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May 25th, 2019
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  1. rule("Play Broeder Jacob")
  2. {
  3. event
  4. {
  5. Ongoing - Global;
  6. }
  7.  
  8. conditions
  9. {
  10. Has Spawned(Players In Slot(0, Team 1)) == True;
  11. }
  12.  
  13. actions
  14. {
  15. Wait(1, Ignore Condition);
  16.  
  17. Set Global Variable(A, Players In Slot(0, Team 1));
  18. Set Status(Global Variable(A), Null, Rooted, 9999);
  19. Teleport(Global Variable(A), Vector(-84.630, 14.170, -108.060));
  20.  
  21. Wait(1, Ignore Condition);
  22.  
  23.  
  24. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  25. Wait(0.025, Ignore Condition);
  26. Press Button(Global Variable(A), Primary Fire);
  27. Wait(0.250, Ignore Condition);
  28.  
  29. Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
  30. Wait(0.025, Ignore Condition);
  31. Press Button(Global Variable(A), Primary Fire);
  32. Wait(0.250, Ignore Condition);
  33.  
  34. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  35. Wait(0.025, Ignore Condition);
  36. Press Button(Global Variable(A), Primary Fire);
  37. Wait(0.250, Ignore Condition);
  38.  
  39. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  40. Wait(0.025, Ignore Condition);
  41. Press Button(Global Variable(A), Primary Fire);
  42. Wait(0.250, Ignore Condition);
  43.  
  44. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  45. Wait(0.025, Ignore Condition);
  46. Press Button(Global Variable(A), Primary Fire);
  47. Wait(0.250, Ignore Condition);
  48.  
  49. Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
  50. Wait(0.025, Ignore Condition);
  51. Press Button(Global Variable(A), Primary Fire);
  52. Wait(0.250, Ignore Condition);
  53.  
  54. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  55. Wait(0.025, Ignore Condition);
  56. Press Button(Global Variable(A), Primary Fire);
  57. Wait(0.250, Ignore Condition);
  58.  
  59. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  60. Wait(0.025, Ignore Condition);
  61. Press Button(Global Variable(A), Primary Fire);
  62. Wait(0.250, Ignore Condition);
  63.  
  64. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  65. Wait(0.025, Ignore Condition);
  66. Press Button(Global Variable(A), Primary Fire);
  67. Wait(0.250, Ignore Condition);
  68.  
  69. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  70. Wait(0.025, Ignore Condition);
  71. Press Button(Global Variable(A), Primary Fire);
  72. Wait(0.250, Ignore Condition);
  73.  
  74. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  75. Wait(0.025, Ignore Condition);
  76. Press Button(Global Variable(A), Primary Fire);
  77. Wait(0.500, Ignore Condition);
  78.  
  79. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  80. Wait(0.025, Ignore Condition);
  81. Press Button(Global Variable(A), Primary Fire);
  82. Wait(0.250, Ignore Condition);
  83.  
  84. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  85. Wait(0.025, Ignore Condition);
  86. Press Button(Global Variable(A), Primary Fire);
  87. Wait(0.250, Ignore Condition);
  88.  
  89. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  90. Wait(0.025, Ignore Condition);
  91. Press Button(Global Variable(A), Primary Fire);
  92. Wait(0.500, Ignore Condition);
  93.  
  94. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  95. Wait(0.025, Ignore Condition);
  96. Press Button(Global Variable(A), Primary Fire);
  97. Wait(0.125, Ignore Condition);
  98.  
  99. Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
  100. Wait(0.025, Ignore Condition);
  101. Press Button(Global Variable(A), Primary Fire);
  102. Wait(0.125, Ignore Condition);
  103.  
  104. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  105. Wait(0.025, Ignore Condition);
  106. Press Button(Global Variable(A), Primary Fire);
  107. Wait(0.125, Ignore Condition);
  108.  
  109. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  110. Wait(0.025, Ignore Condition);
  111. Press Button(Global Variable(A), Primary Fire);
  112. Wait(0.125, Ignore Condition);
  113.  
  114. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  115. Wait(0.025, Ignore Condition);
  116. Press Button(Global Variable(A), Primary Fire);
  117. Wait(0.250, Ignore Condition);
  118.  
  119. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  120. Wait(0.025, Ignore Condition);
  121. Press Button(Global Variable(A), Primary Fire);
  122. Wait(0.250, Ignore Condition);
  123.  
  124. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  125. Wait(0.025, Ignore Condition);
  126. Press Button(Global Variable(A), Primary Fire);
  127. Wait(0.125, Ignore Condition);
  128.  
  129. Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
  130. Wait(0.025, Ignore Condition);
  131. Press Button(Global Variable(A), Primary Fire);
  132. Wait(0.125, Ignore Condition);
  133.  
  134. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  135. Wait(0.025, Ignore Condition);
  136. Press Button(Global Variable(A), Primary Fire);
  137. Wait(0.125, Ignore Condition);
  138.  
  139. Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  140. Wait(0.025, Ignore Condition);
  141. Press Button(Global Variable(A), Primary Fire);
  142. Wait(0.125, Ignore Condition);
  143.  
  144. Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  145. Wait(0.025, Ignore Condition);
  146. Press Button(Global Variable(A), Primary Fire);
  147. Wait(0.250, Ignore Condition);
  148.  
  149. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  150. Wait(0.025, Ignore Condition);
  151. Press Button(Global Variable(A), Primary Fire);
  152. Wait(0.250, Ignore Condition);
  153.  
  154. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  155. Wait(0.025, Ignore Condition);
  156. Press Button(Global Variable(A), Primary Fire);
  157. Wait(0.250, Ignore Condition);
  158.  
  159. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  160. Wait(0.025, Ignore Condition);
  161. Press Button(Global Variable(A), Primary Fire);
  162. Wait(0.250, Ignore Condition);
  163.  
  164. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  165. Wait(0.025, Ignore Condition);
  166. Press Button(Global Variable(A), Primary Fire);
  167. Wait(0.500, Ignore Condition);
  168.  
  169. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  170. Wait(0.025, Ignore Condition);
  171. Press Button(Global Variable(A), Primary Fire);
  172. Wait(0.250, Ignore Condition);
  173.  
  174. Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  175. Wait(0.025, Ignore Condition);
  176. Press Button(Global Variable(A), Primary Fire);
  177. Wait(0.250, Ignore Condition);
  178.  
  179. Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  180. Wait(0.025, Ignore Condition);
  181. Press Button(Global Variable(A), Primary Fire);
  182. Wait(0.500, Ignore Condition);
  183.  
  184.  
  185. Clear Status(Global Variable(A), Rooted);
  186. Stop Facing(Global Variable(A));
  187. }
  188. }
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