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- defaultproperties
- {
- CamOffsetDistance=-300
- bCanStrafe=false
- MaxStepHeight=50.0
- MaxJumpHeight=96.0
- JumpZ=550
- SuperHealthMax=1000
- bGodMode=false
- bVisible=true
- bCanWalkOffLedges=true
- TotalStars=0
- MaxMultiJump=0
- bCanDoubleJump=false
- MultiJumpRemaining=0
- //PhysAsset=PhysicsAsset'PhysicsAssets.boy_Physics'
- //CharacterMesh=SkeletalMesh'SkelMeshes.boy'
- //FamilyInfoClass=class'SunshineFamilyInfo'
- Begin Object Name=WPawnSkeletalMeshComponent //Class=SkeletalMeshComponent
- bCacheAnimSequenceNodes=FALSE
- AlwaysLoadOnClient=true
- AlwaysLoadOnServer=true
- bOwnerNoSee=true
- CastShadow=true
- BlockRigidBody=TRUE
- bUpdateSkelWhenNotRendered=false
- bIgnoreControllersWhenNotRendered=TRUE
- bUpdateKinematicBonesFromAnimation=true
- bCastDynamicShadow=true
- Translation=(Z=8.0)
- RBChannel=RBCC_Untitled3
- RBCollideWithChannels=(Untitled3=true)
- LightEnvironment=MyLightEnvironment
- bOverrideAttachmentOwnerVisibility=true
- bAcceptsDynamicDecals=FALSE
- AnimTreeTemplate=AnimTree'AnimTrees.Boy_AnimTree'
- AnimSets(0)=AnimSet'AnimSets.Boy_AnimSet'
- SkeletalMesh=SkeletalMesh'SkelMeshes.boy'
- PhysicsAsset=PhysicsAsset'PhysicsAssets.boy_Physics'
- bHasPhysicsAssetInstance=true
- TickGroup=TG_PreAsyncWork
- MinDistFactorForKinematicUpdate=0.2
- bChartDistanceFactor=true
- //bSkipAllUpdateWhenPhysicsAsleep=TRUE
- RBDominanceGroup=20
- Scale=1.075
- // Nice lighting for hair
- bUseOnePassLightingOnTranslucency=TRUE
- bPerBoneMotionBlur=true
- End Object
- Mesh=WPawnSkeletalMeshComponent
- Components.Add(WPawnSkeletalMeshComponent)
- }
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