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- Log uploaded on Sunday, July 23, 2017, 12:40:31 PM
- Loaded mods:
- Core: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
- Increased Stack: (no assemblies)
- Impassable Map Maker: 0Harmony(1.0.9.1), ImpassableMapMaker(1.0.0.0)
- SS Cultivator Tools: CultivatorTools(1.0.0.0)
- Heat Map: $HugsLibChecker(0.3.0.0)
- Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
- More Furniture (A17): (no assemblies)
- HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- Active Harmony patches:
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenStep_ElevationFertility.Generate: post: ImpassableMapMaker.Main+Patch_GenStep_Terrain.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- TileFinder.IsValidTileForNewSettlement: PRE: ImpassableMapMaker.Main+Patch_TileFinder_IsValidTileForNewSettlement.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- WorldPathGrid.CalculatedCostAt: post: ImpassableMapMaker.Main+Patch_CompLaunchable.Postfix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.impassablemapmaker.rimworld.mod:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 7333.
- Total: 123.608360 ms (FindLiveObjects: 0.390323 ms CreateObjectMapping: 0.440132 ms MarkObjects: 122.695190 ms DeleteObjects: 0.081505 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 9f0 -> priority: 1
- Thread -> id: 1280 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 2017 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
- ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
- ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2f5c -> priority: 1
- Thread -> id: c64 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 2017 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
- ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
- ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 24b4 -> priority: 1
- Thread -> id: 95c -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 2017 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
- ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
- ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2720 -> priority: 1
- Thread -> id: 15a0 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 2017 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
- ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
- ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2318 -> priority: 1
- Thread -> id: 870 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 2017 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
- ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
- ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 26bc -> priority: 1
- Thread -> id: 281c -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8205]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 2017 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- ReflectionTypeLoadException getting types in assembly HeatMap: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>Fahnenflüchtiger Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>NAME gehörte der Infanterie an.
- Als HE erfuhr, dass HE beim Xennoa-Zartza-Krieg mitmachen soll, beschloss HE, kein Soldat mehr zu sein. HECAP konnte mit einem militärischen Raumjäger entkommen.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>Entlassener Soldat</title>
- <titleShort>Soldat</titleShort>
- <desc>Jeremy bot sich für Geld an, um seinen Drogenkonsum zu finanzieren. Um davon abzukommen, trat HE dem Militär bei und lernte zu kämpfen.
- Da HE offenbar zu schlau für die Armee war, hinterfragte HE die Entscheidungen HISer Vorgesetzten und lehnte sie oft ab. Dies führte schließlich zu einer unehrenhaften Entlassung mit einem Chip in HISer Schulter.</desc>
- </DischargedSoldier36>
- ImpassableMapMaker: Adding Harmony Postfix to GenStep_ElevationFertility.Generate
- ImpassableMapMaker: Adding Harmony Postfix to WorldPathGrid.CalculatedCostAt
- ImpassableMapMaker: Adding Harmony Prefix to TileFinder.IsValidTileForNewSettlement
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