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A Pickle of a Mystery - script.rpy

a guest Apr 17th, 2016 117 Never
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  1. init:
  2.     $ transform_available = False
  3.     $ me        = Character('Me',
  4.                             color = "e3e3e3",
  5.                             show_two_window = True)
  6.     $ dillon_u  = Character('Sickly-looking Man',
  7.                             color = "b8c285",
  8.                             font = "kouzan.ttf",
  9.                             what_font = "kouzan.ttf",
  10.                             show_two_window = True)
  11.     $ dillon    = Character('Dillon',
  12.                             color = "b8c285",
  13.                             font = "kouzan.ttf",
  14.                             what_font = "kouzan.ttf",
  15.                             show_two_window = True)
  16.     $ dillon_transform  = Character('',
  17.                             font = "kouzan.ttf",
  18.                             what_font = "kouzan.ttf")
  19.     $ sweetie   = Character('Sweetie',
  20.                             color = "#f6a37f",
  21.                             font = "Sweetie Pie.ttf",
  22.                             what_font = "Sweetie Pie.ttf",
  23.                             show_two_window = True)
  24.     $ sweetie_transform   = Character('',
  25.                             font = "Sweetie Pie.ttf",
  26.                             what_font = "Sweetie Pie.ttf")
  27.     $ spigh_u   = Character('Fiery Man',
  28.                             color = "e11d1d",
  29.                             font = "MySketchFont.ttf",
  30.                             what_font = "MySketchFont.ttf",
  31.                             show_two_window = True)
  32.     $ spigh     = Character('Spigh',
  33.                             color = "e11d1d",
  34.                             font = "MySketchFont.ttf",
  35.                             what_font = "MySketchFont.ttf",
  36.                             show_two_window = True)
  37.     $ spigh_transform   = Character('',
  38.                             font = "MySketchFont.ttf",
  39.                             what_font = "MySketchFont.ttf")
  40.     $ hugh      = Character('Hugh',
  41.                             color = "c8ffc8",
  42.                             font = "ARCENA.ttf",
  43.                             what_font = "ARCENA.ttf",
  44.                             show_two_window = True)
  45.     $ hugh_transform   = Character('',
  46.                             font = "ARCENA.ttf",
  47.                             what_font = "ARCENA.ttf")
  48.     $ hughimpersonatingjeffrey = Character('Hugh',
  49.                             color = "c8ffc8",
  50.                             font = "ARCENA.ttf",
  51.                             what_font = "OldNewspaperTypes.ttf",
  52.                             show_two_window = True)
  53.     $ vinny_u   = Character('Stately Man',
  54.                             color = "f9e989",
  55.                             font = "LFAXD_0.ttf",
  56.                             what_font = "LFAXD_0.ttf",
  57.                             show_two_window = True)
  58.     $ vinny     = Character('Vinny',
  59.                             color = "f9e989",
  60.                             font = "LFAXD_0.ttf",
  61.                             what_font = "LFAXD_0.ttf",
  62.                             show_two_window = True)
  63.     $ vinny_transform   = Character('',
  64.                             font = "LFAXD_0.ttf",
  65.                             what_font = "LFAXD_0.ttf")
  66.     $ jeffrey   = Character('Jeffrey',
  67.                             color = "3bf07e",
  68.                             font = "OldNewspaperTypes.ttf",
  69.                             what_font = "OldNewspaperTypes.ttf",
  70.                             show_two_window = True)
  71.     $ nida_u    = Character('Restless Woman',
  72.                             color = "cb7ff6",
  73.                             show_two_window = True)
  74.     $ nida      = Character('Nida',
  75.                             color = "c8ffc8",
  76.                             font = "ARCHRISTY.ttf",
  77.                             what_font = "ARCHRISTY.ttf",
  78.                             show_two_window = True)
  79.     $ nida_transform   = Character('',
  80.                             font = "ARCHRISTY.ttf",
  81.                             what_font = "ARCHRISTY.ttf")
  82.     $ veji_u    = Character('Police Officer',
  83.                             color = "7f8df6",
  84.                             font = "Skippix.ttf",
  85.                             what_font = "Skippix.ttf",
  86.                             show_two_window = True)
  87.     $ veji      = Character('Veji',
  88.                             color = "7f8df6",
  89.                             font = "Skippix.ttf",
  90.                             what_font = "Skippix.ttf",
  91.                             show_two_window = True)
  92.     $ veji_transform   = Character('',
  93.                             font = "Skippix.ttf",
  94.                             what_font = "Skippix.ttf")
  95.    
  96. image bg black          = "bg_black.jpg"
  97. image bg park           = "bg_park.jpg"
  98. image bg potties        = "bg_potties.jpg"
  99. image bg shady          = "bg_shady.jpg"
  100. image bg sidewalk       = "bg_sidewalk.jpg"
  101. image bg tent           = "bg_tent.jpg"
  102.  
  103. image dillon            = "dillon.png"
  104. image sweetie           = "sweetie.png"
  105. image spigh             = "spigh.png"
  106. image hugh              = "hugh.png"
  107. image vinny             = "vinny.png"
  108. image jeffrey           = "jeffrey.png"
  109. image nida              = "nida.png"
  110. image veji              = "ve-ji.png"
  111.  
  112. label start:
  113.     $ _game_menu_screen = "game_menu"
  114.     $ inv = []
  115.     $ inv.append("None")
  116.     #$ inv.append("Dillon")
  117.     #$ inv.append("Sweetie")
  118.     #$ inv.append("Spigh")
  119.     #$ inv.append("Hugh")
  120.     #$ inv.append("Vinny")
  121.     #$ inv.append("Nida")
  122.     #$ inv.append("Veji")
  123.     $ dillon_loc = "None"
  124.     $ sweetie_loc  = "None"
  125.     $ spigh_loc  = "None"
  126.     $ hugh_loc  = "None"
  127.     $ vinny_loc  = "None"
  128.     $ nida_loc  = "None"
  129.     $ veji_loc  = "None"
  130.     $ special = True
  131.     $ strikes = 0
  132.     scene bg black
  133.    
  134.     "..."
  135.     "You don't need to know my name."
  136.     "All you need to know is what I am."
  137.     "I'm a shifter."
  138.     "With nothing more than a touch, I can change my form to that of another person."
  139.     "One would imagine then, that I would make one hell of a detective."
  140.     "One would be absolutely correct."
  141.     "..."
  142.     "But that doesn't really matter right now."
  143.     "All that matters is that..."
  144.    
  145.     $ location = "potties"
  146.     scene bg potties with dissolve
  147.     me "I..."
  148.     me "hate..."
  149.     me "{b}PICKLES!{/b}"
  150.     show nida with dissolve
  151.     nida_u "Did I just hear you right?"
  152.     nida_u "Because I {b}know{/b} I didn't just hear you say you hate pickles."
  153.     me "Is that a crime?"
  154.     nida_u "It should be!"
  155.     hide nida with dissolve
  156.     "Before I can ask what her obsession with pickles is, the woman storms away with a huff towards the port-a-potties."
  157.     me "Okay... sure."    
  158.     "I still hate the disgusting, little, green abominations, but now I\'m curious."
  159.     "What horrible pickle-loving world did I step into?"
  160.     "I may be off-duty at the moment, but I'm still a detective. Time to go hunting for clues."
  161.  
  162.     $ location = "sidewalk"
  163.     scene bg sidewalk with dissolve
  164.     "By a stand littered with pickle jars stands a man with spiked hair and abrasive clothing, looking awfully agitated with himself."
  165.     show spigh with dissolve
  166.     "He takes a bite of a pickle."
  167.     spigh_u "Ugh."
  168.     "And another."
  169.     spigh_u "Ergh!"
  170.     "And another..."
  171.     spigh_u "{b}BLEGH{/b}!"
  172.     spigh_u "They're so {b}DISGUSTING!{/b}"
  173.     "I approach him."
  174.     me "You seem like you really hate pickles. Why are you here?"
  175.     "A question I ought to be asking myself."
  176.     spigh_u "\'Hate pickles\'!?"
  177.     spigh_u "\'{b}HATE PICKLES{/b}\'!?"
  178.     spigh_u "You got some guts saying garbage like that about me!"
  179.     me "Well, you didn't look like you were enjoying them."
  180.     spigh_u "That\'s because they\'re so sweet! Why the hell does she have to make her pickles so disgustingly {b}SWEET{/b}!?"
  181.     "He continues eating the pickle, making louder noises of disgust with each bite."
  182.     spigh_u "HEEURRGH!"
  183.     "I clearly am not going to glean any information of worth out of this man."
  184.     hide spigh with dissolve
  185.  
  186.     $ location = "tent"
  187.     scene bg tent with dissolve
  188.     "I come upon a large tent. Inside is a booth draped with a vivid green tablecloth."
  189.     "...Pickle green."
  190.     "At the booth sit three men, of notably different ages."
  191.     "The middle one notices me first."
  192.     show vinny with dissolve
  193.     vinny_u "Hey there, pardner! Come to watch the competition?"
  194.     me "Competition? What competition?"
  195.     vinny_u "Why the Annual Pickle Competition, of course! Where else did you think you were?"
  196.     me "..."
  197.     me "I'm sorry, I think I took a wrong turn at Albuquerque. I should be leav-{nw}"
  198.     vinny_u "Nonsense! C'mere and let me introduce you to everyone!"
  199.     hide vinny
  200.     show hugh at left
  201.     show jeffrey at right
  202.     with dissolve
  203.     "I look at the other two, the young man and the old one."
  204.     "The younger has a glazed look over himself, as though his mind is only partially present."
  205.     "The older looks as though he really doesn't want to be here."
  206.     hide jeffrey
  207.     show vinny at right
  208.     with dissolve
  209.     vinny_u "The younger fella goes by the name of Hugh Cumber."
  210.     hugh "Sup."
  211.     show vinny at left with moveinleft
  212.     hide hugh
  213.     show jeffrey at right
  214.     vinny_u "And that fine gentleman in sweater vest is my good colleague Jeffrey Brine."
  215.     jeffrey "Charmed."
  216.     jeffrey "Hugh, perhaps we should move somewhere else to continue our.{w=.25}.{w=.25}.{w=.75} conversation."
  217.     hide vinny
  218.     show hugh at left
  219.     with dissolve
  220.     hugh "Sure bro, whatever."
  221.     hide hugh
  222.     hide jeffrey
  223.     show vinny
  224.     with dissolve
  225.     vinny_u "And here I thought those two didn't like each other."
  226.     vinny_u "Ain't it like pickles to bring people together?"
  227.     "I have a thousand disagreements to that, but I keep them to myself."
  228.     vinny_u "Oh, and I almost forgot to introduce myself!"
  229.     vinny "The name's Vincent Gherkin! But I just go by Vinny for short."
  230.     vinny "My daughter Sweetie's one of the finalists in this here competition of ours! I couldn't be more proud!"
  231.     vinny "Yep! It's an annual tradition we hold here!"
  232.     "I need to ditch this looney bin."
  233.     vinny "Jeffrey and I've been doing it for over thirty years now!"
  234.     "But I'm not the kind of person to forget my manners."
  235.     vinny "I tell you what, we were fierce rivals back in the day! Every year, Gherkin and Brine in the finals!"
  236.     "I'll ditch this looney bin...{w=1.0} with grace."
  237.     me "A pleasure to make your acquaintance."
  238.     me "And as much as I {b}love{/b} pickles..."
  239.     "Yuck."
  240.     me "...I really do have other places I need to be."
  241.     vinny "Well, dang. That's a real shame."
  242.     vinny "But, if\'n you got somewhere you need to be, I ain\'t gonna stop you."
  243.     "The smile of my relief will not be hidden."
  244.     vinny "Just be sure to come see us next year, you hear?"
  245.     me "Of course. Well, then-{nw}"
  246.     "Suddenly, a blood-curdling scream echoes in the distance."
  247.     vinny "!!!"
  248.     vinny "Was... Was that Sweetie!?"
  249.     vinny "Sweetie!"
  250.     hide vinny with dissolve
  251.     "I let out a heavy sigh."
  252.     me "I don't want to follow him, but..."
  253.     me "But I'm a detective."
  254.     me "..."
  255.     me "God damn it."
  256.  
  257.     $ location = "potties"
  258.     scene bg potties with dissolve
  259.     show vinny with dissolve
  260.     vinny "Sweetie, what happened!? Talk to me, Sweetie!"
  261.     "A crowd has formed around the port-a-potties."
  262.     "Slumped on the ground is a young woman, pale with fright."
  263.     "...Or perhaps just normally pale."
  264.     show vinny at left with moveinleft
  265.     show sweetie at right with dissolve
  266.     sweetie "Oh Daddy, it's horrible! Just horrible!"
  267.     vinny "Sweetie, what's horrib-"
  268.     hide vinny
  269.     hide sweetie
  270.     with dissolve
  271.     "He stops mid-sentence as he glances inside one of the port-a-potties. I notice it too."
  272.     "Now, port-a-potties are naturally disgusting, and yes, quite horrible."
  273.     "..."
  274.     "But they don't normally contain a dead body inside."
  275.     show vinny with dissolve
  276.     vinny "Jeffrey!!"
  277.     "He tries to approach the potty, but is blocked by a tall man in a police uniform."
  278.     show vinny at left with moveinleft
  279.     show veji at right with dissolve
  280.     veji_u "Sir, keep back!"
  281.     vinny "That's my friend in there!"
  282.     veji_u "Sir, he's dead. This is a crime scene now, and I won't have you disrupting it!"
  283.     vinny "Well what about her!?"
  284.     hide vinny
  285.     hide veji
  286.     show nida
  287.     with dissolve
  288.     "Vinny points to the restless woman from before."
  289.     hide nida
  290.     show vinny at left
  291.     show veji at right
  292.     with dissolve
  293.     veji_u "She's our prime witness. She's the one who found the body, so she's staying with me. And I say {b}you're not getting in.{/b}"
  294.     "So {b}she{/b} was the one who screamed."
  295.     vinny "Ergh!"
  296.     hide vinny with dissolve
  297.     show veji at center with move
  298.     "I know this officer. Officer Veji. He doesn't know I'm a shifter, but he knows I'm a detective."
  299.     "Maybe he'll let me take a look."
  300.     me "Officer Veji."
  301.     "He squints at me dubiously."
  302.     veji "Do I know you? Yeah... yeah I do know you."
  303.     veji "You're that detective, aren't you? The one they keep harping about back at the precinct."
  304.     veji "What are you doing here?"
  305.     "A damned good question."
  306.     me "Well it looks like I'm here with a case now."
  307.     "More squinting."
  308.     veji "All right. Fine. But no funny business, you hear me?"
  309.     veji "Three strikes roughing up witnesses and you're outta here. We clear?"
  310.     me "Crystal."
  311.  
  312.     scene bg black with dissolve
  313.     "So this is where my abilities as a shifter come into handy."
  314.     "A normal detective has only one identity, only voice to speak to the world with."
  315.     "I can have as many as I want."
  316.     "But there is a catch. Remember, I said I need to {i}touch{/i} a person to assume their form."
  317.     "And not everyone likes being touched..."
  318.    
  319.     $ special = False
  320.     $ again = False
  321.     $ storylocation = "Beginning"
  322.     $ form = "self"
  323.    
  324.     $ met_dillon        = False
  325.     $ dillon_sick       = False
  326.     $ met_sweetie       = False
  327.     $ met_hugh          = False
  328.     $ nida_fuckdillon   = False
  329.     $ veji_asks         = 0
  330.     $ veji_knowsdillon  = False
  331.     $ first_transform   = False
  332.    
  333.     $ dillon_001        = False
  334.     $ dillon_002        = False
  335.     $ dillon_003        = False
  336.     $ dillon_004        = False
  337.     $ dillon_005        = False
  338.     $ dillon_006        = False
  339.     $ sweetie_001       = False
  340.     $ sweetie_002       = False
  341.     $ sweetie_003       = False
  342.     $ spigh_001         = False
  343.     $ spigh_002         = False
  344.     $ spigh_003         = False
  345.     $ spigh_004         = False
  346.     $ spigh_005         = False
  347.     $ hugh_001          = False
  348.     $ hugh_002          = False
  349.     $ hugh_003          = False
  350.     $ hugh_004          = False
  351.     $ hugh_005          = False
  352.     $ hugh_006          = False
  353.     $ vinny_001         = False
  354.     $ vinny_002         = False
  355.     $ vinny_003         = False
  356.     $ vinny_004         = False
  357.     $ vinny_005         = False
  358.     $ vinny_006         = False
  359.     $ nida_001          = False
  360.     $ nida_002          = False
  361.     $ nida_003          = False
  362.     $ nida_004          = False
  363.     $ nida_005          = False
  364.     $ nida_006          = False
  365.     $ nida_007          = False
  366.     $ veji_001          = False
  367.     $ veji_002          = False
  368.     $ veji_003          = False
  369.     $ veji_004          = False
  370.     $ veji_005          = False
  371.     $ veji_006          = False
  372.     $ veji_007          = False
  373.     $ veji_008          = False
  374.    
  375.     $ dillon_intro      = False
  376.     $ sweetie_intro     = False
  377.     $ spigh_intro       = False
  378.     $ hugh_intro        = False
  379.     $ vinny_intro       = False
  380.     $ nida_introMC      = False
  381.     $ nida_introdillon  = False
  382.     $ veji_intro        = False
  383.    
  384.     $ dillon_park       = False
  385.     $ sweetie_park      = True
  386.     $ spigh_park        = False
  387.     $ hugh_park         = False
  388.     $ vinny_park        = False
  389.     $ nida_park         = False
  390.     $ veji_park         = False
  391.     $ dillon_potties       = False
  392.     $ sweetie_potties      = False
  393.     $ spigh_potties        = False
  394.     $ hugh_potties         = False
  395.     $ vinny_potties        = False
  396.     $ nida_potties         = True
  397.     $ veji_potties         = True
  398.     $ dillon_shady       = False
  399.     $ sweetie_shady      = False
  400.     $ spigh_shady        = False
  401.     $ hugh_shady         = False
  402.     $ vinny_shady        = False
  403.     $ nida_shady         = False
  404.     $ veji_shady         = False
  405.     $ dillon_sidewalk       = True
  406.     $ sweetie_sidewalk      = False
  407.     $ spigh_sidewalk        = True
  408.     $ hugh_sidewalk         = False
  409.     $ vinny_sidewalk        = False
  410.     $ nida_sidewalk         = False
  411.     $ veji_sidewalk         = False
  412.     $ dillon_tent       = False
  413.     $ sweetie_tent      = False
  414.     $ spigh_tent        = False
  415.     $ hugh_tent         = True
  416.     $ vinny_tent        = True
  417.     $ nida_tent         = False
  418.     $ veji_tent         = False
  419.     jump potties
  420.    
  421. label park:
  422.     scene bg park with dissolve
  423.     if dillon_park == False and sweetie_park == False and spigh_park == False and hugh_park == False and vinny_park == False and nida_park == False and veji_park == False:
  424.         $ transform_available = True
  425.     else:
  426.         $ transform_available = False
  427.     if special == False:
  428.         if dillon_park == True:
  429.             if form == "dillon":
  430.                 "I can't go here. Dillon's here."
  431.                 jump returntomap
  432.             if sweetie_park == True:
  433.                 show dillon at left
  434.                 show sweetie at right
  435.                 with dissolve
  436.             elif spigh_park == True:
  437.                 show dillon at left
  438.                 show spigh at right
  439.                 with dissolve
  440.             elif hugh_park == True:
  441.                 show dillon at left
  442.                 show hugh at right
  443.                 with dissolve
  444.             elif vinny_park == True:
  445.                 show dillon at left
  446.                 show vinny at right
  447.                 with dissolve
  448.             elif nida_park == True:
  449.                 show dillon at left
  450.                 show nida at right
  451.                 with dissolve
  452.             elif veji_park == True:
  453.                 show dillon at left
  454.                 show veji at right
  455.                 with dissolve
  456.             else:
  457.                 show dillon at center
  458.                 with dissolve
  459.         elif sweetie_park == True:
  460.             if spigh_park == True:
  461.                 show sweetie at left
  462.                 show spigh at right
  463.                 with dissolve
  464.             elif hugh_park == True:
  465.                 show sweetie at left
  466.                 show hugh at right
  467.                 with dissolve
  468.             elif vinny_park == True:
  469.                 show sweetie at left
  470.                 show vinny at right
  471.                 with dissolve
  472.             elif nida_park == True:
  473.                 show sweetie at left
  474.                 show nida at right
  475.                 with dissolve
  476.             elif veji_park == True:
  477.                 show sweetie at left
  478.                 show veji at right
  479.                 with dissolve
  480.             else:
  481.                 show sweetie at center
  482.                 with dissolve
  483.         elif spigh_park == True:
  484.             if hugh_park == True:
  485.                 show spigh at left
  486.                 show hugh at right
  487.                 with dissolve
  488.             elif vinny_park == True:
  489.                 show spigh at left
  490.                 show vinny at right
  491.                 with dissolve
  492.             elif nida_park == True:
  493.                 show spigh at left
  494.                 show nida at right
  495.                 with dissolve
  496.             elif veji_park == True:
  497.                 show spigh at left
  498.                 show veji at right
  499.                 with dissolve
  500.             else:
  501.                 show spigh at center
  502.                 with dissolve
  503.         elif hugh_park == True:
  504.             if vinny_park == True:
  505.                 show hugh at left
  506.                 show vinny at right
  507.                 with dissolve
  508.             elif nida_park == True:
  509.                 show hugh at left
  510.                 show nida at right
  511.                 with dissolve
  512.             elif veji_park == True:
  513.                 show hugh at left
  514.                 show veji at right
  515.                 with dissolve
  516.             else:
  517.                 show hugh at center
  518.                 with dissolve
  519.         elif vinny_park == True:
  520.             if nida_park == True:
  521.                 show vinny at left
  522.                 show nida at right
  523.                 with dissolve
  524.             elif veji_park == True:
  525.                 show vinny at left
  526.                 show veji at right
  527.                 with dissolve
  528.             else:
  529.                 show vinny at center
  530.                 with dissolve
  531.         elif nida_park == True:
  532.             if veji_park == True:
  533.                 show nida at left
  534.                 show veji at right
  535.                 with dissolve
  536.             else:
  537.                 show nida at center
  538.                 with dissolve
  539.         elif veji_park == True:
  540.             show veji at center
  541.             with dissolve
  542.         $ location = "park"
  543.     if met_sweetie == False:
  544.         "A young woman is sitting down on a park bench, pressing a tear-dampened handkerchief to her cheek."
  545.         "She lets out a melancholy sigh, loud enough that one would think she means to be noticed, but she seems to not have realized my presence."
  546.         $ met_sweetie = True
  547.         jump park
  548.     else:
  549.         "What should I do?"
  550.         menu:
  551.             "Talk to Dillon." if dillon_park:
  552.                 jump talktodillon
  553.             "Talk to Sweetie." if sweetie_park:
  554.                 jump talktosweetie
  555.             "Talk to Spigh." if spigh_park:
  556.                 jump talktospigh
  557.             "Talk to Hugh." if hugh_park:
  558.                 jump talktohugh
  559.             "Talk to Vinny." if vinny_park:
  560.                 jump talktovinny
  561.             "Talk to Nida." if nida_park:
  562.                 jump talktonida
  563.             "Talk to Veji." if veji_park:
  564.                 jump talktoveji
  565.             "Move to another area":
  566.                 menu:
  567.                     "Potties":
  568.                         jump potties
  569.                     "Sidewalk":
  570.                         jump sidewalk
  571.                     "Tent":
  572.                         jump tent
  573.                     "Shady Lane":
  574.                         jump shady
  575. label potties:
  576.     scene bg potties with dissolve
  577.     if dillon_potties == False and sweetie_potties == False and spigh_potties == False and hugh_potties == False and vinny_potties == False and nida_potties == False and veji_potties == False:
  578.         $ transform_available = True
  579.     else:
  580.         $ transform_available = False
  581.     if special == False:
  582.         if dillon_potties == True:
  583.             if form == "dillon":
  584.                 "I can't go here. Dillon's here."
  585.                 jump returntomap
  586.             if sweetie_potties == True:
  587.                 show dillon at left
  588.                 show sweetie at right
  589.                 with dissolve
  590.             elif spigh_potties == True:
  591.                 show dillon at left
  592.                 show spigh at right
  593.                 with dissolve
  594.             elif hugh_potties == True:
  595.                 show dillon at left
  596.                 show hugh at right
  597.                 with dissolve
  598.             elif vinny_potties == True:
  599.                 show dillon at left
  600.                 show vinny at right
  601.                 with dissolve
  602.             elif nida_potties == True:
  603.                 show dillon at left
  604.                 show nida at right
  605.                 with dissolve
  606.             elif veji_potties == True:
  607.                 show dillon at left
  608.                 show veji at right
  609.                 with dissolve
  610.             else:
  611.                 show dillon at center
  612.                 with dissolve
  613.         elif sweetie_potties == True:
  614.             if spigh_potties == True:
  615.                 show sweetie at left
  616.                 show spigh at right
  617.                 with dissolve
  618.             elif hugh_potties == True:
  619.                 show sweetie at left
  620.                 show hugh at right
  621.                 with dissolve
  622.             elif vinny_potties == True:
  623.                 show sweetie at left
  624.                 show vinny at right
  625.                 with dissolve
  626.             elif nida_potties == True:
  627.                 show sweetie at left
  628.                 show nida at right
  629.                 with dissolve
  630.             elif veji_potties == True:
  631.                 show sweetie at left
  632.                 show veji at right
  633.                 with dissolve
  634.             else:
  635.                 show sweetie at center
  636.                 with dissolve
  637.         elif spigh_potties == True:
  638.             if hugh_potties == True:
  639.                 show spigh at left
  640.                 show hugh at right
  641.                 with dissolve
  642.             elif vinny_potties == True:
  643.                 show spigh at left
  644.                 show vinny at right
  645.                 with dissolve
  646.             elif nida_potties == True:
  647.                 show spigh at left
  648.                 show nida at right
  649.                 with dissolve
  650.             elif veji_potties == True:
  651.                 show spigh at left
  652.                 show veji at right
  653.                 with dissolve
  654.             else:
  655.                 show spigh at center
  656.                 with dissolve
  657.         elif hugh_potties == True:
  658.             if vinny_potties == True:
  659.                 show hugh at left
  660.                 show vinny at right
  661.                 with dissolve
  662.             elif nida_potties == True:
  663.                 show hugh at left
  664.                 show nida at right
  665.                 with dissolve
  666.             elif veji_potties == True:
  667.                 show hugh at left
  668.                 show veji at right
  669.                 with dissolve
  670.             else:
  671.                 show hugh at center
  672.                 with dissolve
  673.         elif vinny_potties == True:
  674.             if nida_potties == True:
  675.                 show vinny at left
  676.                 show nida at right
  677.                 with dissolve
  678.             elif veji_potties == True:
  679.                 show vinny at left
  680.                 show veji at right
  681.                 with dissolve
  682.             else:
  683.                 show vinny at center
  684.                 with dissolve
  685.         elif nida_potties == True:
  686.             if veji_potties == True:
  687.                 show nida at left
  688.                 show veji at right
  689.                 with dissolve
  690.             else:
  691.                 show nida at center
  692.                 with dissolve
  693.         elif veji_potties == True:
  694.             show veji at center
  695.             with dissolve
  696.     $ location = "potties"
  697.     "What should I do?"
  698.     menu:
  699.         "Talk to Dillon." if dillon_potties:
  700.             jump talktodillon
  701.         "Talk to Sweetie." if sweetie_potties:
  702.             jump talktosweetie
  703.         "Talk to Spigh." if spigh_potties:
  704.             jump talktospigh
  705.         "Talk to Hugh." if hugh_potties:
  706.             jump talktohugh
  707.         "Talk to Vinny." if vinny_potties:
  708.             jump talktovinny      
  709.         "Talk to Nida." if nida_potties:
  710.             jump talktonida
  711.         "Talk to Veji." if veji_potties:
  712.             jump talktoveji
  713.         "Move to another area":
  714.             menu:
  715.                 "Park":
  716.                     jump park
  717.                 "Sidewalk":
  718.                     jump sidewalk
  719.                 "Tent":
  720.                     jump tent
  721.                 "Shady Lane":
  722.                     jump shady
  723.  
