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- ON *:TEXT:*:?:{
- close -m
- if ($nick ison $IdleChan) {
- if ($1 == REGISTER) {
- if ($chr(36) isin $2-) {
- msg $nick (ERROR) Du må angi en gyldig kommando
- msg $nick (SYNTAX) /msg IdleRPG REGISTER brukernavn passord klasse
- { HALT }
- }
- if ($2 != $null) && ($3 != $null) && ($4- != $null) {
- if ($readini(IdleRPG.ini, $2 ,USER) == $null) {
- writeini IdleRPG.ini $2 USER $2
- writeini IdleRPG.ini $2 PASS $3
- writeini IdleRPG.ini $2 CLASS $4-
- writeini IdleRPG.ini $2 LVL 1
- writeini IdleRPG.ini $2 WEP 1
- writeini IdleRPG.ini $2 TUNIC 1
- writeini IdleRPG.ini $2 LEG 1
- writeini IdleRPG.ini $2 SHIELD 1
- writeini IdleRPG.ini $2 RING 1
- writeini IdleRPG.ini $2 AMMY 1
- writeini IdleRPG.ini $2 HELM 1
- writeini IdleRPG.ini $2 BOOTS 1
- writeini IdleRPG.ini $2 GLOVES 1
- writeini IdleRPG.ini $2 HP 9
- writeini IdleRPG.ini $2 MAXHP 9
- writeini IdleRPG.ini $2 TIMER 600
- msg $IdleStaff (LOG) Nickname: $nick Username: $2 Password: **** Class Name: $4- has registered a account
- msg $IdleChan $+ $2 $+ , the level 1 $4- har logget inn med brukerkonto $nick $+ . Neste nivå om $duration($readini(IdleRPG.ini, $2 ,TIMER),3)
- msg $nick (REGISTER) Velkommen til IdleRPG! Du har nå laget en konto med bruker $nick og brukte passordet $3
- writeini IdleRPG.ini $2 HOST $address($nick,5)
- set %IdleRPG_Player [ $+ [ $nick ] ] $2
- set %IdleRPG_Player_ [ $+ [ $nick ] ] 600
- .timer $+ $nick 0 1 dec %IdleRPG_Player_ [ $+ [ $nick ] ]
- .timer $+ $nick $+ 2 1 %IdleRPG_Player_ [ $+ [ $nick ] ] notice IdleRPG $2 $nick
- .timer $+ $nick $+ 3 1 $rand(0,86000) notice IdleRPG $2 $nick RANDOM
- .timer $+ $nick $+ 4 1 $rand(0,86000) $2 $nick FIGHT
- mode $IdleChan +v $nick
- { HALT }
- }
- if ($readini(IdleRPG.ini, $2 ,USER) != $null) {
- msg $nick (REGISTER) $+ $2 $+ Er allerede ett registrert brukernavn
- { HALT }
- }
- }
- else {
- msg $nick (ERROR) Du må angi en gyldig kommando
- msg $nick (SYNTAX) /msg IdleRPG REGISTER brukernavn passord klasse
- { HALT }
- }
- }
- if ($1 == LOGOUT) {
- if ($readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,USER) != $null) {
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- .timer $+ $nick $+ 2 off
- .timer $+ $nick off
- .timer $+ $nick $+ 3 off
- .timer $+ $nick $+ 4 off
- set %IdleRPG_LOGOUT_TIME $readini(IdleRPG.ini, IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_LOGOUT_RTIME $calc(%IdleRPG_Player_ [ $+ [ $nick ] ] + (30 * (1.16^ %IdleRPG_LOGOUT_TIME)))
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_LOGOUT_RTIME
- msg $IdleStaff (LOG) Nickname: $nick Username: %IdleRPG_Player [ $+ [ $nick ] ] has logged out
- msg $nick (LOGOUT) Din utlogging er nå Vellykket!
- mode $IdleChan -v $nick
- unset %IdleRPG_Player [ $+ [ $nick ] ]
- unset %IdleRPG_Player_ [ $+ [ $nick ] ]
- unset %IdleRPG_LOGOUT_TIME
- unset %IdleRPG_LOGOUT_RTIME
- { HALT }
- }
- }
- else {
- msg $nick (ERROR) Du må være innlogtget for å ha tilgang til denne funksjonen!
