Advertisement
Guest User

Untitled

a guest
Jun 24th, 2018
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(170,0,0)
  18. text.Text = ""
  19. script.Name = "Banisher Gun V3 / 1"
  20. --//====================================================\\--
  21. --|| CREATED BY SHACKLUSTER
  22. --\\====================================================//--
  23.  
  24. script:ClearAllChildren()
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. local TIME = 0
  48. local sick = Instance.new("Sound",Torso)
  49. Player_Size = 1.15 --Size of the player.
  50. Animation_Speed = 1.2
  51. Attack_Animation_Speed = 2.5
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. IT = Instance.new
  54. CF = CFrame.new
  55. VT = Vector3.new
  56. RAD = math.rad
  57. C3 = Color3.new
  58. UD2 = UDim2.new
  59. BRICKC = BrickColor.new
  60. ANGLES = CFrame.Angles
  61. EULER = CFrame.fromEulerAnglesXYZ
  62. COS = math.cos
  63. ACOS = math.acos
  64. SIN = math.sin
  65. ASIN = math.asin
  66. ABS = math.abs
  67. MRANDOM = math.random
  68. FLOOR = math.floor
  69.  
  70. --//=================================\\
  71. --|| USEFUL VALUES
  72. --\\=================================//
  73. local LAUGHS = {834001699,834001752,834001797,834001828}
  74. Animation_Speed = 3
  75. local FORCERESET = false
  76. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  77. local Speed = 16
  78. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  79. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  80. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  81. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  82. local DAMAGEMULTIPLIER = 1
  83. local ANIM = "Idle"
  84. local ATTACK = false
  85. local EQUIPPED = false
  86. local HOLD = false
  87. local COMBO = 1
  88. local Rooted = false
  89. local SINE = 0
  90. local KEYHOLD = false
  91. local CHANGE = 2 / Animation_Speed
  92. local WALKINGANIM = false
  93. local VALUE1 = false
  94. local VALUE2 = false
  95. local ROBLOXIDLEANIMATION = IT("Animation")
  96. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  97. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  98. --ROBLOXIDLEANIMATION.Parent = Humanoid
  99. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  100. WEAPONGUI.Name = "BanishV3Gui"
  101. local Weapon = IT("Model")
  102. Weapon.Name = "Adds"
  103. local Effects = IT("Folder", Weapon)
  104. Effects.Name = "Effects"
  105. local ANIMATOR = Humanoid.Animator
  106. local ANIMATE = Character:FindFirstChild("Animate")
  107. local UNANCHOR = true
  108. local TOBANISH = {}
  109. script.Parent = PlayerGui
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114.  
  115. --//=================================\\
  116. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  117. --\\=================================//
  118.  
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "ArtificialHB"
  121.  
  122. script:WaitForChild("ArtificialHB")
  123.  
  124. frame = Frame_Speed
  125. tf = 0
  126. allowframeloss = false
  127. tossremainder = false
  128. lastframe = tick()
  129. script.ArtificialHB:Fire()
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.ArtificialHB:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.ArtificialHB:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150.  
  151. --//=================================\\
  152. --\\=================================//
  153.  
  154. --//=================================\\
  155. --|| SOME FUNCTIONS
  156. --\\=================================//
  157.  
  158. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  159. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  160. end
  161.  
  162. function PositiveAngle(NUMBER)
  163. if NUMBER >= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function NegativeAngle(NUMBER)
  170. if NUMBER <= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function Swait(NUMBER)
  177. if NUMBER == 0 or NUMBER == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 1, NUMBER do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  187. local NEWMESH = IT(MESH)
  188. if MESH == "SpecialMesh" then
  189. NEWMESH.MeshType = MESHTYPE
  190. if MESHID ~= "nil" and MESHID ~= "" then
  191. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  192. end
  193. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  194. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  195. end
  196. end
  197. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  198. NEWMESH.Scale = SCALE
  199. NEWMESH.Parent = PARENT
  200. return NEWMESH
  201. end
  202.  
  203. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  204. local NEWPART = IT("Part")
  205. NEWPART.formFactor = FORMFACTOR
  206. NEWPART.Reflectance = REFLECTANCE
  207. NEWPART.Transparency = TRANSPARENCY
  208. NEWPART.CanCollide = false
  209. NEWPART.Locked = true
  210. NEWPART.Anchored = true
  211. if ANCHOR == false then
  212. NEWPART.Anchored = false
  213. end
  214. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  215. NEWPART.Name = NAME
  216. NEWPART.Size = SIZE
  217. NEWPART.Position = Torso.Position
  218. NEWPART.Material = MATERIAL
  219. NEWPART:BreakJoints()
  220. NEWPART.Parent = PARENT
  221. return NEWPART
  222. end
  223.  
  224. local function weldBetween(a, b)
  225. local weldd = Instance.new("ManualWeld")
  226. weldd.Part0 = a
  227. weldd.Part1 = b
  228. weldd.C0 = CFrame.new()
  229. weldd.C1 = b.CFrame:inverse() * a.CFrame
  230. weldd.Parent = a
  231. return weldd
  232. end
  233.  
  234.  
  235. function QuaternionFromCFrame(cf)
  236. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  237. local trace = m00 + m11 + m22
  238. if trace > 0 then
  239. local s = math.sqrt(1 + trace)
  240. local recip = 0.5 / s
  241. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  242. else
  243. local i = 0
  244. if m11 > m00 then
  245. i = 1
  246. end
  247. if m22 > (i == 0 and m00 or m11) then
  248. i = 2
  249. end
  250. if i == 0 then
  251. local s = math.sqrt(m00 - m11 - m22 + 1)
  252. local recip = 0.5 / s
  253. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  254. elseif i == 1 then
  255. local s = math.sqrt(m11 - m22 - m00 + 1)
  256. local recip = 0.5 / s
  257. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  258. elseif i == 2 then
  259. local s = math.sqrt(m22 - m00 - m11 + 1)
  260. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  266. local xs, ys, zs = x + x, y + y, z + z
  267. local wx, wy, wz = w * xs, w * ys, w * zs
  268. local xx = x * xs
  269. local xy = x * ys
  270. local xz = x * zs
  271. local yy = y * ys
  272. local yz = y * zs
  273. local zz = z * zs
  274. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  275. end
  276.  
  277. function QuaternionSlerp(a, b, t)
  278. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  279. local startInterp, finishInterp;
  280. if cosTheta >= 0.0001 then
  281. if (1 - cosTheta) > 0.0001 then
  282. local theta = ACOS(cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((1 - t) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = 1 - t
  288. finishInterp = t
  289. end
  290. else
  291. if (1 + cosTheta) > 0.0001 then
  292. local theta = ACOS(-cosTheta)
  293. local invSinTheta = 1 / SIN(theta)
  294. startInterp = SIN((t - 1) * theta) * invSinTheta
  295. finishInterp = SIN(t * theta) * invSinTheta
  296. else
  297. startInterp = t - 1
  298. finishInterp = t
  299. end
  300. end
  301. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  302. end
  303.  
  304. function Clerp(a, b, t)
  305. local qa = {QuaternionFromCFrame(a)}
  306. local qb = {QuaternionFromCFrame(b)}
  307. local ax, ay, az = a.x, a.y, a.z
  308. local bx, by, bz = b.x, b.y, b.z
  309. local _t = 1 - t
  310. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  311. end
  312.  
  313. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  314. local frame = IT("Frame")
  315. frame.BackgroundTransparency = TRANSPARENCY
  316. frame.BorderSizePixel = BORDERSIZEPIXEL
  317. frame.Position = POSITION
  318. frame.Size = SIZE
  319. frame.BackgroundColor3 = COLOR
  320. frame.BorderColor3 = BORDERCOLOR
  321. frame.Name = NAME
  322. frame.Parent = PARENT
  323. return frame
  324. end
  325.  
  326. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  327. local label = IT("TextLabel")
  328. label.BackgroundTransparency = 1
  329. label.Size = UD2(1, 0, 1, 0)
  330. label.Position = UD2(0, 0, 0, 0)
  331. label.TextColor3 = TEXTCOLOR
  332. label.TextStrokeTransparency = STROKETRANSPARENCY
  333. label.TextTransparency = TRANSPARENCY
  334. label.FontSize = TEXTFONTSIZE
  335. label.Font = TEXTFONT
  336. label.BorderSizePixel = BORDERSIZEPIXEL
  337. label.TextScaled = false
  338. label.Text = TEXT
  339. label.Name = NAME
  340. label.Parent = PARENT
  341. return label
  342. end
  343.  
  344. function NoOutlines(PART)
  345. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  346. end
  347.  
  348. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  349. local NEWWELD = IT(TYPE)
  350. NEWWELD.Part0 = PART0
  351. NEWWELD.Part1 = PART1
  352. NEWWELD.C0 = C0
  353. NEWWELD.C1 = C1
  354. NEWWELD.Parent = PARENT
  355. return NEWWELD
  356. end
  357.  
  358. local S = IT("Sound")
  359. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  360. local NEWSOUND = nil
  361. coroutine.resume(coroutine.create(function()
  362. NEWSOUND = S:Clone()
  363. NEWSOUND.Parent = PARENT
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. NEWSOUND:play()
  368. if DOESLOOP == true then
  369. NEWSOUND.Looped = true
  370. else
  371. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  372. NEWSOUND:remove()
  373. end
  374. end))
  375. return NEWSOUND
  376. end
  377.  
  378. function CFrameFromTopBack(at, top, back)
  379. local right = top:Cross(back)
  380. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  381. end
  382.  
  383. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  384. function WACKYEFFECT(Table)
  385. local TYPE = (Table.EffectType or "Sphere")
  386. local SIZE = (Table.Size or VT(1,1,1))
  387. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  388. local TRANSPARENCY = (Table.Transparency or 0)
  389. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  390. local CFRAME = (Table.CFrame or Torso.CFrame)
  391. local MOVEDIRECTION = (Table.MoveToPos or nil)
  392. local ROTATION1 = (Table.RotationX or 0)
  393. local ROTATION2 = (Table.RotationY or 0)
  394. local ROTATION3 = (Table.RotationZ or 0)
  395. local MATERIAL = (Table.Material or "Neon")
  396. local COLOR = (Table.Color or C3(1,1,1))
  397. local TIME = (Table.Time or 45)
  398. local SOUNDID = (Table.SoundID or nil)
  399. local SOUNDPITCH = (Table.SoundPitch or nil)
  400. local SOUNDVOLUME = (Table.SoundVolume or nil)
  401. coroutine.resume(coroutine.create(function()
  402. local PLAYSSOUND = false
  403. local SOUND = nil
  404. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  405. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  406. PLAYSSOUND = true
  407. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  408. end
  409. EFFECT.Color = COLOR
  410. local MSH = nil
  411. if TYPE == "Sphere" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Block" then
  414. MSH = IT("BlockMesh",EFFECT)
  415. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  416. elseif TYPE == "Wave" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  418. elseif TYPE == "Ring" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  420. elseif TYPE == "Slash" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  422. elseif TYPE == "Round Slash" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  424. elseif TYPE == "Swirl" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Skull" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Crystal" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  430. end
  431. if MSH ~= nil then
  432. local MOVESPEED = nil
  433. if MOVEDIRECTION ~= nil then
  434. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  435. end
  436. local GROWTH = SIZE - ENDSIZE
  437. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = CFRAME
  442. end
  443. for LOOP = 1, TIME+1 do
  444. Swait()
  445. MSH.Scale = MSH.Scale - GROWTH/TIME
  446. if TYPE == "Wave" then
  447. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  448. end
  449. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  450. if TYPE == "Block" then
  451. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  452. else
  453. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  454. end
  455. if MOVEDIRECTION ~= nil then
  456. local ORI = EFFECT.Orientation
  457. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  458. EFFECT.Orientation = ORI
  459. end
  460. end
  461. if PLAYSSOUND == false then
  462. EFFECT:remove()
  463. else
  464. SOUND.Stopped:Connect(function()
  465. EFFECT:remove()
  466. end)
  467. end
  468. else
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. repeat Swait() until SOUND.Playing == false
  473. EFFECT:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function MakeForm(PART,TYPE)
  480. if TYPE == "Cyl" then
  481. local MSH = IT("CylinderMesh",PART)
  482. elseif TYPE == "Ball" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Sphere"
  485. elseif TYPE == "Wedge" then
  486. local MSH = IT("SpecialMesh",PART)
  487. MSH.MeshType = "Wedge"
  488. end
  489. end
  490.  
  491. function SpawnTrail(FROM,TO,BIG)
  492. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  493. MakeForm(TRAIL,"Cyl")
  494. local DIST = (FROM - TO).Magnitude
  495. if BIG == true then
  496. TRAIL.Size = VT(0.5,DIST,0.5)
  497. else
  498. TRAIL.Size = VT(0.25,DIST,0.25)
  499. end
  500. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  501. coroutine.resume(coroutine.create(function()
  502. for i = 1, 5 do
  503. Swait()
  504. TRAIL.Transparency = TRAIL.Transparency + 0.1
  505. end
  506. TRAIL:remove()
  507. end))
  508. end
  509.  
  510. Debris = game:GetService("Debris")
  511.  
  512. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  513. local DIRECTION = CF(StartPos,EndPos).lookVector
  514. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  515. end
  516.  
  517. function turnto(position)
  518. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  519. end
  520.  
  521. --//=================================\\
  522. --|| WEAPON CREATION
  523. --\\=================================//
  524.  
  525. local Particle = IT("ParticleEmitter",nil)
  526. Particle.Enabled = false
  527. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  528. Particle.LightEmission = 0.5
  529. Particle.Rate = 150
  530. Particle.ZOffset = 0.2
  531. Particle.Rotation = NumberRange.new(-180, 180)
  532. Particle.RotSpeed = NumberRange.new(-180, 180)
  533. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  534. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  535.  
  536. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  537. function ParticleEmitter(Table)
  538. local PRTCL = Particle:Clone()
  539. local Speed = Table.Speed or 5
  540. local Drag = Table.Drag or 0
  541. local Size1 = Table.Size1 or 1
  542. local Size2 = Table.Size2 or 5
  543. local Lifetime1 = Table.Lifetime1 or 1
  544. local Lifetime2 = Table.Lifetime2 or 1.5
  545. local Parent = Table.Parent or Torso
  546. local Emit = Table.Emit or 100
  547. local Offset = Table.Offset or 360
  548. local Acel = Table.Acel or VT(0,0,0)
  549. local Enabled = Table.Enabled or false
  550. PRTCL.Parent = Parent
  551. PRTCL.Size = NumberSequence.new(Size1,Size2)
  552. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  553. PRTCL.Speed = NumberRange.new(Speed)
  554. PRTCL.VelocitySpread = Offset
  555. PRTCL.Drag = Drag
  556. PRTCL.Acceleration = Acel
  557. if Enabled == false then
  558. PRTCL:Emit(Emit)
  559. Debris:AddItem(PRTCL,Lifetime2)
  560. else
  561. PRTCL.Enabled = true
  562. end
  563. return PRTCL
  564. end
  565.  
  566. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  567. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  568. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  569. MakeForm(Part,"Wedge")
  570. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  571. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  572. MakeForm(Part,"Wedge")
  573. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  574. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  575. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  577. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  578. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  579. MakeForm(Part,"Cyl")
  580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  581. for i = 1, 8 do
  582. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  583. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  584. end
  585. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  586. MakeForm(Part,"Cyl")
  587. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  589. MakeForm(Part,"Ball")
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  592. MakeForm(Part,"Wedge")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  595. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  597. MakeForm(Part,"Cyl")
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  600. MakeForm(Part,"Cyl")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  603. MakeForm(Part,"Cyl")
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  606. MakeForm(Part,"Wedge")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  608. local LASTPART = Handle
  609. for i = 1, 10 do
  610. if LASTPART == Handle then
  611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  612. LASTPART = Part
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  614. else
  615. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  616. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  617. LASTPART = Part
  618. end
  619. end
  620.  
  621. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  622. MakeForm(Barrel,"Cyl")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  625. MakeForm(Part,"Cyl")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  627. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  628. MakeForm(Part,"Wedge")
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  631. MakeForm(Hole,"Cyl")
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  633. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  634. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  635. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  636. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  637. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  638. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  639. coroutine.resume(coroutine.create(function()
  640. while wait() do
  641. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  642. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  643. end
  644. end))
  645.  
  646. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  647. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  648.  
  649. for _, c in pairs(Weapon:GetDescendants()) do
  650. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  651. c.Material = "Glass"
  652. c.Color = C3(0,0,0)
  653. elseif c.ClassName == "Part" and c.Name == "Eye" then
  654. c.Color = C3(1,0,0)
  655. c.Material = "Neon"
  656. end
  657. end
  658.  
  659. Weapon.Parent = Character
  660. for _, c in pairs(Weapon:GetChildren()) do
  661. if c.ClassName == "Part" then
  662. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  663. end
  664. end
  665.  
  666. local SKILLTEXTCOLOR = C3(1,0,0)
  667. local SKILLFONT = "Antique"
  668. local SKILLTEXTSIZE = 7
  669.  
  670. Humanoid.Died:connect(function()
  671. ATTACK = true
  672. end)
  673.  
  674. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  675. ---local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  676. ---local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  677. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  678. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  679.  
  680. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  681. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  682. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  683. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  684. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Banisherbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  685.  
  686. function printbye(Name)
  687. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  688. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  689. end
  690.  
  691. workspace.ChildAdded:connect(function(instance)
  692. for BANISH = 1, #TOBANISH do
  693. if TOBANISH[BANISH] ~= nil then
  694. if instance.Name == TOBANISH[BANISH] then
  695. coroutine.resume(coroutine.create(function()
  696. printbye(instance.Name)
  697. instance:ClearAllChildren()
  698. Debris:AddItem(instance,0.0005)
  699. end))
  700. end
  701. end
  702. end
  703. end)
  704.  
  705. --//=================================\\
  706. --|| DAMAGING
  707. --\\=================================//
  708. local asd = Instance.new("ParticleEmitter")
  709. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  710. asd.LightEmission = .1
  711. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  712. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  713. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  714. asd.Transparency = bbb
  715. asd.Size = aaa
  716. asd.ZOffset = .9
  717. asd.Acceleration = Vector3.new(0, -15, 0)
  718. asd.LockedToPart = false
  719. asd.EmissionDirection = "Back"
  720. asd.Lifetime = NumberRange.new(1, 2)
  721. asd.Rotation = NumberRange.new(-100, 100)
  722. asd.RotSpeed = NumberRange.new(-100, 100)
  723. asd.Speed = NumberRange.new(10)
  724. asd.Enabled = false
  725. asd.VelocitySpread = 999
  726.  
  727. function getbloody(victim,amount)
  728. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  729. PART.CFrame = victim.CFrame
  730. local HITPLAYERSOUNDS = {"356551938","264486467"}
  731. Debris:AddItem(PART,5)
  732. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  733. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  734. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  735. local prtcl = asd:Clone()
  736. prtcl.Parent = PART
  737. prtcl:Emit(amount*10)
  738. end
  739. function Kill(Char)
  740. local NewCharacter = IT("Model",Effects)
  741. NewCharacter.Name = "Ow im ded ;-;"
  742. for _, c in pairs(Char:GetDescendants()) do
  743. if c:IsA("BasePart") and c.Transparency == 0 then
  744. if c.Parent == Char then
  745. getbloody(c,5)
  746. end
  747. c:BreakJoints()
  748. c.Material = "Glass"
  749. c.Color = C3(0.5,0,0)
  750. c.CanCollide = true
  751. c.Transparency = 0.3
  752. if c:FindFirstChildOfClass("SpecialMesh") then
  753. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  754. end
  755. if c.Name == "Head" then
  756. c:ClearAllChildren()
  757. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  758. end
  759. if c.ClassName == "MeshPart" then
  760. c.TextureID = ""
  761. end
  762. if c:FindFirstChildOfClass("BodyPosition") then
  763. c:FindFirstChildOfClass("BodyPosition"):remove()
  764. end
  765. if c:FindFirstChildOfClass("ParticleEmitter") then
  766. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  767. end
  768. c.Parent = NewCharacter
  769. c.Name = "DeadPart"
  770. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  771. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  772. end
  773. end
  774. Char:remove()
  775. Debris:AddItem(NewCharacter,5)
  776. end
  777.  
  778. function Banish(Foe)
  779. if Foe then
  780. coroutine.resume(coroutine.create(function()
  781. --if game.Players:FindFirstChild(Foe.Name) then
  782. table.insert(TOBANISH,Foe.Name)
  783. printbye(Foe.Name)
  784. --end
  785. Foe.Archivable = true
  786. local CLONE = Foe:Clone()
  787. Foe:Destroy()
  788. CLONE.Parent = Effects
  789. CLONE:BreakJoints()
  790. local MATERIALS = {"Glass","Neon"}
  791. for _, c in pairs(CLONE:GetDescendants()) do
  792. if c:IsA("BasePart") then
  793. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  794. CreateSound(340722848, c, 10, 1, false)
  795. end
  796. c.Anchored = true
  797. c.Transparency = c.Transparency + 0.2
  798. c.Material = MATERIALS[MRANDOM(1,2)]
  799. c.Color = C3(1,0,0)
  800. if c.ClassName == "MeshPart" then
  801. c.TextureID = ""
  802. end
  803. if c:FindFirstChildOfClass("SpecialMesh") then
  804. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  805. end
  806. if c:FindFirstChildOfClass("Decal") then
  807. c:FindFirstChildOfClass("Decal"):remove()
  808. end
  809. c.Name = "Banished"
  810. c.CanCollide = false
  811. else
  812. c:remove()
  813. end
  814. end
  815. local A = false
  816. for i = 1, 35 do
  817. if A == false then
  818. A = true
  819. elseif A == true then
  820. A = false
  821. end
  822. for _, c in pairs(CLONE:GetDescendants()) do
  823. if c:IsA("BasePart") then
  824. c.Anchored = true
  825. c.Material = MATERIALS[MRANDOM(1,2)]
  826. c.Transparency = c.Transparency + 0.8/35
  827. if A == false then
  828. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  829. elseif A == true then
  830. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  831. end
  832. end
  833. end
  834. Swait()
  835. end
  836. CLONE:remove()
  837. end))
  838. end
  839. end
  840.  
