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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\pigsareit\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\pigsareit\team fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.vmf
  10. ***need to set $abovewater for material water/water_caribbean01
  11. ***need to set $abovewater for material water/water_caribbean01
  12. Patching WVT material: maps/avatar_surf_ice/nature/blendrockgroundwallsnow_wvt_patch
  13. Patching WVT material: maps/avatar_surf_ice/cp_mountainlab/nature/blendrocktograss002_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1632.000000, 10240.000000, 7455.759766))
  17. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1631.839966, 10448.000000, 7424.000000))
  18. **** leaked ****
  19. Entity trigger_teleport (7856.00 9616.00 6944.00) leaked!
  20.  
  21. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15424.0 10240.0 7928.0)
  22. Leaf 0 contents: CONTENTS_SOLID
  23. Leaf 1 contents:
  24. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  25. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  26. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  27. Candidate brush IDs:
  28.  
  29.  
  30. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15936.0 10240.0 7928.0)
  31. Leaf 0 contents: CONTENTS_SOLID
  32. Leaf 1 contents:
  33. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  34. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  35. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  36. Candidate brush IDs:
  37.  
  38.  
  39. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15936.0 11264.0 7928.0)
  40. Leaf 0 contents:
  41. Leaf 1 contents: CONTENTS_SOLID
  42. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  43. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  44. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  45. Candidate brush IDs:
  46.  
  47.  
  48. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15424.0 11264.0 12168.0)
  49. Leaf 0 contents:
  50. Leaf 1 contents: CONTENTS_SOLID
  51. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  52. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  53. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  54. Candidate brush IDs:
  55.  
  56.  
  57. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15424.0 11264.0 9024.0)
  58. Leaf 0 contents:
  59. Leaf 1 contents: CONTENTS_SOLID
  60. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  61. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  62. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  63. Candidate brush IDs:
  64.  
  65.  
  66. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15424.0 11264.0 4784.0)
  67. Leaf 0 contents:
  68. Leaf 1 contents: CONTENTS_SOLID
  69. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  70. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  71. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  72. Candidate brush IDs:
  73.  
  74.  
  75. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 10752.0 7928.0)
  76. Leaf 0 contents:
  77. Leaf 1 contents: CONTENTS_SOLID
  78. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  79. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  80. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  81. Candidate brush IDs:
  82.  
  83.  
  84. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 10240.0 7928.0)
  85. Leaf 0 contents: CONTENTS_SOLID
  86. Leaf 1 contents:
  87. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  88. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  89. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  90. Candidate brush IDs:
  91.  
  92. *** Suppressing further FindPortalSide errors.... ***
  93. Processing areas...done (0)
  94. Building Faces...done (1)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (0)
  99. Creating default LDR cubemaps for env_cubemap using skybox materials:
  100. skybox/foggyocean*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Creating default HDR cubemaps for env_cubemap using skybox materials:
  103. skybox/foggyocean*.vmt
  104. ! Run buildcubemaps in the engine to get the correct cube maps.
  105. Finding displacement neighbors...
  106. Finding lightmap sample positions...
  107. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  108. Building Physics collision data...
  109. done (1) (214024 bytes)
  110. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  111. Water found with no water_lod_control entity, creating a default one.
  112. Compacting texture/material tables...
  113. Reduced 130 texinfos to 111
  114. Reduced 28 texdatas to 22 (784 bytes to 508)
  115. Writing C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.bsp
  116. 5 seconds elapsed
  117.  
  118. ** Executing...
  119. ** Command: "c:\program files\steam\steamapps\pigsareit\sourcesdk\bin\orangebox\bin\vvis.exe"
  120. ** Parameters: -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" -fast "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice"
  121.  
  122. Valve Software - vvis.exe (Jul 7 2010)
  123. fastvis = true
  124. 2 threads
  125. reading c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.bsp
  126. reading c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.prt
  127. LoadPortals: couldn't read c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.prt
  128.  
  129.  
  130. ** Executing...
  131. ** Command: "c:\program files\steam\steamapps\pigsareit\sourcesdk\bin\orangebox\bin\vrad.exe"
  132. ** Parameters: -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice"
  133.  
  134. Valve Software - vrad.exe SSE (Jul 7 2010)
  135.  
  136. Valve Radiosity Simulator
  137. 2 threads
  138. [Reading texlights from 'lights.rad']
  139. [34 texlights parsed from 'lights.rad']
  140.  
  141. Loading c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.bsp
  142. No vis information, direct lighting only.
  143. Setting up ray-trace acceleration structure... Done (1.88 seconds)
  144. 9072 faces
  145. 3 degenerate faces
  146. 29977998 square feet [4316831744.00 square inches]
  147. 0 Displacements
  148. 0 Square Feet [0.00 Square Inches]
  149. sun extent from map=0.000000
  150. 16 direct lights
  151. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (102)
  152. Build Patch/Sample Hash Table(s).....Done<0.4507 sec>
  153. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  154. FinalLightFace Done
  155. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  156. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (241)
  157. Writing leaf ambient...done
  158. Ready to Finish
  159.  
  160. Object names Objects/Maxobjs Memory / Maxmem Fullness
  161. ------------ --------------- --------------- --------
  162. models 25/1024 1200/49152 ( 2.4%)
  163. brushes 634/8192 7608/98304 ( 7.7%)
  164. brushsides 9746/65536 77968/524288 (14.9%)
  165. planes 15628/65536 312560/1310720 (23.8%)
  166. vertexes 12462/65536 149544/786432 (19.0%)
  167. nodes 8238/65536 263616/2097152 (12.6%)
  168. texinfos 111/12288 7992/884736 ( 0.9%)
  169. texdata 22/2048 704/65536 ( 1.1%)
  170. dispinfos 0/0 0/0 ( 0.0%)
  171. disp_verts 0/0 0/0 ( 0.0%)
  172. disp_tris 0/0 0/0 ( 0.0%)
  173. disp_lmsamples 0/0 0/0 ( 0.0%)
  174. faces 9072/65536 508032/3670016 (13.8%)
  175. hdr faces 0/65536 0/3670016 ( 0.0%)
  176. origfaces 1911/65536 107016/3670016 ( 2.9%)
  177. leaves 8264/65536 264448/2097152 (12.6%)
  178. leaffaces 11045/65536 22090/131072 (16.9%)
  179. leafbrushes 4102/65536 8204/131072 ( 6.3%)
  180. areas 2/256 16/2048 ( 0.8%)
  181. surfedges 49178/512000 196712/2048000 ( 9.6%)
  182. edges 26640/256000 106560/1024000 (10.4%)
  183. LDR worldlights 16/8192 1408/720896 ( 0.2%)
  184. HDR worldlights 0/8192 0/720896 ( 0.0%)
  185. leafwaterdata 3/32768 36/393216 ( 0.0%)
  186. waterstrips 1050/32768 10500/327680 ( 3.2%)
  187. waterverts 0/65536 0/786432 ( 0.0%)
  188. waterindices 13854/65536 27708/131072 (21.1%)
  189. cubemapsamples 0/1024 0/16384 ( 0.0%)
  190. overlays 0/512 0/180224 ( 0.0%)
  191. LDR lightdata [variable] 26735124/0 ( 0.0%)
  192. HDR lightdata [variable] 0/0 ( 0.0%)
  193. visdata [variable] 0/16777216 ( 0.0%)
  194. entdata [variable] 21946/393216 ( 5.6%)
  195. LDR ambient table 8264/65536 33056/262144 (12.6%)
  196. HDR ambient table 8264/65536 33056/262144 (12.6%)
  197. LDR leaf ambient 54842/65536 1535576/1835008 (83.7%) VERY FULL!
  198. HDR leaf ambient 8264/65536 231392/1835008 (12.6%)
  199. occluders 0/0 0/0 ( 0.0%)
  200. occluder polygons 0/0 0/0 ( 0.0%)
  201. occluder vert ind 0/0 0/0 ( 0.0%)
  202. detail props [variable] 1/12 ( 8.3%)
  203. static props [variable] 1/12 ( 8.3%)
  204. pakfile [variable] 175592/0 ( 0.0%)
  205. physics [variable] 214024/4194304 ( 5.1%)
  206. physics terrain [variable] 2/1048576 ( 0.0%)
  207.  
  208. Level flags = 0
  209.  
  210. Total triangle count: 23379
  211. Writing c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.bsp
  212. 5 minutes, 56 seconds elapsed
  213.  
  214. ** Executing...
  215. ** Command: Copy File
  216. ** Parameters: "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\avatar_surf_ice.bsp" "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf\maps\avatar_surf_ice.bsp"
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