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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103.   # If you want the toggle to stay even when your users
  104.   # log off you can enable this. Keep in mind that this requires a
  105.   # MySQL or SQLite database.
  106.   # If you are configuring the plugin for the first time it is advised
  107.   # to stay away from these settings until you managed the scoreboard
  108.   # set up.
  109.   persistent: false
  110.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111.   # with isolation, url, driver, ...
  112.   # Database name
  113.   database: "featherboard"
  114.   # Database username
  115.   username: bukkit
  116.   # Database isolation type
  117.   isolation: SERIALIZABLE
  118.   # Database driver
  119.   driver: org.sqlite.JDBC
  120.   # Database password
  121.   password: walrus
  122.   # Database driver URL
  123.   # {DIR} will be replaced with the plugin directory
  124.   # {NAME} will be replaced wit the plugin name
  125.   url: jdbc:sqlite:{DIR}{NAME}.db
  126.   # Save interval in ticks
  127.   save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146.   # Default FeatherBoard comes with a board called "default". All players have the permission
  147.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  148.   # the permission is negated.
  149.   #
  150.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151.   # names such as "vip-board", "mcmmo-levelup", ...
  152.   default:
  153.     # Every section here are different lines. The first section will be used as the title
  154.     # the following sections will be used as the lines on the scoreboard (max 15)
  155.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156.     # things simple I will use logical names such as "title", "spacer", "header", ...
  157.     title:
  158.       # Every line has its own frames. The animation will loop through these frames on intervals
  159.       # that you configure below.
  160.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  161.       # placeholders and preset effects.
  162.       # Keep in mind that there is a limit in line width!
  163.       text:
  164.       # To create cool looking animations you create yourself
  165.       # you can use the graphical tool AnimationCreator
  166.       # https://www.spigotmc.org/resources/animationcreator.6001/
  167.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  168.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169.       - '&1SharkPVP'
  170.       - '&2SharkPVP'
  171.       - '&3SharkPVP'
  172.       - '&4SharkPVP'
  173.       - '&5SharkPVP'
  174.       - '&6SharkPVP'
  175.       - '&7SharkPVP'
  176.       - '&8SharkPVP'
  177.       - '&9SharkPVP'
  178.       - '&0SharkPVP'
  179.       - '&dSharkPVP'
  180.       - '&bSharkPVP'
  181.       - '&eSharkPVP'
  182.       - '&aSharkPVP'
  183.       - '&cSharkPVP'
  184.       # Every X ticks the animation goes to the next frame (see above)
  185.       # Once all frames are finished it will start over from the first one
  186.       interval: 10
  187.       # If you don't want a static order of the frames and want to show each frame at random
  188.       # you can enable this option.
  189.       random: true
  190.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  191.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  192.     # These lines (usually a header or footer) are also good for decoration.
  193.     header:
  194.       text:
  195.       - '<rainbow>&m+---------------------+</rainbow>'
  196.       interval: 10
  197.       random: true
  198.     player-label:
  199.       text:
  200.       - '&b&l> &e&lPlayer Info:'
  201.       interval: 100
  202.       random: false
  203.     player-line1:
  204.       text:
  205.       - '&c{player}'
  206.       interval: 2
  207.       random: false
  208.     player-line2:
  209.       text:
  210.       - '{prefix}'
  211.       interval: 2
  212.       random: false
  213.     # For empty lines just add another 'section' but just don't put any text
  214.     # in it so it acts like an empty line.
  215.     spacer1:
  216.       text: []
  217.       interval: 100
  218.       random: false
  219.     news-info:
  220.       text:
  221.       - '&b&l> &e&lNews:'
  222.       interval: 100
  223.       random: false
  224.     news:
  225.       # Lets create some animated news
  226.       # News is something you need to write quick
  227.       # and usually you don't want to spend ages on creating
  228.       # some cool effect. That is why FeatherBoard features
  229.       # several presets you can use.
  230.       text:
  231.       - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  232.       interval: 2 # When using preset effects. The interval will apply to that effect
  233.       # Do you want to randomize the animation frames?
  234.       random: false
  235.     # For empty lines just add another 'section' but just don't put any text
  236.     # in it so it acts like an empty line.