- { HALT }
- }
- }
- if ($1 == LOGIN) {
- if ($readini(IdleRPG.ini, $2 ,USER) != $null) {
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) {
- if ($2 != $null) && ($3 != $null) {
- if ($readini(IdleRPG.ini, $2 ,USER) != $null) {
- if ($readini(IdleRPG.ini, $2 ,PASS) == $3) {
- set %IdleRPG_Player [ $+ [ $nick ] ] $2
- msg $IdleStaff (LOG) Nickname: $nick Username: %IdleRPG_Player [ $+ [ $nick ] ] has logged in
- msg $IdleChan $+ $2 $+ , the level $readini(IdleRPG.ini, $2 ,LVL) $readini(IdleRPG.ini, $2 ,CLASS) har logget inn under kallenavn $nick $+ . Neste nivå om $duration($readini(IdleRPG.ini, $2 ,TIMER),3)
- set %IdleRPG_Player_ [ $+ [ $nick ] ] $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,TIMER)
- .timer $+ $nick 0 1 dec %IdleRPG_Player_ [ $+ [ $nick ] ]
- .timer $+ $nick $+ 2 1 %IdleRPG_Player_ [ $+ [ $nick ] ] notice IdleRPG $2 $nick
- .timer $+ $nick $+ 3 1 $rand(0,86000) notice IdleRPG $2 $nick RANDOM
- .timer $+ $nick $+ 4 1 $rand(0,86000) notice IdleRPG $2 $nick FIGHT
- mode $IdleChan +v $nick
- { HALT }
- }
- if ($readini(IdleRPG.ini, $2 ,PASS) != $3) {
- msg $IdleStaff (LOG) Nickname: $nick has attempted to login with the wrong password
- msg $nick (ERROR) Du har tastet feil passord!
- { HALT }
- }
- }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- msg $nick (ERROR) Du er allerede logget inn!
- { HALT }
- }
- if ($readini(IdleRPG.ini, $2 ,USER) == $null) {
- msg $nick (ERROR) Ingen brukernavn ble funnet under $2
- { HALT }
- }
- }
- }
- }
- else {
- msg $nick (ERROR) Du må angi en gyldig kommando
- msg $nick (SYNTAX) /msg IdleRPG LOGIN brukernavn passord
- { HALT }
- }
- }
- if ($1 == STATUS) {
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- set %IdleRPG_INFO_1 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_INFO_2 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,HP)
- set %IdleRPG_INFO_3 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,MAXHP)
- set %IdleRPG_INFO_4 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,AMMY)
- set %IdleRPG_INFO_5 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,BOOTS)
- set %IdleRPG_INFO_6 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LEG)
- set %IdleRPG_INFO_7 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,RING)
- set %IdleRPG_INFO_8 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,WEP)
- set %IdleRPG_INFO_9 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,SHIELD)
- set %IdleRPG_INFO_10 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,TUNIC)
- set %IdleRPG_INFO_11 $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,HELM)
- msg $IdleStaff (LOG) Nickname: $nick Username: %IdleRPG_Player [ $+ [ $nick ] ] has requested status
- msg $nick (STATUS) %IdleRPG_Player [ $+ [ $nick ] ] is level %IdleRPG_INFO_1 $+ $chr(40) $+ %IdleRPG_INFO_2 $+ $chr(47) $+ %IdleRPG_INFO_3 $+ $chr(41) next level in $duration(%IdleRPG_Player_ [ $+ [ $nick ] ] ,3)
- msg $nick (STATUS) WEP: %IdleRPG_INFO_8 SHIELD: %IdleRPG_INFO_9 RING: %IdleRPG_INFO_7 AMULET: %IdleRPG_INFO_4 HELM: %IdleRPG_INFO_11 TUNIC: %IdleRPG_INFO_10 BOOTS: %IdleRPG_INFO_5
- unset %IdleRPG_INFO_1
- unset %IdleRPG_INFO_2
- unset %IdleRPG_INFO_3
- unset %IdleRPG_INFO_4
- unset %IdleRPG_INFO_5
- unset %IdleRPG_INFO_6
- unset %IdleRPG_INFO_7
- unset %IdleRPG_INFO_8
- unset %IdleRPG_INFO_9
- unset %IdleRPG_INFO_10
- unset %IdleRPG_INFO_11
- { HALT }
- }
- else {
- msg $nick (ERROR) Du må være logget inn for å benytte denne funksjonen
- { HALT }
- }
- }
- if ($1 == NEWPASS) {
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- if ($2 != $null) {
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] PASS $2-
- msg $IdleStaff (LOG) Nickname: $nick Username: %IdleRPG_Player [ $+ [ $nick ] ] has changed their password
- msg $nick (PASSWORD) Endringen av ditt passord var vellykket
- { HALT }
- }
- if ($2 == $null) {
- msg $nick (ERROR) Du må spesifisere et gyldig passord
- msg $nick (SYNTAX) /msg IdleRPG NEWPASS passord
- { HALT }
- }
- }
- else {
- msg $nick (ERROR) Du må være logget inn for å benytte denne funksjonen
- { HALT }
- }
- }
- if ($1 == REMOVEME) {
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- if ($2 != $null) {
- if ($readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,PASS) == $2) {
- remini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ]
- msg $IdleStaff (LOG) Nickname: $nick Username: %IdleRPG_Player [ $+ [ $nick ] ] has deleted their account
- msg $nick (DELETE) Slettingen av din konto er vellykket!
