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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityStandardAssets.Vehicles.Car;
- public class RaceFinish : MonoBehaviour {
- public GameObject MyCar;
- public GameObject FinishCam;
- public GameObject ViewModes;
- public GameObject LevelMusic;
- public GameObject CompleteTrig;
- public AudioSource FinishMusic;
- void OnTriggerEnter () {
- this.GetComponent<BoxCollider> ().enabled = false;
- MyCar.SetActive (false);
- CompleteTrig.SetActive (false);
- CarController.m_Topspeed = 0.0f;
- MyCar.GetComponent<CarController> ().enabled = false;
- MyCar.GetComponent<CarUserControl> ().enabled = false;
- MyCar.SetActive (true);
- FinishCam.SetActive (true);
- LevelMusic.SetActive (false);
- ViewModes.SetActive (false);
- FinishMusic.Play ();
- }
- }
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