Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Dec 21st, 2017
322
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.88 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '<single><delay times="10">&l><</delay></single>'
  204. - '<single>&f&lMC</single>' # <single> will allow the frame to only run ONCE
  205. - '<single>&f&leMC</single>'
  206. - '<single>&f&lleMC</single>'
  207. - '<single>&f&lueMC</single>'
  208. - '<single>&f&lBlueMC</single>'
  209. - ' <delay times="10">&9&lBlue&1&lMC</delay>' # <delay> will repeat the line X times
  210. - '<glow glowsize="6">BlueMC</glow>'
  211. # Interval is the animation interval in TICKS (20 ticks is one second).
  212. # Every X ticks the animation goes to the next frame (see above)
  213. # Once all frames are finished it will start over from the first one
  214. interval: 2
  215. # If you don't want a static order of the frames and want to show each frame at random
  216. # you can enable this option.
  217. random: false
  218. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  219. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  220. # These lines (usually a header or footer) are also good for decoration.
  221. header:
  222. text:
  223. - '<rainbow>&m----=====######=====----</rainbow>'
  224. interval: 10
  225. random: true
  226. player-label:
  227. text:
  228. - '&c&l> &bBlueMC:'
  229. interval: 100
  230. random: false
  231. player-line1:
  232. text:
  233. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  234. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  235. interval: 2
  236. random: false
  237. player-line2:
  238. text:
  239. - '{ping} &cPing'
  240. interval: 2
  241. random: false
  242. # For empty lines just add another 'section' but just don't put any text
  243. # in it so it acts like an empty line.
  244. spacer1:
  245. text: []
  246. interval: 100
  247. random: false
  248. news-info:
  249. text:
  250. - '&c&l> &bTokeny:'
  251. interval: 100
  252. random: false
  253.  
  254. text:
  255.  
  256. # Do you want to randomize the animation frames?
  257. random: false
  258. # For empty lines just add another 'section' but just don't put any text
  259. # in it so it acts like an empty line.
  260. spacer2:
  261. text: []
  262. interval: 100
  263. random: false
  264. timesplayed-label: #Switch between site, times played and health
  265. text:
  266. - '&c&l> &b&l:'
  267. interval: 100
  268. random: false
  269. timesplayed: #Switch between site, times played and health
  270. text:
  271. - 'www.mvdw-software.com'
  272. - '{stat_timesplayed}'
  273. - '{healthbar}'
  274. interval: 100
  275. random: false
  276. # For empty lines just add another 'section' but just don't put any text
  277. # in it so it acts like an empty line.
  278. spacer3:
  279. text: []
  280. interval: 100
  281. random: false
  282. server-label:
  283. text:
  284. - '&b&l> &e&lServer Info:'
  285. interval: 100
  286. random: false
  287. server-line1:
  288. text:
  289. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  290. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  291. interval: 1
  292. random: false
  293. server-line2:
  294. text:
  295. - '{onlineplayers} &aonline players'
  296. interval: 10
  297. random: false
  298. # This is the same as the header. It is not needed since you already use the header as the longest line
  299. # but it looks cleaner having a footer.
  300. footer:
  301. text:
  302. - '<rainbow>&m----=====######=====----</rainbow>'
  303. interval: 10
  304. random: true
  305. # This is a combat scoreboard example showing
  306. # combat related information.
  307. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  308. # (Unless you want it to show all the time)
  309. # You still need to 'trigger' this scoreboard in the vanilla_combat
  310. combat-scoreboard-example:
  311. # Lets just use the title,header and footer from the example above
  312. # for in depth configuration look above.
  313. #
  314. # When designing a board that is used when triggered on an event. You have
  315. # to think (before looking at the placeholders) what is relevant.
  316. # For example: When I think of combat my first thoughts are:
  317. # - Health: To see how much you have left
  318. # - Possible cooldown timers
  319. # - With who am I in combat?
  320. # - Target health
  321. # - mcMMO attacking level?
  322. #
  323. # Next you have to think what is important during that event:
  324. # - Combat: not too much distraction (no animations, smaller scoreboard)
  325. #
  326. # Once you know those things start looking for placeholders. A lot of events such
  327. # as mcmmo have placeholders that can only be used in such events.