  724. label sidewalk:
  725.     scene bg sidewalk with dissolve
  726.     if dillon_sidewalk == False and sweetie_sidewalk == False and spigh_sidewalk == False and hugh_sidewalk == False and vinny_sidewalk == False and nida_ == False and veji_sidewalk == False:
  727.         $ transform_available = True
  728.     else:
  729.         $ transform_available = False
  730.     if special == False:
  731.         if dillon_sidewalk == True:
  732.             if form == "dillon":
  733.                 "I can't go here. Dillon's here."
  734.                 jump returntomap
  735.             if sweetie_sidewalk == True:
  736.                 show dillon at left
  737.                 show sweetie at right
  738.                 with dissolve
  739.             elif spigh_sidewalk == True:
  740.                 show dillon at left
  741.                 show spigh at right
  742.                 with dissolve
  743.             elif hugh_sidewalk == True:
  744.                 show dillon at left
  745.                 show hugh at right
  746.                 with dissolve
  747.             elif vinny_sidewalk == True:
  748.                 show dillon at left
  749.                 show vinny at right
  750.                 with dissolve
  751.             elif nida_sidewalk == True:
  752.                 show dillon at left
  753.                 show nida at right
  754.                 with dissolve
  755.             elif veji_sidewalk == True:
  756.                 show dillon at left
  757.                 show veji at right
  758.                 with dissolve
  759.             else:
  760.                 show dillon at center
  761.                 with dissolve
  762.         elif sweetie_sidewalk == True:
  763.             if spigh_sidewalk == True:
  764.                 show sweetie at left
  765.                 show spigh at right
  766.                 with dissolve
  767.             elif hugh_sidewalk == True:
  768.                 show sweetie at left
  769.                 show hugh at right
  770.                 with dissolve
  771.             elif vinny_sidewalk == True:
  772.                 show sweetie at left
  773.                 show vinny at right
  774.                 with dissolve
  775.             elif nida_sidewalk == True:
  776.                 show sweetie at left
  777.                 show nida at right
  778.                 with dissolve
  779.             elif veji_sidewalk == True:
  780.                 show sweetie at left
  781.                 show veji at right
  782.                 with dissolve
  783.             else:
  784.                 show sweetie at center
  785.                 with dissolve
  786.         elif spigh_sidewalk == True:
  787.             if hugh_sidewalk == True:
  788.                 show spigh at left
  789.                 show hugh at right
  790.                 with dissolve
  791.             elif vinny_sidewalk == True:
  792.                 show spigh at left
  793.                 show vinny at right
  794.                 with dissolve
  795.             elif nida_sidewalk == True:
  796.                 show spigh at left
  797.                 show nida at right
  798.                 with dissolve
  799.             elif veji_sidewalk == True:
  800.                 show spigh at left
  801.                 show veji at right
  802.                 with dissolve
  803.             else:
  804.                 show spigh at center
  805.                 with dissolve
  806.         elif hugh_sidewalk == True:
  807.             if vinny_sidewalk == True:
  808.                 show hugh at left
  809.                 show vinny at right
  810.                 with dissolve
  811.             elif nida_sidewalk == True:
  812.                 show hugh at left
  813.                 show nida at right
  814.                 with dissolve
  815.             elif veji_sidewalk == True:
  816.                 show hugh at left
  817.                 show veji at right
  818.                 with dissolve
  819.             else:
  820.                 show hugh at center
  821.                 with dissolve
  822.         elif vinny_sidewalk == True:
  823.             if nida_sidewalk == True:
  824.                 show vinny at left
  825.                 show nida at right
  826.                 with dissolve
  827.             elif veji_sidewalk == True:
  828.                 show vinny at left
  829.                 show veji at right
  830.                 with dissolve
  831.             else:
  832.                 show vinny at center
  833.                 with dissolve
  834.         elif nida_sidewalk == True:
  835.             if veji_sidewalk == True:
  836.                 show nida at left
  837.                 show veji at right
  838.                 with dissolve
  839.             else:
  840.                 show nida at center
  841.                 with dissolve
  842.         elif veji_sidewalk == True:
  843.             show veji at center
  844.             with dissolve
  845.     $ location = "sidewalk"
  846.     if met_dillon == False:
  847.         spigh_u "Hey you! Person who looks like a detective!"
  848.         me "...I {b}am{/b} a detective."
  849.         spigh_u "Yeah, whatever. What was that scream all about? We heard a scream!"
  850.         dillon_u "Was it Sweetie? Please say it was Sweetie."
  851.         me "You two don't know?"
  852.         spigh_u "Know what!? Get to the point!"
  853.         me "There was a murder."
  854.         spigh_u "!!!"
  855.         dillon_u "A murder!? This better not be some kind of sick joke."
  856.         me "It's no joke. Jeffrey Brine was murdered."
  857.         spigh_u "!!!"
  858.         dillon_u "No way..."
  859.         me "I'm afraid it's true."
  860.         dillon_u "Damn it! Of all the people...!"
  861.         "The sickly-looking man is sweating nervously."
  862.         "Very nervously."
  863.         me "Are you going to be all right?"
  864.         dillon_u "Y-Yeah... I... I will."
  865.         dillon "Sorry. I didn't introduce myself. I'm Dillon. Dillon Kosher."
  866.         spigh "And I'm Spigh! Spigh Seatempre! THE THIRD."
  867.         me "Dillon. Spigh. Got it."
  868.         spigh "{b}THE THIRD{/b}."
  869.         me "...The third."
  870.         $ met_dillon = True
  871.         jump sidewalk
  872.     else:
  873.         "What should I do?"
  874.         menu:
  875.             "Talk to Dillon." if dillon_sidewalk:
  876.                 jump talktodillon
  877.             "Talk to Sweetie." if sweetie_sidewalk:
  878.                 jump talktosweetie
  879.             "Talk to Spigh." if spigh_sidewalk:
  880.                 jump talktospigh
  881.             "Talk to Hugh." if hugh_sidewalk:
  882.                 jump talktohugh
  883.             "Talk to Vinny." if vinny_sidewalk:
  884.                 jump talktovinny  
  885.             "Talk to Nida." if nida_sidewalk:
  886.                 jump talktonida
  887.             "Talk to Veji." if veji_sidewalk:
  888.                 jump talktoveji
  889.             "Move to another area":
  890.                 menu:
  891.                     "Park":
  892.                         jump park
  893.                     "Potties":
  894.                         jump potties
  895.                     "Tent":
  896.                         jump tent
  897.                     "Shady Lane":
  898.                         jump shady
  899. label tent:
  900.     scene bg tent with dissolve
  901.     if dillon_tent == False and sweetie_tent == False and spigh_tent == False and hugh_tent == False and vinny_tent == False and nida_tent == False and veji_tent == False:
  902.         $ transform_available = True
  903.     else:
  904.         $ transform_available = False
  905.     if special == False:
  906.         if dillon_tent == True:
  907.             if form == "dillon":
  908.                 "I can't go here. Dillon's here."
  909.                 jump returntomap
  910.             if sweetie_tent == True:
  911.                 show dillon at left
  912.                 show sweetie at right
  913.                 with dissolve
  914.             elif spigh_tent == True:
  915.                 show dillon at left
  916.                 show spigh at right
  917.                 with dissolve
  918.             elif hugh_tent == True:
  919.                 show dillon at left
  920.                 show hugh at right
  921.                 with dissolve
  922.             elif vinny_tent == True:
  923.                 show dillon at left
  924.                 show vinny at right
  925.                 with dissolve
  926.             elif nida_tent == True:
  927.                 show dillon at left
  928.                 show nida at right
  929.                 with dissolve
  930.             elif veji_tent == True:
  931.                 show dillon at left
  932.                 show veji at right
  933.                 with dissolve
  934.             else:
  935.                 show dillon at center
  936.                 with dissolve
  937.         elif sweetie_tent == True:
  938.             if spigh_tent == True:
  939.                 show sweetie at left
  940.                 show spigh at right
  941.                 with dissolve
  942.             elif hugh_tent == True:
  943.                 show sweetie at left
  944.                 show hugh at right
  945.                 with dissolve
  946.             elif vinny_tent == True:
  947.                 show sweetie at left
  948.                 show vinny at right
  949.                 with dissolve
  950.             elif nida_tent == True:
  951.                 show sweetie at left
  952.                 show nida at right
  953.                 with dissolve
  954.             elif veji_tent == True:
  955.                 show sweetie at left
  956.                 show veji at right
  957.                 with dissolve
  958.             else:
  959.                 show sweetie at center
  960.                 with dissolve
  961.         elif spigh_tent == True:
  962.             if hugh_tent == True:
  963.                 show spigh at left
  964.                 show hugh at right
  965.                 with dissolve
  966.             elif vinny_tent == True:
  967.                 show spigh at left
  968.                 show vinny at right
  969.                 with dissolve
  970.             elif nida_tent == True:
  971.                 show spigh at left
  972.                 show nida at right
  973.                 with dissolve
  974.             elif veji_tent == True:
  975.                 show spigh at left
  976.                 show veji at right
  977.                 with dissolve
  978.             else:
  979.                 show spigh at center
  980.                 with dissolve
  981.         elif hugh_tent == True:
  982.             if vinny_tent == True:
  983.                 show hugh at left
  984.                 show vinny at right
  985.                 with dissolve
  986.             elif nida_tent == True:
  987.                 show hugh at left
  988.                 show nida at right
  989.                 with dissolve
  990.             elif veji_tent == True:
  991.                 show hugh at left
  992.                 show veji at right
  993.                 with dissolve
  994.             else:
  995.                 show hugh at center
  996.                 with dissolve
  997.         elif vinny_tent == True:
  998.             if nida_tent == True:
  999.                 show vinny at left
  1000.                 show nida at right
  1001.                 with dissolve
  1002.             elif veji_tent == True:
  1003.                 show vinny at left
  1004.                 show veji at right
  1005.                 with dissolve
  1006.             else:
  1007.                 show vinny at center
  1008.                 with dissolve
  1009.         elif nida_tent == True:
  1010.             if veji_tent == True:
  1011.                 show nida at left
  1012.                 show veji at right
  1013.                 with dissolve
  1014.             else:
  1015.                 show nida at center
  1016.                 with dissolve
  1017.         elif veji_tent == True:
  1018.             show veji at center
  1019.             with dissolve
  1020.     $ location = "tent"
  1021.     if met_hugh == False:
  1022.         "The other two judges, Vinny Gherkin and Hugh Cumber, are standing by the tents. Vinny looks distraught.
  1023.          Hugh either is as well, or is blankly staring off into space. I can't tell."
  1024.         "Upon my approach, they both look my way."
  1025.         vinny "Absolutely gruesome."
  1026.         vinny "I can't believe this is happening!"
  1027.         hugh "It's pretty messed up for sure."
  1028.         vinny "I swear to you, son, they're not all like this."
  1029.         vinny "None of them are! This is a first! A ugly, terrible first!"
  1030.         $ met_hugh = True
  1031.         jump tent
  1032.     else:
  1033.         "What should I do?"
  1034.         menu:
  1035.             "Talk to Dillon." if dillon_tent:
  1036.                 jump talktodillon
  1037.             "Talk to Sweetie." if sweetie_tent:
  1038.                 jump talktosweetie
  1039.             "Talk to Spigh." if spigh_tent:
  1040.                 jump talktospigh
  1041.             "Talk to Hugh." if hugh_tent:
  1042.                 jump talktohugh
  1043.             "Talk to Vinny." if vinny_tent:
  1044.                 jump talktovinny
  1045.             "Talk to Nida." if nida_tent:
  1046.                 jump talktonida
  1047.             "Talk to Veji." if veji_tent:
  1048.                 jump talktoveji
  1049.             "Move to another area":
  1050.                 menu:
  1051.                     "Park":
  1052.                         jump park
  1053.                     "Potties":
  1054.                         jump potties
  1055.                     "Sidewalk":
  1056.                         jump sidewalk
  1057.                     "Shady Lane":
  1058.                         jump shady
  1059. label shady:
  1060.     scene bg shady with dissolve
  1061.     if dillon_shady== False and sweetie_shady == False and spigh_shady == False and hugh_shady == False and vinny_shady == False and nida_shady == False and veji_shady == False:
  1062.         if first_transform == True:
  1063.             "Okay, so first things first when it comes to transforming."
  1064.             "Rule #1: {b}No one can know{/b}."
  1065.             "Shifters are pretty looked down upon, and even killed in some parts of the country."
  1066.             "So I can only transform when no one is around to see it."
  1067.             "Rule #2: I can't let the person I'm transformed as see me with their form."
  1068.             "I shouldn't need to say why."
  1069.             "Rule #3: Just because I have the body of someone doesn't mean I have their personality."
  1070.             "If I want to keep my secret a secret, I need to {b}act like the person{b}."
  1071.             "And lastly, though this really doesn't apply here, if I wanted to I could rid myself of this power."
  1072.             "But to do so, I'd have to switch bodies with someone. {b}Permanently{/b}."
  1073.             "They get mine, and I get theirs."
  1074.             "And though it may be really weird to hear a shifter say this, I actually really like my body."
  1075.             "So that's not happening."
  1076.             $ first_transform = False
  1077.         $ transform_available = True
  1078.     else:
  1079.         $ transform_available = False
  1080.     if special == False:
  1081.         if dillon_shady == True:
  1082.             if form == "dillon":
  1083.                 "I can't go here. Dillon's here."
  1084.                 jump returntomap
  1085.             if sweetie_shady == True:
  1086.                 show dillon at left
  1087.                 show sweetie at right
  1088.                 with dissolve
  1089.             elif spigh_shady == True:
  1090.                 show dillon at left
  1091.                 show spigh at right
  1092.                 with dissolve
  1093.             elif hugh_shady == True:
  1094.                 show dillon at left
  1095.                 show hugh at right
  1096.                 with dissolve
  1097.             elif vinny_shady == True:
  1098.                 show dillon at left
  1099.                 show vinny at right
  1100.                 with dissolve
  1101.             elif nida_shady == True:
  1102.                 show dillon at left
  1103.                 show nida at right
  1104.                 with dissolve
  1105.             elif veji_shady == True:
  1106.                 show dillon at left
  1107.                 show veji at right
  1108.                 with dissolve
  1109.             else:
  1110.                 show dillon at center
  1111.                 with dissolve
  1112.         elif sweetie_shady == True:
  1113.             if form == "sweetie":
  1114.                 "I can't go here. Sweetie's here."
