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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\mayann.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Seitann\Documents\Mapas\mayann.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Brush 26021: no visible sides on brush
- Brush 26021: no visible sides on brush
- Brush 26021: no visible sides on brush
- Brush 26021: no visible sides on brush
- Brush 26021: no visible sides on brush
- Brush 26021: no visible sides on brush
- Brush 23250: no visible sides on brush
- Brush 23250: no visible sides on brush
- Brush 23250: no visible sides on brush
- Brush 23250: no visible sides on brush
- Brush 23250: no visible sides on brush
- Brush 23250: no visible sides on brush
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (0)
- writing C:\Users\Seitann\Documents\Mapas\mayann.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (2564299 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
- ...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 950 texinfos to 547
- Reduced 31 texdatas to 28 (732 bytes to 649)
- Writing C:\Users\Seitann\Documents\Mapas\mayann.bsp
- Wrote ZIP buffer, estimated size 424, actual size 344
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\mayann"
- Valve Software - vvis.exe (Mar 2 2016)
- 8 threads
- reading c:\users\seitann\documents\mapas\mayann.bsp
- reading c:\users\seitann\documents\mapas\mayann.prt
- 780 portalclusters
- 2662 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (702)
- Optimized: 2439 visible clusters (0.70%)
- Total clusters visible: 348252
- Average clusters visible: 446
- Building PAS...
- Average clusters audible: 779
- visdatasize:154681 compressed from 162240
- writing c:\users\seitann\documents\mapas\mayann.bsp
- 11 minutes, 42 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\mayann"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\seitann\documents\mapas\mayann.bsp
- Setting up ray-trace acceleration structure... Done (2.04 seconds)
- 2301 faces
- 1578937 square feet [227366960.00 square inches]
- 42 Displacements
- 158840 Square Feet [22873096.00 Square Inches]
- 2301 patches before subdivision
- 29729 patches after subdivision
- sun extent from map=0.000000
- 9 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 1850337, max 628
- transfer lists: 14.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(65866, 75156, 83687)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3025, 3150, 2781)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(185, 173, 127)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(17, 15, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 22/1024 1056/49152 ( 2.1%)
- brushes 386/8192 4632/98304 ( 4.7%)
- brushsides 2777/65536 22216/524288 ( 4.2%)
- planes 1910/65536 38200/1310720 ( 2.9%)
- vertexes 3557/65536 42684/786432 ( 5.4%)
- nodes 1614/65536 51648/2097152 ( 2.5%)
- texinfos 547/12288 39384/884736 ( 4.5%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 42/0 7392/0 ( 0.0%)
- disp_verts 12138/0 242760/0 ( 0.0%)
- disp_tris 21504/0 43008/0 ( 0.0%)
- disp_lmsamples 222438/0 222438/0 ( 0.0%)
- faces 2301/65536 128856/3670016 ( 3.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1260/65536 70560/3670016 ( 1.9%)
- leaves 1637/65536 52384/2097152 ( 2.5%)
- leaffaces 2453/65536 4906/131072 ( 3.7%)
- leafbrushes 908/65536 1816/131072 ( 1.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 15901/512000 63604/2048000 ( 3.1%)
- edges 8966/256000 35864/1024000 ( 3.5%)
- LDR worldlights 9/8192 792/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 204/32768 2040/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3249/65536 6498/131072 ( 5.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 14/512 4928/180224 ( 2.7%)
- LDR lightdata [variable] 2683800/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 154681/16777216 ( 0.9%)
- entdata [variable] 14322/393216 ( 3.6%)
- LDR ambient table 1637/65536 6548/262144 ( 2.5%)
- HDR ambient table 1637/65536 6548/262144 ( 2.5%)
- LDR leaf ambient 9085/65536 254380/1835008 (13.9%)
- HDR leaf ambient 1637/65536 45836/1835008 ( 2.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/13802 ( 0.0%)
- pakfile [variable] 344/0 ( 0.0%)
- physics [variable] 2564299/4194304 (61.1%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6257
- Writing c:\users\seitann\documents\mapas\mayann.bsp
- 21 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Seitann\Documents\Mapas\mayann.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mayann.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "mayann" -steam
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