  328. title:
  329. text:
  330. # To create cool looking animations you create yourself
  331. # you can use the graphical tool AnimationCreator
  332. # https://www.spigotmc.org/resources/animationcreator.6001/
  333. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  334. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  335. - '<single><delay times="10">&l><</delay></single>'
  336. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  337. - '<single>&f&lherB</single>'
  338. - '<single>&f&lherBo</single>'
  339. - '<single>&f&latherBoa</single>'
  340. - '<single>&f&leatherBoar</single>'
  341. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  342. interval: 2
  343. random: false
  344. header:
  345. text:
  346. - '&a&m+-----------------+'
  347. interval: 10
  348. random: true
  349. combat-label:
  350. text:
  351. - '&8&l> &7&lCombat target:'
  352. interval: 100
  353. random: false
  354. combat-data:
  355. text:
  356. - '{vanilla-combat_opponent_name}'
  357. interval: 2
  358. random: false
  359. spacer1:
  360. text: []
  361. interval: 100
  362. health-label:
  363. text:
  364. - '&8&l> &7&lHealth stats:'
  365. interval: 100
  366. random: false
  367. health-data-1:
  368. text:
  369. - '&aYou: {healthbar}'
  370. interval: 1
  371. random: false
  372. health-data-2:
  373. text:
  374. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  375. interval: 1
  376. random: false
  377. footer:
  378. text:
  379. - '&a&m+-----------------+'
  380. interval: 10
  381. random: true
  382. # This is an example for mcMMO when you level up
  383. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  384. # (Unless you want it to show all the time)
  385. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  386. mcmmo-levelup:
  387. title:
  388. text:
  389. # To create cool looking animations you create yourself
  390. # you can use the graphical tool AnimationCreator
  391. # https://www.spigotmc.org/resources/animationcreator.6001/
  392. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  393. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  394. - '<single><delay times="10">&l><</delay></single>'
  395. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  396. - '<single>&f&lherB</single>'
  397. - '<single>&f&lherBo</single>'
  398. - '<single>&f&latherBoa</single>'
  399. - '<single>&f&leatherBoar</single>'
  400. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  401. interval: 2
  402. random: false
  403. header:
  404. text:
  405. - '&a&m+-----------------+'
  406. interval: 10
  407. random: true
  408. info-label:
  409. text:
  410. # mcMMO-levelup comes with several event specific placeholders
  411. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  412. interval: 10
  413. spacer1: # This is a spacer an empty line
  414. text:
  415. - ''
  416. interval: 10
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. skill-label: # You can add elements to the group and name them like you want
  420. # Lets make a static label
  421. text:
  422. - '&9&l> &e&lSkill:'
  423. interval: 10 # The interval is not important since its just 1 static text.
  424. # Do you want to randomize the animation frames?
  425. random: false
  426. skill:
  427. # Lets make a static label
  428. text:
  429. - '{mcmmo-levelup_skill_name}'
  430. interval: 10 # The interval is not important since its just 1 static text.
  431. # Do you want to randomize the animation frames?
  432. random: false
  433. spacer2: # This is a spacer an empty line
  434. text:
  435. - ''
  436. interval: 100
  437. # Do you want to randomize the animation frames?
  438. random: false
  439. skilllevel-label: # You can add elements to the group and name them like you want
  440. # Lets make a static label
  441. text:
  442. - '&b&l> &e&lCurrent level:'
  443. interval: 10 # The interval is not important since its just 1 static text.
  444. # Do you want to randomize the animation frames?
  445. random: false
  446. skilllevel:
  447. # Lets make a static label
  448. text:
  449. - '{mcmmo-levelup_skilllevel}'
  450. interval: 10 # The interval is not important since its just 1 static text.
  451. # Do you want to randomize the animation frames?
  452. random: false
  453. footer:
  454. text:
  455. - '&a&m+-----------------+'
  456. interval: 10
  457. random: true
  458. # This is an example for Towny when you enter a town
  459. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  460. # (Unless you want it to show all the time)
  461. # You still need to 'trigger' this scoreboard in the 'towny-town'
  462. towny-town-example:
  463. # Lets just use the title,header and footer from the example above
  464. # for in depth configuration look above.
  465. title:
  466. text:
  467. # To create cool looking animations you create yourself
  468. # you can use the graphical tool AnimationCreator
  469. # https://www.spigotmc.org/resources/animationcreator.6001/
  470. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  471. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  472. - '<single><delay times="10">&l><</delay></single>'
  473. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  474. - '<single>&f&lherB</single>'
  475. - '<single>&f&lherBo</single>'
  476. - '<single>&f&latherBoa</single>'
  477. - '<single>&f&leatherBoar</single>'
  478. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  479. interval: 2
  480. random: false
  481. header:
  482. text:
  483. - '&a&m+-------------------+'
  484. interval: 10
  485. random: true
  486. town-label:
  487. text:
  488. - '&bYou are in town:'
  489. interval: 100
  490. town-data:
  491. text:
  492. - '{towny_currenttown_name}'
  493. interval: 100
  494. spacer1:
  495. text: []
  496. interval: 100
  497. townboard-label:
  498. text:
  499. - '&bTown board:'
  500. interval: 100
  501. townboard:
  502. text:
  503. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  504. interval: 3
  505. spacer2:
  506. text: []
  507. interval: 100
  508. population-label:
  509. text:
  510. - '&bPopulation:'
  511. interval: 100
  512. poplulation-data:
  513. text:
  514. - '{towny_currenttown_residents}'
  515. interval: 100
  516. footer:
  517. text:
  518. - '&a&m----=====######=====----'
  519. interval: 10
  520. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement