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  1. Log file open, 01/07/15 18:46:11
  2. LogInit:Display: Running engine for game: RogueLike
  3. LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
  4. LogInit: API Version: 2369412
  5. LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.6
  9. LogInit: Command line:
  10. LogInit: Base directory: D:/dev/Unreal Engine 4/Unreal Engine/4.6/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.01.07-17.46.11:966][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2015.01.07-17.46.12:026][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.01.07-17.46.12:059][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.01.07-17.46.12:067][ 0]LogInit: Object subsystem initialized
  16. [2015.01.07-17.46.12:068][ 0]LogInit: Selected Device Profile: [Windows]
  17. [2015.01.07-17.46.12:068][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  18. [2015.01.07-17.46.12:074][ 0]LogInit: Computer: CHRISTIAN-PC
  19. [2015.01.07-17.46.12:074][ 0]LogInit: User: Christian
  20. [2015.01.07-17.46.12:074][ 0]LogInit: CPU Page size=4096, Cores=4
  21. [2015.01.07-17.46.12:074][ 0]LogInit: High frequency timer resolution =3.421337 MHz
  22. [2015.01.07-17.46.12:074][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=131072.0GB
  23. [2015.01.07-17.46.12:074][ 0]LogMemory: Platform Memory Stats for Windows
  24. [2015.01.07-17.46.12:074][ 0]LogMemory: Process Physical Memory: 48.06 MB used, 48.06 MB peak
  25. [2015.01.07-17.46.12:074][ 0]LogMemory: Process Virtual Memory: 24.21 MB used, 24.21 MB peak
  26. [2015.01.07-17.46.12:074][ 0]LogMemory: Physical Memory: 4063.07 MB used, 16338.06 MB total
  27. [2015.01.07-17.46.12:074][ 0]LogMemory: Virtual Memory: 270.28 MB used, 134217728.00 MB total
  28. [2015.01.07-17.46.12:093][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
  29. [2015.01.07-17.46.12:093][ 0]LogD3D11RHI: Adapter has 1985MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
  30. [2015.01.07-17.46.12:094][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  31. [2015.01.07-17.46.12:094][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  32. [2015.01.07-17.46.12:094][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  33. [2015.01.07-17.46.12:097][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  34. [2015.01.07-17.46.12:105][ 0]LogD3D11RHI: Async texture creation enabled
  35. [2015.01.07-17.46.12:160][ 0]LogTextLocalizationManager: The requested culture ('de_DE') has no localization data; falling back to 'en' for localization and internationalization data.
  36. [2015.01.07-17.46.12:300][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  37. [2015.01.07-17.46.17:233][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  38. [2015.01.07-17.46.17:610][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  39. [2015.01.07-17.46.17:654][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  40. [2015.01.07-17.46.17:688][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Christian/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  41. [2015.01.07-17.46.17:688][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Christian/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
  42. [2015.01.07-17.46.17:688][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Christian/Documents/Unreal Projects/RogueLike/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  43. [2015.01.07-17.46.17:688][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  44. [2015.01.07-17.46.17:747][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  45. [2015.01.07-17.46.17:759][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Christian/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  46. [2015.01.07-17.46.17:867][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  47. [2015.01.07-17.46.17:989][ 0]LogMeshUtilities: No automatic mesh reduction module available
  48. [2015.01.07-17.46.17:989][ 0]LogMeshUtilities: No automatic mesh merging module available
  49. [2015.01.07-17.46.18:310][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  50. [2015.01.07-17.46.18:357][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  51. [2015.01.07-17.46.18:953][ 0]LogWmfMedia:Warning: Failed to load mf.dll
  52. [2015.01.07-17.46.18:953][ 0]LogWmfMedia:Warning: Failed to load required Windows Media Foundation libraries
  53. [2015.01.07-17.46.18:960][ 0]LogWindowsMoviePlayer:Warning: Could not load mf.dll
  54. [2015.01.07-17.46.18:960][ 0]LogWindowsMoviePlayer:Warning: Could not load mfplat.dll
  55. [2015.01.07-17.46.18:961][ 0]LogWindowsMoviePlayer:Warning: Could not load mfplay.dll
  56. [2015.01.07-17.46.19:016][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  57. [2015.01.07-17.46.19:175][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Christian/Documents/Unreal Projects/RogueLike/Binaries/Win64. Error: 0
  58. [2015.01.07-17.46.19:294][ 0]SourceControl: Info Source control is disabled
  59. [2015.01.07-17.46.19:294][ 0]SourceControl: Info Source control is disabled
  60. [2015.01.07-17.46.19:300][ 0]SourceControl: Info Source control is disabled
  61. [2015.01.07-17.46.19:395][ 0]LogObj: 23754 objects as part of root set at end of initial load.
  62. [2015.01.07-17.46.19:395][ 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent object pool.
  63. [2015.01.07-17.46.19:443][ 0]LogEngine: Initializing Engine...
  64. [2015.01.07-17.46.19:572][ 0]LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  65. [2015.01.07-17.46.19:578][ 0]LogInit: FAudioDevice initialized.
  66. [2015.01.07-17.46.19:593][ 0]LogAIModule: Creating AISystem for world NewWorld
  67. [2015.01.07-17.46.19:614][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Christian/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  68. [2015.01.07-17.46.19:618][ 0]LogInit: Texture streaming: Enabled
  69. [2015.01.07-17.46.19:640][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  70. [2015.01.07-17.46.19:640][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
  71. [2015.01.07-17.46.19:641][ 0]LogAnalytics: SetUserId 8b14386d0588e7875bbfb14a4c691909
  72. [2015.01.07-17.46.19:641][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  73. [2015.01.07-17.46.19:652][ 0]LogInit: Transaction tracking system initialized
  74. [2015.01.07-17.46.19:725][ 0]BlueprintLog: New page: Editor Load
  75. [2015.01.07-17.46.19:752][ 0]LogAssetRegistry: FAssetRegistry took 0.0107 seconds to start up
  76. [2015.01.07-17.46.19:752][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  77. [2015.01.07-17.46.20:196][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  78. [2015.01.07-17.46.20:499][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  79. [2015.01.07-17.46.20:643][ 0]LogConsoleResponse:Display:
  80. [2015.01.07-17.46.20:682][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  81. [2015.01.07-17.46.20:834][ 0]SourceControl: Info Source control is disabled
  82. [2015.01.07-17.46.20:835][ 0]Cmd: MAP LOAD FILE="C:/Users/Christian/Documents/Unreal Projects/RogueLike/Content/TopDownToolkit/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
  83. [2015.01.07-17.46.20:835][ 0]LightingResults: New page: Lighting Build
  84. [2015.01.07-17.46.20:842][ 0]MapCheck: New page: Map Check
  85. [2015.01.07-17.46.20:842][ 0]LightingResults: New page: Lighting Build
  86. [2015.01.07-17.46.20:848][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC2710BE20
  87. [2015.01.07-17.46.20:857][ 0]LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  88. [2015.01.07-17.46.23:142][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  89. [2015.01.07-17.46.23:142][ 0]LogAIModule: Creating AISystem for world Example_Map
  90. [2015.01.07-17.46.23:143][ 0]Cmd: MAP CHECKDEP
  91. [2015.01.07-17.46.23:143][ 0]MapCheck: New page: Example_Map - Jan 7, 2015, 7:46:23 PM
  92. [2015.01.07-17.46.23:231][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 88.177ms to complete.
  93. [2015.01.07-17.46.23:231][ 0]LogFileHelpers: Loading map 'Example_Map' took 2.397
  94. [2015.01.07-17.46.23:317][ 0]LogCollectionManager: Loaded 0 collections in 0.000786 seconds
  95. [2015.01.07-17.46.23:486][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  96. [2015.01.07-17.46.23:490][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  97. [2015.01.07-17.46.23:515][ 0]LogLoad: Full Startup: 13.35 seconds (BP compile: 0.75 seconds)
  98. [2015.01.07-17.46.24:187][ 1]LogRenderer:Warning: Reallocating scene render targets to support 776x448.
  99. [2015.01.07-17.46.24:187][ 1]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/TopDownToolkit/Maps'
  100. [2015.01.07-17.46.26:187][ 7]LogAssetRegistry: Asset discovery search completed in 6.4468 seconds
  101. [2015.01.07-17.46.26:211][ 7]LogAnalytics: Event Editor.Usage.AssetClasses has too many attributes (42). May be truncated at the collector.
  102. [2015.01.07-17.46.36:110][144]LogRenderer:Warning: Reallocating scene render targets to support 1136x672.
