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Gum Solo

noodleslurper Mar 26th, 2020 (edited) 112 Never
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  1. https://www.duelingbook.com/deck?id=4830221
  2.  
  3. Rank-Up-Magic Barian's Lotus
  4.  - Original
  5. Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster whose effect includes the original name of that target, by using it as material (this is treated as an Xyz Summon, also transfer its materials to the Summoned monster), then attach this card to the Summoned monster as material. For the rest of the turn, neither player can target or destroy Xyz Monsters you control with card effects. You can banish this card from your GY, then target 1 Xyz Monster your control; attach 1 card from your opponent's GY to that monster as a material. You can only activate 1 "Rank-Up-Magic Barian's Lotus" effect per turn, and only once that turn. [UPCG]
  6.  - Rewritten
  7. Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster that specifically lists the targeted monster's original name in its text, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) Then, attach this card to it as additional material, also for the rest of this turn, neither player can target or destroy Xyz Monsters you control with card effects. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 card from your opponent's GY to that monster as a material. You can only activate 1 "Rank-Up-Magic Barian's Lotus" effect per turn, and only once that turn. [UPCG]
  8.  
  9. Augmented Striker
  10.  - Original
  11. If this card is in your hand: You can discard 1 card, then target 1 Machine monster you control; banish it until the End Phase, then Special Summon this card. If this card is Special Summoned this way: You can target 1 card on the field; return it to the hand. You can only Special Summon 1 "Augmented Striker" per turn.
  12.  - Rewritten
  13. If this card is in your hand: You can discard 1 card, then target 1 Machine monster you control; banish it until the End Phase, then Special Summon this card. If Summoned this way: You can target 1 card on the field; return it to the hand. You can only Special Summon "Augmented Striker(s)" once per turn.
  14.  
  15. Blazarsaurs
  16.  - Original
  17. If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your GY. You can only use this effect of "Blazarsaurs" once per turn. Once per turn, you can either: Target 1 Dinosaur monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If a monster equipped with this card is targeted by a card or effect: You can negate that effect, then send 1 card from your hand to the GY, and if you do, you can destroy 1 card on the field.
  18.  - Rewritten
  19. If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your GY. You can only use this effect of "Blazarsaurs" once per turn. Once per turn, you can either: Target 1 Dinosaur monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When a card or effect is activated that targets a monster equipped with this card (Quick Effect): You can negate that effect, then send 1 card from your hand to the GY, and if you do, you can destroy 1 card on the field.
  20.  
  21. Fiendess of Binding
  22.  - Original
  23. If a monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; negate the effects of that monster, that monster cannot attack, also neither player can target, or destroy, that monster with card effects, while it and this monster are face-up on the field. You can only Special Summon Fiendess of Binding once per turn.
  24.  - Rewritten
  25. If a monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; while it and this monster are face-up on the field, that monster has its effects negated, it cannot attack, also neither player can target or destroy that monster with card effects. You can only Special Summon "Fiendess of Binding(s)" once per turn.
  26.  
  27. Forgotten Raider
  28.  - Original
  29. If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; banish it. If this card is sent to the GY: You can return 1 of your banished Dinosaur monsters to the GY. You can only use each effect of "Forgotten Raider" once per turn.
  30.  - Rewritten
  31. If you control no monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Forgotten Raider" once per turn.
  32. ● If this card is Normal or Special Summoned: You can target 1 card your opponent controls; banish it.
  33. ● If this card is sent to the GY: You can return 1 of your banished Dinosaur monsters to the GY.
  34.  
  35. Invaders From The Ether
  36.  - Original
  37. If all monsters you control are the same Type and Attribute (min 2), you can Special Summon this card from your hand. If this card is Special Summoned this way: Declare 1 Type or Attribute. For the rest of this of this turn, you cannot Special Summon monsters, except monsters with the declared Type or Attribute. You can only Special Summon 1 "Invaders From The Ether" per turn.
  38.  - Rewritten
  39. If all monsters you control are the same Type and Attribute (min 2), you can Special Summon this card (from your hand). If Summoned this way: Declare 1 Monster Type or Attribute; for the rest of this turn, you cannot Special Summon monsters, except monsters with the declared Type or Attribute. You can only Special Summon "Invaders From The Ether(s)" once per turn.
  40.  
  41. Spinotile
  42.  - Original
  43. You can discard this card, then target 1 Dinosaur monster you control (Quick Effect); send it to the GY, then Special Summon 1 Dinosaur monster from your hand or GY with an equal or lower Level. You can only use this effect of "Spinotile"once per turn.
  44.  - Rewritten
  45. You can discard this card, then target 1 Dinosaur monster you control (Quick Effect); send it to the GY, then Special Summon 1 Dinosaur monster from your hand or GY with an equal or lower Level than that target. You can only use this effect of "Spinotile" once per turn.
  46.  
  47. The Heart of Silence
  48.  - Original
  49. If your opponent activates a monster effect, (Quick Effect): You can Special Summon this card (from your hand). You can only use this effect of "The Heart of Silence" once per turn. Cannot be destroyed by battle.
  50. - Rewritten
  51. If your opponent activates a monster effect: You can Special Summon this card from your hand. You can only use this effect of "The Heart of Silence" once per turn. Cannot be destroyed by battle.
  52.  
  53. Blade of Voices
  54.  - Original
  55. The equipped monster gains 500 ATL/DEF. During the Main Phase: You can banish the monster this card is equipped to until the End Phase, then destroy 1 other card on the field. During the End Phase, if a card was destroyed with this effect: You can pay 1000 LP; equip this card from your GY to 1 face-up monster you control. You can only activate each effect of "Blade of Voices" once per turn.
  56.  - Rewritten
  57. Equip only to a monster you control. It gains 500 ATK/DEF. During the Main Phase: You can banish the equipped monster (until the End Phase), and if you do, destroy 1 other card on the field. During your End Phase, if this card is in the GY because the equipped monster was banished this turn: You can pay 1000 LP; equip this card to 1 monster you control. You can only use each effect of "Blade of Voices" once per turn.
  58.  
  59. Forging the Legendary Staff
  60.  - Original
  61. Pay 1000 LP; add 1 Equip Spell from your Deck to your hand. You cannot add other Spells or Traps to your hand this turn. You can only activate 1 "Forging the Legendary Staff" per turn.
  62.  - Rewritten
  63. Pay 1000 LP; add 1 Equip Spell from your Deck to your hand. You cannot add other Spells/Traps to your hand by card effects the turn you activate this card. You can only activate 1 "Forging the Legendary Staff" per turn.
  64.  
  65. I Know A Guy...
  66.  - Original
  67. Pay 1000 LP, then target 1 Level 4 or lower monster you control with 0 ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster. You cannot Special Summon monsters until the end of your next turn, except monsters with the same Type as the targeted monsters. You can only activate 1 "I Know A Guy..." per turn.
  68.  - Rewritten
  69. Pay 1000 LP, then target 1 Level 4 or lower monster you control with 0 ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster, also, until the end of your next turn, you cannot Special Summon monsters, except monsters with the same Type as those Special Summoned monsters. You can only activate 1 "I Know A Guy..." per turn.
  70.  
  71. Lethalication
  72.  - Original
  73. Target 1 face-up monster you control, then 1 face-up card your opponent controls; negate the effects of the first target, then destroy the second target. You can only activate 1 "Lethalication" per turn.
  74.  - Rewritten
  75. Target 1 face-up monster you control and 1 face-up card your opponent controls; negate the effects of the first target, then destroy the second target. You can only activate 1 "Lethalication" per turn.
  76.  
  77. Summoner's Call
  78.  - Original
  79. Pay 2000 LP, then target 1 monster in your GY; Special Summon it in Defence Position. Shuffle it into the Deck when it leaves the field. You cannot Special Summon other monsters from the GY for this turn. You can only activate 1 "Summoner's Call" per turn.
  80.  - Rewritten
  81. Pay 2000 LP, then target 1 monster in your GY; Special Summon it in Defense Position, but shuffle it into the Deck when it leaves the field. You cannot Special Summon other monsters from the GYs the turn you activate this card. You can only activate 1 "Summoner's Call" per turn.
  82.  
  83. Demon's Redemption
  84.  - Original
  85. If a monster(s) in your possession leaves the field by an opponent's card effect: target up to 2 cards from your opponent's side of the field or GY; banish them. During your turn, if you control no Spell/Trap cards, you can activate this card from your hand.
  86.  - Rewritten
  87. If a monster(s) in your possession leaves the field because of an opponent's card effect: Target up to 2 cards your opponent controls or in their GY; banish them. During your turn, if you control no Spells/Traps, you can activate this card from your hand.
  88.  
  89. Golems of the Ancients
  90.  - Original
  91. Each player Special Summons as many Spells/Traps from their GY, as Normal Monsters (ATK 1000/DEF 2000) in face-down Defense Position, as possible. They cannot be used as material for a Link Summon until the end of the next turn. You can only activate 1 "Golems of the Ancients" per turn.
  92.  - Rewritten
  93. Each player Special Summons as many Spells/Traps from their GY, as Normal Monsters (Type/ATR/Level /ATK 1000/DEF 2000) as possible in face-down Defense Position, but they cannot be used as Link Material until the end of the next turn. You can only activate 1 "Golems of the Ancients" per turn.
  94.  
  95. Netherworld's Gaze
  96.  - Original
  97. Monsters on the field lose ATK equal to their original ATK.
  98.  - Rewritten
  99. Each face-up monster on the field loses ATK equal to its original ATK.
  100.  
  101. Sakeira, Angel of Radiance
  102.  - Original
  103. 3 monsters Special Summoned from the Extra Deck with the same Level/Rank/Link Rating
  104. (This card's original Rank is always treated as 1.)
  105. Destroy monsters this card battles at the start of the Damage Step. Once per turn, (Quick Effect): You can detach 1 material from his card, then target 1 face-up monster on the field; it gains 3000 ATK/DEF, but its effects are negated.
  106.  - Rewritten
  107. 3 monsters Special Summoned from the Extra Deck with the same Level/Rank/Link Rating
  108. (This card's original Rank is always treated as 1.)
  109. At the start of the Damage Step, if this card battles a monster: Destroy that monster. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; it gains 3000 ATK/DEF, but its effects are negated.
  110.  
  111. Alexander the Impenetrable
  112.  - Original
  113. 2+ Effect Monsters
  114. Cannot attack. This effect cannot be negated. Once per turn, when a monster(s) you control is targeted by a card or effect, (Quick Effect): You can discard 1 card; negate the activation.
  115.  - Rewritten
  116. 2+ Effect Monsters
  117. Cannot attack. This effect cannot be negated. Once per turn, when a card or effect is activated that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation.
  118.  
  119. Aquamarina
  120.  - no changes
  121.  
  122. Battle Pair Alpha
  123.  - no changes
  124.  
  125. Gear of Eternity
  126.  - Original
  127. 2 Machine monsters
  128. If this card is Link Summoned: Target 1 Machine monster in your GY; add it to your hand. Other Machine monsters you control cannot be targeted or destroyed by card effects in the Battle Phase.
  129.  - Rewritten
  130. 2 Machine monsters
  131. If this card is Link Summoned: Target 1 Machine monster in your GY; add it to your hand. During the Battle Phase, neither player can target or destroy other Machine monsters you control with card effects.
  132.  
  133. Kistune Flare
  134.  - Original
  135. 2 monsters, including 1 FIRE monster
  136. If this card is Link Summoned: You can banish 1 FIRE monster from your Deck with 200 or less DEF. During your Main Phase: You can discard 1 card; add 1 of your banished FIRE monsters to your hand. If this card is sent from the field to the GY by an opponent's card: You can Special Summon 1 of your banished FIRE monster with 200 or less DEF. You can only use each effect of "Kistune Flare" once per turn.
  137.  - Rewritten
  138. 2 monsters, including a FIRE monster
  139. If this card is Link Summoned: You can banish 1 FIRE monster from your Deck with 200 or less DEF. During your Main Phase: You can discard 1 card; add 1 of your banished FIRE monsters to your hand. If this card is sent from the field to the GY by an opponent's card: You can Special Summon 1 of your banished FIRE monster with 200 or less DEF. You can only use each effect of "Kistune Flare" once per turn.
  140.  
  141. Mecha-Imp Magenta
  142.  - Original
  143. 2 Effect Monsters with the same Attribute
  144. Gains 150 ATK for each card in your GY. Once per turn: You can send the top 2 cards from your Deck to the GY. If this card is destroyed by an opponent's card: You can return 1 of your banished cards to the GY. You can only Special Summon "Mecha-Imp Magenta"(s) once per turn.
  145.  - Rewritten
  146. 2 Effect Monsters with the same Attribute
  147. Gains 150 ATK for each card in your GY. Once per turn: You can send the top 2 cards of your Deck to the GY. If this card is destroyed by an opponent's card: You can return 1 of your banished cards to the GY. You can only Special Summon "Mecha-Imp Magenta(s)" once per turn.
  148.  
  149. Mecha-Imp Violet
  150.  - Original
  151. 2 Effect Monsters with the same Type
  152. Gains 200 ATK for each of your banished cards. Once per turn: You can banish the top 2 cards from your Deck. If this card is destroyed by an opponent's card: You can banish 1 card from your GY. You can only Special Summon "Mecha-Imp Violet"(s) once per turn.
  153.  - Rewritten
  154. 2 Effect Monsters with the same Type
  155. Gains 200 ATK for each of your banished cards. Once per turn: You can banish the top 2 cards of your Deck. If this card is destroyed by an opponent's card: You can banish 1 card from your GY. You can only Special Summon "Mecha-Imp Violet(s)" once per turn.
  156.  
  157. The Walking City
  158.  - no changes
RAW Paste Data
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