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- weapon/rocket/trail {
- color 1 0.75 0
- size 200
- Light
- color 1 0.25 0
- alpha 0.7
- shader flareshader
- interval 0.001 {
- normalize parentVelocity v0
- inverse v0
- wobble v0 velocity 5 + rand*10
- scale velocity velocity 100 + rand*50
- emitter 0.5 + rand*0.5 {
- size 4 * ( 1 - 0.5 * lerp * 1.5)
- colorFade 0.01
- moveGravity 0
- sprite
- }
- }
- size 8
- color 1 0.75 0
- Light
- shader flareshader
- sprite
- color 1 0.5 0.1
- Light
- width 2
- shader flareShader
- alpha 0.8
- color 1 0.2 0.1
- distance 0.35 {
- random dir
- inverse dir
- wobble dir velocity 50 + rand*70
- scale velocity velocity 100+rand*100
- size 15*rand
- emitter 0.3 {
- moveGravity 0
- colorFade 0.4
- spark Cullnear
- }
- }
- }
- weapon/rocket/impact {
- vibrate 70
- sound sound/weapons/rocket/rocklx1a.wav
- shader gfx/damage/burn_med_mrk
- size 64
- decal
- shader rocketexplosion
- size 40
- color 1 0.75 0
- emitter 1 {
- sprite
- size 300*clip(2-2*lerp)
- Light
- }
- color 1 0.75 0
- alpha 0.33
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 200 + rand*50
- size 1 + rand*2
- emitter 0.3 + rand*0.3 {
- moveBounce 0 0.9
- colorFade 0.7
- Sprite
- }
- }
- color 1 0.50 0
- alpha 0.33
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 200 + rand*50
- size 5 + rand*2
- emitter 0.3 + rand*0.3 {
- moveBounce 0 0.9
- colorFade 0.7
- spark
- }
- }
- color 1 0.2 0
- alpha 0.33
- shader flareShader
- repeat 20 {
- random velocity
- scale velocity velocity 200 + rand*50
- size 1 + rand*2
- emitter 0.3 + rand*0.3 {
- moveBounce 0 0.9
- colorFade 0.7
- Sprite
- }
- }
- }
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