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Doomline Miami Masks

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Sep 1st, 2014
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  1. Marine Helmet
  2. Start with a throwable chainsaw. Droppable. Can equip guns.
  3. Imp
  4. Has access to fireballs; can fire one before needing to wait for it to recharge. Not droppable. Can't equip guns.
  5. Arachnotron
  6. Start with a plasma rifle; able to charge and store up to 3 plasma shots but when he fires he has to stand still and the weapon has a low rate of fire. Not droppable. Can't equip guns.
  7. Arch-vile
  8. Able to set a firebomb and have it explode on command. Firebomb can be shot to be put it out. Not droppable. Can equip guns.
  9. Baron of Hell
  10. Slower fireball, faster recharge. Not droppable. Can't equip guns.
  11. Cacodemon
  12. Mediocre fireball, but can trade its fireball charge for short periods of flight. Not droppable. Can't equip guns.
  13. Commander Keen
  14. No bonus. Can equip guns.
  15. Cyberdemon
  16. Start with rocket launcher, 3 shots. Droppable. Can equip guns.
  17. Demon
  18. Can take 2 hits before dying. Can equip guns.
  19. Heavy Weapon Dude
  20. Start with a chaingun with 10 shots. Droppable. Can equip guns.
  21. Hell Knight
  22. Has access to fireball between Imp and Baron of Hell in speed and recharge rate. Not droppable. Can't equip guns.
  23. Lost Soul Has access to a rechargable sprint in a straight line.. Not droppable. Can't equip guns.
  24. Mancubus
  25. Starts with a flamethrower with a larger blast radius, but is slower than a rocket and only has 2 shots. Droppable. Can equip guns.
  26. Revenant
  27. Starts with a rocket launcher with ammunition that follows enemies, but can only fly a short distance before exploding prematurely and the rocket launcher only has 2 shots. Droppable. Can equip guns.
  28. Romero's Head
  29. Is immune to all ranged attacks except rockets and weapon throws. Can't equip guns.
  30. Shotgun Zombie
  31. Starts with a gun with 4 shots. Droppable. Can equip guns.
  32. Pain Elemental
  33. Death spawns an AI Zombieman by the corpse. Can equip guns.
  34. Spectre
  35. Invisible, but appears when close to an enemy. Can't equip guns.
  36. SS
  37. Identifies himself as part of the SS as a taunt and yells "my life" when killed. Can equip guns.
  38. Zombieman
  39. Starts with a pistol with 6 shots. Droppable. Can equip guns.
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