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- command /slub [<text>] [<player>] [<player>]:
- trigger:
- if arg 1 is "start":
- add player-arg-1 to {slub.lista::*}
- add player-arg-2 to {slub.lista::*}
- teleport player-arg-1 to {slub.ona}
- teleport player-arg-2 to {slub.on}
- broadcast "&4&l%player-arg-1% &2&li &4&l%player-arg-2% &2&lbiora slub!"
- broadcast "&2&lAby wziac udzial w ceremonii wpisz &4&l/slub ogladaj"
- wait 5 second
- broadcast "[&cBiskup&r] &6Prosze o cisze! Za chwile zaczynamy!"
- wait 7 second
- broadcast "[&c&l*ORGANY*&r]"
- wait 5 second
- broadcast "[&cBiskup&r] &6Zgromadzilismy sie tu, aby zwiazac wezlem malzenskim %player-arg-1% wraz z %player-arg-2%."
- wait 6 second
- broadcast "[&cBiskup&r] &6Czy ty, %player-arg-1% bierzesz %player-arg-2% za meza i slubujesz mu milosc i wiernosc malzenska oraz pranie brudnych skarpetek dopoki smierc was nie rozlaczy?"
- wait 6 second
- broadcast "[&cBiskup&r] &6No coz, lepszego nie znajdziesz, wiec nie masz wyboru"
- wait 7 second
- broadcast "[&cBiskup&r] &6A czy ty, %player-arg-2% bierzesz %player-arg-1% za zone i slubujesz jej milosc i wiernosc malzenska oraz spelnianie wszystkich jej zachcianek dopoki smierc was nie rozlaczy?"
- wait 7 second
- broadcast "[&cBiskup&r] &6Dbam o zycie wiernych, wiec no niestety musimy uznac ze sie zgodziles."
- wait 4 second
- broadcast "[&cBiskup&r] &6Tak wiec oglaszam was mezem i zona!"
- wait 6 second
- broadcast "[&cBiskup&r] &6Nie mozecie sie pocalowac, to jest moj kosciol i moje zasady!"
- wait 6 second
- broadcast "[&cBiskup&r] &6A teraz mi wynocha stad, moja gosposia na mnie czeka!"
- wait 4 second
- broadcast "&2&lSlub dobiegl pomyslnie konca, a para mloda bedzie &9(nie)&2&lszczesliwa do konca zycia!"
- loop {slub.lista::*}:
- teleport loop-value to {slub.kosciol}
- clear {slub.lista::*}
- if arg 1 is "ogladaj" or "ogl":
- teleport player to {slub.kosciol}
- add player to {slub.lista::*}
- if arg 1 is "red":
- set {slub.red} to location of player
- send "&6Ustawiles redstone!" to player
- if arg 1 is "kosciol":
- set {slub.kosciol} to location of player
- send "&6Ustawiles miejsce kosciola!" to player
- if arg 1 is "ona":
- set {slub.ona} to location of player
- send "&6Ustawiles miejsce pani mlodej!" to player
- if arg 1 is "on":
- set {slub.on} to location of player
- send "&6Ustawiles miejsce pana mlodego!" to player
- command /daj [<text>] [<text>] [<text>]:
- trigger:
- if player is "Wituusieq":
- if arg 1 is "kilof":
- execute command "/give Wituusieq 278 1 0 {ench:[{id:%arg-2%,lvl:%arg-3%}]}"
- if arg 1 is "wedka":
- execute command "/give Wituusieq 346 1 0 {ench:[{id:%arg-2%,lvl:%arg-3%}]}"
- command /czysc:
- trigger:
- execute console command "/clear %player%"
- send "Wyczyscies EQ" to player
- on right click on white_wool_block:
- if "%region at event-block%" contains "pianino":
- set block at location 0 down 2 north 0 east of event-block to redstone_block
- wait 0.1 second
- set block at location 0 down 2 north 0 east of event-block to air
- on right click on note_block:
- if "%region at event-block%" contains "pianino":
- if player is not "Wituusieq":
- cancel event
- send "&c&lNie mozesz tego zrobic!" to player
- on break:
- if "%region at event-block%" contains "pianino":
- if player is not "Wituusieq":
- cancel event
- send "&c&lNie mozesz tego zrobic!" to player
- on place:
- if "%region at event-block%" contains "pianino":
- if player is not "Wituusieq":
- cancel event
- send "&c&lNie mozesz tego zrobic!" to player
- on command "//replace" or "//re" or "//set":
- if "%region at player%" contains "pianino":
- if player is not "Wituusieq":
- cancel event
- send "&c&lNie mozesz tego zrobic!" to player
- command /klask:
- trigger:
- broadcast "&lKLASK, KLASK, KLASK"
- command /zarcie:
- trigger:
- execute console command "/heal %player%"
- on any move:
- if "%region at player%" contains "biegmeta":
- if {biegi.%player%.wgrze} is true:
- add 1 to {bieg.ilunamecie}
- broadcast "%player% dobiegl na miejscu %{bieg.ilunamecie}%"
- if {bieg.ilunamecie} is 1:
- broadcast "GRACZ &4%player% WYGRAL WYSCIG!"
- set {biegi.%player%.wgrze} to false
- command /bieg [<text>]:
- trigger:
- if arg-1 is "start":
- if player is "Wituusieq":
- send "&4&l5!!" to {biegi.lista::*}
- wait 1 second
- send "&4&l4!!" to {biegi.lista::*}
- wait 1 second
- send "&4&l3!!" to {biegi.lista::*}
- wait 1 second
- send "&4&l2!!" to {biegi.lista::*}
- wait 1 second
- send "&4&l1!!" to {biegi.lista::*}
- wait 1 second
- send "&4&lSTART" to {biegi.lista::*}
- set block at location 1 west of {biegi.start} to air
- set block at location 1 north 1 west of {biegi.start} to air
- set block at location 2 north 1 west of {biegi.start} to air
- set block at location 1 south 1 west of {biegi.start} to air
- set block at location 2 south 1 west of {biegi.start} to air
- set block at location 1 up 1 west of {biegi.start} to air
- set block at location 1 up 1 north 1 west of {biegi.start} to air
- set block at location 1 up 2 north 1 west of {biegi.start} to air
- set block at location 1 up 1 south 1 west of {biegi.start} to air
- set block at location 1 up 2 south 1 west of {biegi.start} to air
- if arg-1 is "koniec":
- if player is "Wituusieq":
- set {bieg.ilunamecie} to 0
- set block at location 1 west of {biegi.start} to barrier
- set block at location 1 north 1 west of {biegi.start} to barrier
- set block at location 2 north 1 west of {biegi.start} to barrier
- set block at location 1 south 1 west of {biegi.start} to barrier
- set block at location 2 south 1 west of {biegi.start} to barrier
- set block at location 1 up 1 west of {biegi.start} to barrier
- set block at location 1 up 1 north 1 west of {biegi.start} to barrier
- set block at location 1 up 2 north 1 west of {biegi.start} to barrier
- set block at location 1 up 1 south 1 west of {biegi.start} to barrier
- set block at location 1 up 2 south 1 west of {biegi.start} to barrier
- delete {biegi.lista::*}
- if arg-1 is "ustaw":
- if player is "Wituusieq":
- set {biegi.start} to location of player
- send "USTAWIONO" to player
- if arg-1 is "dolacz":
- remove player from {biegi.lista::*}
- add player to {biegi.lista::*}
- teleport player to {biegi.start}
- set {biegi.%player%.wgrze} to true
- if arg-1 is "lista":
- if {biegi.lista::*} is empty:
- send "LISTA JEST PUSTA" to player
- else:
- send "&3%{biegi.lista::*}%" to player
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