your server!
  34. # A GUI menu without an open command specified will not be loaded!
  35. #
  36. # GUI menus configuration layout:
  37. #
  38. # gui_menus:
  39. # <menuName>:
  40. # menu_title: '<title of menu goes here>'
  41. # command: <command to open this menu goes here>
  42. # inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
  43. # open_requirement:
  44. # requirements:
  45. # <unique name for this requirement>:
  46. # type: <type for this requirement>
  47. # <unique options per requirement type would go here>
  48. # deny_commands:
  49. # - '[message] you do not meet requirements to open this menu'
  50. # size: <size of this menu, increments of 9, max size is 54>
  51. # update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
  52. # items:
  53. # <item identifier>:
  54. # material: <name or id>
  55. # material: head-<name of player>
  56. # material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
  57. # data: <integer, used for data values for wool etc>
  58. # amount: <amount of this item to show>
  59. # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  60. # priority: <this is used if you have multiple items set for the same slot>
  61. # view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
  62. # update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
  63. # hide_attributes: <true/false if this item should display item attributes>
  64. # hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
  65. # hide_effects: <true/false if this item should display item effect attributes>
  66. # hide_unbreakable: <true/false if this item should display item unbreakable attributes>
  67. # banner_meta: (this is used if you want to display a custom banner with specific patterns)
  68. # - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
  69. # - 'RED;BASE'
  70. # - 'WHITE;CREEPER'
  71. # display_name: <display name to show for this item>
  72. # lore:
  73. # - 'placeholders can be used in the name and lore'
  74. # - '%<any placeholder from Papi>% shows the viewer values'
  75. # enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  76. # - '<ENCHANTMENT>;<LEVEL>'
  77. # - 'SILK_TOUCH;1'
  78. # left_click_commands:
  79. # - '[close]'
  80. # left_click_requirement: <see how to use this option below>
  81. # right_click_commands:
  82. # - '[player] spawn'
  83. # right_click_requirement: <see how to use this option below>
  84. #
  85. #
  86. # You can specify if a GUI menu should be loaded from another file:
  87. #
  88. # gui_menus:
  89. # <menuName>:
  90. # file: 'menuName.yml'
  91. #
  92. # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
  93. # The file format the GUI menu is loaded from must end in .yml
  94. # GUI menus loaded from other configuration files must follow a specific format as well...
  95. # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
  96. # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
  97. # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
  98. # From here you can edit it to your liking and use /dm reload to update your GUI menu!
  99. #
  100. # This loading from external config files is only available for gui menus and will not work for click menus yet....
  101. #
  102. # banner_meta must be listed with a specific format:
  103. # banner_meta:
  104. # - <DyeColor>;<PatternType>
  105. #
  106. # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  107. # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
  108. # ==============================================================
  109. #
  110. # Requirement information
  111. #
  112. # Requirements can be set as the following:
  113. #
  114. # open_requirement: This requirement is checked when a menu is opened
  115. # view_requirement: This requirement determines if an item should be set in a menu slot
  116. # left_click_requirement: This requirement is checked when an item is left clicked
  117. # right_click_requirement: This requirement is checked when an item is right clicked
  118. #
  119. # Requirement types:
  120. # javascript - Evaluates a javascript expression that must return true or false
  121. # configuration options:
  122. # expression
  123. #
  124. # has item - Checks if a player has a specific item
  125. # configuration options:
  126. # material
  127. # amount
  128. # data
  129. # name
  130. # lore
  131. #
  132. # has money - Checks if a player has enough money (Vault required)
  133. # configuration options:
  134. # amount
  135. #
  136. # has permission - Checks if a player has a specific permission
  137. # configuration options:
  138. # permission
  139. #
  140. # string contains - Checks if a string contains another string
  141. # configuration options:
  142. # input
  143. # output
  144. #
  145. # string equals - Checks if a string equals another string
  146. # configuration options:
  147. # input
  148. # output
  149. #
  150. # stringequalsignorecase - Checks if a string equals another string ignoring case
  151. # configuration options:
  152. # input
  153. # output
  154. #
  155. # > - Checks if a number is greater than another number
  156. # configuration options:
  157. # input
  158. # output
  159. #
  160. # >= - Checks if a number is greater than or equal to another number
  161. # configuration options:
  162. # input
  163. # output
  164. #
  165. # == - Checks if a number is equal to another number
  166. # configuration options:
  167. # input
  168. # output
  169. #
  170. # <= - Checks if a number is less than or equal to another number
  171. # configuration options:
  172. # input
  173. # output
  174. #
  175. # < - Checks if a number is less than another number
  176. # configuration options:
  177. # input
  178. # output
  179. #
  180. #
  181. #
  182. # So why would we want to use requirements?
  183. # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
  184. # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
  185. # for a menu to be opened, You do that with an 'open_requirement'.
  186. # Below is an example of how you would deny opening a menu if the viewer does not have permission:
  187. #
  188. # menu_title: 'Menu that requires permission to open'
  189. # open_command: testmenu
  190. # size: 9
  191. # open_requirement:
  192. # requirements:
  193. # this_requirement_name:
  194. # type: has permission
  195. # permission: 'testmenu.open'
  196. # deny_commands:
  197. # - '[message] you do not have permission to open testmenu'
  198. #
  199. #
  200. # Below is a full example of use cases for requirements:
  201. #
  202. # menu_title: 'Menu that requires permission to open'
  203. # open_command: testmenu
  204. # size: 9
  205. # open_requirement:
  206. # requirements:
  207. # this_requirement_name:
  208. # type: has permission
  209. # permission: 'testmenu.open'
  210. # deny_commands:
  211. # - '[message] you do not have permission to open testmenu'
  212. # items:
  213. # mymenuitem:
  214. # priority: 2
  215. # material: DIRT
  216. # slot: 0
  217. # name 'You dont have 100 diamonds to view this item'
  218. # mymenuitem:
  219. # priority: 1
  220. # material: DIAMOND
  221. # slot: 0
  222. # name 'You have lots of diamonds so you can see this item'
  223. # view_requirement:
  224. # requirements:
  225. # diamond_requirement:
  226. # type: has item
  227. # material: diamond
  228. # amount: 100
  229. # left_click_requirement:
  230. # requirements:
  231. # money_requirement:
  232. # type: '>='
  233. # input: '%vault_eco_balance_fixed%'
  234. # output: 1000
  235. # deny_commands:
  236. # - '[message] you only have %vault_eco_balance_fixed%'
  237. # left_click_commands:
  238. # - '[message] you have over 1000 dollars!'
  239. # right_click_requirement:
  240. # requirements:
  241. # staff_requirement:
  242. # type: string equals
  243. # input: '%vault_rank%'
  244. # output: staff
  245. # deny_commands:
  246. # - '[message] you are not staff'
  247. # right_click_commands:
  248. # - '[message] you are staff'
  249. #
  250. # deny_commands: are optional and will be executed if the requirement is not met.
  251. # ==============================================================
  252. #
  253. #
  254. # You do not need to specify item options that you don't use!
  255. # The only required entries for a gui menu item to be valid are:
  256. #
  257. # A valid material
  258. # A valid slot
  259. #
  260. # Every item in the items list must have a unique <item identifier>
  261. #
  262. # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
  263. # in the GUI menu options for the specific GUI menu.
  264. # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
  265. #
  266. # Every click_command must start with a specific identifier to know what to do for the execution.
  267. # Valid click_command identifiers:
  268. #
  269. # [console] - Execute a command from the console
  270. # Usage: - '[console] <command with no slash>'
  271. #
  272. # [player] - Execute a command for the menu viewer
  273. # Usage: - '[player] <command with no slash>'
  274. #
  275. # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
  276. # Usage: - '[commandevent] <command with no slash>'
  277. #
  278. # [message] - Send a message to the menu viewer
  279. # Usage: - [message] <message to send to the player
  280. #
  281. # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
  282. # Usage: - '[openguimenu] <guiMenuName>'
  283. #
  284. # [connect] - Connect to the specified bungee server
  285. # Usage: - '[connect] <serverName>'
  286. #
  287. # [close] - Close the viewers open menu
  288. # Usage: - '[close]
  289. #
  290. # [refresh] - Refresh items in the current menu view
  291. # Usage: - '[refresh]
  292. #
  293. # [broadcastsound] - Broadcast a sound to the server
  294. # Usage: - '[broadcastsound]
  295. #
  296. # [sound] - Play a sound for a the specific player
  297. # Usage: - '[sound]
  298. #
  299. # [json] - Send a json message to the menu viewer
  300. # Usage: - '[json] {"text":"message"}'
  301. #
  302. #
  303. #
  304. # You can delay any of the click command being performed by ending the command with
  305. # <delay=(time in TICKS)>
  306. # example:
  307. # - '[close]'
  308. # - '[message] it has been 5 seconds since the menu closed!<delay=100>'
  309. # - '[message] it has been 10 seconds since the menu closed!<delay=200>'
  310. #
  311. # A delay should NOT be added to the [close] or [openguimenu] actions
  312. # as it could potentially cause unknown issues or glitches with menus.
  313. debug: false
  314. check_updates: true
  315. gui_menus:
  316. menu:
  317. menu_title: '&2&lAge Of Feuds - KitPVP'
  318. open_command: menu
  319. size: 27
  320. items:
  321. '1':
  322. material: DIAMOND_HELMET
  323. data: 0
  324. amount: 1
  325. slot: 11
  326. display_name: '&c&lFree For All'
  327. left_click_commands:
  328. - '[openguimenu] ffamenu'
  329. - '[console] pvp %player_name% on'
  330. - '[close]'
  331. right_click_commands:
  332. - '[openguimenu] ffamenu'
  333. - '[console] pvp %player_name% on'
  334. - '[close]'
  335. '2':
  336. material: DIAMOND_SWORD
  337. data: 0
  338. amount: 1
  339. slot: 15
  340. display_name: '&b&lDuels'
  341. left_click_commands:
  342. - '[openguimenu] duelsmenu'
  343. - '[console] pvp %player_name% on'
  344. - '[close]'
  345. right_click_commands:
  346. - '[openguimenu] duelsmenu'
  347. - '[console] pvp %player_name% on'
  348. - '[close]'
  349. ffamenu:
  350. menu_title: '&4FFA - Seleziona un'Arena'
  351. open_command: ffamenu
  352. size: 27
  353. items:
  354. '1':
  355. material: 251
  356. data: 13
  357. amount: 1
  358. slot: 2
  359. display_name: '&aArena Kit Base'
  360. lore:
  361. - '&e&lKit SOLDATO'
  362. - '&bArmatura di Maglia'
  363. - '&bSpada in Ferro Ind. 3'
  364. left_click_commands:
  365. - '[console] mvtp %player_name% FreeForAll2'
  366. - '[console] clear %player_name% **'
  367. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  368. - '[console] kit Soldato %player_name%'
  369. - '[close]'
  370. right_click_commands:
  371. - '[console] mvtp %player_name% FreeForAll2'
  372. - '[console] clear %player_name% **'
  373. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  374. - '[console] kit Soldato %player_name%'
  375. - '[close]'
  376. '2':
  377. material: 251
  378. data: 13
  379. amount: 1
  380. slot: 3
  381. display_name: '&aArena Kit Base'
  382. lore:
  383. - '&e&lKit TANK'
  384. - '&bArmatura di Ferro'
  385. - '&bSpada di Pietra Ind. 3'
  386. left_click_commands:
  387. - '[console] mvtp %player_name% FreeForAll2'
  388. - '[console] clear %player_name% **'
  389. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  390. - '[console] kit Tank %player_name%'
  391. - '[close]'
  392. right_click_commands:
  393. - '[console] mvtp %player_name% FreeForAll2'
  394. - '[console] clear %player_name% **'
  395. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  396. - '[console] kit Tank %player_name%'
  397. - '[close]'
  398. '3':
  399. material: 251
  400. data: 13
  401. amount: 1
  402. slot: 4
  403. display_name: '&aArena Kit Base'
  404. lore:
  405. - '&e&lKit ARCIERE'
  406. - '&bElmo in Ferro'
  407. - '&bArmatura in Maglia'
  408. - '&bSpada in Legno Ind. III'
  409. - '&b40 frecce'
  410. - '&bArco Ind. III'
  411. left_click_commands:
  412. - '[console] mvtp %player_name% FreeForAll2'
  413. - '[console] clear %player_name% **'
  414. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  415. - '[console] kit Arciere %player_name%'
  416. - '[close]'
  417. right_click_commands:
  418. - '[console] mvtp %player_name% FreeForAll2'
  419. - '[console] clear %player_name% **'
  420. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  421. - '[console] kit Arciere %player_name%'
  422. - '[close]'
  423. '4':
  424. material: 251
  425. data: 13
  426. amount: 1
  427. slot: 5
  428. display_name: '&aArena Kit Base'
  429. lore:
  430. - '&e&lKit MAGO'
  431. - '&bArmatura di Cuoio'
  432. - '&bSpada di Pietra Ind III'
  433. - '&bPozione di Rigenerazione I'
  434. - '&bPozione di Danno II'
  435. - '&bPozione di Velocità II'
  436. - '&bPozione di Avvelenamento II'
  437. - '&bPozione di Forza II'
  438. left_click_commands:
  439. - '[console] mvtp %player_name% FreeForAll2'
  440. - '[console] clear %player_name% **'
  441. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  442. - '[console] kit Mago %player_name%'
  443. - '[close]'
  444. right_click_commands:
  445. - '[console] mvtp %player_name% FreeForAll2'
  446. - '[console] clear %player_name% **'
  447. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  448. - '[console] kit Mago %player_name%'
  449. - '[close]'
  450. '5':
  451. material: 251
  452. data: 13
  453. amount: 1
  454. slot: 6
  455. display_name: '&aArena Kit Base'
  456. lore:
  457. - '&e&lKit NINJA'
  458. - '&bArmatura in Oro'
  459. - '&bSpada in Pietra Ind III'
  460. - '&bVelocita'' I'
  461. left_click_commands:
  462. - '[console] mvtp %player_name% FreeForAll2'
  463. - '[console] clear %player_name% **'
  464. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  465. - '[console] kit Ninja %player_name%'
  466. - '[close]'
  467. right_click_commands:
  468. - '[console] mvtp %player_name% FreeForAll2'
  469. - '[console] clear %player_name% **'
  470. - '[console] broadcast %player_name% si unisce a una partita FFA&b Base'
  471. - '[console] kit Ninja %player_name%'
  472. - '[close]'
  473. '11':
  474. material: 251
  475. data: 13
  476. amount: 1
  477. slot: 20
  478. display_name: '&6Arena Kit OP'
  479. lore:
  480. - '&c&lKit GUARDIA'
  481. - '&bArmatura in Diamante'
  482. - '&bElmo e Stivali Prot. I'
  483. - '&bCorazza e Gambali Prot. II'
  484. - '&bSpada di Diamante'
  485. left_click_commands:
  486. - '[console] mvtp %player_name% FreeForAll1'
  487. - '[console] clear %player_name% **'
  488. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  489. - '[console] kit Guardia %player_name%'
  490. - '[close]'
  491. right_click_commands:
  492. - '[console] mvtp %player_name% FreeForAll1'
  493. - '[console] clear %player_name% **'
  494. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  495. - '[console] kit Guardia %player_name%'
  496. - '[close]'
  497. '21':
  498. material: 251
  499. data: 13
  500. amount: 1
  501. slot: 21
  502. display_name: '&6Arena Kit OP'
  503. lore:
  504. - '&c&lKit ASSASSINO'
  505. - '&bArmatura in Diamante'
  506. - '&bSpada in Diamante'
  507. - '&bAff. III, Ind. 3, Mending'
  508. left_click_commands:
  509. - '[console] mvtp %player_name% FreeForAll1'
  510. - '[console] clear %player_name% **'
  511. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  512. - '[console] kit Assassino %player_name%'
  513. - '[close]'
  514. right_click_commands:
  515. - '[console] mvtp %player_name% FreeForAll1'
  516. - '[console] clear %player_name% **'
  517. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  518. - '[console] kit Assassino %player_name%'
  519. - '[close]'
  520. '31':
  521. material: 251
  522. data: 13
  523. amount: 1
  524. slot: 22
  525. display_name: '&6Arena Kit OP'
  526. lore:
  527. - '&c&lKit ROBIN HOOD'
  528. - '&bArmatura di Ferro'
  529. - '&bProt. II'
  530. - '&bSpada di Ferro Ind. III'
  531. - '&bArco Potenza III'
  532. - '&b48 frecce'
  533. - '&bVelocita'' I'
  534. left_click_commands:
  535. - '[console] mvtp %player_name% FreeForAll1'
  536. - '[console] clear %player_name% **'
  537. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  538. - '[console] kit RobinHood %player_name%'
  539. - '[close]'
  540. right_click_commands:
  541. - '[console] mvtp %player_name% FreeForAll1'
  542. - '[console] clear %player_name% **'
  543. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  544. - '[console] kit Robinhood %player_name%'
  545. - '[close]'
  546. '41':
  547. material: 251
  548. data: 13
  549. amount: 1
  550. slot: 23
  551. display_name: '&6Arena Kit OP'
  552. lore:
  553. - '&c&lKit STREGA'
  554. - '&bArmatura in Cuoio Prot III'
  555. - '&bSpada di Ferro Aff 1'
  556. - '&bPozione di Rigenerazione I'
  557. - '&bPozione di Cura'
  558. - '&bPozione di Velocità II'
  559. - '&bPozione di Avvelenamento II'
  560. - '&bPozione di Forza II'
  561. - '&bPozione di Danno'
  562. left_click_commands:
  563. - '[console] mvtp %player_name% FreeForAll1'
  564. - '[console] clear %player_name% **'
  565. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  566. - '[console] kit Strega %player_name%'
  567. - '[close]'
  568. right_click_commands:
  569. - '[console] mvtp %player_name% FreeForAll1'
  570. - '[console] clear %player_name% **'
  571. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  572. - '[console] kit Strega %player_name%'
  573. - '[close]'
  574. '51':
  575. material: 251
  576. data: 13
  577. amount: 1
  578. slot: 24
  579. display_name: '&6Arena Kit OP'
  580. lore:
  581. - '&c&lKit TAGLIAGOLE'
  582. - '&bArmatura di Diamante'
  583. - '&bCorazza e Gambali Prot 3'
  584. - '&bSpada di Diamante'
  585. - '&bContraccolpo I, Aff 1, Ind III'
  586. - '&bVelocita'' I'
  587. left_click_commands:
  588. - '[console] mvtp %player_name% FreeForAll1'
  589. - '[console] clear %player_name% **'
  590. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  591. - '[console] kit Tagliagola %player_name%'
  592. - '[close]'
  593. right_click_commands:
  594. - '[console] mvtp %player_name% FreeForAll1'
  595. - '[console] clear %player_name% **'
  596. - '[console] broadcast %player_name% si unisce a una partita FFA &cOP'
  597. - '[console] kit Tagliagola %player_name%'
  598. - '[close]'
  599. '100':
  600. material: 251
  601. data: 0
  602. amount: 1
  603. slot: 13
  604. display_name: '&cRitorna al Menu'
  605. left_click_commands:
  606. - '[openguimenu] menu'
  607. - '[close]'
  608. right_click_commands:
  609. - '[openguimenu] menu'
  610. - '[close]'
  611. duelsmenu:
  612. menu_title: '&bDuels - Seleziona un Kit'
  613. open_command: duelsmenu
  614. size: 27
  615. items:
  616. '1':
  617. material: 159
  618. data: 13
  619. amount: 1
  620. slot: 1
  621. display_name: '&6Total Iron'
  622. lore:
  623. - '&7Kit <nome>'
  624. - '&7'
  625. left_click_commands:
  626. - '[console] mvtp %player_name% Duel1'
  627. - '[close]'
  628. right_click_commands:
  629. - '[console] mvtp %player_name% Duel1'
  630. - '[close]'
  631. '2':
  632. material: 159
  633. data: 13
  634. amount: 1
  635. slot: 2
  636. display_name: '&6Blue Swords'
  637. lore:
  638. - '&7Contenuto'
  639. - '&7'
  640. left_click_commands:
  641. - '[console] mvtp %player_name% Duel2'
  642. - '[close]'
  643. right_click_commands:
  644. - '[console] mvtp %player_name% Duel2'
  645. - '[close]'
  646. '3':
  647. material: 159
  648. data: 13
  649. amount: 1
  650. slot: 3
  651. display_name: '&6Speed Light'
  652. lore:
  653. - '&7Kit <nome>'
  654. - '&7'
  655. left_click_commands:
  656. - '[console] mvtp %player_name% Duel3'
  657. - '[close]'
  658. right_click_commands:
  659. - '[console] mvtp %player_name% Duel3'
  660. - '[close]'
  661. '4':
  662. material: 159
  663. data: 13
  664. amount: 1
  665. slot: 5
  666. display_name: '&6Only Pot'
  667. lore:
  668. - '&7Kit <nome>'
  669. - '&7'
  670. left_click_commands:
  671. - '[console] mvtp %player_name% Duel4'
  672. - '[close]'
  673. right_click_commands:
  674. - '[console] mvtp %player_name% Duel4'
  675. - '[close]'
  676. '5':
  677. material: 159
  678. data: 13
  679. amount: 1
  680. slot: 6
  681. display_name: '&6Robin Hood'
  682. lore:
  683. - '&7Kit <nome>'
  684. - '&7'
  685. left_click_commands:
  686. - '[console] mvtp %player_name% Duel5'
  687. - '[close]'
  688. right_click_commands:
  689. - '[console] mvtp %player_name% Duel5'
  690. - '[close]'
  691. '6':
  692. material: 159
  693. data: 13
  694. amount: 1
  695. slot: 7
  696. display_name: '&6Survival Kit'
  697. lore:
  698. - '&7Kit <nome>'
  699. - '&7'
  700. left_click_commands:
  701. - '[console] mvtp %player_name% Duel6'
  702. - '[close]'
  703. right_click_commands:
  704. - '[console] mvtp %player_name% Duel6'
  705. - '[close]'
  706. '100':
  707. material: 323
  708. data: 0
  709. amount: 1
  710. slot: 13
  711. display_name: '&cRitorna al Menu'
  712. left_click_commands:
  713. - '[openguimenu] menu'
  714. - '[close]'
  715. right_click_commands:
  716. - '[openguimenu] menu'
  717. - '[close]'
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