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  1. Log uploaded on Sunday, July 23, 2017, 12:40:31 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
  5. Increased Stack: (no assemblies)
  6. Impassable Map Maker: 0Harmony(1.0.9.1), ImpassableMapMaker(1.0.0.0)
  7. SS Cultivator Tools: CultivatorTools(1.0.0.0)
  8. Heat Map: $HugsLibChecker(0.3.0.0)
  9. Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
  10. More Furniture (A17): (no assemblies)
  11. HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
  12.  
  13. Active Harmony patches:
  14. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
  15. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  16. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  17. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  18. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  19. GenStep_ElevationFertility.Generate: post: ImpassableMapMaker.Main+Patch_GenStep_Terrain.Postfix
  20. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  21. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  22. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  23. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  24. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  25. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  26. Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
  27. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  28. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  29. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  30. TileFinder.IsValidTileForNewSettlement: PRE: ImpassableMapMaker.Main+Patch_TileFinder_IsValidTileForNewSettlement.Prefix
  31. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  32. WorldPathGrid.CalculatedCostAt: post: ImpassableMapMaker.Main+Patch_CompLaunchable.Postfix
  33. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.impassablemapmaker.rimworld.mod:1.0.9.1
  34.  
  35. Platform information: (hidden, hold Shift while publishing to include)
  36.  
  37. Log file contents:
  38. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  39. GfxDevice: [Renderer information redacted]
  40. Begin MonoManager ReloadAssembly
  41. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  42. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  43. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  44. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  45. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  46. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  47. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  48. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  49. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  50. RimWorld 0.17.1557 rev1153
  51.  
  52. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  53.  
  54. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  55.  
  56. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  57.  
  58. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  59. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  60. Full XML text:
  61.  
  62. <AWOLSoldier46>
  63. <title>Fahnenflüchtiger Soldat</title>
  64. <titleShort>Soldat</titleShort>
  65. <desc>NAME gehörte der Infanterie an.
  66.  
  67. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  68. </AWOLSoldier46>
  69.  
  70. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  71. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  72. Full XML text:
  73.  
  74. <DischargedSoldier36>
  75. <title>Entlassener Soldat</title>
  76. <titleShort>Soldat</titleShort>
  77. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  78.  
  79. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  80. </DischargedSoldier36>
  81.  
  82. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  83.  
  84. Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 7333.
  85. Total: 123.608360 ms (FindLiveObjects: 0.390323 ms CreateObjectMapping: 0.440132 ms MarkObjects: 122.695190 ms DeleteObjects: 0.081505 ms)
  86.  
  87. Setting up 2 worker threads for Enlighten.
  88. Thread -> id: 9f0 -> priority: 1
  89. Thread -> id: 1280 -> priority: 1
  90. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  91. GfxDevice: creating device client; threaded=1
  92. Direct3D:
  93. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  94. Renderer: NVIDIA GeForce GTX 760
  95. Vendor: NVIDIA
  96. VRAM: 2017 MB (via DXGI)
  97. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  98. Begin MonoManager ReloadAssembly
  99. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  102. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  103. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  104. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  105. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  106. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  107. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  108. RimWorld 0.17.1557 rev1153
  109.  
  110. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  111. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  112. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  113. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  114.  
  115. Loader exceptions:
  116. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  117.  
  118.  
  119. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  120.  
  121. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  122.  
  123. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  124.  
  125. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  126. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  127. Full XML text:
  128.  
  129. <AWOLSoldier46>
  130. <title>Fahnenflüchtiger Soldat</title>
  131. <titleShort>Soldat</titleShort>
  132. <desc>NAME gehörte der Infanterie an.
  133.  
  134. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  135. </AWOLSoldier46>
  136.  
  137. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  138. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  139. Full XML text:
  140.  
  141. <DischargedSoldier36>
  142. <title>Entlassener Soldat</title>
  143. <titleShort>Soldat</titleShort>
  144. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  145.  
  146. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  147. </DischargedSoldier36>
  148.  
  149. ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
  150.  
  151. ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
  152.  
  153. ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
  154.  
  155. Setting up 2 worker threads for Enlighten.
  156. Thread -> id: 2f5c -> priority: 1
  157. Thread -> id: c64 -> priority: 1
  158. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  159. GfxDevice: creating device client; threaded=1
  160. Direct3D:
  161. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  162. Renderer: NVIDIA GeForce GTX 760
  163. Vendor: NVIDIA
  164. VRAM: 2017 MB (via DXGI)
  165. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  166. Begin MonoManager ReloadAssembly
  167. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  168. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  169. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  170. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  171. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  172. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  173. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  174. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  175. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  176. RimWorld 0.17.1557 rev1153
  177.  
  178. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  179. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  180. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  181. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  182.  
  183. Loader exceptions:
  184. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  185.  
  186.  
  187. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  188.  
  189. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  190.  
  191. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  192.  
  193. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  194. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  195. Full XML text:
  196.  
  197. <AWOLSoldier46>
  198. <title>Fahnenflüchtiger Soldat</title>
  199. <titleShort>Soldat</titleShort>
  200. <desc>NAME gehörte der Infanterie an.
  201.  
  202. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  203. </AWOLSoldier46>
  204.  
  205. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  206. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  207. Full XML text:
  208.  
  209. <DischargedSoldier36>
  210. <title>Entlassener Soldat</title>
  211. <titleShort>Soldat</titleShort>
  212. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  213.  
  214. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  215. </DischargedSoldier36>
  216.  
  217. ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
  218.  
  219. ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
  220.  
  221. ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
  222.  
  223. Setting up 2 worker threads for Enlighten.
  224. Thread -> id: 24b4 -> priority: 1
  225. Thread -> id: 95c -> priority: 1
  226. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  227. GfxDevice: creating device client; threaded=1
  228. Direct3D:
  229. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  230. Renderer: NVIDIA GeForce GTX 760
  231. Vendor: NVIDIA
  232. VRAM: 2017 MB (via DXGI)
  233. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  234. Begin MonoManager ReloadAssembly
  235. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  236. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  237. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  238. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  239. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  240. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  241. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  242. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  243. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  244. RimWorld 0.17.1557 rev1153
  245.  
  246. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  247. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  248. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  249. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  250.  
  251. Loader exceptions:
  252. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  253.  
  254.  
  255. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  256.  
  257. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  258.  
  259. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  260.  
  261. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  262. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  263. Full XML text:
  264.  
  265. <AWOLSoldier46>
  266. <title>Fahnenflüchtiger Soldat</title>
  267. <titleShort>Soldat</titleShort>
  268. <desc>NAME gehörte der Infanterie an.
  269.  
  270. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  271. </AWOLSoldier46>
  272.  
  273. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  274. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  275. Full XML text:
  276.  
  277. <DischargedSoldier36>
  278. <title>Entlassener Soldat</title>
  279. <titleShort>Soldat</titleShort>
  280. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  281.  
  282. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  283. </DischargedSoldier36>
  284.  
  285. ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
  286.  
  287. ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
  288.  
  289. ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
  290.  
  291. Setting up 2 worker threads for Enlighten.
  292. Thread -> id: 2720 -> priority: 1
  293. Thread -> id: 15a0 -> priority: 1
  294. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  295. GfxDevice: creating device client; threaded=1
  296. Direct3D:
  297. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  298. Renderer: NVIDIA GeForce GTX 760
  299. Vendor: NVIDIA
  300. VRAM: 2017 MB (via DXGI)
  301. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  302. Begin MonoManager ReloadAssembly
  303. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  304. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  305. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  306. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  307. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  308. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  309. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  310. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  311. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  312. RimWorld 0.17.1557 rev1153
  313.  
  314. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  315. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  316. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  317. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  318.  