- mode $IdleChan -v $nick
- .timer $+ $nick off
- .timer $+ $nick $+ 2 off
- .timer $+ $nick $+ 3 off
- .timer $+ $nick $+ 4 off
- unset %IdleRPG_Player [ $+ [ $nick ] ]
- unset %IdleRPG_Player_ [ $+ [ $nick ] ]
- { HALT }
- }
- if ($readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,PASS) != $2) {
- msg $IdleStaff (LOG) Nickname: $nick Username: %IdleRPG_Player [ $+ [ $nick ] ] has attempted to remove theic account with the wrong password
- msg $nick (ERROR) Du har benyttet feil passord
- { HALT }
- }
- }
- if ($2 == $null) {
- msg $nick (ERROR) Du må angi en gyldig kommando
- msg $nick (SYNTAX) /msg IdleRPG REMOVEME passord
- { HALT }
- }
- }
- else {
- msg $nick (ERROR) Du må være logget inn for å benytte denne funksjonen
- { HALT }
- }
- }
- else {
- msg $nick (ERROR) $+ $1 $+ er ikke en gyldig kommando
- }
- }
- else {
- msg $nick (ERROR) Du må gå inn på $IdleChan for å benytte meg
- }
- }
- ON *:NOTICE:*:?:{
- if ($nick == $me) {
- if ($3 == $null) {
- set %IdleRPG_TIME $readini(IdleRPG.ini, $1 ,LVL)
- set %IdleRPG_TIMER $calc(600 * (1.16^ %IdleRPG_TIME))
- writeini IdleRPG.ini $1 TIMER %IdleRPG_TIMER
- writeini IdleRPG.ini $1 LVL $calc($readini(IdleRPG.ini, $1 ,LVL) + 1)
- set %IdleRPG_Player_ $+ $2 %IdleRPG_TIMER
- .timer $+ $2 0 1 dec %IdleRPG_Player_ $+ $2
- .timer $+ $2 $+ 2 1 %IdleRPG_TIMER notice IdleRPG $1 $2
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) har nådd et nytt nivå! nytt nivå $readini(IdleRPG.ini, $1 ,LVL) $+ . Neste nivå om $duration($readini(IdleRPG.ini, $1 ,TIMER),3)
- unset %IdleRPG_TIME
- unset %IdleRPG_TIMER
- }
- if ($3 == FIGHT) {
- set %IdleRPG_FIGHTER $nick($IdleChan,$rand(1,$nick($IdleChan,0,v)),v)
- if (%IdleRPG_FIGHTER == $2) {
- .timer $+ $2 $+ 4 1 $rand(0,86000) $1 $2 FIGHT
- { HALT }
- }
- set %IdleRPG_FIGHT %IdleRPG_Player [ $+ [ %IdleRPG_FIGHTER ] ]
- set %IdleRPG_HP1 $readini(IdleRPG.ini, $1 ,HP)
- set %IdleRPG_HP2 $readini(IdleRPG.ini, %IdleRPG_FIGHT ,HP)
- if ( %IdleRPG_HP1 > %IdleRPG_HP2 ) {
- set %IdleRPG_FIGHT_TIME $readini(IdleRPG.ini, $1 ,TIMER)
- set %IdleRPG_FIGHT_LEVEL $readini(IdleRPG.ini, $1 ,LVL)
- set %IdleRPG_FIGHT_RTIME $calc((%IdleRPG_Fight_LEVEL /7)/100 * %IdleRPG_FIGHT_TIME)
- dec %IdleRPG_HP1 %IdleRPG_HP2
- msg $IdleChan $+ $1 $+ $chr(40) $+ $readini(IdleRPG.ini, $1 ,HP) $+ $chr(47) $+ $readini(IdleRPG.ini, $1 ,MAXHP) $+ $chr(41) has challenged %IdleRPG_FIGHT $+ $chr(40) $+ $readini(IdleRPG.ini, %IdleRPG_FIGHT ,HP) $+ $chr(47) $+ $readini(IdleRPG.ini, %IdleRPG_FIGHT ,MAXHP) $+ $chr(41) in combat and won! $duration(%IdleRPG_FIGHT_RTIME,2) is removed from $1 $+ 's time.
- writeini IdleRPG.ini $1 HP %IdleRPG_HP1
- writeini IdleRPG.ini %IdleRPG_FIGHT HP $readini(IdleRPG.ini, %IdleRPG_FIGHT ,MAXHP)
- writeini IdleRPG.ini $1 TIMER $calc(%IdleRPG_FIGHT_TIME - %IdleRPG_FIGHT_RTIME)
- .timer $+ $2 $+ 4 1 $rand(0,86000) $1 $2 FIGHT
- unset %IdleRPG_FIGHT
- unset %IdleRPG_FIGHT_RTIME
- unset %IdleRPG_FIGHT_LEVEL
- unset %IdleRPG_FIGHT_TIME
- unset %IdleRPG_FIGHTER
- unset %IdleRPG_HP1
- unset %IdleRPG_HP2
- { HALT }
- }
- if ( %IdleRPG_HP1 < %IdleRPG_HP2 ) {
- set %IdleRPG_FIGHT_TIME $readini(IdleRPG.ini, $1 ,TIMER)
- set %IdleRPG_FIGHT_LEVEL $readini(IdleRPG.ini, $1 ,LVL)
- set %IdleRPG_FIGHT_RTIME $calc((%IdleRPG_Fight_LEVEL /7)/100 * %IdleRPG_FIGHT_TIME)
- dec %IdleRPG_HP2 %IdleRPG_HP1
- msg $IdleChan $+ $1 $+ $chr(40) $+ $readini(IdleRPG.ini, $1 ,HP) $+ $chr(47) $+ $readini(IdleRPG.ini, $1 ,MAXHP) $+ $chr(41) has challenged %IdleRPG_FIGHT $+ $chr(40) $+ $readini(IdleRPG.ini, %IdleRPG_FIGHT ,HP) $+ $chr(47) $+ $readini(IdleRPG.ini, %IdleRPG_FIGHT ,MAXHP) $+ $chr(41) in combat and lost! $duration(%IdleRPG_FIGHT_RTIME,2) is added to $1 $+ 's time.
- writeini IdleRPG.ini %IdleRPG_FIGHT HP %IdleRPG_HP2
- writeini IdleRPG.ini $1 HP $readini(IdleRPG.ini, $1 ,MAXHP)
- writeini IdleRPG.ini $1 TIMER $calc(%IdleRPG_FIGHT_TIME + %IdleRPG_FIGHT_RTIME)
- .timer $+ $2 $+ 4 1 $rand(0,86000) $1 $2 FIGHT
- unset %IdleRPG_FIGHT
- unset %IdleRPG_FIGHT_RTIME
- unset %IdleRPG_FIGHT_LEVEL
- unset %IdleRPG_FIGHT_TIME
- unset %IdleRPG_FIGHTER
- unset %IdleRPG_HP1
- unset %IdleRPG_HP2
- { HALT }
- }
- }
- if ($3 == RANDOM) {
- .timer $+ $1 $+ 3 1 $rand(0,86000) notice IdleRPG $1 $2 RANDOM
- set %IdleRPG_Random $rand(1,9)
- if (%IdleRPG_Random == 1) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Wep $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Wep $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Wep $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,WEP) < %IdleRPG_Random_Wep) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Wep weapon! $1 $+ 's current weapon level is $readini(IdleRPG.ini, $1 ,WEP) $+ . Luck seems to be with $1 as they toss their old weapon.
- notice $2 Du har funnet et våpen på nivå %IdleRPG_Random_Wep og kastet ditt gamle våpen på nivå $readini(IdleRPG.ini, $1 ,WEP) .
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Wep - $readini(IdleRPG.ini, $1 ,WEP))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Wep - $readini(IdleRPG.ini, $1 ,WEP))
- writeini IdleRPG.ini $1 WEP %IdleRPG_Random_Wep
- unset %IdleRPG_Random_Wep
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,WEP) >= %IdleRPG_Random_Wep) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) har funnet et nytt våpen på nivå %IdleRPG_Random_Wep ! $1 $+ 's nåværende våpen er på nivå $readini(IdleRPG.ini, $1 ,WEP) $+ . Lykken ser ut tuk å være imot $1 siden de kastet våpenet.
- notice $2 Du har funnet et våpen på nivå %IdleRPG_Random_Wep . Ditt nåværende våpen er på nivå $readini(IdleRPG.ini, $1 ,WEP) og du valgte å kaste våpenet.
- unset %IdleRPG_Random_Wep
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 2) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Shield $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Shield $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Shield $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,SHIELD) < %IdleRPG_Random_Shield) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Shield shield! $1 $+ 's current shield level is $readini(IdleRPG.ini, $1 ,SHIELD) $+ . Luck seems to be with $1 as they toss their old shield.
- notice $2 Du har funnet et nytt skjold på nivå %IdleRPG_Random_Shield og kastet ditt gamle, som var på nivå $readini(IdleRPG.ini, $1 ,SHIELD)
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Shield - $readini(IdleRPG.ini, $1 ,SHIELD))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Shield - $readini(IdleRPG.ini, $1 ,SHIELD))
- writeini IdleRPG.ini $1 SHIELD %IdleRPG_Random_Shield
- unset %IdleRPG_Random_Shield
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,SHIELD) >= %IdleRPG_Random_Shield) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) har funnet et skjold på nivå %IdleRPG_Random_Shield $1 $+ 's nåværende skjold er på nivå $readini(IdleRPG.ini, $1 ,SHIELD) $+ . lykken ser ut til å være imot $1 siden de kastet skjoldet.