  1115.                 jump returntomap
  1116.             if spigh_shady == True:
  1117.                 show sweetie at left
  1118.                 show spigh at right
  1119.                 with dissolve
  1120.             elif hugh_shady == True:
  1121.                 show sweetie at left
  1122.                 show hugh at right
  1123.                 with dissolve
  1124.             elif vinny_shady == True:
  1125.                 show sweetie at left
  1126.                 show vinny at right
  1127.                 with dissolve
  1128.             elif nida_shady == True:
  1129.                 show sweetie at left
  1130.                 show nida at right
  1131.                 with dissolve
  1132.             elif veji_shady == True:
  1133.                 show sweetie at left
  1134.                 show veji at right
  1135.                 with dissolve
  1136.             else:
  1137.                 show sweetie at center
  1138.                 with dissolve
  1139.         elif spigh_shady == True:
  1140.             if hugh_shady == True:
  1141.                 show spigh at left
  1142.                 show hugh at right
  1143.                 with dissolve
  1144.             elif vinny_shady == True:
  1145.                 show spigh at left
  1146.                 show vinny at right
  1147.                 with dissolve
  1148.             elif nida_shady == True:
  1149.                 show spigh at left
  1150.                 show nida at right
  1151.                 with dissolve
  1152.             elif veji_shady == True:
  1153.                 show spigh at left
  1154.                 show veji at right
  1155.                 with dissolve
  1156.             else:
  1157.                 show spigh at center
  1158.                 with dissolve
  1159.         elif hugh_shady == True:
  1160.             if vinny_shady == True:
  1161.                 show hugh at left
  1162.                 show vinny at right
  1163.                 with dissolve
  1164.             elif nida_shady == True:
  1165.                 show hugh at left
  1166.                 show nida at right
  1167.                 with dissolve
  1168.             elif veji_shady == True:
  1169.                 show hugh at left
  1170.                 show veji at right
  1171.                 with dissolve
  1172.             else:
  1173.                 show hugh at center
  1174.                 with dissolve
  1175.         elif vinny_shady == True:
  1176.             if nida_shady == True:
  1177.                 show vinny at left
  1178.                 show nida at right
  1179.                 with dissolve
  1180.             elif veji_shady == True:
  1181.                 show vinny at left
  1182.                 show veji at right
  1183.                 with dissolve
  1184.             else:
  1185.                 show vinny at center
  1186.                 with dissolve
  1187.         elif nida_shady == True:
  1188.             if veji_shady == True:
  1189.                 show nida at left
  1190.                 show veji at right
  1191.                 with dissolve
  1192.             else:
  1193.                 show nida at center
  1194.                 with dissolve
  1195.         elif veji_shady == True:
  1196.             show veji at center
  1197.             with dissolve
  1198.     $ location = "shady"
  1199.     "What should I do?"
  1200.     menu:
  1201.         "Talk to Dillon." if dillon_shady:
  1202.             jump talktodillon
  1203.         "Talk to Sweetie." if sweetie_shady:
  1204.             jump talktosweetie
  1205.         "Talk to Spigh." if spigh_shady:
  1206.             jump talktospigh
  1207.         "Talk to Hugh." if hugh_shady:
  1208.             jump talktohugh
  1209.         "Talk to Vinny." if vinny_shady:
  1210.             jump talktovinny            
  1211.         "Talk to Veji." if veji_shady:
  1212.             jump talktoveji
  1213.         "Talk to Nida." if nida_shady:
  1214.             jump talktonida
  1215.         "Move to another area":
  1216.             menu:
  1217.                 "Park":
  1218.                     jump park
  1219.                 "Potties":
  1220.                     jump potties
  1221.                 "Sidewalk":
  1222.                     jump sidewalk
  1223.                 "Tent":
  1224.                     jump tent
  1225. label returntomap:
  1226.     if location == "park":
  1227.         jump park
  1228.     if location == "potties":
  1229.         jump potties
  1230.     if location == "sidewalk":
  1231.         jump sidewalk
  1232.     if location == "tent":
  1233.         jump tent
  1234.     if location == "shady":
  1235.         jump shady
  1236.        
  1237. label talktodillon:
  1238.    
  1239.     if form == "self":
  1240.         hide spigh with dissolve
  1241.         show dillon at center with move
  1242.         if again == False:
  1243.             if dillon_intro == False:
  1244.                 dillon "Ugh... I can't believe the old man's dead..."
  1245.                 me "I'll understand if you want some time to process this."
  1246.                 dillon "No... No, I'll um... I'll be fine."
  1247.                 me "Good. In that case, I'd like to ask you some questions."
  1248.                 dillon "Y-Yeah... Go ahead."
  1249.                 $ dillon_intro = True
  1250.             else:
  1251.                 if "Dillon" in inv:
  1252.                     dillon "Hey thanks again for helping me out earlier."
  1253.                     dillon "So, you need any help?"
  1254.                 else:
  1255.                     if dillon_sick == False:
  1256.                         dillon "Oh. You again. Do you need something else?"
  1257.                     else:
  1258.                         dillon "...urgh."
  1259.         else:
  1260.             if dillon_sick == False:
  1261.                 dillon "Need anything else?"
  1262.         menu:
  1263.             "\"So why are you here at the competition?\"" if dillon_001 == False and dillon_sick == False:
  1264.                 dillon "You don't know?"
  1265.                 me "Uh... no?"
  1266.                 dillon "I'm here as a contestant in the Annual Pickle Competition."
  1267.                 dillon "And now I'm a finalist."
  1268.                 "He looks agitated, as though the thought of being a finalist angers him."
  1269.                 dillon "But now I... with the old man gone... Damn it!"
  1270.                 $ dillon_001 = True
  1271.                 $ again = True
  1272.                 jump talktodillon
  1273.             "\"You sound like you knew Mr. Brine. Did you?\"" if dillon_002 == False and dillon_sick == False:
  1274.                 dillon "Sort of. Not really though."
  1275.                 me "What do you mean?"
  1276.                 dillon "Well everyone knew him. He was a legend in the pickle world."
  1277.                 dillon "For over a decade, there was no one in the world who could beat him and his pickles."
  1278.                 dillon "That is until Vinny Gherkin came along."
  1279.                 me "Gherkin beat him, I'm guessing."
  1280.                 "A small scowl forms on Dillon's face, before he quickly erases it."
  1281.                 dillon "Yeah. He did. And from that point on, the two were rivals."
  1282.                 $ dillon_002 = True
  1283.                 $ again = True
  1284.                 jump talktodillon
  1285.             "\"I didn't see you before the murder happened. I saw everyone else though. Where were you?\"" if dillon_003 == False:
  1286.                 dillon "I was sitting down. I'm uh... I'm not feeling too well."
  1287.                 me "Nervousness?"
  1288.                 dillon "No, stomach bug. Bad one too."
  1289.                 me "Ah, I thought you looked a little under the weather."
  1290.                 "Dillon begins to respond, but puts a hand over his mouth in a discomfited manner."
  1291.                 $ dillon_sick = True
  1292.                 $ dillon_003 = True
  1293.                 $ again = True
  1294.                 jump talktodillon
  1295.             "\"What do you think of the others\"?" if dillon_006 == False and dillon_sick == False:
  1296.                 dillon "I don't know, no strong feelings towards anyone really."
  1297.                 dillon "Sweetie's dad being a judge pisses me off, but rigged systems are all over the place. What can you do?"
  1298.                 dillon "Spigh and me are rivals, so we kinda have a love/hate relationship."
  1299.                 dillon "I'm really mad he lost. It should've been the two of us duking it out at the end."
  1300.                 dillon "But since he's gone, I might get Hugh's vote."
  1301.                 dillon "I knew I had the old man's, and I knew I {b}didn't{/b} have Vinny's, so now that Jeffrey's gone, Hugh is the difference between a tie and a blowout."
  1302.                 dillon "If only that woman Nida was a judge. She loved all the pickles at the show, but she told me personally she liked mine the best."
  1303.                 me "She's the prime suspect."
  1304.                 dillon "Great..."
  1305.                 dillon "Why's she the main one?"
  1306.                 me "Because she's the one who found the body."
  1307.                 dillon "Ah. I see..."
  1308.                 $ dillon_006 = True
  1309.                 $ again = True
  1310.                 jump talktodillon
  1311.             "\"Hey... you gonna be all right?\"" if dillon_003 == True and dillon_004 == False:
  1312.                 "Dillon falters for a moment, catching his balance, then looks me in the eyes."
  1313.                 dillon "I... think so. I just... need to get back to the..."
  1314.                 "He looks away, concentrating on not falling over. He looks like he could some help."
  1315.                 $ dillon_004 = True
  1316.                 $ again = True
  1317.                 jump talktodillon
  1318.             "\"Do you get sick often?\"" if "Dillon" in inv and dillon_005 == False:
  1319.                 dillon "Yeah, it sucks. My brother on the other hand, the lucky bastard - he never gets sick."
  1320.                 dillon "Goddamn Mr. Perfect."
  1321.                 me "I guess the two of you aren't on the best of terms."
  1322.                 dillon "It's hard to be when you're brothers with the faaaamous Sahlt Kosher."
  1323.                 if veji_003 == True:
  1324.                     me "The... movie actor, right?"
  1325.                     dillon "Yeah, that's him."
  1326.                     dillon "I mean I guess he's talented, yeah, but..."
  1327.                     dillon "Ah, whatever. Just thinking about him pisses me off."
  1328.                 else:
  1329.                     me "Never heard of him."
  1330.                     dillon "For real? Wow, that doesn't happen much."
  1331.                     me "So who is he?"
  1332.                     dillon "He's no one. Forget I ever said his name."
  1333.                 $ dillon_005 = True
  1334.                 $ again = True
  1335.                 jump talktodillon
  1336.             "Try to touch his hand." if "Dillon" not in inv:
  1337.                 if dillon_004 == True:
  1338.                     me "Here, hold on. I'll help you."
  1339.                     "I reach out and grasp his hand, keeping him from falling over."
  1340.                     "{font=kouzan.ttf}{size=66}Dillon's form acquired!{/size}{/font}"
  1341.                     $ inv.remove("None")
  1342.                     $ inv.append("Dillon")
  1343.                     $ first_transform = True
  1344.                     scene bg black
  1345.                     hide dillon
  1346.                     with dissolve
  1347.                     scene bg sidewalk with dissolve
  1348.                     "I led Dillon to a secluded alleyway, where he... flushed his toxins, shall we say?"
  1349.                     show dillon with dissolve
  1350.                     dillon "Thanks again, buddy."
  1351.                     dillon "It's amazing how much better you feel once you get all that crap out."
  1352.                     me "Yep."
  1353.                     "Dillon feeling better means I may be able to get more information out of him that I previously could not..."
  1354.                     "...but more importantly, it means that I have a transformation under my belt."
  1355.                     "I can't hold onto them forever, maybe three days at the most, but three days is two more than I'll need to wrap up this case."
  1356.                     "Hell, I bet I can solve it in three hours."
  1357.                     "First things first though. I need to move somewhere secluded."
  1358.                     $ dillon_sick = False
  1359.                     jump talktodillon
  1360.                 else:
  1361.                     $ strikes += 1
  1362.                     if strikes == 1:
  1363.                         dillon "Whoa, look... Don't... Don't touch me... okay?"
  1364.                         me "R-Right. Sorry."
  1365.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1366.                         jump talktodillon
  1367.                     elif strikes == 2:
  1368.                         veji "Hey, look. I said don't touch me! Got it?"
  1369.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1370.                         jump talktodillon
  1371.                     elif strikes == 3:
  1372.                         veji "How many times do I have to tell you? DON'T TOUCH ME!"
  1373.                         "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1374.                         jump gameover
  1375.             "No, I'm good.":
  1376.                 dillon "No problem."
  1377.                 $ again = False
  1378.                 jump returntomap
  1379.  
  1380. label talktosweetie:
  1381.    
  1382.     if form == "self":
  1383.         hide hugh with dissolve
  1384.         show sweetie at center with move
  1385.         if again == False:
  1386.             if sweetie_intro == False:
  1387.                 me "You're Sweetie Gherkin, right?"
  1388.                 "The woman looks up, startled."
  1389.                 sweetie "I... yes! Yes, I am! And who might you be?"
  1390.                 me "Just a detective."
  1391.                 sweetie "Oh..."
  1392.                 sweetie "so then... you must be the one who saw the murder, right?"
  1393.                 me "I... what?"
  1394.                 sweetie "Well that's what detectives do, right? They detect!"
  1395.                 me "Um..."
  1396.                 sweetie "Who did it!? Who killed nice ol' Mr. Jeffie!?"
  1397.                 me "That's what I'm trying to figure out, Ms. Gherkin."
  1398.                 sweetie "Oh..."
  1399.                 sweetie "You don't know either then."
  1400.                 "Another huge sigh."
  1401.                 me "Not yet, but I will. I might need your help though. Do you mind if I ask you a few questions?"
  1402.                 sweetie "Oh!"
  1403.                 sweetie "..."
  1404.                 me "..."
  1405.                 sweetie "...Nothing too personal, you~"
  1406.                 "I'm not sure what is in this girl's head - I just hope it's not contagious."
  1407.                 $ sweetie_intro = True
  1408.             else:
  1409.                 if "Sweetie" in inv:
  1410.                     "derp"
  1411.                 else:
  1412.                     sweetie "Oh!"
  1413.                     sweetie "It's the detection!"
  1414.                     sweetie "Er... detective!"
  1415.         else:
  1416.             sweetie "Anything else, detector?"
  1417.             sweetie "Er... detective!"
  1418.         menu:
  1419.             "\"So you're a contestant in the competition?\"" if sweetie_001 == False:
  1420.                 sweetie "Yep! Sure am!"
  1421.                 me "And a finalist too, right?"
  1422.                 sweetie "Yep, yep, yep!"
  1423.                 me "Is that a pretty prestigious thing?"
  1424.                 sweetie "I guess. I dunno."
  1425.                 me "You... \'dunno\'?"
  1426.                 sweetie "Yep."
  1427.                 me "..."
  1428.                 sweetie "..."
  1429.                 me "Well, okay then."
  1430.                 $ sweetie_001 = True
  1431.                 $ again = True
  1432.                 jump talktosweetie
  1433.             "\"Do you think it's fair that your dad is a judge in the contest you're in?\"" if sweetie_002 == False:
  1434.                 sweetie "Huh? What do you mean?"
  1435.                 me "I mean... you don't think he'll let you win because you're his daughter?"
  1436.                 sweetie "Well of course he would let me win because I'm his daughter!"
  1437.                 sweetie "But it's not unfair!"
  1438.                 me "How is it not?"
  1439.                 sweetie "Because I first gotta earn him letting me win because I'm his daughter! Duh!"
  1440.                 me "..."
  1441.                 sweetie "..."
  1442.                 me "Sure, let's go with that."
  1443.                 $ sweetie_002 = True
  1444.                 $ again = True
  1445.                 jump talktosweetie
  1446.             "\"How did you know the victim?\"" if sweetie_003 == False:
  1447.                 sweetie "Oh, we don't know who the victim is yet!"
  1448.                 me "Wait- what? We don't? But..."
  1449.                 sweetie "We won't know who the victim is until after the competition is over!"
  1450.                 sweetie "After all, that's what a victim is, right? They're {b}vict{/b}-orious!"
  1451.                 me "..."
  1452.                 sweetie "..."
  1453.                 me "Yes, that is exactly what it is."
  1454.                 sweetie "Yay!"
  1455.                 $ sweetie_003 = True
  1456.                 $ again = True
  1457.                 jump talktosweetie
  1458.             "Try to touch her hand.":
  1459.                 $ strikes += 1
  1460.                 if strikes == 1:
  1461.                     sweetie "Ooh, no you don't! No touching!"
  1462.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1463.                     jump talktosweetie
  1464.                 elif strikes == 2:
  1465.                     sweetie "Hey, c'mon! No touching means no touching!"
  1466.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1467.                     jump talktosweetie
  1468.                 elif strikes == 3:
  1469.                     sweetie "Okay, no more Ms. Nice Sweetie! I'm telling!"
  1470.                     "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1471.                     jump gameover
  1472.             "Er... I have to be going now.":
  1473.                 sweetie "Awww..."
  1474.                 $ again = False
  1475.                 jump returntomap
  1476.     elif form == "dillon":
  1477.         hide hugh with dissolve
  1478.         show sweetie at center with move
  1479.         sweetie "Oh. It's Dillon."
  1480.         sweetie "Yuck."
  1481.         me "Well fine. Maybe I didn't want to talk to you either."
  1482.         sweetie "Good!"
  1483.         jump returntomap    
  1484.  
  1485. label talktospigh:
  1486.    
  1487.     if form == "self":
  1488.         hide dillon with dissolve
  1489.         show spigh at center with move
  1490.         if again == False:
  1491.             if spigh_intro == False:
  1492.                 me "So..."
  1493.                 spigh "..."
  1494.                 me "Spigh Seatempre..."
  1495.                 spigh "{b}...{/b}"
  1496.                 me "...the Third."
  1497.                 spigh "Damn straight."
  1498.                 $ spigh_intro = True
  1499.             else:
  1500.                 if "Spigh" in inv:
  1501.                     "derp"
  1502.                 else:
  1503.                     spigh "The detective again."
  1504.                     me "Yep. Me again."
  1505.         else:
  1506.             spigh "Yeah? What else?"
  1507.         menu:
  1508.             "\"So are you a contestant in the competition?\"" if spigh_001 == False:
  1509.                 "A sneer forms on Spigh's face."
  1510.                 spigh "I {b}WAS{/b}."
  1511.                 me "Oh..."
  1512.                 me "Why aren't you now? Did you lose, or were you disqualified, or...?"
  1513.                 spigh "No, I wasn't disqualified. But I sure as hell didn't lose {i}fair and square{/i}."
  1514.                 me "I see..."
  1515.                 $ spigh_001 = True
  1516.                 $ again = True
  1517.                 jump talktospigh
  1518.             "\"Did you know the victim?\"" if spigh_002 == False:
  1519.                 spigh "I'd heard of him. Everyone had."
  1520.                 spigh "But it's not like I looked up to him or learned from him or anything."
  1521.                 spigh "I learned how to make pickles in my college days."
  1522.                 spigh "Back then, I just threw whatever I had on me into the jar and ate whatever came out."
  1523.                 spigh "I didn't have any fancy-shmancy recipes! And I still don't!"
  1524.                 spigh "Hell, the cucumbers weren't even mine. I swiped 'em from a community garden!"
  1525.                 "He beams a wide grin at that, like he takes pride in the deed."
  1526.                 me "But about the victim. About Mr. Brine. What did you think of him?"
  1527.                 spigh "I think..."
  1528.                 spigh "I THINK HE'S THE REASON I LOST THE COMPETITION!"
  1529.                 me "...And how is that?"
  1530.                 spigh "Because he was supposed to vote for me, that's why!"
  1531.                 spigh "Jeffrey Brine has a sweet spot for pickles who go outside the box, that's what everyone says!"
  1532.                 me "A {i}sweet{/i} spot?"
  1533.                 spigh "Ergh! Erm... A spicy spot! Er wait no... that sounds nasty."
  1534.                 spigh "But yeah! I was sure I had his vote! With him and Hugh (who freaking LOVED them by the way) I was sure I would go on to the finals!"
  1535.                 me "But he didn't vote for you, I'm guessing."
  1536.                 me "He voted for Sweetie."
  1537.                 "Spigh descends into an angry fit of cursing under his breath before responding."
  1538.                 spigh "No. He said, and I quote \'I appreciate your ingenuity, but I do not and have never cared for spicy pickles.\'"
  1539.                 "I don't really blame him. Spicy, sour, sweet. All blech to me."
  1540.                 $ spigh_002 = True
  1541.                 $ again = True
  1542.                 jump talktospigh
  1543.             "\"How'd you lose the competition?\"" if spigh_001 == True and spigh_003 == False:
  1544.                 spigh "I lost because SOMEONE in the competition has her freaking DAD on the judges' panel!"
  1545.                 "He seems ready to explode, teeth grinding together and his face red as a bottle of hot sauce."
  1546.                 me "You're talking about Sweetie, right?"
  1547.                 spigh "Yeah, that spacey moron. Her pickles aren't even good! They're so {b}DAMNED SWEET{/b}!"
  1548.                 me "And you can't stand sweet pickles, I'm guessing."
  1549.                 spigh "No! They're disgusting!"
  1550.                 "I think they're all disgusting, but I keep that to myself."
  1551.                 spigh "I make my pickles spicy. Spicy with just a bit of sour in them."
  1552.                 "Spicy... pickles? Do those even exist?"
  1553.                 spigh "And this year's were AWESOME! I was SO SURE I'd win! Or at least place in the finals! But NOOOOOO!"
  1554.                 me "I'll take your word for it."
  1555.                 spigh "Damn right you will."
  1556.                 "Yyyyyeah."
  1557.                 me "So I guess you don't care who wins, now that you're out."
  1558.                 spigh "I care who loses, that's for damned sure. That's why I was talking with Dillon before you showed up. He's gotta win!"
  1559.                 spigh "He's gotta cream that stupid, ditzy bi-"
  1560.                 me "I'm sure he will - don't worry."
  1561.                 $ spigh_003 = True
  1562.                 $ again = True
  1563.                 jump talktospigh
  1564.             "\"What do you think of the others\"?" if spigh_005 == False:
  1565.                 spigh "The others?"
  1566.                 spigh "Well, other than Sweetie and her scumbag dad, I don't really care."
  1567.                 spigh "Hugh loved the hell out of my pickles, so he's an all right dude."
  1568.                 spigh "And Dillon... well, we're kinda like rivals now I guess."
  1569.                 spigh "But honestly, that rival crap is STUPID."
  1570.                 spigh "If you focus on only beating one dude, everyone else is gonna come and kick your ass!"
  1571.                 spigh "No man, I take on the world! THE WORLD!"
  1572.                 me "Okay yeah, that's fine. What about Nida?"
  1573.                 spigh "Nida?"
  1574.                 "He apparently doesn't know who she is."
  1575.                 me "Nida Offen. Black woman, a little heavy-set. She's the one who found Mr. Brine dead."
  1576.                 spigh "Oh. Yeah, I think I know who you're talking about."
  1577.                 me "And...?"
  1578.                 spigh "No idea, man."
  1579.                 $ spigh_005 = True
  1580.                 $ again = True
  1581.                 jump talktospigh
  1582.             "\"Wait, wait, wait. So who exactly lost the competition for you?\"" if spigh_002 == True and spigh_003 == True and spigh_004 == False:
  1583.                 me "Because at one time you said it was the victim, but at another you said it was Mr. Gherkin."
  1584.                 me "So who was it?"
  1585.                 spigh "IT WAS BOTH!"
  1586.                 me "..."
  1587.                 me "Both?"
  1588.                 spigh "Yeah, both! They BOTH should've voted for me! Everyone should've! Anything other than her disgusting..."
  1589.                 spigh "nasty..."
  1590.                 spigh "REVOLTING..."
  1591.                 spigh "{b}SWEET PICKLES{/b}."
  1592.                 $ spigh_004 = True
  1593.                 $ again = True
  1594.                 jump talktospigh
  1595.             "Try to touch his hand.":
  1596.                 $ strikes += 1
  1597.                 if strikes == 1:
  1598.                     spigh "Hey! Hands off the goods!"
  1599.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1600.                     jump talktospigh
  1601.                 elif strikes == 2:
  1602.                     spigh "Did I say you could touch me? NO! I didn't!"
  1603.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1604.                     jump talktospigh
  1605.                 elif strikes == 3:
  1606.                     spigh "All right, that's it!"
  1607.                     "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1608.                     jump gameover
  1609.             "That's all.":
  1610.                 spigh "Good, get out!"
  1611.                 $ again = False
  1612.                 jump returntomap
  1613.  
  1614. label talktohugh:
  1615.    
  1616.     if hugh_006 == True and form == "dillon":
  1617.         hide sweetie with dissolve
  1618.         show hugh at center with move
  1619.         "Hugh's looking in the opposite direction."
  1620.         "He's ignoring me."
  1621.         "Whoops."
  1622.         jump returntomap
  1623.     else:
  1624.         if form == "self":
  1625.             hide vinny with dissolve
  1626.             show hugh at center with move
  1627.             if again == False:
  1628.                 if hugh_intro == False:
  1629.                     me "So..."
  1630.                     hugh "..."
  1631.                     me "Hugh Cumber... right?"
  1632.                     hugh "Yup."
  1633.                     me "So... do you um... mind if I ask some questions?"
  1634.                     hugh "Nah. Go ahead, bruh."
  1635.                     $ hugh_intro = True
  1636.                 else:
  1637.                     if "Hugh" in inv:
  1638.                         "derp"
  1639.                     else:
  1640.                         hugh "..."
  1641.                         me "..."
  1642.                         hugh "Yo."
  1643.             else:
  1644.                 hugh "Anything else, bruh?"
  1645.             menu:
  1646.                 "\"So you're one of the judges, right?\"" if hugh_001 == False:
  1647.                     hugh "Yup."
  1648.                     me "How'd you get the position?"
  1649.                     "Hugh shrugs."
  1650.                     hugh "I dunno, I just asked."
  1651.                     me "And they said yes?"
  1652.                     hugh "Yup."
  1653.                     me "I just asked because the other two are so much older than you."
  1654.                     hugh "Yup."
  1655.                     me "So it was um... kind of weird... seeing..."
  1656.                     me "Um..."
  1657.                     me "Yeah, never mind."
  1658.                     hugh "Aight."
  1659.                     $ hugh_001 = True
  1660.                     $ again = True
  1661.                     jump talktohugh
  1662.                 "\"I noticed you and Mr. Brine going off to have a chat just before he was found. What did you talk about?\"" if hugh_002 == False:
  1663.                     hugh "Oh, back then? Not much."
  1664.                     hugh "The same thing he's been telling me since I got this judge thing."
  1665.                     hughimpersonatingjeffrey "You don't take this seriously enough. You're too young. Yadda yadda yadda."
  1666.                     "The impression of Jeffrey was pretty damned good."
  1667.                     hugh "You know - old man stuff."
  1668.                     me "And that's it?"
  1669.                     hugh "Yup."
  1670.                     hugh "Then he said he had to go, and raced off to the port-a-potties."
  1671.                     hugh "The guy drinks pickle juice cocktails. The stuff just goes straight through you, man."
  1672.                     "I did not need to know such an unholy concoction existed on this planet."
  1673.                     $ hugh_002 = True
  1674.                     $ again = True
  1675.                     jump talktohugh
  1676.                 "\"So do you know who you'll vote for in the finals?\"" if hugh_003 == False:
  1677.                     hugh "Nope."
  1678.                     hugh "Spigh's were the best, but he's out now, so yeah I dunno."
  1679.                     hugh "I'll have to give 'em another taste."
  1680.                     if hugh_004 == True:
  1681.                         me "Didn't you say you have a crush on Sweetie? You're not going to vote for her to get her approval?"
  1682.                         hugh "Oh, no way."
  1683.                         hugh "Well, not cause of that. She's already got her dad on her side no matter what. If I joined along, that'd be too much."
  1684.                         hugh "Chicks are tricky, bruh."
  1685.                         "Riiiiiight."
  1686.                     $ hugh_003 = True
  1687.                     $ again = True
  1688.                     jump talktohugh
  1689.                 "\"What do you think of the others\"?" if hugh_004 == False:
  1690.                     hugh "What, like the other judges?"
  1691.                     me "And the contestants as well. And that woman Nida as well. Everyone."
  1692.                     hugh "Jeez, bruh, that's asking a lot."
  1693.                     me "Well, I'm a detective, and there was a murder. I need to ask questions."
  1694.                     hugh "Yeah, true that. Well, okay. I guess I don't really got any beef with anyone here."
  1695.                     hugh "Spigh's the coolest. He makes some seriously good pickles."
  1696.                     hugh "Dillon's aight. A little creepy, but aight."
  1697.                     hugh "I think he might be like... you know... gay?"
  1698.                     hugh "I mean, I don't got a problem with that. Whatever, man. S'all cool."
  1699.                     hugh "I just dunno why he keeps doing all these nice things for me."
  1700.                     hugh "But oh man, Sweetie."
  1701.                     hugh "She's so cute. Soooo cute."
  1702.                     hugh "Her father's pretty serious though. I'm gonna have to do the ol' \'suck up to Dad\' routine if I'm gonna have a chance with her."
  1703.                     me "And Nida?"
  1704.                     "He shrugs."
  1705.                     hugh "She really likes pickles. I know that much."
  1706.                     hugh "Which is cool. I do too. But I got eyes only for Sweetie, bruh."
  1707.                     $ hugh_004 = True
  1708.                     $ again = True
  1709.                     jump talktohugh
  1710.                 "Try to touch his hand.":
  1711.                     $ strikes += 1
  1712.                     if strikes == 1:
  1713.                         hugh "Whoa. Dude. Nah."
  1714.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1715.                         jump talktohugh
  1716.                     elif strikes == 2:
  1717.                         hugh "Dude. C'mon. Quit it."
  1718.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1719.                         jump talktohugh
  1720.                     elif strikes == 3:
  1721.                         hugh "Wait a second... You're a..."
  1722.                         hugh "Aw hell no, bro."
  1723.                         "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1724.                         jump gameover
  1725.                 "I'm good.":
  1726.                     hugh "Cool."
  1727.                     $ again = False
  1728.                     jump returntomap
  1729.         if form == "dillon":
  1730.             hide vinny with dissolve
  1731.             show hugh at center with move
  1732.             hugh "Oh... It's Dillon."
  1733.             hugh "..."
  1734.             hugh "Chillin' Dillon."
  1735.             hugh "..."
  1736.             hugh "What up?"
  1737.             menu:
  1738.                 "\"How you doing?\"" if hugh_005 == False:
  1739.                     hugh "Uh..."
  1740.                     hugh "I'm cool."
  1741.                     hugh "You?"
  1742.                     dillon "I'm cool."
  1743.                     hugh "Well... cool."
  1744.                     dillon "Yeah..."
  1745.                     dillon "Cool."
  1746.                     $ hugh_005 = True
  1747.                     $ again = True
  1748.                     jump talktohugh
  1749.                 "\"So\.\.\. anything you need\? Buddy\?\"" if hugh_004 == True and dillon_006 == True and hugh_006 == False:
  1750.                     hugh "Uh..."
  1751.                     "Hugh glances past me, then to his left and right, like he's looking for an escape route."
  1752.                     hugh "Um..."
  1753.                     me "Hugh?"
  1754.                     hugh "I'm just gonna... go to the park."
  1755.                     hugh "Yeah. The park."
  1756.                     hugh "Later bruh."
  1757.                     hide hugh with dissolve
  1758.                     "He hurries away in the direction of the park."
  1759.                     "Just like he said he would."
  1760.                     me "O...kay..."
  1761.                     $ hugh_006 = True
  1762.                     $ hugh_tent = False
  1763.                     $ hugh_park = True
  1764.                     jump returntomap
  1765.                 "Try to touch his hand.":
  1766.                     $ strikes += 1
  1767.                     if strikes == 1:
  1768.                         hugh "Woop. Nope."
  1769.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1770.                         jump talktohugh
  1771.                     elif strikes == 2:
  1772.                         hugh "Dude. C'mon. I'm not..."
  1773.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1774.                         jump talktohugh
  1775.                     elif strikes == 3:
  1776.                         hugh "You're really gonna make me do this, aren'tcha bruh?"
  1777.                         "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1778.                         jump gameover
  1779.                 "I'm good.":
  1780.                     hugh "Cool."
  1781.                     $ again = False
  1782.                     jump returntomap
  1783.                
  1784. label talktovinny:
  1785.    
  1786.     if form == "self":
  1787.         hide hugh with dissolve
  1788.         show vinny at center with move
  1789.         if again == False:
  1790.             if vinny_intro == False:
  1791.                 me "Mr. Gherkin."
  1792.                 vinny "Detective."
  1793.                 me "You holding up?"
  1794.                 "He pauses a moment before responding."
  1795.                 vinny "Well enough I reckon. These kind of things, they ah... it takes a bit for them to really sink in."
  1796.                 me "I understand."
  1797.                 me "Do you mind if I ask you some questions, though? To get to the bottom of this."
  1798.                 vinny "Of course, of course. Shoot."
  1799.                 $ vinny_intro = True
  1800.             else:
  1801.                 if "Vinny" in inv:
  1802.                     "derp"
  1803.                 else:
  1804.                     "Need a little more help there, detective?"
  1805.         else:
  1806.             vinny "We done or d'you still have some more for me, detective?"
  1807.         menu:
  1808.             "\"How did you know the victim?\"" if vinny_001 == False:
  1809.                 "Vinny takes a moment to think through his answer."
  1810.                 vinny "Well..."
  1811.                 vinny "For over thirty years we were rivals in the pickle business."
  1812.                 vinny "He was a note older than I was, of course. When I first entered he was already at the top."
  1813.                 vinny "Guess you could say I contested his throne."
  1814.                 vinny "Back then he hated me. All he saw in me was this young upstart coming to steal away all his glory."
  1815.                 vinny "But as the years went on, we came to like each other. Eventually it turned into a friendship."
  1816.                 "He takes another moment."
  1817.                 vinny "A really good one too..."
  1818.                 me "Sorry to dredge up bad memories."
  1819.                 vinny "No pardner, it's all right. They ain't bad memories."
  1820.                 $ vinny_001 = True
  1821.                 $ again = True
  1822.                 jump talktovinny
  1823.             "\"So... your daughter... in the competition. Is that really okay?\"" if vinny_002 == False:
  1824.                 vinny "Well, why wouldn't it be? She's as much a right as anybody else to enter, don't she?"
  1825.                 me "Of course she does, but... well, with you as a judge doesn't that create bias?"
  1826.                 vinny "I'm not sure I get what you're saying, detective."
  1827.                 me "I'm saying people are going to say you're favoring her."
  1828.                 me "Or that she's only gotten where she did because you helped her."
  1829.                 vinny "..."
  1830.                 vinny "Those are some mighty potent accusations you're making there, detective."
  1831.                 vinny "But I assure you that is not the case."
  1832.                 vinny "And besides, Sweetie learned everything she knows from her mother, not from me."
  1833.                 vinny "I wanted her to be something a bit more... well... prestigious I guess you could say."
  1834.                 me "More prestigious than what? A pickler?"
  1835.                 "I had to say it. Just to see the look on his face."
  1836.                 "Suffice to say, I am not dissapointed."
  1837.                 $ vinny_002 = True
  1838.                 $ again = True
  1839.                 jump talktovinny
  1840.             "\"What do you think of the others?\"" if vinny_003 == False:
  1841.                 vinny "What, everyone else here?"
  1842.                 me "Yeah."
  1843.                 vinny "Well, none are bad people, that's for sure."
  1844.                 vinny "We got a saying 'round these parts: Ain't nobody who pickles sour like one."
  1845.                 "Brain, please forget that."
  1846.                 vinny "Although, that fella Spigh's a piece of work, I tell you what."
  1847.                 vinny "Boy's about as hot-headed as they come."
  1848.                 if met_dillon == True:
  1849.                     me "So I've seen."
  1850.                 else:
  1851.                     me "Is he the guy in the flame shirt?"
  1852.                     vinny "Yeah, that's him."
  1853.                 vinny "Makes a decent pickle though. But not nowhere as good as my Sweetie's!"
  1854.                 me "What about Dillon? The other contestant?"
  1855.                 vinny "Now Dillon, {b}there's{b} a pickler! Never had a pickle as sour as he makes 'em!"
  1856.                 me "Are his better than Sweetie's?"
  1857.                 "Vinny grows incredibly uncomfortable at the thought of answering such a question."
  1858.                 vinny "Well... erm..."
  1859.                 vinny "Sour and sweet are two very different flavors, you gotta understand. It's hard to compare two on completely opposite ends."
  1860.                 me "Right. What about Hugh?"
  1861.                 vinny "Hugh? That boy just loves food, plain and simple."
  1862.                 vinny "But he's got a good tongue, so I don't mind him none. Even if he did vote against my darling Sweetie."
  1863.                 me "Sure. And lastly, Nida. The suspect."
  1864.                 vinny "Oh, Nida? Why, she comes here every year!"
  1865.                 me "Is that so?"
  1866.                 vinny "Sure is. Ain't the Annual Pickle Competition these days without ol' Nida joining in on the fun!"
  1867.                 $ vinny_003 = True
  1868.                 $ again = True
  1869.                 jump talktovinny
  1870.             "Try to touch his hand.":
  1871.                 $ strikes += 1
  1872.                 if strikes == 1:
  1873.                     vinny "Whoa, hold up there, pardner. I don't go touching people all willy-nilly."
  1874.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1875.                     jump talktovinny
  1876.                 elif strikes == 2:
  1877.                     vinny "Get your cotton-picking hands off of me!"
  1878.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1879.                     jump talktovinny
  1880.                 elif strikes == 3:
  1881.                     vinny "Now that's it! I've had enough of this everybody touching me!"
  1882.                     "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1883.                     jump gameover
  1884.             "I'm good.":
  1885.                 vinny "Okey dokey then. Take care, you here?"
  1886.                 $ again = False
  1887.                 jump returntomap
  1888.     elif form == "dillon":
  1889.         hide hugh with dissolve
  1890.         show vinny at center with move
  1891.         if again == False:
  1892.             me "Mr. Gherkin."
  1893.             "Vinny pauses a fraction of a second."
  1894.             vinny "Mr. Kosher."
  1895.         else:
  1896.             vinny "Anything else, Kosher?"
  1897.         menu:
  1898.             "\"Rotten day, huh?\"" if vinny_004 == False:
  1899.                 vinny "The worst."
  1900.                 me "You think Nida did it?"
  1901.                 vinny "No. You?"
  1902.                 me "Probably not."
  1903.                 vinny "She's too nice a girl for that."
  1904.                 if nida_introMC == True:
  1905.                     me "She does seem pretty nice, yeah."
  1906.                 else:
  1907.                     me "I guess."
  1908.                 vinny "And ain't Jeffrey done nothing in the past to make her wrong him."
  1909.                 vinny "Not like this anyway."
  1910.                 $ vinny_004 = True
  1911.                 $ again = True
  1912.                 jump talktovinny
  1913.             "\"What do you mean, \'not like this\'?\"" if vinny_005 == False and vinny_004 == True:
  1914.                 vinny "Oh, it was erm... now how many years ago was it? Two? Three?"
  1915.                 vinny "Yeah, three I think it was, 'cause it was the year Sweetie started high school."
  1916.                 vinny "Anyway, he said something that offended her. I can't remember what - may have been some race thing."
  1917.                 vinny "Jeffrey was a fine man, but he was an old fella too."
  1918.                 vinny "But if she was going to... you know... do something this horrible to him on account of that, it would've been a long time ago, right?"
  1919.                 dillon "Sounds about right."
  1920.                 dillon "I'm just wondering. Can't be too curious when there's so much on the line, you know?"
  1921.                 vinny "Yeah, that makes some sense."
  1922.                 $ vinny_005 = True
  1923.                 $ again = True
  1924.                 jump talktovinny
  1925.             "\"So what's going to happen to the contest?\"" if vinny_006 == False:
  1926.                 vinny "Shoot, I don't know. Canceled, probably."
  1927.                 dillon "For real?"
  1928.                 vinny "I know, it saddens me too. But this ain't just a little hiccup, son, it's a god dang murder!"
  1929.                 "I shouldn't press this line of questioning."
  1930.                 "I'm not sure why I even opened it to be frank."
  1931.                 $ vinny_006 = True
  1932.                 $ again = True
  1933.                 jump talktovinny
  1934.             "Try to touch his hand.":
  1935.                 $ strikes += 1
  1936.                 if strikes == 1:
  1937.                     vinny "Keep your hands to yourself, Kosher."
  1938.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  1939.                     jump talktovinny
  1940.                 elif strikes == 2:
  1941.                     vinny "Kosher, I ain't playing games with you."
  1942.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  1943.                     jump talktovinny
  1944.                 elif strikes == 3:
  1945.                     vinny "Now that's it! I've had enough of people touching me!"
  1946.                     "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  1947.                     jump gameover
  1948.             "I'm good.":
  1949.                 vinny "Okey dokey then. Take care, you here?"
  1950.                 $ again = False
  1951.                 jump returntomap
  1952.  
  1953. label talktonida:
  1954.    
  1955.     if veji_potties == True:
  1956.         if form == "self":
  1957.             hide veji with dissolve
  1958.             show nida at center with move
  1959.             nida "Y-Yes? What do you-"
  1960.             show nida at left with moveinleft
  1961.             show veji at right with dissolve
  1962.             veji "Ohhhh, no you don\'t, Detective. You can pester the others, but you\'re staying away from the prime suspect!"
  1963.             "I'm not getting anywhere with her with the good Officer Veji on the prowl..."
  1964.             jump returntomap
  1965.         if form == "dillon":
  1966.             hide veji with dissolve
  1967.             show nida at center with move
  1968.             nida "Y-Yes? What do you-"
  1969.             show nida at left with moveinleft
  1970.             show veji at right with dissolve
  1971.             if veji_knowsdillon == True:
  1972.                 veji "Ah... I'm sorry, Mr. Kosher, but this is still a crime scene. I'm afraid I can't let you talk to her."
  1973.                 "Damn. Even with my near-celebrity status he still won't let me talk to her."
  1974.                 "Maybe if I entice him away from the scene..."
  1975.             else:
  1976.                 veji "Hey! Get away from her! She's got nothing to do with you, buddy!"
  1977.             jump returntomap
  1978.     else:
  1979.         if form == "self":
  1980.             show nida at center with move
  1981.             if again == False:
  1982.                 if nida_introMC == False:
  1983.                     me "Ms. Offen."
  1984.                     nida "D-Detective."
  1985.                     nida "..."
  1986.                     nida "Um... I don't know what that police officer has told you, but I swear I didn't kill him!"
  1987.                     me "I'm not here to cast guilt, Nida. I'm here to find it."
  1988.                     nida "I... don't understand."
  1989.                     me "It's nothing. Never mind. So speaking of Officer Veji, where is he?"
  1990.                     nida "One of the contestants in the contest, Dillon Kosher, came and told him his brother was here."
  1991.                     nida "You know, the movie star, Sahlt Kosher?"
  1992.                     me "Yeah, I've heard of him. So Veji took off after him, or his brother, or...?"
  1993.                     nida "His brother, yeah."
  1994.                     me "Hmm."
  1995.                     me "Well, I don't like the idea of a cop shirking their duty, but while he's gone, I did have some questions I was wanting to ask you."
  1996.                     nida "O-Of course. Anything to help prove my innocence."
  1997.                     $ nida_intro = True
  1998.                 else:
  1999.                     nida "He's still not back, Detective. Was there something else you wanted to ask me?"
  2000.             else:
  2001.                 nida "Anything else you need from me? Please, whatever it takes to get me outta here I'll answer!"
  2002.             menu:
  2003.                 "\"Explain to me in detail what happened when you found the victim.\"" if nida_001 == False:
  2004.                     nida "Of course."
  2005.                     nida "It was right after I bumped into you. I had been on my way to the port-a-potties, 'cause I reeeeeally had to pee."
  2006.                     nida "Like \'the levee is one crack away from bursting open\' had to go."
  2007.                     nida "Or \'this waterslide has no brakes\' had to go!"
  2008.                     nida "\'Eight gallons of water squeezed through a coffee straw' had to go!"
  2009.                     nida "I'm talking-"
  2010.                     me "Okay, okay! I get it! Yeesh..."
  2011.                     "I feel like {b}I{/b} have to go now..."
  2012.                     nida "R-Right. Anyway, the door was broken on one of the potties so I couldn't get in. And Mr. Brine just barely beat me to the other one."
  2013.                     nida "So I waited on him to come out but he was taking forever!"
  2014.                     nida "It was when I realized there was no noise coming from inside that I decided to take a look."
  2015.                     me " \'A look\'?"
  2016.                     nida "Well, you know, he was old, right? So maybe he got stuck, or fell asleep, or something. I dunno."
  2017.                     nida "Also, the door wasn't locked so I thought maybe I missed him leave."
  2018.                     nida "I knocked first, to no response. And then... then when I opened the door..."
  2019.                     me "You saw the body."
  2020.                     nida "Yeah..."
  2021.                     "There's a lot to chew over in that answer..."
  2022.                     $ nida_001 = True
  2023.                     $ again = True
  2024.                     jump talktonida
  2025.                 "\"Could you give me your testimony again about when you found Mr. Brine?\"" if nida_001 == True:
  2026.                     nida "Of course."
  2027.                     nida "It was right after I bumped into you."
  2028.                     nida "The door was broken on one of the potties so I couldn't get in. And Mr. Brine just barely beat me to the other one."
  2029.                     nida "So I waited on him to come out but he was taking forever!"
  2030.                     nida "It was when I realized there was no noise coming from inside that I decided to take a look."
  2031.                     nida "The door wasn't locked so I thought maybe I missed him leave."
  2032.                     nida "I knocked first, to no response. And then... when I opened the door..."
  2033.                     nida "Well, you know..."
  2034.                     jump talktonida
  2035.                 "\"Did you know the victim?\"" if nida_002 == False:
  2036.                     nida "Not really. Not like I knew Mr. Gherkin."
  2037.                     nida "Mr. Brine kept to himself a lot. I don't think he was married or had kids either. A real loner."
  2038.                     $ nida_002 = True
  2039.                     $ again = True
  2040.                     jump talktonida
  2041.                 "\"What do you think of the others here?\"" if nida_003 == False:
  2042.                     nida "Um... I don't know... Why do you need to know that from me?"
  2043.                     me "Anything I can know helps. You want your name cleared, right?"
  2044.                     nida "O-Of course!"
  2045.                     nida "Yes."
  2046.                     nida "All right."
  2047.                     nida "Well, Sweetie and I have known each other for a while now. Since middle school."
  2048.                     nida "I wouldn't say we're {b}best{/b} friends but we're pretty good friends."
  2049.                     nida "As for the other two, I don't know too much about Dillon and Spigh."
  2050.                     nida "Dillon's just \'that sick guy\' and Spigh's just \'that angry guy\'."
  2051.                     nida "Oh! But I know all about their pickles!"
  2052.                     me "Th-That's fine. I... don't need to know that."
  2053.                     nida "Oh... well... okay."
  2054.                     me "What about Hugh? What do you know about him?"
  2055.                     nida "The new judge?"
  2056.                     me "Yeah."
  2057.                     nida "This is his first year so not much. He seems like a pretty chill guy though."
  2058.                     nida "And he loves pickles so he can't be bad."
  2059.                     "I guess that makes me a horrible person then."
  2060.                     $ nida_003 = True
  2061.                     $ again = True
  2062.                     jump talktonida
  2063.                 "Thank her for her assistance" if nida_001 == True and nida_002 == True and nida_003 == True and nida_004 == False:
  2064.                     me "That should be all I need for now."
  2065.                     me "Thanks for your help, Nida."
  2066.                     "I extend my hand in thanks."
  2067.                     "When in doubt, go for the handshake."
  2068.                     nida "Y-Yeah, of course."
  2069.                     "She takes it."
  2070.                     "{font=ARCHRISTY.ttf}{size=78} \ Nida's form acquired!{/size}{/font}"
  2071.                     $ inv.append("Nida")
  2072.                     $ nida_004 = True
  2073.                     $ again = True
  2074.                     jump thatsthegame
  2075.                     jump talktonida
  2076.                 "Try to touch her hand." if "Nida" not in inv:
  2077.                     $ strikes += 1
  2078.                     if strikes == 1:
  2079.                         nida "Whoa! Watch your hand there, detective."
  2080.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  2081.                         jump talktonida
  2082.                     elif strikes == 2:
  2083.                         nida "Detective, what are you... Hey! Stop that!"
  2084.                         "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  2085.                         jump talktonida
  2086.                     elif strikes == 3:
  2087.                         nida "Okay, that's it! I'm calling that police officer!"
  2088.                         "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  2089.                         jump gameover
  2090.                 "Nothing, sorry.":
  2091.                     nida "Oh, well... okay."
  2092.                     $ again = False
  2093.                     jump returntomap
  2094.         elif form == "dillon":
  2095.             show nida at center with move
  2096.             if nida_fuckdillon == True:
  2097.                 nida "Go away, Dillon! I said I'm not talking to you and I mean it!"
  2098.                 jump returntomap
  2099.             else:
  2100.                 if again == False:
  2101.                     if nida_introdillon == False:
  2102.                         nida "Um... are you sure you should've done that?"
  2103.                         me "Don't tell me you {b}liked{/b} him breathing down your neck like that."
  2104.                         nida "But I could run away. I could escape, couldn't I?"
  2105.                         me "And go where? Do what?"
  2106.                         nida "I guess you have a point..."
  2107.                         $ nida_intro = True
  2108.                     else:
  2109.                         nida "I'm really not sure if I should be here alone with a dead body..."
  2110.                 else:
  2111.                     nida "Oh. Hi again, Dillon."
  2112.                 menu:
  2113.                     "\"So... you didn't do it, right?\"" if nida_005 == False:
  2114.                         nida "Of course not!"
  2115.                         nida "I'd never kill someone!"
  2116.                         nida "Never!!"
  2117.                         me "Fine, fine. I get it."
  2118.                         me "I was just asking 'cause... well..."
  2119.                         me "I mean you gotta admit you look real suspicious right now."
  2120.                         "Nida's face turns downcast at my words, like she saw a ghost before her."
  2121.                         nida "I... I know..."
  2122.                         "She looks like she might cry. I should stop this line of questioning."
  2123.                         $ nida_005 = True
  2124.                         $ again = True
  2125.                         jump talktonida
  2126.                     "\"Hey, so whose pickles did {b}you{/b} think were the best?\"":
  2127.                         "As if there was such a thing as a good pickle."
  2128.                         nida "Wha...?"
  2129.                         nida "What the hell, Dillon!?"
  2130.                         nida "I'm sitting here about to be arrested for murder and you want me to tell you I liked your pickles!?"
  2131.                         nida "I can't believe you!"
  2132.                         nida "Go away! I'm not talking to you anymore!"
  2133.                         "Whoops. Well, I'll just return as myself I guess."
  2134.                         $ nida_fuckdillon = True
  2135.                         jump returntomap
  2136.                     "Try to touch her hand." if "Nida" not in inv:
  2137.                         $ strikes += 1
  2138.                         if strikes == 1:
  2139.                             nida "Whoa, hey! Don't touch me, okay?."
  2140.                             "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  2141.                             jump talktonida
  2142.                         elif strikes == 2:
  2143.                             nida "Uh no! Go away please!"
  2144.                             "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  2145.                             jump talktonida
  2146.                         elif strikes == 3:
  2147.                             nida "Okay, that's it! I'm calling that police officer!"
  2148.                             "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  2149.                             jump gameover
  2150.                     "Never mind. I'm out.":
  2151.                         nida "Okay."
  2152.                         $ again = False
  2153.                         jump returntomap
  2154.        
  2155. label talktoveji:
  2156.    
  2157.     if form == "self":
  2158.         hide nida with dissolve
  2159.         show veji at center with move
  2160.         if again == False:
  2161.             veji "Hm? Something you need, Detective?"
  2162.         else:
  2163.             veji "Anything else, Detective?"
  2164.         menu:
  2165.             "\"Who are the suspects?\"" if veji_001 == False:
  2166.                 veji "{b}Everyone{/b} is a suspect. And that includes you and me."
  2167.                 me "I know that. But who is the main suspect?"
  2168.                 veji "That woman, Nida."
  2169.                 me "Nida?"
  2170.                 veji "Nida Perona Offen is her full name."
  2171.                 me "Hmm..."
  2172.                 veji "You don't know her, do you?"
  2173.                 me "No. I only just spoke with her today."
  2174.                 veji "Before the murder, I assume."
  2175.                 me "Yes, before the murder."
  2176.                 $ veji_001 = True
  2177.                 $ again = True
  2178.                 jump talktoveji
  2179.             "\"What can you tell me about the victim?\"" if veji_002 == False:
  2180.                 veji "Not much that you probably don't already know."
  2181.                 me "Humor me."
  2182.                 veji "Well, his name was Jeffrey Brine. Male. Old guy, looked like he was in his sixties or seventies."
  2183.                 veji "He was one of the three judges providing over this... whatever."
  2184.                 me "Pickle competition."
  2185.                 veji "Right."
  2186.                 me "Yeah, I dunno either."
  2187.                 $ veji_002 = True
  2188.                 $ again = True
  2189.                 jump talktoveji
  2190.             "\"What are {b}you{/b} doing here?\"" if veji_003 == False:
  2191.                 veji "Is that a joke, Detective?"
  2192.                 veji "I'm a police officer, and this is the scene of a murder. Why {b}wouldn't{/b} I be here!?"
  2193.                 me "I meant before the murder."
  2194.                 veji "Oh. Well... hrm..."
  2195.                 me "Yes...?"
  2196.                 veji "It's nothing."
  2197.                 me "Officer... I'm a detective, and this is the scene of a murder. Why were you here?"
  2198.                 "Officer Veji sighs heavily, drooping his shoulders."
  2199.                 veji "Okay fine. But this stays a secret."
  2200.                 me "The courts might decide that."
  2201.                 veji "One of the finalists. Guy by the name of Dillon Kosher. You met him?"
  2202.                 if met_dillon == True:
  2203.                     me "Yeah, I've met him."
  2204.                     veji "Did he tell you who he is?"
  2205.                     me "Other than a real sour guy? No."
  2206.                 else:
  2207.                     me "No, I haven't."
  2208.                 veji "He's the brother of Sahlt Kosher, the actor!"
  2209.                 me "..."
  2210.                 veji "Oh, don't tell me you don't know who that is!"
  2211.                 me "Not a clue."
  2212.                 veji "For God's sake, Detective. Go to the movies once in a while."
  2213.                 veji "Anyway, I heard there was a chance Dillon's brother was going to show up."
  2214.                 me "To a pickle competition?"
  2215.                 veji "Hey, you got me. But if it's true, what I wouldn't give to see him!"
  2216.                 me "Is that so? Well I'll let you know if I see anyone glamorous."
  2217.                 $ veji_003 = True
  2218.                 $ again = True
  2219.                 jump talktoveji
  2220.             "\"That's an interesting name you have. Where are you from?\"" if veji_004 == False:
  2221.                 if veji_asks == 0:
  2222.                     veji "Not here."
  2223.                 elif veji_asks == 1:
  2224.                     veji "Don't ask me that."
  2225.                 elif veji_asks == 2:
  2226.                     veji "Do {b}not{/b} ask me that."
  2227.                 elif veji_asks == 3:
  2228.                     "He growls at the question."
  2229.                     veji "I'm {b}not{/b} answering that!"
  2230.                 elif veji_asks == 4:
  2231.                     veji "AUGH! Why do people keep asking me that!?"
  2232.                 elif veji_asks == 5:
  2233.                     veji "WOULD PEOPLE QUIT ASKING ME THAT!?"
  2234.                 $ veji_004 = True
  2235.                 $ again = True
  2236.                 $ veji_asks += 1
  2237.                 jump talktoveji
  2238.             "Try to touch his hand.":
  2239.                 $ strikes += 1
  2240.                 if strikes == 1:
  2241.                     veji "Hey! Get your hands off me! Who the hell do you think you are!?"
  2242.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  2243.                     jump talktoveji
  2244.                 elif strikes == 2:
  2245.                     veji "Damn it! You're trying your luck, Detective!"
  2246.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  2247.                     jump talktoveji
  2248.                 elif strikes == 3:
  2249.                     veji "All right! That's it!"
  2250.                     "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  2251.                     jump gameover
  2252.             "Nothing. Sorry to bother you.":
  2253.                 veji "Sure."
  2254.                 $ again = False
  2255.                 jump returntomap
  2256.    
  2257.     elif form == "dillon":
  2258.         hide nida with dissolve
  2259.         show veji at center with move
  2260.         if again == False:
  2261.             if veji_knowsdillon == False:
  2262.                 veji "Sir, please step away. This is a crime scene."
  2263.                 me "A crime scene? The hell happened?"
  2264.                 veji "That's none of your concern. Now pl-"
  2265.                 veji "Wait..."
  2266.                 veji "Do I know you? You look awfully familiar."
  2267.                 me "I dunno, I guess? The name's Dillon Kosher."
  2268.                 veji "!!!"
  2269.                 veji "D-D-Dillon Kosher!?"
  2270.                 veji "Brother of Sahlt Kosher!?"
  2271.                 $ veji_knowsdillon = True
  2272.                 if veji_003 == False and dillon_005 == False:
  2273.                     "If I'm going to pretend to be Dillon that's someone I should know."
  2274.                     "I shouldn't press this conversation until I do."
  2275.                     jump returntomap
  2276.                 "Apparently the good officer is a huge fan of Kosher's work but has no idea what his brother looks like."
  2277.                 "I see now why Dillon gets angry at this."
  2278.                 me "Uuuugh. Great. Another fan of my brother. Yeah, never mind. I'm getting the hell out of-"
  2279.                 veji "N-No! Wait! I-I'm sorry! Please, let me make it up to you!"
  2280.                 "Bingo."
  2281.             else:
  2282.                 if veji_003 == False or dillon_001 == False:
  2283.                     if veji_003 == False or dillon_005 == False:
  2284.                         "No. Not yet. I need to gather more information on Dillon before I can talk to Officer Veji."
  2285.                     jump returntomap
  2286.                 else:
  2287.                     veji "Oh! D-Dillon! What can I help you with?"
  2288.         else:
  2289.             veji "I-Is there anything else you need help with?"
  2290.         menu:
  2291.             "\"So now will you tell me what the hell happened here?\"" if veji_005 == False:
  2292.                 me "Someone told me there was a murder here. They were joking, right?"
  2293.                 veji "I'm afraid they weren't. It was one of the judges."
  2294.                 me "What!?"
  2295.                 if dillon_006 == True:
  2296.                     me "Oh no... Don't tell me..."
  2297.                     me "Was it Jeffrey Brine?"
  2298.                     veji "I'm sorry, but it was."
  2299.                 else:
  2300.                     me "Which? Which was it?"
  2301.                     veji "Jeffrey Brine."
  2302.                 me "No way... No freaking way!"
  2303.                 veji "Did you know him?"
  2304.                 me "Of course I did. I'm one of the finalists at this competition!"
  2305.                 $ veji_005 = True
  2306.                 $ again = True
  2307.                 jump talktoveji
  2308.             "Tell him Sahlt is in town." if veji_006 == False:
  2309.                 me "So okay. I get it. You're one of Sahlt's fans."
  2310.                 me "You know he's in town, right?"
  2311.                 veji "!!!"
  2312.                 veji "R-R-R-Really!?"
  2313.                 me "Yeah, he comes for this competition every year. Why I don't know. He doesn't even like pickles."
  2314.                 "I have no idea if that's true, but it should be."
  2315.                 me "I think he said he was going to get something to eat at that Mexican restaurant a couple blocks over."
  2316.                 veji "La Plaza? I'm on it!"
  2317.                 hide veji with dissolve
  2318.                 "Officer Veji speeds away in the direction of the restaurant I mentioned with all the fervor and speed of an Olympic sprinter."
  2319.                 me "..."
  2320.                 me "Wow. I didn't even have to suggest it to him."
  2321.                 "With him gone however, I can finally speak to Nida."
  2322.                 $ veji_potties = False
  2323.                 $ veji_006 = True
  2324.                 jump returntomap
  2325.             "\"So... what kind of name is Veji?\"" if veji_008 == False:
  2326.                 if veji_asks == 0:
  2327.                     veji "No."
  2328.                 elif veji_asks == 1:
  2329.                     veji "Don't ask me that."
  2330.                 elif veji_asks == 2:
  2331.                     veji "Do {b}not{/b} ask me that."
  2332.                 elif veji_asks == 3:
  2333.                     "He growls at the question."
  2334.                     veji "I'm {b}not{/b} answering that!"
  2335.                 elif veji_asks == 4:
  2336.                     veji "AUGH! Why do people keep asking me that!?"
  2337.                 elif veji_asks == 5:
  2338.                     veji "WOULD PEOPLE QUIT ASKING ME THAT!?"
  2339.                 $ veji_008 = True
  2340.                 $ again = True
  2341.                 $ veji_asks += 1
  2342.                 jump talktoveji
  2343.             "Try to touch his hand.":
  2344.                 $ strikes += 1
  2345.                 if strikes == 1:
  2346.                     veji "H-Hey! Please don't touch me, okay?"
  2347.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE ONE!{/size}{/font}"
  2348.                     jump talktoveji
  2349.                 elif strikes == 2:
  2350.                     veji "L-Look, I... I {b}am{b} a cop! You can't just go touching cops!"
  2351.                     "{font=DrawingBlood.ttf}{size=100} \ \ STRIKE TWO!{/size}{/font}"
  2352.                     jump talktoveji
  2353.                 elif strikes == 3:
  2354.                     veji "All right! That's it!"
  2355.                     "{font=DrawingBlood.ttf}{size=100} STRIKE THREE!{/size}{/font}"
  2356.                     jump gameover
  2357.             "Nah, nothing.":
  2358.                 veji "Okay then."
  2359.                 $ again = False
  2360.                 jump returntomap
  2361.  
  2362. label None:
  2363.     hide screen inv_menu
  2364.     jump returntomap
  2365.  
  2366. label Myself:
  2367.     if form == "dillon":
  2368.         $inv.append("Dillon")
  2369.     elif form == "sweetie":
  2370.         $inv.append("Sweetie")
  2371.     elif form == "spigh":
  2372.         $inv.append("Spigh")
  2373.     elif form == "hugh":
  2374.         $inv.append("Hugh")
  2375.     elif form == "vinny":
  2376.         $inv.append("Vinny")
  2377.     elif form == "nida":
  2378.         $inv.append("Nida")
  2379.     elif form == "veji":
  2380.         $inv.append("Veji")
  2381.     $ form = "self"
  2382.     $ inv.remove("Myself")
  2383.     hide screen inv_menu
  2384.     $ me        = Character('Me',
  2385.                             color = "e3e3e3",
  2386.                             font = "Alex.ttf",
  2387.                             what_font = "Alex.ttf",
  2388.                             show_two_window = True)
  2389.     "Returned to my true form."
  2390.     jump returntomap
  2391.  
  2392. label Dillon:
  2393.     if form == "self":
  2394.         $inv.append("Myself")
  2395.     elif form == "sweetie":
  2396.         $inv.append("Sweetie")
  2397.     elif form == "spigh":
  2398.         $inv.append("Spigh")
  2399.     elif form == "hugh":
  2400.         $inv.append("Hugh")
  2401.     elif form == "vinny":
  2402.         $inv.append("Vinny")
  2403.     elif form == "nida":
  2404.         $inv.append("Nida")
  2405.     elif form == "veji":
  2406.         $inv.append("Veji")
  2407.     $ form = "dillon"
  2408.     $ inv.remove("Dillon")
  2409.     $ me        = Character('Me',
  2410.                             color = "b8c285",
  2411.                             font = "kouzan.ttf",
  2412.                             what_font = "kouzan.ttf",
  2413.                             show_two_window = True)
  2414.     hide screen inv_menu
  2415.     dillon_transform "Transformed into Dillon."
  2416.     jump returntomap
  2417.    
  2418. label Sweetie:
  2419.     if form == "self":
  2420.         $inv.append("self")
  2421.     elif form == "dillon":
  2422.         $inv.append("Dillon")
  2423.     elif form == "spigh":
  2424.         $inv.append("Spigh")
  2425.     elif form == "hugh":
  2426.         $inv.append("Hugh")
  2427.     elif form == "vinny":
  2428.         $inv.append("Vinny")
  2429.     elif form == "nida":
  2430.         $inv.append("Nida")
  2431.     elif form == "veji":
  2432.         $inv.append("Veji")
  2433.     $ form = "sweetie"
  2434.     $ inv.remove("Sweetie")
  2435.     $ me        = Character('Me',
  2436.                             color = "#f6a37f",
  2437.                             font = "Sweetie Pie.ttf",
  2438.                             what_font = "Sweetie Pie.ttf",
  2439.                             show_two_window = True)
  2440.     hide screen inv_menu
  2441.     sweetie_transform "Transformed into Sweetie."
  2442.     jump returntomap
  2443.    
  2444. label Spigh:
  2445.     if form == "self":
  2446.         $inv.append("self")
  2447.     elif form == "dillon":
  2448.         $inv.append("Dillon")
  2449.     elif form == "sweetie":
  2450.         $inv.append("Sweetie")
  2451.     elif form == "hugh":
  2452.         $inv.append("Hugh")
  2453.     elif form == "vinny":
  2454.         $inv.append("Vinny")
  2455.     elif form == "nida":
  2456.         $inv.append("Nida")
  2457.     elif form == "veji":
  2458.         $inv.append("Veji")
  2459.     $ form = "spigh"
  2460.     $ inv.remove("Spigh")
  2461.     hide screen inv_menu
  2462.     $ me        = Character('Me',
  2463.                             color = "e11d1d",
  2464.                             font = "MySketchFont.ttf",
  2465.                             what_font = "MySketchFont.ttf",
  2466.                             show_two_window = True)
  2467.     spigh_transform "Transformed into Spigh."
  2468.     jump returntomap
  2469.    
  2470. label Hugh:
  2471.     if form == "self":
  2472.         $inv.append("self")
  2473.     elif form == "dillon":
  2474.         $inv.append("Dillon")
  2475.     elif form == "sweetie":
  2476.         $inv.append("Sweetie")
  2477.     elif form == "spigh":
  2478.         $inv.append("Spigh")
  2479.     elif form == "vinny":
  2480.         $inv.append("Vinny")
  2481.     elif form == "nida":
  2482.         $inv.append("Nida")
  2483.     elif form == "veji":
  2484.         $inv.append("Veji")
  2485.     $ form = "hugh"
  2486.     $ inv.remove("Hugh")
  2487.     hide screen inv_menu
  2488.     $ me = Character('Me', color = "c8ffc8",
  2489.                             font = "ARCENA.ttf",
  2490.                             what_font = "ARCENA.ttf",
  2491.                             show_two_window = True)
  2492.     hugh_transform "Transformed into Hugh."
  2493.     jump returntomap
  2494.    
  2495. label Vinny:
  2496.     if form == "self":
  2497.         $inv.append("self")
  2498.     elif form == "dillon":
  2499.         $inv.append("Dillon")
  2500.     elif form == "sweetie":
  2501.         $inv.append("Sweetie")
  2502.     elif form == "spigh":
  2503.         $inv.append("Spigh")
  2504.     elif form == "hugh":
  2505.         $inv.append("Hugh")
  2506.     elif form == "nida":
  2507.         $inv.append("Nida")
  2508.     elif form == "veji":
  2509.         $inv.append("Veji")
  2510.     $ form = "vinny"
  2511.     $ inv.remove("Vinny")
  2512.     hide screen inv_menu
  2513.     $ me        = Character('Me',
  2514.                             color = "f9e989",
  2515.                             font = "LFAXD_0.ttf",
  2516.                             what_font = "LFAXD_0.ttf",
  2517.                             show_two_window = True)
  2518.     vinny_transform "Transformed into Vinny."
  2519.     jump returntomap
  2520.    
  2521. label Nida:
  2522.     if form == "self":
  2523.         $inv.append("self")
  2524.     elif form == "dillon":
  2525.         $inv.append("Dillon")
  2526.     elif form == "sweetie":
  2527.         $inv.append("Sweetie")
  2528.     elif form == "spigh":
  2529.         $inv.append("Spigh")
  2530.     elif form == "hugh":
  2531.         $inv.append("Hugh")
  2532.     elif form == "vinny":
  2533.         $inv.append("Vinny")
  2534.     elif form == "veji":
  2535.         $inv.append("Veji")
  2536.     $ form = "nida"
  2537.     $ inv.remove("Nida")
  2538.     hide screen inv_menu
  2539.     $ me        = Character('Me',
  2540.                             color = "c8ffc8",
  2541.                             font = "ARCHRISTY.ttf",
  2542.                             what_font = "ARCHRISTY.ttf",
  2543.                             show_two_window = True)
  2544.     nida_transform "Transformed into Nida."
  2545.     jump returntomap
  2546.    
  2547. label Veji:
  2548.     if form == "self":
  2549.         $inv.append("self")
  2550.     elif form == "dillon":
  2551.         $inv.append("Dillon")
  2552.     elif form == "sweetie":
  2553.         $inv.append("Sweetie")
  2554.     elif form == "spigh":
  2555.         $inv.append("Spigh")
  2556.     elif form == "hugh":
  2557.         $inv.append("Hugh")
  2558.     elif form == "vinny":
  2559.         $inv.append("Vinny")
  2560.     elif form == "nida":
  2561.         $inv.append("Nida")
  2562.     $ form = "veji"
  2563.     $ inv.remove("Veji")
  2564.     hide screen inv_menu
  2565.     $ me        = Character('Me',
  2566.                             color = "7f8df6",
  2567.                             font = "Skippix.ttf",
  2568.                             what_font = "Skippix.ttf",
  2569.                             show_two_window = True)
  2570.     veji_transform "Transformed into Veji."
  2571.     jump returntomap
  2572.    
  2573. label gameover:
  2574.     scene bg black
  2575.     hide dillon
  2576.     hide sweetie
  2577.     hide spigh
  2578.     hide hugh
  2579.     hide vinny
  2580.     hide nida
  2581.     show veji at center
  2582.     veji "Enough! You've overstayed your welcome, Detective!"
  2583.     veji "Now get outta here!"
  2584.     $ me        = Character('Me',
  2585.                             color = "e3e3e3",
  2586.                             font = "Alex.ttf",
  2587.                             what_font = "Alex.ttf",
  2588.                             show_two_window = True)
  2589.     me "..."
  2590.     me "Well... at least there'll be no more pickles."
  2591.     return
  2592.  
  2593. label thatsthegame:
  2594.     scene bg black with dissolve
  2595.     "Aaaaand that's all we've got for now!"
  2596.     "Much like our poor friend Dillon Kosher, sickness struck me halfway through the jam, and I just never quite recovered my speedy working spirit."
  2597.     "...and I shot just a liiiiittle too far."
  2598.     "...and the story then grew..."
  2599.     "...and grew..."
  2600.     "...and well, the rest is history."
  2601.     "{font=DrawingBlood.ttf}{size=80} \ \ TO BE CONTINUED!{/size}{/font}"
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