  103. [2015.01.07-17.46.45:196][172]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  104. [2015.01.07-17.46.48:965][378]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Maps'
  105. [2015.01.07-17.46.49:585][407]Cmd: MAP LOAD FILE="C:/Users/Christian/Documents/Unreal Projects/RogueLike/Content/Maps/Test.umap" TEMPLATE=0 SHOWPROGRESS=1
  106. [2015.01.07-17.46.49:585][407]LightingResults: New page: Lighting Build
  107. [2015.01.07-17.46.49:608][407]LoadErrors: New page: Loading map: Test.umap
  108. [2015.01.07-17.46.49:706][407]MapCheck: New page: Map Check
  109. [2015.01.07-17.46.49:706][407]LightingResults: New page: Lighting Build
  110. [2015.01.07-17.46.49:721][407]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC2A02D120
  111. [2015.01.07-17.46.49:754][407]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  112. [2015.01.07-17.46.49:754][407]LogAIModule: Creating AISystem for world Test
  113. [2015.01.07-17.46.49:772][407]Cmd: MAP CHECKDEP
  114. [2015.01.07-17.46.49:772][407]MapCheck: New page: Test - Jan 7, 2015, 7:46:49 PM
  115. [2015.01.07-17.46.49:864][407]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 91.738ms to complete.
  116. [2015.01.07-17.46.49:864][407]LogFileHelpers: Loading map 'Test' took 0.280
  117. [2015.01.07-17.46.52:699][613]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  118. [2015.01.07-17.47.06:797][590]LogUObjectGlobals:Warning: Failed to find object 'Class None.None'
  119. [2015.01.07-17.47.06:818][591]Cmd: UpdateLandscapeSetup
  120. [2015.01.07-17.47.12:597][911]LogRenderer:Warning: Reallocating scene render targets to support 1616x896.
  121. [2015.01.07-17.47.13:759][ 6]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
  122. [2015.01.07-17.47.17:392][268]LogMaterial:Warning: Material /Game/StarterContent/Materials/M_Basic_Wall.M_Basic_Wall needed to have new flag set bUsedWithInstancedStaticMeshes !
  123. [2015.01.07-17.47.17:393][268]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling.
  124. [2015.01.07-17.47.17:437][268]LogMaterial: 0.000203 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
  125. [2015.01.07-17.47.17:437][268]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  126. [2015.01.07-17.47.17:438][268]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  127. [2015.01.07-17.47.17:438][268]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  128. [2015.01.07-17.47.17:438][268]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  129. [2015.01.07-17.47.17:481][268]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  130. [2015.01.07-17.47.17:481][268]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  131. [2015.01.07-17.47.20:253][359]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Generator" FILE="C:/Users/Christian/Documents/Unreal Projects/RogueLike/Content/Blueprints/Generator.uasset" SILENT=true
  132. [2015.01.07-17.47.20:543][359]LogSavePackage: Save=278.416290ms
  133. [2015.01.07-17.47.20:543][359]LogSavePackage: Moving 'C:/Users/Christian/Documents/Unreal Projects/RogueLike/Saved/Generator9BE7E56A4E162BEED35DAC88D4A71A5F.tmp' to 'C:/Users/Christian/Documents/Unreal Projects/RogueLike/Content/Blueprints/Generator.uasset'
  134. [2015.01.07-17.47.21:673][441]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric
  135. [2015.01.07-17.47.25:791][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  136. [2015.01.07-17.47.25:791][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  137. [2015.01.07-17.47.25:792][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  138. [2015.01.07-17.47.25:792][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  139. [2015.01.07-17.47.25:792][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  140. [2015.01.07-17.47.25:792][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  141. [2015.01.07-17.47.25:792][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  142. [2015.01.07-17.47.25:792][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  143. [2015.01.07-17.47.25:802][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  144. [2015.01.07-17.47.25:802][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  145. [2015.01.07-17.47.25:802][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  146. [2015.01.07-17.47.25:802][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  147. [2015.01.07-17.47.25:803][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  148. [2015.01.07-17.47.25:803][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  149. [2015.01.07-17.47.25:803][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  150. [2015.01.07-17.47.25:803][737]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  151. [2015.01.07-17.47.29:164][958]BlueprintLog: New page: Compile Generator
  152. [2015.01.07-17.47.29:167][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  153. [2015.01.07-17.47.29:167][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  154. [2015.01.07-17.47.29:167][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  155. [2015.01.07-17.47.29:168][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  156. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  157. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  158. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  159. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  160. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  161. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  162. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  163. [2015.01.07-17.47.29:225][958]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  164. [2015.01.07-17.47.29:226][958]BlueprintEditorCompileResults: Info [0079.06] Compile of Generator successful! [in 60 ms]
  165. [2015.01.07-17.47.29:932][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Generator" FILE="C:/Users/Christian/Documents/Unreal Projects/RogueLike/Content/Blueprints/Generator.uasset" SILENT=true
  166. [2015.01.07-17.47.30:213][ 10]LogSavePackage: Save=275.471252ms
  167. [2015.01.07-17.47.30:213][ 10]LogSavePackage: Moving 'C:/Users/Christian/Documents/Unreal Projects/RogueLike/Saved/GeneratorFD22E6154F3B5904423A96A0C31A54B4.tmp' to 'C:/Users/Christian/Documents/Unreal Projects/RogueLike/Content/Blueprints/Generator.uasset'
  168. [2015.01.07-17.47.32:895][234]BlueprintLog: New page: Pre-PIE auto-recompile
  169. [2015.01.07-17.47.32:899][234]LogPlayLevel: [PIE] Compiling BP_BaseSkill before PIE...