- notice $2 Du har funnet et skjold på nivå %IdleRPG_Random_Shield . Ditt nåværende skjold er på nivå $readini(IdleRPG.ini, $1 ,SHIELD) , så du valgte å kaste skjoldet.
- unset %IdleRPG_Random_Shield
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 3) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Gloves $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Gloves $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Gloves $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,GLOVES) < %IdleRPG_Random_Gloves) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) har funnet et par hansker på nivå %IdleRPG_Random_Gloves ! $1 $+ 's nåværende hansker er på nivå $readini(IdleRPG.ini, $1 ,GLOVES) $+ . Lykken ser ut til å være med $1 , siden de kastet det gamle parret med hansker.
- notice $2 You have found a level %IdleRPG_Random_Gloves pair of gloves and toss your old level $readini(IdleRPG.ini, $1 ,GLOVES) pair of gloves.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Gloves - $readini(IdleRPG.ini, $1 ,GLOVES))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Gloves - $readini(IdleRPG.ini, $1 ,GLOVES))
- writeini IdleRPG.ini $1 GLOVES %IdleRPG_Random_Gloves
- unset %IdleRPG_Random_Gloves
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,GLOVES) >= %IdleRPG_Random_Gloves) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Gloves pair of gloves! $1 $+ 's current glove level is $readini(IdleRPG.ini, $1 ,GLOVES) $+ . Luck seems to be against $1 as they toss the pair of gloves.
- notice $2 You have found a level %IdleRPG_Random_Gloves pair of gloves! Your current glove level is $readini(IdleRPG.ini, $1 ,GLOVES) and you decide to toss the gloves.
- unset %IdleRPG_Random_Gloves
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 4) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Tunic $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Tunic $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Tunic $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,TUNIC) < %IdleRPG_Random_Tunic) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Tunic tunic! $1 $+ 's current tunic level is $readini(IdleRPG.ini, $1 ,TUNIC) $+ . Luck seems to be with $1 as they toss their old tunic.
- notice $2 You have found a level %IdleRPG_Random_Tunic tunic and toss your old level $readini(IdleRPG.ini, $1 ,TUNIC) tunic.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Tunic - $readini(IdleRPG.ini, $1 ,TUNIC))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Tunic - $readini(IdleRPG.ini, $1 ,TUNIC))
- writeini IdleRPG.ini $1 TUNIC %IdleRPG_Random_Tunic
- unset %IdleRPG_Random_Tunic
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,TUNIC) >= %IdleRPG_Random_Tunic) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Tunic tunic! $1 $+ 's current tunic level is $readini(IdleRPG.ini, $1 ,TUNIC) $+ . Luck seems to be against $1 as they toss the tunic.
- notice $2 You have found a level %IdleRPG_Random_Tunic tunic! Your current tunic level is $readini(IdleRPG.ini, $1 ,TUNIC) and you decide to toss the tunic.
- unset %IdleRPG_Random_Tunic
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 5) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Leg $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Leg $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Leg $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,LEG) < %IdleRPG_Random_Leg) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Leg pair of platelegs! $1 $+ 's current platelegs are level $readini(IdleRPG.ini, $1 ,LEG) $+ . Luck seems to be with $1 as they toss their old pair of platelegs.
- notice $2 You have found a level %IdleRPG_Random_Leg pair of platelegs and toss your old level $readini(IdleRPG.ini, $1 ,LEG) pair of platelegs.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Leg - $readini(IdleRPG.ini, $1 ,LEG))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Leg - $readini(IdleRPG.ini, $1 ,LEG))
- writeini IdleRPG.ini $1 LEG %IdleRPG_Random_Leg
- unset %IdleRPG_Random_Leg
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,LEG) >= %IdleRPG_Random_Leg) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Leg pair of platelegs! $1 $+ 's current platelegs are level $readini(IdleRPG.ini, $1 ,LEG) $+ . Luck seems to be against $1 as they toss the pair of platelegs.
- notice $2 You have found a level %IdleRPG_Random_Leg pair of platelegs! Your current platelegs are level is $readini(IdleRPG.ini, $1 ,LEG) and you decide to toss the platelegs.
- unset %IdleRPG_Random_Leg
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 6) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Helm $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Helm $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Helm $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,HELM) < %IdleRPG_Random_Helm) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Helm helmet! $1 $+ 's current helmet level is $readini(IdleRPG.ini, $1 ,HELM) $+ . Luck seems to be with $1 as they toss their old helmet.
- notice $2 You have found a level %IdleRPG_Random_Helm helmet and toss your old level $readini(IdleRPG.ini, $1 ,HELM) helmet.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Helm - $readini(IdleRPG.ini, $1 ,HELM))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Helm - $readini(IdleRPG.ini, $1 ,HELM))
- writeini IdleRPG.ini $1 HELM %IdleRPG_Random_Helm
- unset %IdleRPG_Random_Helm
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,HELM) >= %IdleRPG_Random_Helm) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Helm helmet! $1 $+ 's current helmet level is $readini(IdleRPG.ini, $1 ,HELM) $+ . Luck seems to be against $1 as they toss the helmet.
- notice $2 You have found a level %IdleRPG_Random_Helm helmet. Your current helmet is level $readini(IdleRPG.ini, $1 ,HELM) and you decide to toss the helmet.
- unset %IdleRPG_Random_Helm
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 7) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Ring $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Ring $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Ring $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,RING) < %IdleRPG_Random_Ring) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Ring ring! $1 $+ 's current ring level is $readini(IdleRPG.ini, $1 ,RING) $+ . Luck seems to be with $1 as they toss their old ring.
- notice $2 You have found a level %IdleRPG_Random_Ring ring and toss your old level $readini(IdleRPG.ini, $1 ,RING) ring.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Ring - $readini(IdleRPG.ini, $1 ,RING))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Ring - $readini(IdleRPG.ini, $1 ,RING))
- writeini IdleRPG.ini $1 RING %IdleRPG_Random_Ring
- unset %IdleRPG_Random_Ring
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,RING) >= %IdleRPG_Random_Ring) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Ring ring! $1 $+ 's current ring level is $readini(IdleRPG.ini, $1 ,RING) $+ . Luck seems to be against $1 as they toss the ring.
- notice $2 You have found a level %IdleRPG_Random_Ring ring. Your current ring is level $readini(IdleRPG.ini, $1 ,RING) and you decide to toss the ring.
- unset %IdleRPG_Random_Ring
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 8) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Ring $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Ammy $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Ammy $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,AMMY) < %IdleRPG_Random_Ammy) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Ammy amulet! $1 $+ 's current amulet level is $readini(IdleRPG.ini, $1 ,AMMY) $+ . Luck seems to be with $1 as they toss their old amulet.
- notice $2 You have found a level %IdleRPG_Random_Ammy amulet and toss your old level $readini(IdleRPG.ini, $1 ,AMMY) amulet.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Ammy - $readini(IdleRPG.ini, $1 ,AMMY))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Ammy - $readini(IdleRPG.ini, $1 ,AMMY))
- writeini IdleRPG.ini $1 AMMY %IdleRPG_Random_Ammy
- unset %IdleRPG_Random_Ammy
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,AMMY) >= %IdleRPG_Random_Ammy) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Ammy amulet! $1 $+ 's current amulet level is $readini(IdleRPG.ini, $1 ,AMMY) $+ . Luck seems to be against $1 as they toss the amulet.
- notice $2 You have found a level %IdleRPG_Random_Ammy amulet. Your current amulet is level $readini(IdleRPG.ini, $1 ,AMMY) and you decide to toss the amulet.
- unset %IdleRPG_Random_Ammy
- unset %IdleRPG_Random
- { HALT }
- }
- }
- if (%IdleRPG_Random == 9) {
- if ($readini(IdleRPG.ini, $1 , LVL) <= 20) {
- set %IdleRPG_Random_Boots $rand(1,20)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 20) {
- set %IdleRPG_Random_Boots $rand(1,40)
- }
- if ($readini(IdleRPG.ini, $1 , LVL) >= 40) {
- set %IdleRPG_Random_Boots $rand(1,60)
- }
- if ($readini(IdleRPG.ini, $1 ,BOOTS) < %IdleRPG_Random_Boots) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Boots pair of boots! $1 $+ 's current boot level is $readini(IdleRPG.ini, $1 ,BOOTS) $+ . Luck seems to be with $1 as they toss their old pair of boots.
- notice $2 You have found a level %IdleRPG_Random_Boots pair of boots and toss your old level $readini(IdleRPG.ini, $1 ,BOOTS) pair of boots.
- writeini IdleRPG.ini $1 HP $calc(($readini(IdleRPG.ini, $1 ,HP)) + %IdleRPG_Random_Boots - $readini(IdleRPG.ini, $1 ,BOOTS))
- writeini IdleRPG.ini $1 MAXHP $calc(($readini(IdleRPG.ini, $1 ,MAXHP)) + %IdleRPG_Random_Boots - $readini(IdleRPG.ini, $1 ,BOOTS))
- writeini IdleRPG.ini $1 BOOTS %IdleRPG_Random_Boots
- unset %IdleRPG_Random_Boots
- unset %IdleRPG_Random
- { HALT }
- }
- if ($readini(IdleRPG.ini, $1 ,BOOTS) >= %IdleRPG_Random_Boots) {
- msg $IdleChan $+ $1 $+ the $readini(IdleRPG.ini, $1 ,CLASS) has found a level %IdleRPG_Random_Boots pair of boots! $1 $+ 's current boot level is $readini(IdleRPG.ini, $1 ,BOOTS) $+ . Luck seems to be against $1 as they toss the pair of boots.
- notice $2 You have found a level %IdleRPG_Random_Boots pair of boots! Your current boot level is $readini(IdleRPG.ini, $1 ,BOOTS) and you decide to toss the boots.
- unset %IdleRPG_Random_Boots
- unset %IdleRPG_Random
- { HALT }
- }
- }
- }
- }
- }
- ON *:NOTICE:*:$IdleChan:{
- if ($nick isop $IdleStaff) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- set %IdleRPG_NOTICE_TIME $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_NOTICE_RTIME $calc(30 * (1.16^ %IdleRPG_NOTICE_TIME))
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_NOTICE_RTIME
- unset %IdleRPG_NOTICE_TIME
- unset %IdleRPG_NOTICE_RTIME
- { HALT }
- }
- }
- ON *:ACTION:*:$IdleChan:{
- if ($nick isop $IdleStaff) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- set %IdleRPG_ACTION_TIME $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_ACTION_RTIME $calc(30 * (1.16^ %IdleRPG_ACTION_TIME))
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_ACTION_RTIME
- unset %IdleRPG_ACTION_TIME
- unset %IdleRPG_ACTION_RTIME
- { HALT }
- }
- }
- ON *:TEXT:*:$IdleChan:{
- if ($nick isop $IdleStaff) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- set %IdleRPG_TEXT_TIME $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_TEXT_RTIME $calc(30 * (1.16^ %IdleRPG_TEXT_TIME))
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_TEXT_RTIME
- unset %IdleRPG_TEXT_TIME
- unset %IdleRPG_TEXT_RTIME
- { HALT }
- }
- }
- ON *:PART:$IdleStaff:{
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- set %IdleRPG_PART_TIME $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- .timer $+ $nick off
- .timer $+ $nick $+ 2 off
- .timer $+ $nick $+ 3 off
- .timer $+ $nick $+ 4 off
- set %IdleRPG_PART_RTIME $calc(%IdleRPG_Player_ [ $+ [ $nick ] ] + (30 * (1.16^ %IdleRPG_PART_TIME )))
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_PART_RTIME
- unset %IdleRPG_Player [ $+ [ $nick ] ]
- unset %IdleRPG_Player_ [ $+ [ $nick ] ]
- unset %IdleRPG_PART_TIME
- unset %IdleRPG_PART_RTIME
- { HALT }
- }
- }
- ON *:QUIT: {
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- set %IdleRPG_QUIT_TIME $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_QUIT_RTIME $calc(%IdleRPG_Player_ [ $+ [ $nick ] ] + (200 * (1.16^ %IdleRPG_QUIT_TIME)))
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_QUIT_RTIME
- msg $IdleStaff Account has logged out. Nickname: $nick
- .timer $+ $nick $+ 2 off
- .timer $+ $nick off
- .timer $+ $nick $+ 3 off
- .timer $+ $nick $+ 4 off
- unset %IdleRPG_Player [ $+ [ $nick ] ]
- unset %IdleRPG_Player_ [ $+ [ $nick ] ]
- unset %IdleRPG_QUIT_TIME
- unset %IdleRPG_QUIT_RTIME
- { HALT }
- }
- }
- ON *:NICK:{
- if (%IdleRPG_Player [ $+ [ $nick ] ] == $null) { HALT }
- if (%IdleRPG_Player [ $+ [ $nick ] ] != $null) {
- .timer $+ $nick off
- .timer $+ $nick $+ 2 off
- .timer $+ $nick $+ 3 off
- set %IdleRPG_Player [ $+ [ $newnick ] ] %IdleRPG_Player [ $+ [ $nick ] ]
- set %IdleRPG_NICK_TIME $readini(IdleRPG.ini, %IdleRPG_Player [ $+ [ $nick ] ] ,LVL)
- set %IdleRPG_Player_ [ $+ [ $nick ] ] $calc(%IdleRPG_Player_ [ $+ [ $nick ] ] + (30 * (1.16^ %IdleRPG_NICK_TIME)))
- .timer $+ $newnick 0 1 dec %IdleRPG_Player_ [ $+ [ $nick ] ]
- .timer $+ $newnick $+ 2 1 %IdleRPG_Player_ [ $+ [ $nick ] ] notice IdleRPG $2 $nick
- .timer $+ $newnick $+ 3 1 $rand(0,86000) %IdleRPG_Player [ $+ [ $nick ] ] $newnick RANDOM
- .timer $+ $newnick $+ 4 1 $rand(0,86000) %IdleRPG_Player [ $+ [ $nick ] ] $newnick FIGHT
- writeini IdleRPG.ini %IdleRPG_Player [ $+ [ $nick ] ] TIMER %IdleRPG_NICK_RTIME
- unset %IdleRPG_Player [ $+ [ $nick ] ]
- unset %IdleRPG_NICK_TIME
- unset %IdleRPG_NICK_RTIME
- }
- }
- ON *:DISCONNECT:{
- timers off
- unsetall
- }
- ON *:CONNECT:{
- mode $me +BpT
- join $IdleChan,$IdleStaff
- setname IdleRPG - $IdleChan
- }
- alias IdleChan {
- return #IdleRPG.no
- }
- alias IdleStaff {
- return #IdleRPG.crew.no
- }
- ON *:CONNECT: {
- if ($nick == IdleRPG) { .identify <password> }
- elseif ($nick != IdleRPG) { .ns release IdleRPG <password> | .timerNick 1 2 .nick IdleRPG }
- .timerConex 1 4 .hop #IdleRPG.no
- }
- ON 1:JOIN:#IdleRPG.no: {
- if ($nick == IdleRPG) { .timerhops 1 1200 .hop #IdleRPG.no Checking Spammers :) }
- elseif ($nick != IdleRPG) { /notice $nick Velkommen $nick. For å logge inn i spillet, skriv: /msg idlerpg login 'passord' }
- }
- on *:TEXT:hjelp:?: {
- msg $nick Tilgjengelige kommandoer:
- msg $nick Logge inn
- msg $nick Registrere
- msg $nick Logge ut
- msg $nick Status
- msg $nick Nytt passord
- msg $nick Slette bruker
- timer 1 1 msg $nick 7Skriv hjelp <kommando> i dette vinduet for informasjon om kommandoen. -
- }
- on *:TEXT:hjelp logge inn:?: {
- msg $nick For og logge inn med brukeren din skriv den følgende linjen i fet skrift med dine detaljer
- msg $nick Skriv: $+ /msg idleRPG LOGIN brukernavn passord
- msg $nick For eksempel: /msg idleRPG LOGIN potet potetsekk
- msg $nick Hvor potetsekk er ditt passord.
- timer 1 1 msg $nick 4Skriv hjelp i dette vinduet for alle kommandoer. -
- }
- on *:TEXT:hjelp registrere:?: {
- msg $nick For og registrere deg for og kunne bli med i spillet skriv den følgende linjen i fet skrift med dine detaljer
- msg $nick Skriv: /msg IdleRPG REGISTER brukernavn passord klasse
- msg $nick For eksempel: $+ /msg idleRPG REGISTER potet potetsekk Potetbonde
- msg $nick Hvor potetsekk er ditt passord.
- timer 1 1 Velg brukernavnet du vil og ha og klassen din(hva du er)
- timer 1 2 msg $nick 4Skriv hjelp i dette vinduet for alle kommandoer. -
- }
- on *:TEXT:hjelp logge ut:?: {
- msg $nick For og logge ut fra brukeren din skriv den følgende linjen i fet skrift:
- msg $nick Skriv: $+ /msg idleRPG LOGOUT
- msg $nick Denne logger da deg ut ifra spillet, og du vil ikke avansere i spillet
- timer 1 1 msg $nick 4Skriv hjelp i dette vinduet for alle kommandoer. -
- }
- on *:TEXT:hjelp status:?: {
- msg $nick For og vite statusen til brukeren din skriv den følgende linjen i fet skrift:
- msg $nick Skriv: $+ /msg idleRPG STATUS
- msg $nick For eksempel: /msg idleRPG STATUS
- msg $nick Dette er svaret du vil få for eks:
- timer 1 1 msg $nick (STATUS) Potet is level 5 (9/9) next level in 00:14:42
- timer 1 1 msg $nick (STATUS) WEP: 1 SHIELD: 1 RING: 1 AMULET: 1 HELM: 1 TUNIC: 1 BOOTS: 1
- timer 1 2 msg $nick 4Skriv hjelp i dette vinduet for alle kommandoer. -
- }
- on *:TEXT:hjelp nytt passord:?: {
- msg $nick For og logge ut fra brukeren din skriv den følgende linjen i fet skrift med dine detaljer
- msg $nick Skriv: $+ /msg idleRPG NEWPASS 'nytt passord'
- msg $nick Denne lkommandoen endrer passordet ditt til hva du vil ha det. Det kan for eks. se slik ut:
- timer 1 1 msg $nick For eksempel: /msg idleRPG NEWPASS poteter
- timer 1 2 msg $nick 4Skriv hjelp i dette vinduet for alle kommandoer. -
- }
- on *:TEXT:hjelp slette bruker:?: {
- msg $nick For og slette brukeren din fra spillet, skriv den følgende linjen i fet skrift med dine detaljer
- msg $nick Skriv: $+ /msg idleRPG REMOVEME 'passord'
- msg $nick Denne sletter da brukeren din i spillet, og du vil måtte registrere deg på nytt for og spille mer.
- timer 1 1 msg $nick For eksempel: /msg idleRPG REMOVEME potetsekk
- timer 1 2 msg $nick 4Skriv hjelp i dette vinduet for alle kommandoer. -
- }
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