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- Instead of just leaving this in a txt document, I figured I may as well post it here. I narrowed down the list of all the spheres into a list of ones that I found particularly interesting when I read through the list for the second time. I will have missed stuff.
- Noteworthy B sphere:
- Resist HP Up Reduces HP damage taken by 10% Kimahri
- Noteworthy C spheres:
- Break Hit HP Regen Long Restores party HP by 3% of max HP for 6 turns after breaking or attacking a broken target Rosa
- Buff Success HP Heal Restores 10% of max HP after granting a buff Eiko
- Buff Success HP Regen Long Restores party HP by 3% of max HP for 6 turns after granting a buff Porom
- The two party heals spheres are incredible. It may be appealing to make a full time healer heal more, but a part time healer can be upgraded to maybe be able to solo heal certain fights, but most appealing of all is the ability to make a non healer into a part time healer. Supports like Serah that have no healing can suddenly become an all rounder.
- Noteworthy D spheres:
- Buff Base Boost All 3 Raises party iBRV and mBRV by 5% with 3 or more active buffs Ramza
- Buff Success Base All Long Raises party iBRV by 10% for 6 turns after granting a buff Aphmau
- Buff Attack Boost All 5 Raises party ATK and mBRV by 5% with 5 or more active buffs Wakka
- Buff Success Attack Boost All Short Raises party mBRV and ATK by 5% for 3 turns after granting a buff Hope
- Noteworthy E spheres:
- Break Buff Erase Removes 1 buff from target when breaking target Vanille
- Debuff Success Attack Boost Short Raises mBRV and ATK by 10% for 3 turns after inflicting a debuff Yuffie
- Debuff Success Long Range Attack Long Raises ranged ATK by 15% for 6 turns after inflicting a debuff Irvine
- Debuff Success Magic Attack Long Raises magical ATK by 15% for 6 turns after inflicting a debuff Kefka
- Debuff Success Raging Attack Raises ATK by 3% (up to 5 times) after inflicting a debuff Seymour
- Debuff Success Raging Boost Raises mBRV by 3% (up to 5 times) after inflicting a debuff Eald'narche
- Full HP Break Hit Attack Down Inflicts 30% ATK Down for 6 turns when HP is max and breaking or attacking a broken target Kam'lanaut
- Full HP Break Hit Boost Down Inflicts 30% mBRV Down for 6 turns when HP is at max and breaking or attacking a broken target Fran
- Full HP Break Hit Speed Down When HP is max and breaking or attacking a broken target, inflicts SPD Down for 6 turns Tidus
- Full HP Critical Attack Down Inflicts 30% ATK Down for 6 turns when HP is at max and deals critical hit Vincent
- Full HP Critical Guard Down Inflicts 30% Defense Down for 6 turns when HP is max and a critical hit occurs Ultimecia
- Full HP Critical Poison All When HP max and critical hit occurs, lowers enemy BRV by 30% of iBRV for 6 turns Faris
- Full HP Critical Speed Down Inflicts SPD Down fro 6 turns when HP is at max and a critical hit occurs Setzer
- Full HP Critical Speed Down All Inflicts invisible SPD Down on all targets for 6 turns when HP is max and a critical hit occurs Fujin
- I need to cut down the debuff list a bit. Fujin's being AoE is awesome, they're all good though. When it comes to the other spheres Vanille's is especially interesting. It's an unreliable dispel, but every form of dispel is great. Vayne has an E slot, does this work with Force of Will? If so, that's an incredibly OP combo.
- Noteworthy A spheres, this list will need to be cleaned up and further shortened:
- Niche:
- Danger Attack Boost Up Raises mBRV and ATK by 10% when HP is less than or equal to 80% of max Rinoa
- That's nuts for D Cecil and others that stay low health. There are similar spheres for Galuf style evaders that also fit here but aren't included in this list.
- Magic ATK:
- Break Hit Magic Attack Long Raises magical ATK by 15% for 6 turns when breaking or attacking a broken target Papalymo
- Break Hit Raging Magic Attack Raises magical ATK by 3% (up to 5 times) when breaking or attacking a broken target Cloud of Darkness
- Easy 10%s:
- Break Hit Attack Long Raises ATK by 10% for 6 turns when breaking or attacking a broken target Fang
- Break Hit Raging Attack Raises ATK by 2% (up to 5 times) when breaking or attacking a broken target Garland
- Break Hit Raging Boost Rasies mBRV by 2% (up to 5 times) when breaking or attacking a broken target Squall
- Critical Attack Long Raises ATK by 10% for 6 turns when dealing a critical hit Tifa
- Critical Raging Attack Raises ATK by 2% (up to 5 times) when dealing a critical hit Onion Knight
- Critical Raging Boost Raises mBRV by 2% (up to 5 times) when dealing a critical hit Steiner
- Critical Attack Short Power Raises BRV damage dealt by 5% and raises ATK by 5% for 3 turns when dealing a critical hit Jack
- Debuff Attack Up Raises ATK by 10% when attacking a debuffed enemy Exdeath
- Debuff Boost Up While enemy is debuffed, raises mBRV by 10% Zidane
- Debuff Power Raises BRV damage dealt by 10% when enemy is debuffed Edgar
- Critical Attack Boost Long Raises mBRV and ATK by 5% for 6 turns when dealing a critical hit Prompto
- A harder 10%:
- Breaking Power Raises BRV damage dealt by 10% when attacking a broken target Vayne
- Finally, the OPs:
- Break Hit Advance Long when breaking or attacking a broken target, raise the max BRV overflow limit by 10% for 6 turns Ciaran
- Break Hit Attack Advance Long Raises ATK and BRV overflow limit by 5% for 6 turns when breaking or attacking a broken target Cyan
- Easy to keep those two up and anything messing with BRV overflow limits is hard to get.
- Breaking Attack Short Raises ATK by 15% for 3 turns when attacking a broken target Noel
- Last Boost Attack Up Raises mBRV and ATK by 10% if HP is greater than 50% at start of the final wave Sephiroth
- Break Hit Base Attack Short When breaking or attacking a broken target, raises iBRV and ATK by 10% for 3 turns Machina
- Break Hit Base Boost Short Raises iBRV and mBRV by 10% for 3 turns when breaking or attacking a broken target Shantotto
- Break Raging Base Attack Raises iBRV and ATK by 2% (up to 5 times) when breaking or attacking a broken target Lightning
- Critical Attack Boost Short Raises mBRV and ATK by 10% for 3 turns when dealing a critical hit Yang
- Critical Base Attack Short Raises iBRV and ATK by 10% for 3 turns after dealing a critical hit Jecht
- Critical Base Boost Short Raises iBRV and mBRV by 10% for 3 turns when dealing a critical hit Terra
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