  170. [2015.01.07-17.47.32:970][234]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Sphere1' for 'SphereCollisionComponent' in BlueprintGeneratedClass 'REINST_BP_Firebolt_C_292' (it may have been removed)
  171. [2015.01.07-17.47.33:053][234]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Sphere1' for 'SphereCollisionComponent' in BlueprintGeneratedClass 'REINST_BP_MeleeSkill_C_296' (it may have been removed)
  172. [2015.01.07-17.47.33:142][234]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Sphere1' for 'SphereCollisionComponent' in BlueprintGeneratedClass 'REINST_BP_Icebolt_C_300' (it may have been removed)
  173. [2015.01.07-17.47.33:235][234]LogPlayLevel: [PIE] Compiling BP_Firebolt before PIE...
  174. [2015.01.07-17.47.33:296][234]LogPlayLevel: [PIE] Compiling BP_MeleeSkill before PIE...
  175. [2015.01.07-17.47.33:367][234]LogPlayLevel: [PIE] Compiling TopDownCameraManager before PIE...
  176. [2015.01.07-17.47.33:496][234]LogPlayLevel: [PIE] Compiling Tutorial_BP_MacroLib before PIE...
  177. [2015.01.07-17.47.33:539][234]LogPlayLevel: [PIE] Compiling BaseEnemyController before PIE...
  178. [2015.01.07-17.47.33:622][234]LogPlayLevel: [PIE] Compiling MyController before PIE...
  179. [2015.01.07-17.47.33:794][234]LogPlayLevel: [PIE] Compiling BP_Icebolt before PIE...
  180. [2015.01.07-17.47.33:862][234]LogPlayLevel: [PIE] Compiling BTTask_MeleeAttack before PIE...
  181. [2015.01.07-17.47.33:917][234]LogPlayLevel: [PIE] Compiling BTTask_RangedAttack before PIE...
  182. [2015.01.07-17.47.33:974][234]LogPlayLevel: [PIE] Compiling BasicEnemy_AnimBlueprint before PIE...
  183. [2015.01.07-17.47.34:074][234]LogPlayLevel: [PIE] Compiling HeroTPP_AnimBlueprint before PIE...
  184. [2015.01.07-17.47.34:225][234]LogPlayLevel: PIE: Blueprint regeneration took 1329 ms (12 blueprints)
  185. [2015.01.07-17.47.34:225][234]PIE: New page: SIE session: Test (Jan 7, 2015, 7:47:34 PM)
  186. [2015.01.07-17.47.34:226][234]LogPlayLevel: PIE: StaticDuplicateObject took: (0.000467s)
  187. [2015.01.07-17.47.34:227][234]LogPlayLevel: PIE: World Init took: (0.000535s)
  188. [2015.01.07-17.47.34:227][234]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Test.Test to /Game/Maps/UEDPIE_0_Test.Test (0.001181s)
  189. [2015.01.07-17.47.34:274][234]LogWorld: Game class is 'MyGame_C'
  190. [2015.01.07-17.47.34:276][234]LogAIModule: Creating AISystem for world Test
  191. [2015.01.07-17.47.34:276][234]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  192. [2015.01.07-17.47.34:276][234]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  193. [2015.01.07-17.47.34:276][234]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Test.Test up for play (max tick rate 0) at 2015.01.07-18.47.34
  194. [2015.01.07-17.47.34:277][234]LogWorld: Bringing up level for play took: 0.000713
  195. [2015.01.07-17.47.34:277][234]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  196. [2015.01.07-17.47.34:278][234]LogScript:Warning: Accessed None 'CallFunc_K2_GetPawn_ReturnValue'
  197. TopDownCameraManager_C /Game/Maps/UEDPIE_0_Test.Test:PersistentLevel.TopDownCameraManager_C_0
  198. Function /Game/TopDownToolkit/Blueprints/TopDownCameraManager.TopDownCameraManager_C:ExecuteUbergraph_TopDownCameraManager:029A
  199. [2015.01.07-17.47.34:278][234]PIE:Error: Error Accessed None 'CallFunc_K2_GetPawn_ReturnValue' from node ReturnNode in blueprint TopDownCameraManager
  200. [2015.01.07-17.47.34:278][234]LogScript:Warning: Accessed None 'CallFunc_K2_GetPawn_ReturnValue'
  201. TopDownCameraManager_C /Game/Maps/UEDPIE_0_Test.Test:PersistentLevel.TopDownCameraManager_C_0
  202. Function /Game/TopDownToolkit/Blueprints/TopDownCameraManager.TopDownCameraManager_C:ExecuteUbergraph_TopDownCameraManager:0336
  203. [2015.01.07-17.47.34:278][234]PIE:Error: Error Accessed None 'CallFunc_K2_GetPawn_ReturnValue' from node ReturnNode in blueprint TopDownCameraManager
  204. [2015.01.07-17.47.34:278][234]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Test 1.193
  205. [2015.01.07-17.47.36:319][368]LogSelection:Warning: PIE object was selected: "Generator_C /Game/Maps/UEDPIE_0_Test.Test:PersistentLevel.Generator_C_0"
  206. [2015.01.07-17.47.37:621][451]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  207. [2015.01.07-17.47.37:621][451]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  208. [2015.01.07-17.47.37:621][451]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
  209. [2015.01.07-17.47.37:621][451]LogCrashTracker:
  210.  
  211.  
  212. [2015.01.07-17.47.37:810][451]LogCrashTracker:
  213.  
  214.  
  215. [2015.01.07-17.47.37:810][451]LogWindows: === Critical error: ===
  216. Assertion failed: !HasValidPhysicsState() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\ActorComponent.cpp] [Line: 833]
  217. Failed to destroy physics state (InstancedStaticMeshComponent /Game/Maps/UEDPIE_0_Test.Test:PersistentLevel.Generator_C_0.Pillar)
  218.  
  219.  
  220. KERNELBASE.dll!UnknownFunction (0x00007ff85e67606c) + 0 bytes [UnknownFile:0]
  221. UE4Editor-Core.dll!UnknownFunction (0x00007ff846712f7d) + 0 bytes [UnknownFile:0]
  222. UE4Editor-Core.dll!UnknownFunction (0x00007ff8465a60f8) + 0 bytes [UnknownFile:0]
  223. UE4Editor-Core.dll!UnknownFunction (0x00007ff846589192) + 0 bytes [UnknownFile:0]
  224. UE4Editor-Engine.dll!UnknownFunction (0x00007ff83118192e) + 0 bytes [UnknownFile:0]
  225. UE4Editor-Engine.dll!UnknownFunction (0x00007ff8311ca556) + 0 bytes [UnknownFile:0]
  226. UE4Editor-Engine.dll!UnknownFunction (0x00007ff8311ca386) + 0 bytes [UnknownFile:0]
  227. UE4Editor-Engine.dll!UnknownFunction (0x00007ff8314be6a4) + 0 bytes [UnknownFile:0]
  228. UE4Editor-Engine.dll!UnknownFunction (0x00007ff831976db1) + 0 bytes [UnknownFile:0]
  229. UE4Editor-Engine.dll!UnknownFunction (0x00007ff831976a94) + 0 bytes [UnknownFile:0]
  230. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff830073173) + 0 bytes [UnknownFile:0]
  231. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff830019387) + 0 bytes [UnknownFile:0]
  232. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff82fdb942a) + 0 bytes [UnknownFile:0]
  233. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ff830260686) + 0 bytes [UnknownFile:0]
  234. UE4Editor.exe!FEngineLoop::Tick() (0x00007ff71b2acd94) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
  235. UE4Editor.exe!GuardedMain() (0x00007ff71b2a089f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
  236. UE4Editor.exe!GuardedMainWrapper() (0x00007ff71b2a090a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  237. UE4Editor.exe!WinMain() (0x00007ff71b2ae3d9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  238. UE4Editor.exe!__tmainCRTStartup() (0x00007ff71b2af319) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  239. KERNEL32.DLL!UnknownFunction (0x00007ff8601c16ad) + 0 bytes [UnknownFile:0]
  240. ntdll.dll!UnknownFunction (0x00007ff861004409) + 0 bytes [UnknownFile:0]
  241. ntdll.dll!UnknownFunction (0x00007ff861004409) + 0 bytes [UnknownFile:0]
  242.  
  243.  
  244. [2015.01.07-17.47.37:954][451]LogExit: Executing StaticShutdownAfterError
  245. [2015.01.07-17.47.37:957][451]LogWindows: FPlatformMisc::RequestExit(1)
  246. [2015.01.07-17.47.37:957][451]Log file closed, 01/07/15 18:47:37
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