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Nov 13th, 2019
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  1. Instead of just leaving this in a txt document, I figured I may as well post it here. I narrowed down the list of all the spheres into a list of ones that I found particularly interesting when I read through the list for the second time. I will have missed stuff.
  2.  
  3.  
  4.  
  5. Noteworthy B sphere:
  6.  
  7. Resist HP Up Reduces HP damage taken by 10% Kimahri
  8.  
  9. Noteworthy C spheres:
  10.  
  11. Break Hit HP Regen Long Restores party HP by 3% of max HP for 6 turns after breaking or attacking a broken target Rosa
  12.  
  13. Buff Success HP Heal Restores 10% of max HP after granting a buff Eiko
  14.  
  15. Buff Success HP Regen Long Restores party HP by 3% of max HP for 6 turns after granting a buff Porom
  16.  
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  18.  
  19. The two party heals spheres are incredible. It may be appealing to make a full time healer heal more, but a part time healer can be upgraded to maybe be able to solo heal certain fights, but most appealing of all is the ability to make a non healer into a part time healer. Supports like Serah that have no healing can suddenly become an all rounder.
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  22.  
  23. Noteworthy D spheres:
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  25. Buff Base Boost All 3 Raises party iBRV and mBRV by 5% with 3 or more active buffs Ramza
  26.  
  27. Buff Success Base All Long Raises party iBRV by 10% for 6 turns after granting a buff Aphmau
  28.  
  29. Buff Attack Boost All 5 Raises party ATK and mBRV by 5% with 5 or more active buffs Wakka
  30.  
  31. Buff Success Attack Boost All Short Raises party mBRV and ATK by 5% for 3 turns after granting a buff Hope
  32.  
  33.  
  34.  
  35. Noteworthy E spheres:
  36.  
  37. Break Buff Erase Removes 1 buff from target when breaking target Vanille
  38.  
  39. Debuff Success Attack Boost Short Raises mBRV and ATK by 10% for 3 turns after inflicting a debuff Yuffie
  40.  
  41. Debuff Success Long Range Attack Long Raises ranged ATK by 15% for 6 turns after inflicting a debuff Irvine
  42.  
  43. Debuff Success Magic Attack Long Raises magical ATK by 15% for 6 turns after inflicting a debuff Kefka
  44.  
  45. Debuff Success Raging Attack Raises ATK by 3% (up to 5 times) after inflicting a debuff Seymour
  46.  
  47. Debuff Success Raging Boost Raises mBRV by 3% (up to 5 times) after inflicting a debuff Eald'narche
  48.  
  49. Full HP Break Hit Attack Down Inflicts 30% ATK Down for 6 turns when HP is max and breaking or attacking a broken target Kam'lanaut
  50.  
  51. Full HP Break Hit Boost Down Inflicts 30% mBRV Down for 6 turns when HP is at max and breaking or attacking a broken target Fran
  52.  
  53. Full HP Break Hit Speed Down When HP is max and breaking or attacking a broken target, inflicts SPD Down for 6 turns Tidus
  54.  
  55. Full HP Critical Attack Down Inflicts 30% ATK Down for 6 turns when HP is at max and deals critical hit Vincent
  56.  
  57. Full HP Critical Guard Down Inflicts 30% Defense Down for 6 turns when HP is max and a critical hit occurs Ultimecia
  58.  
  59. Full HP Critical Poison All When HP max and critical hit occurs, lowers enemy BRV by 30% of iBRV for 6 turns Faris
  60.  
  61. Full HP Critical Speed Down Inflicts SPD Down fro 6 turns when HP is at max and a critical hit occurs Setzer
  62.  
  63. Full HP Critical Speed Down All Inflicts invisible SPD Down on all targets for 6 turns when HP is max and a critical hit occurs Fujin​
  64.  
  65.  
  66.  
  67. I need to cut down the debuff list a bit. Fujin's being AoE is awesome, they're all good though. When it comes to the other spheres Vanille's is especially interesting. It's an unreliable dispel, but every form of dispel is great. Vayne has an E slot, does this work with Force of Will? If so, that's an incredibly OP combo.
