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  1. Program terminated with signal 11, Segmentation fault.
  2. #0 WorldObject::SetMapId (this=0x7ffc55b70400, guidlow=6335990, name_id=184719, map=0x1300001e7e, x=<value optimized out>,
  3. y=<value optimized out>, z=<value optimized out>, ang=-3.12414002, rotation0=-0.173641995, rotation1=-0.00151500001,
  4. rotation2=0.98477, rotation3=-0.00859399978, animprogress=100, go_state=1, ArtKit=0) at /root/TC/src/game/Object.h:406
  5. 406 void SetMapId(uint32 newMap) { m_mapId = newMap; m_map = NULL; }
  6. #0 WorldObject::SetMapId (this=0x7ffc55b70400, guidlow=6335990, name_id=184719, map=0x1300001e7e, x=<value optimized out>,
  7. y=<value optimized out>, z=<value optimized out>, ang=-3.12414002, rotation0=-0.173641995, rotation1=-0.00151500001,
  8. rotation2=0.98477, rotation3=-0.00859399978, animprogress=100, go_state=1, ArtKit=0) at /root/TC/src/game/Object.h:406
  9. No locals.
  10. #1 GameObject::Create (this=0x7ffc55b70400, guidlow=6335990, name_id=184719, map=0x1300001e7e, x=<value optimized out>,
  11. y=<value optimized out>, z=<value optimized out>, ang=-3.12414002, rotation0=-0.173641995, rotation1=-0.00151500001,
  12. rotation2=0.98477, rotation3=-0.00859399978, animprogress=100, go_state=1, ArtKit=0)
  13. at /root/TC/src/game/GameObject.cpp:130
  14. goinfo = <value optimized out>
  15. #2 0x00000000007cb270 in BattleGround::AddObject (this=0x7ffc550e0400, type=0, entry=184719, x=<value optimized out>,
  16. y=<value optimized out>, z=<value optimized out>, o=<value optimized out>, rotation0=<value optimized out>,
  17. rotation1=<value optimized out>, rotation2=<value optimized out>, rotation3=<value optimized out>,
  18. respawnTime=<value optimized out>) at /root/TC/src/game/BattleGround.cpp:1248
  19. map = 0x1300001e7e
  20. #3 0x00000000007e4667 in BattleGroundEY::SetupBattleGround (this=0x7ffc55b70400)
  21. at /root/TC/src/game/BattleGroundEY.cpp:447
  22. sg = <value optimized out>
  23. #4 0x00000000007e83c2 in BattleGroundEY::Update (this=0x7ffc550e0400, diff=<value optimized out>)
  24. at /root/TC/src/game/BattleGroundEY.cpp:67
  25. No locals.
  26. #5 0x000000000086f811 in MapInstanced::Update (this=0x7ffc9a134000, t=@0x7ffc5828a8d8)
  27. at /root/TC/src/game/MapInstanced.cpp:66
  28. i = {<std::tr1::__detail::_Hashtable_iterator_base<std::pair<unsigned int const, Map*>, false>> = {
  29. _M_cur_node = 0x7ffc53725198, _M_cur_bucket = 0x7ffc63df2e10}, <No data fields>}
  30. #6 0x00000000005c36a2 in MapUpdateRequest::call (this=0x7ffc5828a8b8) at /root/TC/src/game/MapUpdater.cpp:47
  31. No locals.
  32. #7 0x00000000008cf0d1 in DelayExecutor::svc (this=0x7ffcc8faf950) at /root/TC/src/shared/DelayExecutor.cpp:60
  33. rq = 0x7ffc5828a8b8
  34. ---Type <return> to continue, or q <return> to quit---
  35. #8 0x00007ffcdfe2d077 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../ace/Task.cpp:275
  36. t = 0x7ffcc8faf950
  37. svc_status = <value optimized out>
  38. #9 0x00007ffcdfe2e401 in ACE_Thread_Adapter::invoke (this=0x7ffcc8212c80) at ../../ace/Thread_Adapter.cpp:98
  39. exit_hook_instance = <value optimized out>
  40. exit_hook_maybe = {instance_ = 0x0}
  41. exit_hook_ptr = <value optimized out>
  42. #10 0x00007ffcdf0f573a in start_thread () from /lib/libpthread.so.0
  43. No symbol table info available.
  44. #11 0x00007ffcdee672fd in clone () from /lib/libc.so.6
  45. No symbol table info available.
  46. #12 0x0000000000000000 in ?? ()
  47. No symbol table info available.
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