Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "..\..\script_macros.hpp"
- /*
- File: fn_handleDamage.sqf
- Author: Bryan "Tonic" Boardwine
- Description:
- Handles damage, specifically for handling the 'tazer' pistol and nothing else.
- */
- params [
- ["_unit",objNull,[objNull]],
- ["_part","",[""]],
- ["_damage",0,[0]],
- ["_source",objNull,[objNull]],
- ["_projectile","",[""]],
- ["_index",0,[0]]
- ];
- //Handle the tazer first (Top-Priority).
- if (!isNull _source) then {
- if (_source != _unit) then {
- if (currentWeapon _source in ["hgun_P07_snds_F","arifle_SDAR_F"] && _projectile in ["B_9x21_Ball","B_556x45_dual"]) then {
- if (side _source isEqualTo west && playerSide isEqualTo civilian) then {
- _damage = 0;
- if (alive player && !life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then {
- private ["_distance"];
- _distance = 35;
- if (_projectile == "B_556x45_dual") then {_distance = 100;};
- if (_unit distance _source < _distance) then {
- if !(isNull objectParent player) then {
- if (typeOf (vehicle player) == "B_Quadbike_01_F") then {
- player action ["Eject",vehicle player];
- [_unit,_source] spawn life_fnc_tazed;
- };
- } else {
- [_unit,_source] spawn life_fnc_tazed;
- };
- };
- };
- };
- //Temp fix for super tasers on cops.
- if (side _source isEqualTo west && (playerSide isEqualTo west || playerSide isEqualTo independent)) then {
- _damage = 0;
- };
- };
- };
- };
- [] spawn life_fnc_hudUpdate;
- _damage;
- if ((vehicle _unit) isKindOf "Car" && (isNull _source || _source isEqualTo _unit)) then
- {
- _damage = if (life_seatbelt) then { _damage / 2 } else { _damage};
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement