Advertisement
Guest User

Untitled

a guest
May 27th, 2017
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Python 0.84 KB | None | 0 0
  1. class drawable:
  2.     def __init__(self,x,y,image)
  3.     self.x = x
  4.     self.y = y
  5.     self.image = image
  6.     def draw(self, screeen):
  7.         screeen.blit(self.image,(self.x,self.y))
  8.     def update(self):
  9.         pass
  10.  
  11. class player(drawable)
  12.     def __init__(self,x,y,image,hp,damage,arrmerr):
  13.         super().__init__(x,y,image)
  14.         self.hp = hp
  15.         self.damage = damage
  16.         self.arrmerr = arrmerr
  17.  
  18. import pygame
  19. clock = pygame.time.Clock()
  20. pygame.init()
  21. screen = pygame.display.set_mode((1280, 720))
  22. done = False
  23. player = player(1,1000000,pygame.image.load("player.png"),100,10,10)
  24. background = pygame.image.load('background.png')
  25. while not done:
  26.     for event in pygame.event.get():
  27.         if event.type// == pygame.QUIT:
  28.             done = True
  29.     pressed = pygame.key.get_pressed()
  30.     screen.blit(background, (0,0))
  31.     player.draw(screen)
  32.     player.update()
  33.  
  34.     pygame.display.flip()
  35.     clock.tick(60)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement