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- Log: Log file open, 06/01/15 10:09:47
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10898
- Init: Epic Internal: 0
- Init: Compiled (32-bit): May 17 2015 16:49:17
- Init: Changelist: 1532151
- Init: Command line:
- Init: Base directory: F:\Steam\steamapps\common\Revolution Ace\Binaries\Win32\
- [0000.30] Init: Computer: METALLAND
- [0000.30] Init: User: Goth
- [0000.30] Init: CPU Page size=4096, Processors=8
- [0000.30] Init: High frequency timer resolution =4.316572 MHz
- [0000.30] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
- [0000.45] Log: Steam Client API initialized 1
- [0000.65] Log: Steam Game Server API initialized 1
- [0000.66] Init: Presizing for 50313 objects not considered by GC, pre-allocating 0 bytes.
- [0000.66] Init: Object subsystem initialized
- [0000.67] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0000.97] Log: Shader platform (RHI): PC-D3D-SM3
- [0001.31] Log: OverallTextureStreamingBias = 2.000
- [0001.37] Log: PhysX GPU Support: DISABLED
- [0004.94] Log: 55281 objects as part of root set at end of initial load.
- [0004.94] Log: 0 out of 0 bytes used by permanent object pool.
- [0004.94] Log: Initializing Engine...
- [0006.25] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=4, Quality=2). Disabling MSAA.
- [0006.26] Log: Initializing Steamworks
- [0006.27] Log: Logged in as 'Malekith'
- [0006.28] DevNet: Browse: Menu?Name=Player?Team=255?listen
- [0006.28] Log: LoadMap: Menu?Name=Player?Team=255?listen
- [0006.48] Log: Game class is 'ShmupMenuGame'
- [0006.48] DevNet: IpNetDriverSteamworks_0 TcpNetDriver listening on port 7777
- [0006.48] DevNet: IpNetDriverSteamworks_1 TcpNetDriver listening on port 7777
- [0006.48] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets
- [0006.53] Log: NetMode is now 2
- [0006.54] Log: Primary PhysX scene will be in software.
- [0006.54] Log: Creating Primary PhysX Scene.
- [0006.54] Log: Bringing World Menu.TheWorld up for play (0) at 2015.06.01-10.09.53
- [0006.54] ScriptWarning: No game settings to register with the online service. Game won't be advertised
- ShmupMenuGame Menu.TheWorld:PersistentLevel.ShmupMenuGame_0
- Function Engine.GameInfo:RegisterServer:02CC
- [0006.54] ScriptWarning: Accessed None 'Layout'
- ShmupMenuGame Menu.TheWorld:PersistentLevel.ShmupMenuGame_0
- Function ShmupGame.ShmupGame:InitGame:017C
- [0006.54] ScriptWarning: Accessed None 'Layout'
- ShmupMenuGame Menu.TheWorld:PersistentLevel.ShmupMenuGame_0
- Function ShmupGame.ShmupGame:PreBeginPlay:000A
- [0006.54] Log: Bringing up level for play took: 0.005446
- [0006.54] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
- [0006.54] Log: ########### Finished loading level: 0.260125 seconds
- [0006.55] Log: Initializing Engine Completed
- [0006.55] Log: >>>>>>>>>>>>>> Initial startup: 6.55s <<<<<<<<<<<<<<<
- [0006.81] Log: Steam game server UID: 90095773404225544
- [0006.81] ScriptLog: Kicking off listen auth session
- [0007.71] DevNet: New Dynamic NetSpeed 7000 vs old 7000
- [0008.20] ScriptLog: Listen host successfully authenticated
- [0013.08] Log: Warning!!! ServerName is not set in .ini file!
- [0136.10] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed
- at G:\LGG-Code\UE3-ShmupGame\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:357
- with error D3DERR_INVALIDCALL
- [0136.10] Critical: Windows GetLastError: La operación se completó correctamente. (0)
- [0149.47] Critical: appError called: Rendering thread exception:
- Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed
- at G:\LGG-Code\UE3-ShmupGame\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:357
- with error D3DERR_INVALIDCALL
- Address = 0x76aac44d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
- Address = 0xf50c1 (filename not found) [in F:\Steam\steamapps\common\Revolution Ace\Binaries\Win32\ShmupGame.exe]
- Address = 0x12c733 (filename not found) [in F:\Steam\steamapps\common\Revolution Ace\Binaries\Win32\ShmupGame.exe]
- [0149.47] Critical: Windows GetLastError: La operación se completó correctamente. (0)
- [0149.47] Log: === Critical error: ===
- Rendering thread exception:
- Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed
- at G:\LGG-Code\UE3-ShmupGame\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:357
- with error D3DERR_INVALIDCALL
- Address = 0x76aac44d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
- Address = 0xf50c1 (filename not found) [in F:\Steam\steamapps\common\Revolution Ace\Binaries\Win32\ShmupGame.exe]
- Address = 0x12c733 (filename not found) [in F:\Steam\steamapps\common\Revolution Ace\Binaries\Win32\ShmupGame.exe]
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