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Jan 26th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  8. Vendor:
  9. VRAM: 4018 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.403 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 3.146000 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 11:39:59 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 2c60 -> priority: 1
  32. Thread -> id: 2c64 -> priority: 1
  33. Thread -> id: 2c68 -> priority: 1
  34. Thread -> id: 2c6c -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174485.
  41. Total: 754.248096 ms (FindLiveObjects: 27.433026 ms CreateObjectMapping: 26.273381 ms MarkObjects: 699.023689 ms DeleteObjects: 1.512134 ms)
  42.  
  43. Tamer ID: 480944
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
  48.  
  49. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193748.
  50. Total: 555.325537 ms (FindLiveObjects: 17.512980 ms CreateObjectMapping: 13.073868 ms MarkObjects: 522.644777 ms DeleteObjects: 2.087067 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199604.
  55. Total: 544.582691 ms (FindLiveObjects: 17.149247 ms CreateObjectMapping: 16.150446 ms MarkObjects: 509.601220 ms DeleteObjects: 1.674445 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  58.  
  59. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206784.
  60. Total: 553.083492 ms (FindLiveObjects: 17.165869 ms CreateObjectMapping: 13.255246 ms MarkObjects: 521.480244 ms DeleteObjects: 1.176267 ms)
  61.  
  62. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  63.  
  64. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211388.
  65. Total: 535.170112 ms (FindLiveObjects: 16.915069 ms CreateObjectMapping: 12.545868 ms MarkObjects: 504.076286 ms DeleteObjects: 1.627022 ms)
  66.  
  67. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  68.  
  69. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211483.
  70. Total: 578.652873 ms (FindLiveObjects: 17.842002 ms CreateObjectMapping: 12.905202 ms MarkObjects: 547.090692 ms DeleteObjects: 0.808622 ms)
  71.  
  72. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  73.  
  74. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219263.
  75. Total: 605.685010 ms (FindLiveObjects: 18.636936 ms CreateObjectMapping: 24.146225 ms MarkObjects: 561.282649 ms DeleteObjects: 1.611867 ms)
  76.  
  77. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  78.  
  79. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224634.
  80. Total: 586.898963 ms (FindLiveObjects: 18.463869 ms CreateObjectMapping: 20.319691 ms MarkObjects: 547.204603 ms DeleteObjects: 0.903956 ms)
  81.  
  82. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  83.  
  84. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230721.
  85. Total: 598.701720 ms (FindLiveObjects: 18.891647 ms CreateObjectMapping: 22.123692 ms MarkObjects: 556.364426 ms DeleteObjects: 1.315600 ms)
  86.  
  87. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  88.  
  89. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 239905.
  90. Total: 608.906788 ms (FindLiveObjects: 22.157914 ms CreateObjectMapping: 25.913070 ms MarkObjects: 559.830160 ms DeleteObjects: 0.999778 ms)
  91.  
  92. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  93.  
  94. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239905.
  95. Total: 576.078873 ms (FindLiveObjects: 18.717113 ms CreateObjectMapping: 20.557780 ms MarkObjects: 535.854068 ms DeleteObjects: 0.942578 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239905.
  100. Total: 581.780785 ms (FindLiveObjects: 20.129514 ms CreateObjectMapping: 20.349025 ms MarkObjects: 540.140646 ms DeleteObjects: 1.152800 ms)
  101.  
  102. Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
  103.  
  104. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 239929.
  105. Total: 566.790961 ms (FindLiveObjects: 20.132447 ms CreateObjectMapping: 22.178447 ms MarkObjects: 523.602511 ms DeleteObjects: 0.871200 ms)
  106.  
  107. Unloading 6 Unused Serialized files (Serialized files now loaded: 15)
  108.  
  109. Unloading 1257 unused Assets to reduce memory usage. Loaded Objects now: 242812.
  110. Total: 573.700428 ms (FindLiveObjects: 19.231914 ms CreateObjectMapping: 20.953292 ms MarkObjects: 531.000379 ms DeleteObjects: 2.507023 ms)
  111.  
  112. Unloading 5 Unused Serialized files (Serialized files now loaded: 15)
  113.  
  114. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242838.
  115. Total: 559.785182 ms (FindLiveObjects: 19.597114 ms CreateObjectMapping: 19.638180 ms MarkObjects: 519.803355 ms DeleteObjects: 0.740667 ms)
  116.  
  117. Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
  118.  
  119. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242838.
  120. Total: 570.554917 ms (FindLiveObjects: 19.939825 ms CreateObjectMapping: 19.626936 ms MarkObjects: 530.101312 ms DeleteObjects: 0.880000 ms)
  121.  
  122. Close Time: 1/25/2020 11:47:10 PM
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  125.  
  126. Error/GameAnalytics: System.Threading.ThreadAbortException
  127. at (wrapper managed-to-native) System.Threading.WaitHandle.Wait_internal(intptr*,int,bool,int)
  128. at System.Threading.WaitHandle.WaitOneNative (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.UInt32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00019] in <7d97106330684add86d080ecf65bfe69>:0
  129. at System.Threading.WaitHandle.InternalWaitOne (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.Int64 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00014] in <7d97106330684add86d080ecf65bfe69>:0
  130. at System.Threading.WaitHandle.WaitOne (System.Int64 timeout, System.Boolean exitContext) [0x00000] in <7d97106330684add86d080ecf65bfe69>:0
  131. at System.Threading.WaitHandle.WaitOne (System.Int32 millisecondsTimeout, System.Boolean exitContext) [0x00019] in <7d97106330684add86d080ecf65bfe69>:0
  132. at System.Net.HttpWebRequest.GetRequestStream () [0x0002d] in <0079a30f96a047348857e1cecc6c638a>:0
  133. at GameAnalyticsSDK.Net.Http.GAHTTPApi.SendEventsInArray (System.Collections.Generic.List`1[T] eventArray) [0x000c5] in <d9dd97c12fb446d485b944fab1d9a65b>:0
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  136.  
  137. Error/GameAnalytics: Error during ProcessEvents(): System.Threading.ThreadAbortException
  138. at GameAnalyticsSDK.Net.Http.GAHTTPApi.SendEventsInArray (System.Collections.Generic.List`1[T] eventArray) [0x001cd] in <d9dd97c12fb446d485b944fab1d9a65b>:0
  139. at GameAnalyticsSDK.Net.Events.GAEvents.ProcessEvents (System.String category, System.Boolean performCleanUp) [0x00272] in <d9dd97c12fb446d485b944fab1d9a65b>:0
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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