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Nov 21st, 2017
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityStandardAssets.Vehicles.Car;
  5.  
  6. public class RaceFinish : MonoBehaviour {
  7.  
  8. public GameObject MyCar;
  9. public GameObject FinishCam;
  10. public GameObject ViewModes;
  11. public GameObject LevelMusic;
  12. public GameObject CompleteTrig;
  13. public AudioSource FinishMusic;
  14.  
  15. void OnTriggerEnter () {
  16. this.GetComponent<BoxCollider> ().enabled = false;
  17. MyCar.SetActive (false);
  18. CompleteTrig.SetActive (false);
  19. CarController.m_Topspeed = 0.0f;
  20. MyCar.GetComponent<CarController> ().enabled = false;
  21. MyCar.GetComponent<CarUserControl> ().enabled = false;
  22. MyCar.SetActive (true);
  23. FinishCam.SetActive (true);
  24. LevelMusic.SetActive (false);
  25. ViewModes.SetActive (false);
  26. FinishMusic.Play ();
  27. }
  28.  
  29. }
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