  237.     spacer2:
  238.       text: []
  239.       interval: 100
  240.       random: false
  241.     timesplayed-label: #Switch between site, times played and health
  242.       text:
  243.       - '&b&l> &e&lSite:'
  244.       - '&b&l> &e&lTimesPlayed:'
  245.       - '&b&l> &e&lHealth:'
  246.       interval: 100
  247.       random: false
  248.     timesplayed: #Switch between site, times played and health
  249.       text:
  250.       - 'www.mvdw-software.com'
  251.       - '{p-time-played}'
  252.       - '{healthbar}'
  253.       interval: 100
  254.       random: false
  255.     # For empty lines just add another 'section' but just don't put any text
  256.     # in it so it acts like an empty line.
  257.     spacer3:
  258.       text: []
  259.       interval: 100
  260.       random: false
  261.     server-label:
  262.       text:
  263.       - '&b&l> &e&lRank Info:'
  264.       interval: 100
  265.       random: false
  266.     server-line1:
  267.       text:
  268.       - '&eRank&r:&b {p-current-rank}'
  269.       - '&6Price&r:&e {p-next-rank-price}'
  270.       - '&6Tokens&r:&c {p-token-balance}'
  271.       interval: 500
  272.       random: false
  273.     server-line2:
  274.       text:
  275.       - '{onlineplayers} of {MaxPlayers} players online'
  276.       interval: 10
  277.       random: false
  278.     # This is the same as the header. It is not needed since you already use the header as the longest line
  279.     # but it looks cleaner having a footer.
  280.     footer:
  281.       text:
  282.       - '<rainbow>&m+---------------------+</rainbow>'
  283.       interval: 10
  284.       random: true
  285.     # This is a combat scoreboard example showing
  286.   # combat related information.
  287.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  288.   # (Unless you want it to show all the time)
  289.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  290.   combat-scoreboard-example:
  291.     # Lets just use the title,header and footer from the example above
  292.     # for in depth configuration look above.
  293.     #
  294.     # When designing a board that is used when triggered on an event. You have
  295.     # to think (before looking at the placeholders) what is relevant.
  296.     # For example: When I think of combat my first thoughts are:
  297.     # - Health: To see how much you have left
  298.     # - Possible cooldown timers
  299.     # - With who am I in combat?
  300.     # - Target health
  301.     # - mcMMO attacking level?
  302.     #
  303.     # Next you have to think what is important during that event:
  304.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  305.     #
  306.     # Once you know those things start looking for placeholders. A lot of events such
  307.     # as mcmmo have placeholders that can only be used in such events.
  308.     title:
  309.       text:
  310.       # To create cool looking animations you create yourself
  311.       # you can use the graphical tool AnimationCreator
  312.       # https://www.spigotmc.org/resources/animationcreator.6001/
  313.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  314.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  315.       - '<single><delay times="10">&l><</delay></single>'
  316.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  317.       - '<single>&f&lherB</single>'
  318.       - '<single>&f&lherBo</single>'
  319.       - '<single>&f&latherBoa</single>'
  320.       - '<single>&f&leatherBoar</single>'
  321.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  322.       interval: 2
  323.       random: false
  324.     header:
  325.       text:
  326.       - '&a&m+-----------------+'
  327.       interval: 10
  328.       random: true
  329.     combat-label:
  330.       text:
  331.       - '&8&l> &7&lCombat target:'
  332.       interval: 100
  333.       random: false
  334.     combat-data:
  335.       text:
  336.       - '{vanilla-combat_opponent_name}'
  337.       interval: 2
  338.       random: false
  339.     spacer1:
  340.       text: []
  341.       interval: 100
  342.     health-label:
  343.       text:
  344.       - '&8&l> &7&lHealth stats:'
  345.       interval: 100
  346.       random: false
  347.     health-data-1:
  348.       text:
  349.       - '&aYou: {healthbar}'
  350.       interval: 1
  351.       random: false
  352.     health-data-2:
  353.       text:
  354.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  355.       interval: 1
  356.       random: false
  357.     footer:
  358.       text:
  359.       - '&a&m+-----------------+'
  360.       interval: 10
  361.       random: true
  362.   # This is an example for mcMMO when you level up
  363.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  364.   # (Unless you want it to show all the time)
  365.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  366.   mcmmo-levelup:
  367.     title:
  368.       text:
  369.       # To create cool looking animations you create yourself
  370.       # you can use the graphical tool AnimationCreator
  371.       # https://www.spigotmc.org/resources/animationcreator.6001/
  372.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  373.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  374.       - '<single><delay times="10">&l><</delay></single>'
  375.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  376.       - '<single>&f&lherB</single>'
  377.       - '<single>&f&lherBo</single>'
  378.       - '<single>&f&latherBoa</single>'
  379.       - '<single>&f&leatherBoar</single>'
  380.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  381.       interval: 2
  382.       random: false
  383.     header:
  384.       text:
  385.       - '&a&m+-----------------+'
  386.       interval: 10
  387.       random: true
  388.     info-label:
  389.       text:
  390.       # mcMMO-levelup comes with several event specific placeholders
  391.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  392.       interval: 10
  393.     spacer1: # This is a spacer an empty line
  394.       text:
  395.       - ''
  396.       interval: 10
  397.       # Do you want to randomize the animation frames?
