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  1. Update v3.028
  2. Most IDs updated according to today's RS Update, all the ones posted + lumbridge men.
  3. I slightly altered my walking method to hopefully fix the getting stuck issue if the minimap is facing a certain way.
  4. Using PathFinding.aStarWalk() if you're using Draynor MF and you happen to die, this should be able to walk back only tested once though.
  5. A few other things I can't quite remember right now also!
  6.  
  7. Update v3.027
  8. Location Information completely re-organized and stored in enums. Will make for easy updates in the future.
  9. Switched Ardougne NW Guard & Ardougne Paladin GUI and location information in attempt to fix the null result error on script loader.
  10.  
  11. Update v3.022 - 06/27/2013
  12. Fixed combat detection. I messed up on a line of code changing something in a silent update earlier today.
  13. Should have fixed getting stuck when trying to bank in Draynor after running out of food. Appears as if it was attempting to click a tile on the minimap that wasn't really visible to click on the screen.
  14. A few other small fixes.
  15.  
  16. 06/27/2013 v3.021 -
  17.  
  18. *If in Adrougne Market & you accidently end up being upstairs. Script will now find the nearest staircase & go back down to the ground level.
  19. *Other small fixes, improvements.
  20. 06/26/2013 v3.020 -
  21. *You must now check the checkbox above the files dropbox on the load settings tab to generate your saved files into the list. This is to fix the script not working for those have a different OS other than windows.
  22. 06/25/2013 v3.019 -
  23. *New GUI - Completely Redone
  24. *Setting Saving & Loading is now active! Download the SettingsCreator from the main page, and read the instructions inside. Non-mac functional at the moment.
  25. *Ability to create settings directly when running the script, or you can use the external SettingsCreator application.
  26. *Door detection methods tweaked and changed. Testing out PathFinding.canReach() feedback would be appreciated from you guys on it's stability over the previous alternative.
  27. *Safecracking changes made, should work now.
  28. *Combat detection re-done, seems to work much better now than previously.
  29. 06/21/2013 v3.018 -
  30. *Door detection improved for the Ardougne Market Area. Not completely perfect on the northern building but it will open the door if it is closed and the NPC is in that area. Also the door IDs were changed in the last update so I've adjusted that as well. Speaking of I just forgot to check the Ardougne MF gate, so I'll release that in a silent update at some point.
  31.  
  32. *Safecracking changes have been taken into account on bug reports reported. If you are not at the safe location it will walk there before attempting to crack the safe. The barrier where the safes are located takes up one big tile so the original distance wasn't working due to that fact.
  33. *Desert Bandits are now available for you to use. They are still in beta so use at your own risk. I don't recommend risking a lot as you may die due to the combat detection issues with there being so many bandits around and players training combat stats there. Start with 30+ Shantay Pass's in your inventory, 5k gold in your inventory, and I highly recommend wearing desert top, bottom, and boots for protection from the desert heat. Start in shantay pass, or at the bedabin camp bar. Uses carpets to travel back and forth.
  34.  
  35. *Verified new bank IDs, and all seems well unless something changes again in a future update.
  36. 06/13/2013 v3.017 -
  37. -Updated bank booth id to correspond with RS Update.
  38. 06/09/2013 v3.016 -
  39. -Improved combat detection.
  40. -RSArea with northern room isn't detecting accurately for some reason, switched to some alternative still playing with it though. Should open door if it's closed now though, kind of buggy.
  41. -Fixed GUI popup when null pointer exception was occuring. Will now just attempt to pickpocket again.
  42. 06/07/2013 v3.015 -
  43. -No longer using DynamicClicking switched to my own clicking methods. I believe dynamic clicking was causing the game crash issues, need to test from you guys to know for sure.
  44. -Added Knights of Ardougne (Lvl 55) Thieving required.
  45. -New Walking API instead of the built in walking methods. Should make for more reliable movement.
  46. -Fixed failures counter for safe cracking.
  47. -Fixed Paladins
  48. -Combat detection updated. Will now detect if our target is in combat & we are in combat in case of a mis-click.
  49. 06/01/2013 v3.014 -
  50. -Script Re-write to re-organize all code for future support additions
  51. -Added Support for Gloves of Silence
  52. -Safe Cracking added! Start with stethoscope in inventory if you can use! I recommend 8-10 food per trip.
  53. -Adjusted my clickNpc method to better deal with distances from our location to our target, and attempting to adjust the camera angle first & foremost before just running to our target's location.
  54. -Added in door detection for Adrougne Market Place area. Only have areas of a few rooms, the ones specifically the paladin was getting trapped in though. Will be able to detect if the player is inside the room, and the npc is not, or if the npc is inside the room and the player is not, as well as if the player is inside the room when it comes time to bank. This feature will use my new clicking method I've placed in my ObjectWrapper class file. It will gather the centre points of the object, in this case the door, and randomize slight off-sets for anti-ban while still being able to maintain an extremely accurate click on the object.
  55. -Optimized Ardy MF Gate detection with the above also ^^.
  56. -Will now not attempt to bank if it is not in the bank area, that was the issue with it getting stuck behind the Ardy MF bank. It was attempting to bank if the bank booth was visible, even though it wasn't in the bank area.
  57. -Gathering safety tiles for each location when required we flee from combat. Previously was just getting our current location and adding a random amount of tiles to get the safety tile, proved not working well if the direction ended up being into a wall :/.
  58. -05/15/2013 v3.013 -
  59. -Genie Random Xp Selection removed from GUI.
  60. -Ability to drop junk seeds for MF added. Simply check the box.
  61. -Fixed gnome banking.
  62. -Re-wrote isItemEquipped method. Could have possibly been causing freezing, unsure if the issue is fixed will need feedback from you guys.
  63. -To do: Gather Areas for possible buildings Paladin can get stuck in.
  64. -05/05/2013 v3.012 -
  65. -Changed banking tiles so it should always end up in the bank and not get stuck outside anymore.
  66. -Added in Camera.setCameraAngle(getTileAngle(BrUtils.getNpcPosition(npcType))); to adjust the camera angle to the NPCs tile while thieving. Hopefully that'll fix your issue Luis:)
  67. -05/04/2013 v3.00 -
  68. -Each bank location now has a random angle & rotation so it will always be able to click the bank.
  69. -RSArea declared for each bank location will not attempt to use the bank until it inside the bank, should fix the issue with attempting to bank if the booth if visible but you are not inside the bank.
  70. -04/30/2013 v3.00 -
  71. -New paint :)
  72. -Complete script overhaul re-write. Everything is much faster & smoother now. You'll notice a significant increase in experience per hour, and speed.
  73. -Adrougne MF gate detection fixed. Still needs more testing, I only got to test about 30 minutes.
  74. -Combat Detection fixed. Issue with method not spacing npc names when grabbing the ID. Got that taken care of.
  75. -Banking method re-worked, much faster overall now.
  76. -Got rid of on-screen polygon & draw strings. Were possibly causing lagg.
  77. -04/26/2013 v2.031 -
  78. -Reverted Back to IDs after learning it was client-side hook broken.
  79. -Tweaked timing on thieving, should be slightly quicker.
  80. -04/23/2013 v2.02 -
  81. -Re-organized GUI based on level specific NPCs. Ex List. Men, Farmer, Warrior Woman, Master Farmer, Guard, Paladin, Gnomes, Hero
  82. -Added in tea stall for low level thieving so you can get your accounts up much quicker. Does not bank, just steals a tea, and drops one. P1D1 I call it . You'll just start at the varrock tea stall on the right side of the stool in front of the stall..
  83. -Gnomes! On the first floor of the Grand tree on the opposite area from the bar. Will pickpocket gnome women who hang around next to the bank.
  84. -Heros! I thought I already had this in, but when I was re-doing GUI list I couldn't find it in my stuff, so if it wasn't in it is now.
  85. -Edgeville men will no longer exist, replaced with lumbridge men (no banking), should deathwalk if you choose to thieve until you die. However if you wish to use some food just start with food in inventory, and enter the ID in the GUI and it'll eat until you run out of food, and then do the aforementioned.
  86. -As you guys know the glory method for Draynor MF has been in. I've updated it slightly so it'll with-draw only a new fully charged glory, if you run out of charges on your current one.
  87. -04/14/2013 v2.01 - PREMIUM
  88. *Draynor MF Location will have the ability for you to wear a charged glory, and if for some reason you end up more than 30 tiles away from the location of the thieving area it will use the glory to teleport back to draynor & continue thieving. I know the issue with white wolf mountain, and the wizards tower is a hassle and this provides a fix for that.
  89. *Genie Lamp Random. Now in the GUI you can select the skill you wish to use the lamp on when it is obtained from the Genie Random.
  90. *Divide HP no longer exists. You will now simply put the health you wish to eat if you fall below.
  91. *Speed improvements due to the better processing & organizing of the code of the script.
  92. *Wrote custom banking method that is much faster than the Banking API. Should improve exp per hour by about 5-6k.
  93. -04/07/2013 v2.00
  94. *Script name changed to BrMasterThieverPro - Please delete brMasterFarmerPro from your scripts folder entirely when updating.
  95. *Banking issue fixed. Wrote my own method. Will no longer try to bank at an invalid bank booth. Failsafe for banker chat if it misclicks too. Will go through the chat & open the bank that way.
  96. *Now supports 4 NPCs / Locations [Edgeville Men, Ardy MF, Ardy Paladin, Draynor MF]
  97. *Now supports any foodtype by you entering the ID of the food you wish to use. To get the food Id click debug at the top of your client and select inventory, and it will display the Ids of the items in your inventory.
  98. *Fixed Genie Random solving, due to a mistype on the ID. Will now rub the lamp and advance thieving experience. Combat Detection for Evil Chicken now also added. Ardy MF gate detection also added. Will detect if he is behind the closed gate & you are not. Will attempt to open the gate and then proceed thieving. Clicking is buggy due to the API but I've done the best I can by having it rotate the camera to a clickable position.
  99. *Not adding seed dropping, would slow down things to much. Just drop them your self after you stop the script.
  100. *Last but not least! A fancy new paint & semi-new GUI! An image is drawn on the paint so you'll be prompted to allow connections from an IP address which is tinypic where I have the image uploaded.
  101. *Also please report any issues! I've tested throughouly but I'm only one person!
  102. -04/06/2013 v1.035
  103. *Fixed Array out of Bounds issue. Finally figured out what the problem was.
  104. *Support for combat detection on evil chicken.
  105. *Will handle genie lamp, and choose to advance thieving experience instead of keeping it your inventory.
  106. -04/06/2013 v1.034
  107. *Got rid of isNpcVisible & checking if isNpcValid instead. Hopefully that'll fix the array out of bounds issue.
  108. -04/05/2013 v1.032
  109. *v1.033 update. Edited code to fix array out of bounds exception again. Did not throw error for myself when I started.
  110. *Adjusted coding on isNpcVisible() should fix the array out of bounds error you guys are having. I wasn't able to test to see if it did though, but releasing it will be much better testing for it than me testing myself.
  111. -04/04/2013 v1.031
  112. *Fixed ID on swarm, should detect if in combat now. Also I believe I fixed the script shutting off after fleeing from combat. Works with market guard for sure, haven't tested swarm.
  113. *Fixed bank closing before food was visible in inventory causing the bank to reopen.
  114. *Adjusted mouse speed when banking to make things a little quicker.
  115. -04/04/2013 v1.03
  116. *In the third line of the GUI text field, you are able to semi-choose when to eat food. It takes your hitpoints level and divides it by the whole # you enter. For example if you're 50 hp & you type 4 as the whole number the script will eat if your health falls below 12.5 hitpoints.
  117. *Combat Detection will run from market guard [tested], and swarm [untested], also added in strange plant random [untested]
  118. *If farmer is not on the screen, it will attempt to adjust the camera to continue thieving, or if he is x tiles away it will run near his approximate location.
  119. *Complete overhaul for script methods. Everything should work more smoothly now, also wrote my own set of utilities which will be used soon to develop the script out for further NPCs.
  120. *Failure counter will only work if you (Wear no weapon, wear a scimitar, or wear a granite maul) as animation IDs differ with what you wear.
  121. *Script no longer tilts camera all the way down for thieving should improve mis-clicking.
  122. -04/01/2013 v1.02
  123. *Forgot to change version # on GUI/Script not a biggie.
  124. *Revamped clicking method on farmer & tested. Works good :)
  125. *Revamped Banking slightly, works well.
  126. *New GUI, you can now choose your amount of food per trip. % of health to eat at coming soon. For now it eats if you get below 1/2 health.
  127. *To fix start script issue re-download the client. That seems to fix the problem.
  128. -03/30/2013 v1.01
  129. *Fixed issue with sleeping after being stunned. Works properly now.
  130. *Tweaked a few other things.
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