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Untitled

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Jul 16th, 2018
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  1. defaultproperties
  2. {
  3.    CamOffsetDistance=-300
  4.  
  5.    bCanStrafe=false
  6.    MaxStepHeight=50.0
  7.    MaxJumpHeight=96.0
  8.    JumpZ=550
  9.  
  10.    SuperHealthMax=1000
  11.    bGodMode=false
  12.    bVisible=true
  13.  
  14.    bCanWalkOffLedges=true
  15.    TotalStars=0
  16.  
  17.    MaxMultiJump=0
  18.    bCanDoubleJump=false
  19.    MultiJumpRemaining=0
  20.    //PhysAsset=PhysicsAsset'PhysicsAssets.boy_Physics'
  21.    //CharacterMesh=SkeletalMesh'SkelMeshes.boy'
  22.    //FamilyInfoClass=class'SunshineFamilyInfo'
  23.  
  24.    Begin Object  Name=WPawnSkeletalMeshComponent //Class=SkeletalMeshComponent
  25.     bCacheAnimSequenceNodes=FALSE
  26.     AlwaysLoadOnClient=true
  27.     AlwaysLoadOnServer=true
  28.     bOwnerNoSee=true
  29.     CastShadow=true
  30.     BlockRigidBody=TRUE
  31.     bUpdateSkelWhenNotRendered=false
  32.     bIgnoreControllersWhenNotRendered=TRUE
  33.     bUpdateKinematicBonesFromAnimation=true
  34.     bCastDynamicShadow=true
  35.     Translation=(Z=8.0)
  36.     RBChannel=RBCC_Untitled3
  37.     RBCollideWithChannels=(Untitled3=true)
  38.     LightEnvironment=MyLightEnvironment
  39.     bOverrideAttachmentOwnerVisibility=true
  40.     bAcceptsDynamicDecals=FALSE
  41.     AnimTreeTemplate=AnimTree'AnimTrees.Boy_AnimTree'
  42.     AnimSets(0)=AnimSet'AnimSets.Boy_AnimSet'
  43.     SkeletalMesh=SkeletalMesh'SkelMeshes.boy'
  44.     PhysicsAsset=PhysicsAsset'PhysicsAssets.boy_Physics'
  45.     bHasPhysicsAssetInstance=true
  46.     TickGroup=TG_PreAsyncWork
  47.     MinDistFactorForKinematicUpdate=0.2
  48.     bChartDistanceFactor=true
  49.     //bSkipAllUpdateWhenPhysicsAsleep=TRUE
  50.     RBDominanceGroup=20
  51.     Scale=1.075
  52.     // Nice lighting for hair
  53.     bUseOnePassLightingOnTranslucency=TRUE
  54.     bPerBoneMotionBlur=true
  55.    End Object
  56.    Mesh=WPawnSkeletalMeshComponent
  57.    Components.Add(WPawnSkeletalMeshComponent)
  58.  
  59. }
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