SHARE
TWEET

Untitled

a guest Nov 16th, 2015 18 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve
  5.  
  6.  
  7. ** Executing...
  8. ** Command: Copy File
  9. ** Source: C:\Users\Jeff\Dropbox\HLDescent\maps\transit\transit1.map
  10. ** Destination: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1.map
  11.  
  12.  
  13. ** Executing...
  14. ** Command: C:\Program Files\Jackhammer\halflife\hlcsg.exe
  15. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  16. Unknown option "Files"
  17. hlcsg v3.4 VL33 (Feb  2 2014)
  18. Zoner's Half-Life Compilation Tools -- Custom Build
  19. Based on code modifications by Sean 'Zoner' Cavanaugh
  20. Based on Valve's version, modified with permission.
  21. Submit detailed bug reports to (vluzacn@163.com)
  22.  
  23. -= hlcsg Options =-
  24.  
  25.     -console #       : Set to 0 to turn off the pop-up console (default is 1)
  26.     -lang file       : localization file
  27.     -nowadtextures   : include all used textures into bsp
  28.     -wadinclude file : place textures used from wad specified into bsp
  29.     -noclip          : don't create clipping hull
  30.     -clipeconomy     : turn clipnode economy mode on
  31.     -cliptype value  : set to smallest, normalized, simple, precise, or legacy (default)
  32.     -nullfile file   : specify list of entities to retexture with NULL
  33.     -onlyents        : do an entity update from .map to .bsp
  34.     -noskyclip       : disable automatic clipping of SKY brushes
  35.     -tiny #          : minmum brush face surface area before it is discarded
  36.     -brushunion #    : threshold to warn about overlapping brushes
  37.  
  38.     -hullfile file   : Reads in custom collision hull dimensions
  39.     -wadcfgfile file : wad configuration file
  40.     -wadconfig name  : use the old wad configuration approach (select a group from wad.cfg)
  41.     -texdata #       : Alter maximum texture memory limit (in kb)
  42.     -lightdata #     : Alter maximum lighting memory limit (in kb)
  43.     -chart           : display bsp statitics
  44.     -low | -high     : run program an altered priority level
  45.     -nolog           : don't generate the compile logfiles
  46.     -noresetlog      : Do not delete log file
  47.     -threads #       : manually specify the number of threads to run
  48.     -estimate        : display estimated time during compile
  49.     -verbose         : compile with verbose messages
  50.     -noinfo          : Do not show tool configuration information
  51.     -nonulltex       : Turns off null texture stripping
  52.     -nonullifytrigger: don't remove 'aaatrigger' texture
  53.     -nolightopt      : don't optimize engine light entities
  54.     -notextconvert   : don't convert game_text message to UTF8 format
  55.     -dev #           : compile with developer message
  56.  
  57.     -wadautodetect   : Force auto-detection of wadfiles
  58.     -scale #         : Scale the world. Use at your own risk.
  59.     mapfile          : The mapfile to compile
  60.  
  61.  
  62. * WARNING: File was not built!
  63.   "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1.bsp"
  64.  
  65.  
  66. ** Executing...
  67. ** Command: C:\Program Files\Jackhammer\halflife\hlbsp.exe
  68. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  69. Unknown option "Files"
  70. hlbsp v3.4 VL33 (Feb  2 2014)
  71. Zoner's Half-Life Compilation Tools -- Custom Build
  72. Based on code modifications by Sean 'Zoner' Cavanaugh
  73. Based on Valve's version, modified with permission.
  74. Submit detailed bug reports to (vluzacn@163.com)
  75.  
  76. -= hlbsp Options =-
  77.  
  78.     -console #     : Set to 0 to turn off the pop-up console (default is 1)
  79.     -lang file     : localization file
  80.     -leakonly      : Run BSP only enough to check for LEAKs
  81.     -subdivide #   : Sets the face subdivide size
  82.     -maxnodesize # : Sets the maximum portal node size
  83.  
  84.     -notjunc       : Don't break edges on t-junctions     (not for final runs)
  85.     -nobrink       : Don't smooth brinks                  (not for final runs)
  86.     -noclip        : Don't process the clipping hull      (not for final runs)
  87.     -nofill        : Don't fill outside (will mask LEAKs) (not for final runs)
  88.     -noinsidefill  : Don't fill empty spaces
  89.     -noopt         : Don't optimize planes on BSP write   (not for final runs)
  90.     -noclipnodemerge: Don't optimize clipnodes
  91.     -texdata #     : Alter maximum texture memory limit (in kb)
  92.     -lightdata #   : Alter maximum lighting memory limit (in kb)
  93.     -chart         : display bsp statitics
  94.     -low | -high   : run program an altered priority level
  95.     -nolog         : don't generate the compile logfiles
  96.     -threads #     : manually specify the number of threads to run
  97.     -estimate      : display estimated time during compile
  98.     -nonulltex     : Don't strip NULL faces
  99.     -nohull2       : Don't generate hull 2 (the clipping hull for large monsters and pushables)
  100.     -viewportal    : Show portal boundaries in 'mapname_portal.pts' file
  101.     -verbose       : compile with verbose messages
  102.     -noinfo        : Do not show tool configuration information
  103.     -dev #         : compile with developer message
  104.  
  105.     mapfile        : The mapfile to compile
  106.  
  107.  
  108. * WARNING: File was not built!
  109.   "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1.prt"
  110.  
  111.  
  112. ** Executing...
  113. ** Command: C:\Program Files\Jackhammer\halflife\hlvis.exe
  114. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  115. Unknown option "Files"
  116. hlvis v3.4 VL33 (Feb  2 2014)
  117. Zoner's Half-Life Compilation Tools -- Custom Build
  118. Based on code modifications by Sean 'Zoner' Cavanaugh
  119. Based on Valve's version, modified with permission.
  120. Submit detailed bug reports to (vluzacn@163.com)
  121.  
  122. -= hlvis Options =-
  123.  
  124.     -console #      : Set to 0 to turn off the pop-up console (default is 1)
  125.     -lang file      : localization file
  126.     -full           : Full vis
  127.     -fast           : Fast vis
  128.  
  129.     -texdata #      : Alter maximum texture memory limit (in kb)
  130.     -lightdata #      : Alter maximum lighting memory limit (in kb)
  131.     -chart          : display bsp statitics
  132.     -low | -high    : run program an altered priority level
  133.     -nolog          : don't generate the compile logfiles
  134.     -threads #      : manually specify the number of threads to run
  135.     -estimate       : display estimated time during compile
  136.     -maxdistance #  : Alter the maximum distance for visibility
  137.     -verbose        : compile with verbose messages
  138.     -noinfo         : Do not show tool configuration information
  139.     -dev #          : compile with developer message
  140.  
  141.     mapfile         : The mapfile to compile
  142.  
  143.  
  144.  
  145. ** Executing...
  146. ** Command: C:\Program Files\Jackhammer\halflife\hlrad.exe
  147. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\transit1
  148. Unknown option "Files"
  149. hlrad v3.4 VL33 (Feb  2 2014)
  150. Zoner's Half-Life Compilation Tools -- Custom Build
  151. Based on code modifications by Sean 'Zoner' Cavanaugh
  152. Based on Valve's version, modified with permission.
  153. Submit detailed bug reports to (vluzacn@163.com)
  154.  
  155. -= hlrad Options =-
  156.  
  157.     -console #      : Set to 0 to turn off the pop-up console (default is 1)
  158.     -lang file      : localization file
  159.     -waddir folder  : Search this folder for wad files.
  160.     -fast           : Fast rad
  161.     -vismatrix value: Set vismatrix method to normal, sparse or off .
  162.     -extra          : Improve lighting quality by doing 9 point oversampling
  163.     -bounce #       : Set number of radiosity bounces
  164.     -ambient r g b  : Set ambient world light (0.0 to 1.0, r g b)
  165.     -limiter #      : Set light clipping threshold (-1=None)
  166.     -circus         : Enable 'circus' mode for locating unlit lightmaps
  167.     -nospread       : Disable sunlight spread angles for this compile
  168.     -nopaque        : Disable the opaque zhlt_lightflags for this compile
  169.  
  170.     -smooth #       : Set smoothing threshold for blending (in degrees)
  171.     -smooth2 #      : Set smoothing threshold between different textures
  172.     -chop #         : Set radiosity patch size for normal textures
  173.     -texchop #      : Set radiosity patch size for texture light faces
  174.  
  175.     -notexscale     : Do not scale radiosity patches with texture scale
  176.     -coring #       : Set lighting threshold before blackness
  177.     -dlight #       : Set direct lighting threshold
  178.     -nolerp         : Disable radiosity interpolation, nearest point instead
  179.  
  180.     -fade #         : Set global fade (larger values = shorter lights)
  181.     -scale #        : Set global light scaling value
  182.     -gamma #        : Set global gamma value
  183.  
  184.     -sky #          : Set ambient sunlight contribution in the shade outside
  185.     -lights file    : Manually specify a lights.rad file to use
  186.     -noskyfix       : Disable light_environment being global
  187.     -incremental    : Use or create an incremental transfer list file
  188.  
  189.     -dump           : Dumps light patches to a file for hlrad debugging info
  190.  
  191.     -texdata #      : Alter maximum texture memory limit (in kb)
  192.     -lightdata #    : Alter maximum lighting memory limit (in kb)
  193.     -chart          : display bsp statitics
  194.     -low | -high    : run program an altered priority level
  195.     -nolog          : Do not generate the compile logfiles
  196.     -threads #      : manually specify the number of threads to run
  197.     -estimate       : display estimated time during compile
  198.     -verbose        : compile with verbose messages
  199.     -noinfo         : Do not show tool configuration information
  200.     -dev #          : compile with developer message
  201.  
  202.    -colourgamma r g b  : Sets different gamma values for r, g, b
  203.    -colourscale r g b  : Sets different lightscale values for r, g ,b
  204.    -colourjitter r g b : Adds noise, independent colours, for dithering
  205.    -jitter r g b       : Adds noise, monochromatic, for dithering
  206.    -customshadowwithbounce : Enables custom shadows with bounce light
  207.    -rgbtransfers           : Enables RGB Transfers (for custom shadows)
  208.  
  209.    -minlight #    : Minimum final light (integer from 0 to 255)
  210.    -compress #    : compress tranfer ( 0=32bit 1=16bit 2=8bit )
  211.    -rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
  212.    -softsky #     : Smooth skylight.(0=off 1=on)
  213.    -depth #       : Thickness of translucent objects.
  214.    -blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
  215.    -notextures    : Don't load textures.
  216.    -texreflectgamma # : Gamma that relates reflectivity to texture color bits.
  217.    -texreflectscale # : Reflectivity for 255-white texture.
  218.    -blur #        : Enlarge lightmap sample to blur the lightmap.
  219.    -noemitterrange: Don't fix pointy texlights.
  220.    -nobleedfix    : Don't fix wall bleeding problem for large blur value.
  221.    -drawpatch     : Export light patch positions to file 'mapname_patch.pts'.
  222.    -drawsample x y z r    : Export light sample positions in an area to file 'mapname_sample.pts'.
  223.    -drawedge      : Export smooth edge positions to file 'mapname_edge.pts'.
  224.    -drawlerp      : Show bounce light triangulation status.
  225.    -drawnudge     : Show nudged samples.
  226.    -drawoverload  : Highlight fullbright spots
  227.     mapfile       : The mapfile to compile
  228.  
  229.  
  230.  
  231. ** Executing...
  232. ** Command: Change Directory
  233. ** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life
  234.  
  235.  
  236. ** Executing...
  237. ** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe
  238. ** Parameters: -console -dev +map transit1
RAW Paste Data
Challenge yourself this year...
Learn something new in 2017
Top