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- Program terminated with signal 11, Segmentation fault.
- #0 WorldObject::SetMapId (this=0x7ffc55b70400, guidlow=6335990, name_id=184719, map=0x1300001e7e, x=<value optimized out>,
- y=<value optimized out>, z=<value optimized out>, ang=-3.12414002, rotation0=-0.173641995, rotation1=-0.00151500001,
- rotation2=0.98477, rotation3=-0.00859399978, animprogress=100, go_state=1, ArtKit=0) at /root/TC/src/game/Object.h:406
- 406 void SetMapId(uint32 newMap) { m_mapId = newMap; m_map = NULL; }
- #0 WorldObject::SetMapId (this=0x7ffc55b70400, guidlow=6335990, name_id=184719, map=0x1300001e7e, x=<value optimized out>,
- y=<value optimized out>, z=<value optimized out>, ang=-3.12414002, rotation0=-0.173641995, rotation1=-0.00151500001,
- rotation2=0.98477, rotation3=-0.00859399978, animprogress=100, go_state=1, ArtKit=0) at /root/TC/src/game/Object.h:406
- No locals.
- #1 GameObject::Create (this=0x7ffc55b70400, guidlow=6335990, name_id=184719, map=0x1300001e7e, x=<value optimized out>,
- y=<value optimized out>, z=<value optimized out>, ang=-3.12414002, rotation0=-0.173641995, rotation1=-0.00151500001,
- rotation2=0.98477, rotation3=-0.00859399978, animprogress=100, go_state=1, ArtKit=0)
- at /root/TC/src/game/GameObject.cpp:130
- goinfo = <value optimized out>
- #2 0x00000000007cb270 in BattleGround::AddObject (this=0x7ffc550e0400, type=0, entry=184719, x=<value optimized out>,
- y=<value optimized out>, z=<value optimized out>, o=<value optimized out>, rotation0=<value optimized out>,
- rotation1=<value optimized out>, rotation2=<value optimized out>, rotation3=<value optimized out>,
- respawnTime=<value optimized out>) at /root/TC/src/game/BattleGround.cpp:1248
- map = 0x1300001e7e
- #3 0x00000000007e4667 in BattleGroundEY::SetupBattleGround (this=0x7ffc55b70400)
- at /root/TC/src/game/BattleGroundEY.cpp:447
- sg = <value optimized out>
- #4 0x00000000007e83c2 in BattleGroundEY::Update (this=0x7ffc550e0400, diff=<value optimized out>)
- at /root/TC/src/game/BattleGroundEY.cpp:67
- No locals.
- #5 0x000000000086f811 in MapInstanced::Update (this=0x7ffc9a134000, t=@0x7ffc5828a8d8)
- at /root/TC/src/game/MapInstanced.cpp:66
- i = {<std::tr1::__detail::_Hashtable_iterator_base<std::pair<unsigned int const, Map*>, false>> = {
- _M_cur_node = 0x7ffc53725198, _M_cur_bucket = 0x7ffc63df2e10}, <No data fields>}
- #6 0x00000000005c36a2 in MapUpdateRequest::call (this=0x7ffc5828a8b8) at /root/TC/src/game/MapUpdater.cpp:47
- No locals.
- #7 0x00000000008cf0d1 in DelayExecutor::svc (this=0x7ffcc8faf950) at /root/TC/src/shared/DelayExecutor.cpp:60
- rq = 0x7ffc5828a8b8
- ---Type <return> to continue, or q <return> to quit---
- #8 0x00007ffcdfe2d077 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../ace/Task.cpp:275
- t = 0x7ffcc8faf950
- svc_status = <value optimized out>
- #9 0x00007ffcdfe2e401 in ACE_Thread_Adapter::invoke (this=0x7ffcc8212c80) at ../../ace/Thread_Adapter.cpp:98
- exit_hook_instance = <value optimized out>
- exit_hook_maybe = {instance_ = 0x0}
- exit_hook_ptr = <value optimized out>
- #10 0x00007ffcdf0f573a in start_thread () from /lib/libpthread.so.0
- No symbol table info available.
- #11 0x00007ffcdee672fd in clone () from /lib/libc.so.6
- No symbol table info available.
- #12 0x0000000000000000 in ?? ()
- No symbol table info available.
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