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- rule("Play Broeder Jacob")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Has Spawned(Players In Slot(0, Team 1)) == True;
- }
- actions
- {
- Wait(1, Ignore Condition);
- Set Global Variable(A, Players In Slot(0, Team 1));
- Set Status(Global Variable(A), Null, Rooted, 9999);
- Teleport(Global Variable(A), Vector(-84.630, 14.170, -108.060));
- Wait(1, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.500, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.500, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.125, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.500, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.250, Ignore Condition);
- Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
- Wait(0.025, Ignore Condition);
- Press Button(Global Variable(A), Primary Fire);
- Wait(0.500, Ignore Condition);
- Clear Status(Global Variable(A), Rooted);
- Stop Facing(Global Variable(A));
- }
- }
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