  68.  
  69.  
  70.  
  71. Noteworthy A spheres, this list will need to be cleaned up and further shortened:
  72.  
  73. Niche:
  74.  
  75. Danger Attack Boost Up Raises mBRV and ATK by 10% when HP is less than or equal to 80% of max Rinoa
  76.  
  77. That's nuts for D Cecil and others that stay low health. There are similar spheres for Galuf style evaders that also fit here but aren't included in this list.
  78.  
  79. Magic ATK:
  80.  
  81. Break Hit Magic Attack Long Raises magical ATK by 15% for 6 turns when breaking or attacking a broken target Papalymo
  82.  
  83. Break Hit Raging Magic Attack Raises magical ATK by 3% (up to 5 times) when breaking or attacking a broken target Cloud of Darkness
  84.  
  85. Easy 10%s:
  86.  
  87. Break Hit Attack Long Raises ATK by 10% for 6 turns when breaking or attacking a broken target Fang
  88.  
  89. Break Hit Raging Attack Raises ATK by 2% (up to 5 times) when breaking or attacking a broken target Garland
  90.  
  91. Break Hit Raging Boost Rasies mBRV by 2% (up to 5 times) when breaking or attacking a broken target Squall
  92.  
  93. Critical Attack Long Raises ATK by 10% for 6 turns when dealing a critical hit Tifa
  94.  
  95. Critical Raging Attack Raises ATK by 2% (up to 5 times) when dealing a critical hit Onion Knight
  96.  
  97. Critical Raging Boost Raises mBRV by 2% (up to 5 times) when dealing a critical hit Steiner
  98.  
  99. Critical Attack Short Power Raises BRV damage dealt by 5% and raises ATK by 5% for 3 turns when dealing a critical hit Jack
  100.  
  101. Debuff Attack Up Raises ATK by 10% when attacking a debuffed enemy Exdeath
  102.  
  103. Debuff Boost Up While enemy is debuffed, raises mBRV by 10% Zidane
  104.  
  105. Debuff Power Raises BRV damage dealt by 10% when enemy is debuffed Edgar
  106.  
  107. Critical Attack Boost Long Raises mBRV and ATK by 5% for 6 turns when dealing a critical hit Prompto
  108.  
  109. A harder 10%:
  110.  
  111. Breaking Power Raises BRV damage dealt by 10% when attacking a broken target Vayne
  112.  
  113.  
  114.  
  115. Finally, the OPs:
  116.  
  117. Break Hit Advance Long when breaking or attacking a broken target, raise the max BRV overflow limit by 10% for 6 turns Ciaran
  118.  
  119. Break Hit Attack Advance Long Raises ATK and BRV overflow limit by 5% for 6 turns when breaking or attacking a broken target Cyan
  120.  
  121. Easy to keep those two up and anything messing with BRV overflow limits is hard to get.
  122.  
  123. Breaking Attack Short Raises ATK by 15% for 3 turns when attacking a broken target Noel
  124.  
  125. Last Boost Attack Up Raises mBRV and ATK by 10% if HP is greater than 50% at start of the final wave Sephiroth
  126.  
  127. Break Hit Base Attack Short When breaking or attacking a broken target, raises iBRV and ATK by 10% for 3 turns Machina
  128.  
  129. Break Hit Base Boost Short Raises iBRV and mBRV by 10% for 3 turns when breaking or attacking a broken target Shantotto
  130.  
  131. Break Raging Base Attack Raises iBRV and ATK by 2% (up to 5 times) when breaking or attacking a broken target Lightning
  132.  
  133. Critical Attack Boost Short Raises mBRV and ATK by 10% for 3 turns when dealing a critical hit Yang
  134.  
  135. Critical Base Attack Short Raises iBRV and ATK by 10% for 3 turns after dealing a critical hit Jecht
  136.  
  137. Critical Base Boost Short Raises iBRV and mBRV by 10% for 3 turns when dealing a critical hit Terra
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