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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(PRESSED(KEY_FIRE)) {
- if(GetPlayerWeapon(playerid) == 4) {
- new
- Float:X,
- Float:Y,
- Float:Z,
- Float:hp;
- GetPlayerPos(playerid, X, Y, Z);
- foreach(Player, i)
- {
- if ( gTeam [ playerid ] != gTeam [ i ] )
- {
- if(IsPlayerInRangeOfPoint(playerid, 2.0, X, Y, Z))
- {
- GetPlayerHealth(i, hp);
- SetPlayerHealth(i, hp-5.0);
- }
- }
- }
- }
- }
- return 1;
- }
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