  398.       random: false
  399.     skill-label: # You can add elements to the group and name them like you want
  400.       # Lets make a static label
  401.       text:
  402.       - '&9&l> &e&lSkill:'
  403.       interval: 10 # The interval is not important since its just 1 static text.
  404.       # Do you want to randomize the animation frames?
  405.       random: false
  406.     skill:
  407.       # Lets make a static label
  408.       text:
  409.       - '{mcmmo-levelup_skill_name}'
  410.       interval: 10 # The interval is not important since its just 1 static text.
  411.       # Do you want to randomize the animation frames?
  412.       random: false
  413.     spacer2: # This is a spacer an empty line
  414.       text:
  415.       - ''
  416.       interval: 100
  417.       # Do you want to randomize the animation frames?
  418.       random: false
  419.     skilllevel-label: # You can add elements to the group and name them like you want
  420.       # Lets make a static label
  421.       text:
  422.       - '&b&l> &e&lCurrent level:'
  423.       interval: 10 # The interval is not important since its just 1 static text.
  424.       # Do you want to randomize the animation frames?
  425.       random: false
  426.     skilllevel:
  427.       # Lets make a static label
  428.       text:
  429.       - '{mcmmo-levelup_skilllevel}'
  430.       interval: 10 # The interval is not important since its just 1 static text.
  431.       # Do you want to randomize the animation frames?
  432.       random: false
  433.     footer:
  434.       text:
  435.       - '&a&m+-----------------+'
  436.       interval: 10
  437.       random: true
  438.   # This is an example for Towny when you enter a town
  439.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  440.   # (Unless you want it to show all the time)
  441.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  442.   towny-town-example:
  443.     # Lets just use the title,header and footer from the example above
  444.     # for in depth configuration look above.
  445.     title:
  446.       text:
  447.       # To create cool looking animations you create yourself
  448.       # you can use the graphical tool AnimationCreator
  449.       # https://www.spigotmc.org/resources/animationcreator.6001/
  450.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  451.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  452.       - '<single><delay times="10">&l><</delay></single>'
  453.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  454.       - '<single>&f&lherB</single>'
  455.       - '<single>&f&lherBo</single>'
  456.       - '<single>&f&latherBoa</single>'
  457.       - '<single>&f&leatherBoar</single>'
  458.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  459.       interval: 2
  460.       random: false
  461.     header:
  462.       text:
  463.       - '&a&m+-------------------+'
  464.       interval: 10
  465.       random: true
  466.     town-label:
  467.       text:
  468.       - '&bYou are in town:'
  469.       interval: 100
  470.     town-data:
  471.       text:
  472.       - '{towny_currenttown_name}'
  473.       interval: 100
  474.     spacer1:
  475.       text: []
  476.       interval: 100
  477.     townboard-label:
  478.       text:
  479.       - '&bTown board:'
  480.       interval: 100
  481.     townboard:
  482.       text:
  483.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  484.       interval: 3
  485.     spacer2:
  486.       text: []
  487.       interval: 100
  488.     population-label:
  489.       text:
  490.       - '&bPopulation:'
  491.       interval: 100
  492.     poplulation-data:
  493.       text:
  494.       - '{towny_currenttown_residents}'
  495.       interval: 100
  496.     footer:
  497.       text:
  498.       - '&a&m+-------------------+'
  499.       interval: 10
  500.       random: true
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