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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\mayann.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Seitann\Documents\Mapas\mayann.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Brush 26021: no visible sides on brush
  12. Brush 26021: no visible sides on brush
  13. Brush 26021: no visible sides on brush
  14. Brush 26021: no visible sides on brush
  15. Brush 26021: no visible sides on brush
  16. Brush 26021: no visible sides on brush
  17. Brush 23250: no visible sides on brush
  18. Brush 23250: no visible sides on brush
  19. Brush 23250: no visible sides on brush
  20. Brush 23250: no visible sides on brush
  21. Brush 23250: no visible sides on brush
  22. Brush 23250: no visible sides on brush
  23. fixing up env_cubemap materials on brush sides...
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  26. Processing areas...done (0)
  27. Building Faces...done (0)
  28. Chop Details...done (0)
  29. Find Visible Detail Sides...done (0)
  30. Merging details...done (0)
  31. FixTjuncs...
  32. PruneNodes...
  33. WriteBSP...
  34. NODRAW on terrain surface!
  35. NODRAW on terrain surface!
  36. NODRAW on terrain surface!
  37. NODRAW on terrain surface!
  38. NODRAW on terrain surface!
  39. NODRAW on terrain surface!
  40. NODRAW on terrain surface!
  41. NODRAW on terrain surface!
  42. NODRAW on terrain surface!
  43. NODRAW on terrain surface!
  44. NODRAW on terrain surface!
  45. NODRAW on terrain surface!
  46. NODRAW on terrain surface!
  47. NODRAW on terrain surface!
  48. NODRAW on terrain surface!
  49. NODRAW on terrain surface!
  50. NODRAW on terrain surface!
  51. NODRAW on terrain surface!
  52. NODRAW on terrain surface!
  53. NODRAW on terrain surface!
  54. NODRAW on terrain surface!
  55. done (0)
  56. writing C:\Users\Seitann\Documents\Mapas\mayann.prt...Building visibility clusters...
  57. done (0)
  58. *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
  59. Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
  60. *** Error: Skybox vtf files for skybox/sky_jungle_01 weren't compiled with the same size texture and/or same flags!
  61. Can't load skybox file skybox/sky_jungle_01 to build the default cubemap!
  62. Finding displacement neighbors...
  63. Found a displacement edge abutting multiple other edges.
  64. Finding lightmap sample positions...
  65. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  66. Building Physics collision data...
  67. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  68. done (0) (2564299 bytes)
  69. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  70. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  71. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  72. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  73. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  74. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  75. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  76. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  77. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  78. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  79. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  80. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  81. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  82. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  83. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  84. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  85. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  86. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  87. Material SWAMP/NATURE/BLENDDIRTSWAMPGRASS001 uses unknown detail object type tf_swamp_grass!
  88. ...10
  89. Water found with no water_lod_control entity, creating a default one.
  90. Compacting texture/material tables...
  91. Reduced 950 texinfos to 547
  92. Reduced 31 texdatas to 28 (732 bytes to 649)
  93. Writing C:\Users\Seitann\Documents\Mapas\mayann.bsp
  94. Wrote ZIP buffer, estimated size 424, actual size 344
  95. 2 seconds elapsed
  96.  
  97. ** Executing...
  98. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  99. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\mayann"
  100.  
  101. Valve Software - vvis.exe (Mar 2 2016)
  102. 8 threads
  103. reading c:\users\seitann\documents\mapas\mayann.bsp
  104. reading c:\users\seitann\documents\mapas\mayann.prt
  105. 780 portalclusters
  106. 2662 numportals
  107. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (702)
  109. Optimized: 2439 visible clusters (0.70%)
  110. Total clusters visible: 348252
  111. Average clusters visible: 446
  112. Building PAS...
  113. Average clusters audible: 779
  114. visdatasize:154681 compressed from 162240
  115. writing c:\users\seitann\documents\mapas\mayann.bsp
  116. 11 minutes, 42 seconds elapsed
  117.  
  118. ** Executing...
  119. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  120. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Seitann\Documents\Mapas\mayann"
  121.  
  122. Valve Software - vrad.exe SSE (Mar 2 2016)
  123.  
  124. Valve Radiosity Simulator
  125. 8 threads
  126. [Reading texlights from 'lights.rad']
  127. unknown light specifier type - lights
  128.  
  129. [56 texlights parsed from 'lights.rad']
  130.  
  131. Loading c:\users\seitann\documents\mapas\mayann.bsp
  132. Setting up ray-trace acceleration structure... Done (2.04 seconds)
  133. 2301 faces
  134. 1578937 square feet [227366960.00 square inches]
  135. 42 Displacements
  136. 158840 Square Feet [22873096.00 Square Inches]
  137. 2301 patches before subdivision
  138. 29729 patches after subdivision
  139. sun extent from map=0.000000
  140. 9 direct lights
  141. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  142. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
  143. transfers 1850337, max 628
  144. transfer lists: 14.1 megs
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #1 added RGB(65866, 75156, 83687)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #2 added RGB(3025, 3150, 2781)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #3 added RGB(185, 173, 127)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  152. Bounce #4 added RGB(17, 15, 10)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #5 added RGB(2, 2, 1)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #6 added RGB(0, 0, 0)
  157. Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
  158. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  159. FinalLightFace Done
  160. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  161. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
  162. Writing leaf ambient...done
  163. Ready to Finish
  164.  
  165. Object names Objects/Maxobjs Memory / Maxmem Fullness
  166. ------------ --------------- --------------- --------
  167. models 22/1024 1056/49152 ( 2.1%)
  168. brushes 386/8192 4632/98304 ( 4.7%)
  169. brushsides 2777/65536 22216/524288 ( 4.2%)
  170. planes 1910/65536 38200/1310720 ( 2.9%)
  171. vertexes 3557/65536 42684/786432 ( 5.4%)
  172. nodes 1614/65536 51648/2097152 ( 2.5%)
  173. texinfos 547/12288 39384/884736 ( 4.5%)
  174. texdata 28/2048 896/65536 ( 1.4%)
  175. dispinfos 42/0 7392/0 ( 0.0%)
  176. disp_verts 12138/0 242760/0 ( 0.0%)
  177. disp_tris 21504/0 43008/0 ( 0.0%)
  178. disp_lmsamples 222438/0 222438/0 ( 0.0%)
  179. faces 2301/65536 128856/3670016 ( 3.5%)
  180. hdr faces 0/65536 0/3670016 ( 0.0%)
  181. origfaces 1260/65536 70560/3670016 ( 1.9%)
  182. leaves 1637/65536 52384/2097152 ( 2.5%)
  183. leaffaces 2453/65536 4906/131072 ( 3.7%)
  184. leafbrushes 908/65536 1816/131072 ( 1.4%)
  185. areas 2/256 16/2048 ( 0.8%)
  186. surfedges 15901/512000 63604/2048000 ( 3.1%)
  187. edges 8966/256000 35864/1024000 ( 3.5%)
  188. LDR worldlights 9/8192 792/720896 ( 0.1%)
  189. HDR worldlights 0/8192 0/720896 ( 0.0%)
  190. leafwaterdata 2/32768 24/393216 ( 0.0%)
  191. waterstrips 204/32768 2040/327680 ( 0.6%)
  192. waterverts 0/65536 0/786432 ( 0.0%)
  193. waterindices 3249/65536 6498/131072 ( 5.0%)
  194. cubemapsamples 0/1024 0/16384 ( 0.0%)
  195. overlays 14/512 4928/180224 ( 2.7%)
  196. LDR lightdata [variable] 2683800/0 ( 0.0%)
  197. HDR lightdata [variable] 0/0 ( 0.0%)
  198. visdata [variable] 154681/16777216 ( 0.9%)
  199. entdata [variable] 14322/393216 ( 3.6%)
  200. LDR ambient table 1637/65536 6548/262144 ( 2.5%)
  201. HDR ambient table 1637/65536 6548/262144 ( 2.5%)
  202. LDR leaf ambient 9085/65536 254380/1835008 (13.9%)
  203. HDR leaf ambient 1637/65536 45836/1835008 ( 2.5%)
  204. occluders 0/0 0/0 ( 0.0%)
  205. occluder polygons 0/0 0/0 ( 0.0%)
  206. occluder vert ind 0/0 0/0 ( 0.0%)
  207. detail props [variable] 1/12 ( 8.3%)
  208. static props [variable] 1/13802 ( 0.0%)
  209. pakfile [variable] 344/0 ( 0.0%)
  210. physics [variable] 2564299/4194304 (61.1%)
  211. physics terrain [variable] 0/1048576 ( 0.0%)
  212.  
  213. Level flags = 0
  214.  
  215. Total triangle count: 6257
  216. Writing c:\users\seitann\documents\mapas\mayann.bsp
  217. 21 seconds elapsed
  218.  
  219. ** Executing...
  220. ** Command: Copy File
  221. ** Parameters: "C:\Users\Seitann\Documents\Mapas\mayann.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mayann.bsp"
  222.  
  223.  
  224. ** Executing...
  225. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  226. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "mayann" -steam
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