  319. Loader exceptions:
  320. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  321.  
  322.  
  323. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  324.  
  325. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  326.  
  327. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  328.  
  329. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  330. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  331. Full XML text:
  332.  
  333. <AWOLSoldier46>
  334. <title>Fahnenflüchtiger Soldat</title>
  335. <titleShort>Soldat</titleShort>
  336. <desc>NAME gehörte der Infanterie an.
  337.  
  338. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  339. </AWOLSoldier46>
  340.  
  341. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  342. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  343. Full XML text:
  344.  
  345. <DischargedSoldier36>
  346. <title>Entlassener Soldat</title>
  347. <titleShort>Soldat</titleShort>
  348. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  349.  
  350. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  351. </DischargedSoldier36>
  352.  
  353. ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
  354.  
  355. ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
  356.  
  357. ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
  358.  
  359. Setting up 2 worker threads for Enlighten.
  360. Thread -> id: 2318 -> priority: 1
  361. Thread -> id: 870 -> priority: 1
  362. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  363. GfxDevice: creating device client; threaded=1
  364. Direct3D:
  365. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  366. Renderer: NVIDIA GeForce GTX 760
  367. Vendor: NVIDIA
  368. VRAM: 2017 MB (via DXGI)
  369. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  370. Begin MonoManager ReloadAssembly
  371. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  372. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  373. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  374. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  375. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  376. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  377. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  378. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  379. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  380. RimWorld 0.17.1557 rev1153
  381.  
  382. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  383. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  384. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  385. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  386.  
  387. Loader exceptions:
  388. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  389.  
  390.  
  391. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  392.  
  393. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  394.  
  395. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  396.  
  397. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  398. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  399. Full XML text:
  400.  
  401. <AWOLSoldier46>
  402. <title>Fahnenflüchtiger Soldat</title>
  403. <titleShort>Soldat</titleShort>
  404. <desc>NAME gehörte der Infanterie an.
  405.  
  406. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  407. </AWOLSoldier46>
  408.  
  409. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  410. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  411. Full XML text:
  412.  
  413. <DischargedSoldier36>
  414. <title>Entlassener Soldat</title>
  415. <titleShort>Soldat</titleShort>
  416. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  417.  
  418. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  419. </DischargedSoldier36>
  420.  
  421. ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
  422.  
  423. ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
  424.  
  425. ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
  426.  
  427. Setting up 2 worker threads for Enlighten.
  428. Thread -> id: 26bc -> priority: 1
  429. Thread -> id: 281c -> priority: 1
  430. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  431. GfxDevice: creating device client; threaded=1
  432. Direct3D:
  433. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
  434. Renderer: NVIDIA GeForce GTX 760
  435. Vendor: NVIDIA
  436. VRAM: 2017 MB (via DXGI)
  437. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  438. Begin MonoManager ReloadAssembly
  439. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  440. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  441. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  442. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  443. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  444. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  445. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  446. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  447. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  448. RimWorld 0.17.1557 rev1153
  449.  
  450. ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  451. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  452. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  453. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  454.  
  455. Loader exceptions:
  456. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
  457.  
  458.  
  459. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  460.  
  461. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  462.  
  463. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  464.  
  465. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  466. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  467. Full XML text:
  468.  
  469. <AWOLSoldier46>
  470. <title>Fahnenflüchtiger Soldat</title>
  471. <titleShort>Soldat</titleShort>
  472. <desc>NAME gehörte der Infanterie an.
  473.  
  474. Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
  475. </AWOLSoldier46>
  476.  
  477. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  478. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  479. Full XML text:
  480.  
  481. <DischargedSoldier36>
  482. <title>Entlassener Soldat</title>
  483. <titleShort>Soldat</titleShort>
  484. <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
  485.  
  486. Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
  487. </DischargedSoldier36>
  488.  
  489. ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
  490.  
  491. ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
  492.  
  493. ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
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