Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- WeaponData
- {
- // particle muzzle flash effect to play when fired
- MuzzleFlashEffect_1stPerson weapon_muzzle_flash_pistol
- MuzzleFlashEffect_3rdPerson weapon_muzzle_flash_pistol
- HeatEffect weapon_muzzle_smoke
- HeatPerShot 0.3
- // model for the shell casing to eject when we fire bullets
- EjectBrassEffect weapon_shell_casing_9mm
- // the tracer particle effect and frequency
- TracerEffect weapon_tracers_pistol
- // 0 = never, 1 = every shot, 2 = every other, etc
- TracerFrequency 1
- MaxPlayerSpeed 240
- WeaponType Pistol
- FullAuto 1
- WeaponPrice 200
- WeaponArmorRatio 0.94
- CrosshairMinDistance 8
- CrosshairDeltaDistance 3
- Team TERRORIST
- BuiltRightHanded 1
- PlayerAnimationExtension pistol
- CanEquipWithShield 1
- // Weapon characteristics:
- Penetration 1
- Damage 28
- Range 4096
- RangeModifier 0.9
- Bullets 1
- CycleTime 0.05
- FlinchVelocityModifierLarge 0.50
- FlinchVelocityModifierSmall 0.65
- // accuracy model parameters
- Spread 1.5
- InaccuracyCrouch 2
- InaccuracyStand 2.5
- InaccuracyJump 0.3
- InaccuracyLand 0.09
- InaccuracyLadder 65
- InaccuracyFire 30
- InaccuracyMove 6
- SpreadAlt 5.00
- InaccuracyCrouchAlt 1.00
- InaccuracyStandAlt 2.60
- InaccuracyJumpAlt 0.05
- InaccuracyLandAlt 0.6
- InaccuracyLadderAlt 40
- InaccuracyFireAlt 15
- InaccuracyMoveAlt 4
- RecoveryTimeCrouch 0.276310
- RecoveryTimeStand 0.331572
- RecoilAngle 0
- RecoilAngleVariance 20
- RecoilMagnitude 18
- RecoilMagnitudeVariance 0
- RecoilSeed 4484
- RecoilAngleAlt 0
- RecoilAngleVarianceAlt 20
- RecoilMagnitudeAlt 30
- RecoilMagnitudeVarianceAlt 5
- // Weapon data is loaded by both the Game and Client DLLs.
- printname #SFUI_WPNHUD_Glock18
- viewmodel models/weapons/v_pist_glock18.mdl
- playermodel models/weapons/w_pist_glock18.mdl
- shieldviewmodel models/weapons/v_shield_glock18_r.mdl
- anim_prefix anim
- bucket 1
- bucket_position 1
- clip_size 20
- default_clip -1
- default_clip2 -1
- primary_ammo BULLET_PLAYER_9MM
- secondary_ammo None
- weight 5
- item_flags 0
- rumble 1
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 single_shot sounds)
- SoundData
- {
- //reload Default.Reload
- //empty Default.ClipEmpty_Rifle
- single_shot Weapon_Glock.Single
- }
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- weapon
- {
- font CSweaponsSmall
- character C
- }
- weapon_s
- {
- font CSweapons
- character C
- }
- ammo
- {
- font CSTypeDeath
- character R
- }
- crosshair
- {
- file sprites/crosshairs
- x 0
- y 48
- width 24
- height 24
- }
- autoaim
- {
- file sprites/crosshairs
- x 0
- y 48
- width 24
- height 24
- }
- }
- ModelBounds
- {
- Viewmodel
- {
- Mins "-8 -4 -14"
- Maxs "17 9 -1"
- }
- World
- {
- Mins "-1 -3 -3"
- Maxs "11 4 4"
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement