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- <?xml version="1.0" encoding="utf-8"?>
- <Defs>
- <!-- Sample Mission START -->
- <Def Class="MissionsAndObjectives.MissionControlDef">
- <defName>StollieMission1</defName>
- <label>Base Defence</label>
- <!--Define the colors of your mission group-->
- <color>(0,0,0)</color> <!--Background-->
- <borderColor>(0,0,0)</borderColor> <!--Border-->
- <!--Customize the icons of your mission status box-->
- <boxActive>UI/Icons/Active</boxActive>
- <boxFinished>UI/Icons/Finished</boxFinished>
- <boxFailed>UI/Icons/Failed</boxFailed>
- </Def>
- <Def ParentName="MissionBase">
- <defName>Mission_DefendTheBase</defName>
- <label>Defend the Base</label>
- <description>Our arrival has not gone unnoticed...</description>
- <objectives>
- <li>ReadyTheDefences</li>
- <li>UnderAttack</li>
- </objectives>
- <hideOnComplete>true</hideOnComplete>
- </Def>
- <Def ParentName="ObjectiveBase">
- <defName>ReadyTheDefences</defName>
- <description>We should prepare our defences.</description>
- <label>Make sandbags.</label>
- <objectiveType>Craft</objectiveType>
- <targets>
- <li>Sandbags,10</li>
- </targets>
- <timerDays>0.5</timerDays>
- <anyTarget>false</anyTarget>
- <images>
- <li>Sandbags</li>
- </images>
- <incidentsOnCompletion>
- <li Class="MissionsAndObjectives.IncidentProperties">
- <type>CustomWorker</type>
- <category>ThreatBig</category>
- <tale>Raid</tale>
- <workerClass>IncidentWorker_RaidEnemy</workerClass>
- </li>
- </incidentsOnCompletion>
- <incidentsOnFail>
- <li Class="MissionsAndObjectives.IncidentProperties">
- <type>CustomWorker</type>
- <category>ThreatBig</category>
- <tale>Raid</tale>
- <workerClass>IncidentWorker_RaidEnemy</workerClass>
- </li>
- </incidentsOnFail>
- </Def>
- <Def ParentName="ObjectiveBase">
- <defName>UnderAttack</defName>
- <description>We're under attack!</description>
- <label>Defend the base!</label>
- <objectiveType>Hunt</objectiveType>
- <objectiveRequisites>
- <li>ReadyTheDefences</li>
- </objectiveRequisites>
- <targets>
- <li>TribalWarrior,1</li>
- <li>TribalArcher,1</li>
- <li>TribalTrader,1</li>
- <li>TribalHunter,1</li>
- <li>TribalHeavyArcher,1</li>
- <li>TribalBerserker,1</li>
- <li>TribalChief,1</li>
- <li>Drifter,1</li>
- <li>Scavenger,1</li>
- <li>Thrasher,1</li>
- <li>Pirate,1</li>
- <li>GrenadierDestructive,1</li>
- <li>GrenadierEMP,1</li>
- <li>MercenaryGunner,1</li>
- <li>MercenarySniper,1</li>
- <li>MercenarySlasher,1</li>
- <li>MercenaryHeavy,1</li>
- <li>MercenaryElite,1</li>
- <li>PirateBoss,1</li>
- <li>Villager,1</li>
- <li>TownCouncilman,1</li>
- <li>TownTrader,1</li>
- <li>TownGuard,1</li>
- <li>SpaceRefugee,1</li>
- <li>SpaceSoldier,1</li>
- <li>Slave,1</li>
- <li>WildMan,1</li>
- </targets>
- <anyTarget>true</anyTarget>
- <images>
- <li>ObjImages/ImageOfAScaredRabbit</li>
- </images>
- <incidentsOnCompletion>
- <li Class="MissionsAndObjectives.IncidentProperties">
- <type>Appear</type>
- <random>false</random>
- <spawnList>
- <li>Milk</li>
- </spawnList>
- <filter>
- <spawnAt>
- <li>Sandbags</li>
- </spawnAt>
- </filter>
- </li>
- </incidentsOnCompletion>
- </Def>
- <!-- Sample Mission END -->
- </Defs>
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