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Feb 19th, 2019
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5.  
  6. namespace UtilityBelt.Constants {
  7. class CharacterOptions {
  8. public enum CharOptionsKey {
  9. Undef = 0x0,
  10. AutoRepeatAttack = 0x2,
  11. IgnoreAllegianceRequests = 0x4,
  12. IgnoreFellowshipRequests = 0x8,
  13. AllowGive = 0x40,
  14. ViewCombatTarget = 0x80,
  15. ShowTooltips = 0x100,
  16. UseDeception = 0x200,
  17. ToggleRun = 0x400,
  18. StayInChatMode = 0x800,
  19. AdvancedCombatUI = 0x1000,
  20. AutoTarget = 0x2000,
  21. VividTargetingIndicator = 0x8000,
  22. DisableMostWeatherEffects = 0x10000,
  23. IgnoreTradeRequests = 0x20000,
  24. FellowshipShareXP = 0x40000,
  25. AcceptLootPermits = 0x80000,
  26. FellowshipShareLoot = 0x100000,
  27. SideBySideVitals = 0x200000,
  28. CoordinatesOnRadar = 0x400000,
  29. SpellDuration = 0x800000,
  30. DisableHouseRestrictionEffects = 0x2000000,
  31. DragItemOnPlayerOpensSecureTrade = 0x4000000,
  32. DisplayAllegianceLogonNotifications = 0x8000000,
  33. UseChargeAttack = 0x10000000,
  34. AutoAcceptFellowRequest = 0x20000000,
  35. HearAllegianceChat = 0x40000000,
  36. UseCraftSuccessDialog = 0x80000000,
  37. Default = 0x50C4A54A,
  38. FORCE_32_BIT = 0x7FFFFFFF,
  39. }
  40. }
  41. }
  42. //Array values = Enum.GetValues(typeof(myEnum));
  43. //
  44. //foreach(MyEnum val in values ) {
  45. // Console.WriteLine(String.Format("{0}: {1}", Enum.GetName(typeof(MyEnum), val), val));
  46. //}
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