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- ackage net.minecraft.server.v1_16_R1;
- import java.io.*;
- public class PacketPlayOutGameStateChange implements Packet<PacketListenerPlayOut>
- {
- public static final PacketPlayOutGameStateChange.a a;
- public static final PacketPlayOutGameStateChange.a b;
- public static final PacketPlayOutGameStateChange.a c;
- public static final PacketPlayOutGameStateChange.a d;
- public static final PacketPlayOutGameStateChange.a e;
- public static final PacketPlayOutGameStateChange.a f;
- public static final PacketPlayOutGameStateChange.a g;
- public static final PacketPlayOutGameStateChange.a h;
- public static final PacketPlayOutGameStateChange.a i;
- public static final PacketPlayOutGameStateChange.a j;
- public static final PacketPlayOutGameStateChange.a k;
- public static final PacketPlayOutGameStateChange.a l;
- private PacketPlayOutGameStateChange.a m;
- private float n;
- public PacketPlayOutGameStateChange() {
- }
- public PacketPlayOutGameStateChange(final PacketPlayOutGameStateChange.a var0, final float var1) {
- this.m = var0;
- this.n = var1;
- }
- public void a(final PacketDataSerializer var0) throws IOException {
- this.m = (PacketPlayOutGameStateChange.a)PacketPlayOutGameStateChange.a.a().get((int)var0.readUnsignedByte());
- this.n = var0.readFloat();
- }
- public void b(final PacketDataSerializer var0) throws IOException {
- var0.writeByte(PacketPlayOutGameStateChange.a.a(this.m));
- var0.writeFloat(this.n);
- }
- public void a(final PacketListenerPlayOut var0) {
- var0.a(this);
- }
- static {
- a = new PacketPlayOutGameStateChange.a(0);
- b = new PacketPlayOutGameStateChange.a(1);
- c = new PacketPlayOutGameStateChange.a(2);
- d = new PacketPlayOutGameStateChange.a(3);
- e = new PacketPlayOutGameStateChange.a(4);
- f = new PacketPlayOutGameStateChange.a(5);
- g = new PacketPlayOutGameStateChange.a(6);
- h = new PacketPlayOutGameStateChange.a(7);
- i = new PacketPlayOutGameStateChange.a(8);
- j = new PacketPlayOutGameStateChange.a(9);
- k = new PacketPlayOutGameStateChange.a(10);
- l = new PacketPlayOutGameStateChange.a(11);
- }
- }
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