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Stollie

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Jun 24th, 2018
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Defs>
  3.  
  4.     <!-- Sample Mission START -->
  5.     <Def Class="MissionsAndObjectives.MissionControlDef">
  6.         <defName>StollieMission1</defName>
  7.             <label>Base Defence</label>
  8.             <!--Define the colors of your mission group-->
  9.         <color>(0,0,0)</color> <!--Background-->
  10.         <borderColor>(0,0,0)</borderColor> <!--Border-->
  11.             <!--Customize the icons of your mission status box-->
  12.         <boxActive>UI/Icons/Active</boxActive>
  13.         <boxFinished>UI/Icons/Finished</boxFinished>
  14.         <boxFailed>UI/Icons/Failed</boxFailed>
  15.     </Def>
  16.    
  17.     <Def ParentName="MissionBase">
  18.         <defName>Mission_DefendTheBase</defName>
  19.         <label>Defend the Base</label>
  20.         <description>Our arrival has not gone unnoticed...</description>
  21.         <objectives>
  22.             <li>ReadyTheDefences</li>
  23.             <li>UnderAttack</li>
  24.         </objectives>
  25.         <hideOnComplete>true</hideOnComplete>
  26.     </Def>
  27.    
  28.     <Def ParentName="ObjectiveBase">
  29.         <defName>ReadyTheDefences</defName>
  30.         <description>We should prepare our defences.</description>
  31.         <label>Make sandbags.</label>
  32.         <objectiveType>Craft</objectiveType>
  33.         <targets>
  34.             <li>Sandbags,10</li>
  35.         </targets>
  36.         <timerDays>0.5</timerDays>
  37.         <anyTarget>false</anyTarget>
  38.         <images>
  39.             <li>Sandbags</li>
  40.         </images>
  41.         <incidentsOnCompletion>
  42.             <li Class="MissionsAndObjectives.IncidentProperties">
  43.                 <type>CustomWorker</type>
  44.                 <category>ThreatBig</category>
  45.                 <tale>Raid</tale>
  46.                 <workerClass>IncidentWorker_RaidEnemy</workerClass>
  47.             </li>
  48.         </incidentsOnCompletion>
  49.         <incidentsOnFail>
  50.             <li Class="MissionsAndObjectives.IncidentProperties">
  51.                 <type>CustomWorker</type>
  52.                 <category>ThreatBig</category>
  53.                 <tale>Raid</tale>
  54.                 <workerClass>IncidentWorker_RaidEnemy</workerClass>
  55.             </li>
  56.         </incidentsOnFail>
  57.     </Def>
  58.    
  59.     <Def ParentName="ObjectiveBase">
  60.         <defName>UnderAttack</defName>
  61.         <description>We're under attack!</description>
  62.         <label>Defend the base!</label>
  63.         <objectiveType>Hunt</objectiveType>
  64.         <objectiveRequisites>
  65.             <li>ReadyTheDefences</li>
  66.         </objectiveRequisites>
  67.         <targets>
  68.             <li>TribalWarrior,1</li>
  69.             <li>TribalArcher,1</li>
  70.             <li>TribalTrader,1</li>
  71.             <li>TribalHunter,1</li>
  72.             <li>TribalHeavyArcher,1</li>
  73.             <li>TribalBerserker,1</li>
  74.             <li>TribalChief,1</li>
  75.             <li>Drifter,1</li>
  76.             <li>Scavenger,1</li>
  77.             <li>Thrasher,1</li>
  78.             <li>Pirate,1</li>
  79.             <li>GrenadierDestructive,1</li>
  80.             <li>GrenadierEMP,1</li>
  81.             <li>MercenaryGunner,1</li>
  82.             <li>MercenarySniper,1</li>
  83.             <li>MercenarySlasher,1</li>
  84.             <li>MercenaryHeavy,1</li>
  85.             <li>MercenaryElite,1</li>
  86.             <li>PirateBoss,1</li>
  87.             <li>Villager,1</li>
  88.             <li>TownCouncilman,1</li>
  89.             <li>TownTrader,1</li>
  90.             <li>TownGuard,1</li>
  91.             <li>SpaceRefugee,1</li>
  92.             <li>SpaceSoldier,1</li>
  93.             <li>Slave,1</li>
  94.             <li>WildMan,1</li>
  95.         </targets>
  96.         <anyTarget>true</anyTarget>
  97.         <images>
  98.             <li>ObjImages/ImageOfAScaredRabbit</li>
  99.         </images>
  100.         <incidentsOnCompletion>
  101.             <li Class="MissionsAndObjectives.IncidentProperties">
  102.                 <type>Appear</type>
  103.                 <random>false</random>
  104.                 <spawnList>
  105.                     <li>Milk</li>
  106.                 </spawnList>
  107.                 <filter>
  108.                     <spawnAt>
  109.                         <li>Sandbags</li>
  110.                     </spawnAt>
  111.                 </filter>
  112.             </li>
  113.         </incidentsOnCompletion>
  114.     </Def>
  115.    
  116.     <!-- Sample Mission END -->
  117.    
  118. </Defs>
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