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Jan 22nd, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. map.dir = map.dir || 'right';
  31. player.setPhoneCallback(function () {
  32. map.dir = map.dir === 'right' ? 'down' : 'right'
  33. })
  34. me.move(map.dir)
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  75. }
  76. });
  77.  
  78. map.defineObject('barrier', {
  79. 'symbol': '░',
  80. 'color': 'purple',
  81. 'impassable': true,
  82. 'passableFor': ['robot']
  83. });
  84.  
  85. map.placeObject(0, map.getHeight() - 1, 'exit');
  86. map.placeObject(1, 1, 'robot');
  87. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  88. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  89.  
  90. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  91. autoGeneratedMaze.create( function (x, y, mapValue) {
  92. // don't write maze over robot or barrier
  93. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  94. return 0;
  95. } else if (mapValue === 1) { //0 is empty space 1 is wall
  96. map.placeObject(x,y, 'block');
  97. } else {
  98. map.placeObject(x,y,'empty');
  99. }
  100. });
  101. }
  102.  
  103. function validateLevel(map) {
  104. map.validateExactlyXManyObjects(1, 'exit');
  105. map.validateExactlyXManyObjects(1, 'robot');
  106. map.validateAtMostXObjects(1, 'blueKey');
  107. }
  108.  
  109. function onExit(map) {
  110. if (!map.getPlayer().hasItem('blueKey')) {
  111. map.writeStatus("We need to get that key!");
  112. return false;
  113. } else {
  114. return true;
  115. }
  116. }
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