  841. function ApplyAoE(POSITION,RANGE,ISBANISH)
  842. local CHILDREN = workspace:GetDescendants()
  843. for index, CHILD in pairs(CHILDREN) do
  844. if CHILD.ClassName == "Model" and CHILD ~= Character then
  845. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  846. if HUM then
  847. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  848. if TORSO then
  849. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  850. if ISBANISH == true then
  851. Banish(CHILD)
  852. else
  853. if ISBANISH == "Gravity" then
  854. HUM.PlatformStand = true
  855. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  856. local grav = Instance.new("BodyPosition",TORSO)
  857. grav.D = 15
  858. grav.P = 20000
  859. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  860. grav.position = TORSO.Position
  861. grav.Name = "V3BanishForce"..Player.Name
  862. else
  863. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  864. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  865. end
  866. else
  867. HUM.PlatformStand = false
  868. end
  869. end
  870. elseif ISBANISH == "Gravity" then
  871. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  872. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  873. HUM.PlatformStand = false
  874. end
  875. end
  876. end
  877. end
  878. end
  879. end
  880. end
  881.  
  882. --//=================================\\
  883. --|| ATTACK FUNCTIONS AND STUFF
  884. --\\=================================//
  885. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  886. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  887. end
  888. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  889. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0))
  890. local mesh = IT("SpecialMesh",wave)
  891. mesh.MeshType = "FileMesh"
  892. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  893. mesh.Scale = VT(size,size,size)
  894. mesh.Offset = VT(0,0,-size/8)
  895. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  896. coroutine.resume(coroutine.create(function(PART)
  897. for i = 1, waitt do
  898. Swait()
  899. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  900. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  901. if doesrotate == true then
  902. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  903. end
  904. wave.Transparency = wave.Transparency + (0.5/waitt)
  905. if wave.Transparency > 0.99 then
  906. wave:remove()
  907. end
  908. end
  909. end))
  910. end
  911.  
  912. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2)
  913. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0))
  914. local mesh = IT("SpecialMesh",wave)
  915. mesh.MeshType = "FileMesh"
  916. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  917. mesh.Scale = VT(size,size,size)
  918. mesh.Offset = VT(0,0,0)
  919. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  920. coroutine.resume(coroutine.create(function(PART)
  921. for i = 1, waitt do
  922. Swait()
  923. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  924. if doesrotate == true then
  925. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  926. end
  927. wave.Transparency = wave.Transparency + (0.5/waitt)
  928. if wave.Transparency > 0.99 then
  929. wave:remove()
  930. end
  931. end
  932. end))
  933. end
  934.  
  935. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  936. local sinkhole = IT("Part",Effects)
  937. sinkhole.Size = VT(size,0,size)
  938. sinkhole.CFrame = cframe * CF(0,offset,0)
  939. sinkhole.Material = "Neon"
  940. sinkhole.Color = C3(170, 0, 170)
  941. sinkhole.Anchored = true
  942. sinkhole.CanCollide = false
  943. sinkhole.Transparency = 1
  944. local decal = IT("Decal",sinkhole)
  945. decal.Face = "Top"
  946. decal.Texture = "http://www.roblox.com/asset/?id=177470914"
  947. coroutine.resume(coroutine.create(function(PART)
  948. for i = 1, waitt do
  949. Swait()
  950. if doesrotate == true then
  951. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  952. end
  953. if i > waitt-11 then
  954. decal.Transparency = decal.Transparency + 0.1
  955. end
  956. end
  957. sinkhole:remove()
  958. end))
  959. return sinkhole
  960. end
  961. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  962. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0))
  963. local mesh = IT("SpecialMesh",wave)
  964. mesh.MeshType = "FileMesh"
  965. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  966. mesh.Scale = VT(size,size,size)
  967. mesh.Offset = VT(0,0,-size/8)
  968. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  969. coroutine.resume(coroutine.create(function(PART)
  970. for i = 1, waitt do
  971. Swait()
  972. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  973. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  974. if doesrotate == true then
  975. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  976. end
  977. wave.Transparency = wave.Transparency + (0.5/waitt)
  978. if wave.Transparency > 0.99 then
  979. wave:remove()
  980. end
  981. end
  982. end))
  983. end
  984. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  985. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT())
  986. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  987. local BODYGYRO = IT("BodyGyro", STATPART)
  988. local BODYPOSITION = IT("BodyPosition", STATPART)
  989. BODYPOSITION.P = 2000
  990. BODYPOSITION.D = 100
  991. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  992. if LABELTYPE == "Normal" then
  993. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  994. elseif LABELTYPE == "Debuff" then
  995. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  996. elseif LABELTYPE == "Interruption" then
  997. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  998. end
  999. game:GetService("Debris"):AddItem(STATPART ,5)
  1000. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1001. BILLBOARDGUI.Adornee = STATPART
  1002. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1003. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1004. BILLBOARDGUI.AlwaysOnTop = true
  1005. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1006. TEXTLABEL.BackgroundTransparency = 1
  1007. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1008. TEXTLABEL.Text = TEXT
  1009. TEXTLABEL.Font = "Antique"
  1010. TEXTLABEL.FontSize="Size42"
  1011. TEXTLABEL.TextColor3 = COLOR
  1012. TEXTLABEL.TextStrokeTransparency = 1
  1013. TEXTLABEL.TextScaled = true
  1014. TEXTLABEL.TextWrapped = true
  1015. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1016. wait(0.2)
  1017. for i=1, 5 do
  1018. wait()
  1019. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1020. end
  1021. wait(1.2)
  1022. for i=1, 5 do
  1023. wait()
  1024. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1025. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1026. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1027. end
  1028. THEPART.Parent = nil
  1029. end),STATPART, BODYPOSITION, TEXTLABEL)
  1030. end
  1031. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1032. local dmg = math.random(min,max)
  1033. for i,v in ipairs(workspace:GetChildren()) do
  1034. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1035. local body = v:GetChildren()
  1036. for part = 1, #body do
  1037. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1038. if(body[part].Position - position).Magnitude < radius then
  1039. if v.ClassName == "Model" then
  1040. if v:FindFirstChild("Humanoid") then
  1041. if v.Humanoid.Health ~= 0 then
  1042. if CanBeDodgedByJumping == true then
  1043. if body[part].Position.Y < position.Y+5 then
  1044. if math.random(1,100) < critrate+1 then
  1045. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1046. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1047. else
  1048. v.Humanoid.Health = v.Humanoid.Health - dmg
  1049. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1050. end
  1051. local defence = Instance.new("BoolValue",v)
  1052. defence.Name = ("HitBy"..Player.Name)
  1053. game:GetService("Debris"):AddItem(defence, 0.5)
  1054. end
  1055. else
  1056. if beserk == true then
  1057. v.Humanoid.Health = 0
  1058. end
  1059. if math.random(1,100) < critrate+1 then
  1060. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1061. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1062. else
  1063. v.Humanoid.Health = v.Humanoid.Health - dmg
  1064. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1065. end
  1066. local defence = Instance.new("BoolValue",v)
  1067. defence.Name = ("HitBy"..Player.Name)
  1068. game:GetService("Debris"):AddItem(defence, 0.5)
  1069. end
  1070. end
  1071. end
  1072. end
  1073. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1074. end
  1075. end
  1076. end
  1077. if v.ClassName == "Part" then
  1078. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1079. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085. function killnearest(position,range,maxstrength)
  1086. for i,v in ipairs(workspace:GetChildren()) do
  1087. local body = v:GetChildren()
  1088. for part = 1, #body do
  1089. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1090. if(body[part].Position - position).Magnitude < range then
  1091. if v.ClassName == "Model" then
  1092. v:BreakJoints()
  1093. end
  1094. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1095. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1096. end
  1097. end
  1098. end
  1099. if v.ClassName == "Part" then
  1100. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1101. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1102. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1103. end
  1104. end
  1105. end
  1106. end
  1107.  
  1108. local EyeSizes={
  1109. NumberSequenceKeypoint.new(0,1.2,0),
  1110. NumberSequenceKeypoint.new(1,0,0)
  1111. }
  1112. local EyeTrans={
  1113. NumberSequenceKeypoint.new(0,0.8,0),
  1114. NumberSequenceKeypoint.new(1,1,0)
  1115. }
  1116. local PE=Instance.new("ParticleEmitter")
  1117. PE.LightEmission=0
  1118. PE.Size=NumberSequence.new(EyeSizes)
  1119. PE.Transparency=NumberSequence.new(EyeTrans)
  1120. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  1121. PE.Rotation=NumberRange.new(0,360)
  1122. PE.Rate=999
  1123. PE.Acceleration = Vector3.new(0,0,0)
  1124. PE.Drag = 5
  1125. PE.LockedToPart = false
  1126. PE.Speed = NumberRange.new(0,0,0)
  1127. PE.Rotation = NumberRange.new(-100, 100)
  1128. PE.RotSpeed = NumberRange.new(-100, 100)
  1129. PE.Texture="http://www.roblox.com/asset/?id=669492379"
  1130. PE.Color = ColorSequence.new(Color3.new(170, 0, 170))
  1131. PE.ZOffset = 0
  1132. PE.Name = "Reign"
  1133. PE.Enabled = false
  1134. PE.VelocitySpread = 10000
  1135. function particles(art)
  1136. local o = PE:Clone()
  1137. o.Parent = art
  1138. o.Enabled = true
  1139. return o
  1140. end
  1141. function Shot()
  1142. ATTACK = true
  1143. Rooted = false
  1144. for i=0, 0.4, 0.1 / Animation_Speed do
  1145. Swait()
  1146. turnto(Mouse.Hit.p)
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. end
  1154. repeat
  1155. for i=0, 0.2, 0.1 / Animation_Speed do
  1156. Swait()
  1157. turnto(Mouse.Hit.p)
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1164. end
  1165. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1166. SpawnTrail(Hole.Position,POS)
  1167. if HIT ~= nil then
  1168. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1169. Banish(HIT.Parent)
  1170. end
  1171. end
  1172. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1174. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1175. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1176. for i=0, 0.3, 0.1 / Animation_Speed do
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1184. end
  1185. until KEYHOLD == false
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189. function Sinnerwave()
  1190. ATTACK = true
  1191. Rooted = true
  1192. for i=0, 2, 0.1 / Animation_Speed do
  1193. Swait()
  1194. Rooted = true
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1201. end
  1202. Rooted = true
  1203. local Animation_Speed2 = Animation_Speed/2
  1204. for i=0, 1, 0.1 / Animation_Speed2 do
  1205. Swait()
  1206. Rooted = true
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1213. end
  1214. CreateWave(0,4,true,0.2,45,RootPart,-5)
  1215. CreateWave(0,4.5,true,-0.2,40,RootPart,-5)
  1216. CreateWave(0,5,true,0.2,35,RootPart,-5)
  1217. CreateWave(0,5.5,true,-0.2,30,RootPart,-5)
  1218. CreateWave(0,6,true,0.2,25,RootPart,-5)
  1219. CreateSound("971126018", Torso, 2, 1)
  1220. coroutine.resume(coroutine.create(function()
  1221. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character})
  1222. local SpawnPosition = RayPos
  1223. local floor = RayHit
  1224. local needcframe = RootPart.CFrame
  1225. local LastPosition = RootPart.Position
  1226. local Delay = 1
  1227. for i = 1, 6 do
  1228. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1229. local End = RayPos
  1230. LastPosition = End
  1231. local locatepart = Instance.new("Part",Effects)
  1232. locatepart.Size = VT(0.5,0.5,0.5)
  1233. locatepart.Position = End
  1234. locatepart.CanCollide = false
  1235. locatepart.Anchored = true
  1236. locatepart.Transparency = 1
  1237. if SpawnPosition then
  1238. if i ~= 6 then
  1239. CreateSound("971125740", locatepart, 7, 1)
  1240. AoEDamage(End,15,25,30,15,false,5,3,false)
  1241. CreateWave(0,2.5,true,-0.05,25,locatepart,-2)
  1242. CreateWave(0,2,true,0.05,25,locatepart,-2)
  1243. CreateWave(0,1.5,true,-0.05,25,locatepart,-2)
  1244. CreateWave(0,1,true,0.05,25,locatepart,-2)
  1245. else
  1246. CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3)
  1247. CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3)
  1248. CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3)
  1249. CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3)
  1250. CreatePentagram(85,true,-0.05,75,CF(End),0)
  1251. CreateSound("971125740", locatepart, 7, 0.5)
  1252. AoEDamage(End,25,45,60,15,false,5,3,false)
  1253. CreateWave(0,6.5,true,-0.05,45,locatepart,-2)
  1254. CreateWave(0,6,true,0.05,45,locatepart,-2)
  1255. CreateWave(0,5.5,true,-0.05,45,locatepart,-2)
  1256. CreateWave(0,5,true,0.05,45,locatepart,-2)
  1257. local particle = particles(locatepart)
  1258. particle.Enabled = false
  1259. particle.Drag = 1
  1260. particle.Lifetime=NumberRange.new(2.35,2.35,2.35)
  1261. particle.Speed = NumberRange.new(25,25,25)
  1262. particle:Emit(250)
  1263. end
  1264. end
  1265. Swait(5)
  1266. game:GetService("Debris"):AddItem(locatepart, 5)
  1267. end
  1268. end))
  1269. Swait(50)
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273. function Deathbound()
  1274. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1275. ATTACK = true
  1276. Rooted = true
  1277. for i=0, 1, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. end
  1286. local DONE = false
  1287. local GATE = nil
  1288. local GATESPIN = true
  1289. coroutine.resume(coroutine.create(function()
  1290. repeat
  1291. Swait()
  1292. if GATE ~= nil then
  1293. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1294. end
  1295. until GATESPIN == false
  1296. end))
  1297. coroutine.resume(coroutine.create(function()
  1298. repeat
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. until DONE == true
  1307. Swait(50)
  1308. for i = 1, 35 do
  1309. Swait(4)
  1310. local FIRED = false
  1311. local CHILDREN = workspace:GetDescendants()
  1312. for index, CHILD in pairs(CHILDREN) do
  1313. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1314. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1315. if HUM then
  1316. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1317. if TORSO then
  1318. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1319. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1320. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1321. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1322. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1323. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1324. Banish(CHILD)
  1325. FIRED = true
  1326. break
  1327. end
  1328. end
  1329. end
  1330. end
  1331. end
  1332. if FIRED == false then
  1333. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1334. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1337. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1338. if HITBOD ~= nil then
  1339. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1340. Banish(HITBOD.Parent)
  1341. end
  1342. end
  1343. end
  1344. end
  1345. for i = 1, 45 do
  1346. Swait()
  1347. GATE.Size = GATE.Size - VT(3,0,3)
  1348. end
  1349. GATESPIN = false
  1350. GATE:remove()
  1351. end))
  1352. Swait(15)
  1353. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1354. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1355. local DECAL = IT("Decal",GATE)
  1356. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1357. DECAL.Face = "Top"
  1358. GATE.CFrame = CF(HITPOS)
  1359. CreateSound(160772554, GATE, 7, 1.3, false)
  1360. for i = 1, 45 do
  1361. Swait()
  1362. GATE.Size = GATE.Size + VT(3,0,3)
  1363. end
  1364. CreateSound(145080998, Handle, 7, 1, false)
  1365. CreateSound(145080998, Handle, 7, 1, false)
  1366. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Handle.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1367. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Handle.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1368. ATTACK = false
  1369. Rooted = false
  1370. DONE = true
  1371. end
  1372. function AttackTemplate()
  1373. ATTACK = true
  1374. Rooted = false
  1375. for i=0, 1, 0.1 / Animation_Speed do
  1376. Swait()
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. end
  1384. ATTACK = false
  1385. Rooted = false
  1386. end
  1387.  
  1388. --//=================================\\
  1389. --|| ASSIGN THINGS TO KEYS
  1390. --\\=================================//
  1391.  
  1392. function MouseDown(Mouse)
  1393. if ATTACK == false then
  1394. end
  1395. end
  1396.  
  1397. function MouseUp(Mouse)
  1398. HOLD = false
  1399. end
  1400.  
  1401. function KeyDown(Key)
  1402. KEYHOLD = true
  1403. if Key == "z" and ATTACK == false then
  1404. Shot()
  1405. end
  1406.  
  1407. if Key == "b" and ATTACK == false then
  1408. end
  1409.  
  1410. if Key == "c" and ATTACK == false then
  1411. end
  1412.  
  1413. if Key == "v" and ATTACK == false then
  1414. end
  1415.  
  1416. if Key == "x" and ATTACK == false then
  1417. Deathbound()
  1418. end
  1419. end
  1420.  
  1421. function KeyUp(Key)
  1422. KEYHOLD = false
  1423. end
  1424.  
  1425. Mouse.Button1Down:connect(function(NEWKEY)
  1426. MouseDown(NEWKEY)
  1427. end)
  1428. Mouse.Button1Up:connect(function(NEWKEY)
  1429. MouseUp(NEWKEY)
  1430. end)
  1431. Mouse.KeyDown:connect(function(NEWKEY)
  1432. KeyDown(NEWKEY)
  1433. end)
  1434. Mouse.KeyUp:connect(function(NEWKEY)
  1435. KeyUp(NEWKEY)
  1436. end)
  1437.  
  1438. --//=================================\\
  1439. --\\=================================//
  1440.  
  1441.  
  1442. function unanchor()
  1443. if UNANCHOR == true then
  1444. g = Character:GetChildren()
  1445. for i = 1, #g do
  1446. if g[i].ClassName == "Part" then
  1447. g[i].Anchored = false
  1448. end
  1449. end
  1450. end
  1451. end
  1452.  
  1453.  
  1454. --//=================================\\
  1455. --|| WRAP THE WHOLE SCRIPT UP
  1456. --\\=================================//
  1457.  
  1458. Humanoid.Changed:connect(function(Jump)
  1459. if Jump == "Jump" and (Disable_Jump == true) then
  1460. Humanoid.Jump = false
  1461. end
  1462. end)
  1463.  
  1464. local CONNECT = nil
  1465.  
  1466. while true do
  1467. Swait()
  1468. ANIMATE.Parent = nil
  1469. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1470. Humanoid = IT("Humanoid",Character)
  1471. end
  1472. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1473. v:Stop();
  1474. end
  1475. SINE = SINE + CHANGE
  1476. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1477. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1478. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1479. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1480. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1481. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1482. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1483. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1484. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1485. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1486. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1487. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1488. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1489. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. end
  1491. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1492. ANIM = "Jump"
  1493. if ATTACK == false then
  1494. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1500. end
  1501. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1502. ANIM = "Fall"
  1503. if ATTACK == false then
  1504. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1510. end
  1511. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1512. ANIM = "Idle"
  1513. if ATTACK == false then
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. end
  1521. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1522. ANIM = "Walk"
  1523. if ATTACK == false then
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1530. end
  1531. end
  1532. unanchor()
  1533. Humanoid.MaxHealth = "inf"
  1534. Humanoid.Health = "inf"
  1535. if Rooted == false then
  1536. Disable_Jump = false
  1537. Humanoid.WalkSpeed = Speed
  1538. elseif Rooted == true then
  1539. Disable_Jump = true
  1540. Humanoid.WalkSpeed = 0
  1541. end
  1542. sick.Parent = Torso
  1543. sick:resume()
  1544. sick.Volume = 8.2
  1545. sick.Pitch = 1
  1546. sick.SoundId = "rbxassetid://900318768"
  1547. sick.Name = "Dead"
  1548. end
  1549. local BODY = {}
  1550. LeftArm = char["Left Arm"]
  1551. RightLeg = char["Right Leg"]
  1552. LeftLeg = char["Left Leg"]
  1553. for _, c in pairs(char:GetDescendants()) do
  1554. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1555. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1556. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1557. end
  1558. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1559. elseif c:IsA("JointInstance") then
  1560. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1561. end
  1562. end
  1563. for e = 1, #BODY do
  1564. if BODY[e] ~= nil then
  1565. local STUFF = BODY[e]
  1566. local PART = STUFF[1]
  1567. local PARENT = STUFF[2]
  1568. local MATERIAL = STUFF[3]
  1569. local TRANSPARENCY = STUFF[5]
  1570. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  1571. PART.Material = MATERIAL
  1572. PART.Transparency = TRANSPARENCY
  1573. end
  1574. PART.AncestryChanged:Connect(function()
  1575. PART.Parent = PARENT
  1576. end)
  1577. end
  1578. end
  1579.  
  1580.  
  1581. --//====================================================\\--
  1582. --|| ANTI DEATH
  1583. --\\====================================================//--
  1584. char = game.Players.LocalPlayer.Character
  1585. RootPart = char.HumanoidRootPart
  1586. function refit()
  1587. char.Parent = workspace
  1588. for e = 1, #BODY do
  1589. if BODY[e] ~= nil then
  1590. local STUFF = BODY[e]
  1591. local PART = STUFF[1]
  1592. local PARENT = STUFF[2]
  1593. local MATERIAL = STUFF[3]
  1594. local TRANSPARENCY = STUFF[5]
  1595. if PART.ClassName == "Part" and PART ~= RootPart then
  1596. PART.Material = MATERIAL
  1597. PART.Transparency = TRANSPARENCY
  1598. end
  1599. if PART.Parent ~= PARENT then
  1600. char:FindFirstChildOfClass("Humanoid"):remove()
  1601. PART.Parent = PARENT
  1602. local Humanoid = Instance.new("Humanoid",char)
  1603. end
  1604. end
  1605. end
  1606. end
  1607. char.Humanoid.Name = "nil"
  1608. char:FindFirstChildOfClass("Humanoid").Died:connect(function()
  1609. refit() -- To prevent the player from dieing.
  1610. end)
  1611. while true do
  1612. wait(0)
  1613. refit()
  1614. end
  1615.  
  1616.  
  1617.  
  1618.  
  1619. --//====================================================\\--
  1620. --|| END OF SCRIPT
  1621. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement