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  1. CSGO Demo Reviews
  2. Hello supex0,
  3. Thanks for replying to my message on Reddit and providing your email. There are many things I would like to ask you and I understand that it is in your best interest to not always answer questions directly or perhaps stay somewhat vague with answers; feel free to ignore or answer questions with "no comment".
  4.  Keep in mind as well that  I do run a Youtube channel and would like to put this information up on the channel. If there is anything specific that you would not like me to disclose on the channel, please indicate it in the email and I can redact it when I make a video.
  5. 1. Do you believe there is still pro players cheating in any Tier 1 pro teams?
  6. 2. I'm sure the cost of a LAN cheat for a pro can vary, but are the $10,000 rumors accurate?
  7. 3. Do you currently still build cheating software for tier 1 players to use at LAN?
  8. 4. Would we see a large decline in cheating if pros are given new peripherals, new steam accounts, and restricted to Valve only warmup servers?
  9. 5. Do you believe pros are still using "aimkeys" to locate people on maps like flusha did in 2014, or have we moved past that?
  10. 6. Is BadUSB being used at any tier 1 LAN events to your knowledge?
  11. 7. What types of features do these rumored "$10,000" cheats have? Or is the price increase due to how it needs to be discreetly delivered to the host machine?
  12. 8. Do tier 1 players ever approach you and ask you to build them a LAN ready cheat?
  13. 9. Did you have a chance to watch the major? What were your thoughts? I thought it seemed unusually clean.
  14. 10. If you had to guess, what percentage of players in tier 1 are cheating, or have previously cheated on LAN?
  15. Thanks for taking the time to read this supex0, and like i said, feel free to answer vaguely or not at all for some questions, I understand the position you are in and I appreciate you taking the time to look at my questions.
  16.  
  17. supex0
  18.  
  19. Hey <redacted>,
  20.  
  21. I'll do my best in providing input in regards to your questions.
  22. I'm currently on a tight schedule so it will take a few days to reply.
  23. Just wanted to let you know real quick so you know I haven't forgotten about you!
  24.  
  25. CSGO Demo Reviews
  26. Thanks for the response supex0, I understand. My day job has been brutal recently as well :(
  27.  
  28. supex0
  29. Hey <redacted>
  30.  
  31. 1. Do you believe there is still pro players cheating in any Tier 1 pro teams?
  32. Definitely yes. If you look closely in certain moments of some professional players' demos you can tell weird things happen.
  33. I'll give you an example: You have pointed out yourself that stewie2k does these weird crosshair-flicks which looks like he's got some mouse issues and there are suggestions that he does it because of an aimbot that can't detect walls; the aimbot starts moving the crosshair a bit and stewie2k steers it himself again, making it odd-looking yet somewhat hidden.
  34. That's a weird thing, right?
  35. Well, what would you say about this one?
  36. GOTV-Demo from cloud9 vs renegades on dust2 at Dreamhack ZOWIE Open Winter 2016 ( http://demos.hltv.org//demo/demofiles/demosection/DreamHackZOWIEOpenWinter2016-cloud9-vs-renegades-dust2.rar ) at the tick 258500 or Round 19.
  37. It was visible in your video about stewie2k ( https://www.youtube.com/watch?v=jo0c0GZlMtY&t=3m08s ) for quick reference.
  38. That is the scene I've found the oddest of all - yet nobody caught up on that for some reason.
  39. Stewie2k wants to turn around, crosses an opponent that was behind the right B door, slightly aims up, shoots once, pauses shooting while turning to CT spawn and then starts shooting again at the other opponent in CT.
  40. It was a single shot done from stewie2k towards the exact center of the opponents' head that was behind B door.
  41. It was not a spray done by him since he stops shooting while turning around - you can hear it in the shooting rhythm when you replay it at full speed.
  42. In short: This strongly suggests that stewie2k was using either an aimbot (I'm suggesting this because during the start of stewie2k's turn-around he aims at roughly the lower part of the B-Opponent's chest, but at the exact tick he started shooting he was on the Opponent's head) with an either flawed or non-existent wall-detection (doors actually work a bit differently than walls, but that's another story for another time I guess) or a triggerbot with, again, either flawed or non-existent wall-detection.
  43. There were certain other players in the past that have shown similar behavior, can't find the youtube videos rightnow. It was someone from SK Gaming (or Luminosity from the past) that did some weird stuff but people have only pointed out (in my opinion) irrelevant things; something else happened there aswell which was clearly showing a triggerbotted reaction, close to how it was in stewie2k's case. If I find it I'll link it to you.
  44.  
  45. 2. I'm sure the cost of a LAN cheat for a pro can vary, but are the $10,000 rumors accurate?
  46. There were times when LAN cheats would only cost ~$2000; because that was the total prizemoney that was being played for at Non-BYOC tournaments; the prizemoney then was being split across all 5 players at best. It took some time to earn that investment of $2000 back.
  47. Now it's another story. Valve has brought so much earnings to professional players through their support for Major tournaments it's rediculous to sell a cheat solely for $10.000.
  48. First there's the Prizemoney. It's incredibly high for "old cs standards" (whilst dota2 people are still caught shrugging when looking over to the CS prizepool).
  49. Then there's sticker sales and sprays. And this is where every somewhat popular player gets their money from.
  50. It quite depends on the contracts with their organizations, but I assume the gross income for somewhat popular players is at around $100.000 per attended Major event.
  51. Popular players easily gain more because of their personal signature stickers.
  52. So, if I were to be approached by someone "promising looking" (top-tier player) and that person were to offer me $10.000 I'd laugh and say no.
  53. I don't know what other cheat developers would do in that situation though.
  54.  
  55. 3. Do you currently still build cheating software for tier 1 players to use at LAN?
  56. I can't disclose information whether I do it rightnow. But I do know ways on how to get cheats to Non-BYOC events to this day.
  57.  
  58. 4. Would we see a large decline in cheating if pros are given new peripherals, new steam accounts, and restricted to Valve only warmup servers?
  59. Well, it wouldn't "hurt" to do this.
  60. PERIPHERALS
  61. If pros are given new peripherals they'd still be as good as if they'd play with their owned peripherals - unless their old peripherals are somewhat flawed and they got used to that flaw. But if that were the case, they could get in touch with the tournament's administrative staff before an event, discuss this.
  62. In the end it's less about having every player be as comfortable as possible but having a secure and equal environment for every participant in order to prevent fraudulent activities during the tournament, so - in my opinion - if need be they'd have to get used to the new peripherals instead in order to participate.
  63. My brother went to school with someone who was a very good friend, if not the best friend of a sadly now deceased professional player, so I know back in the day professional players, with their prizemoney being at $2-5k, were using brand new peripherals from their sponsors at almost every LAN event. At least that's what I heard. (and no, I had no relations to that player)
  64. Interesting thing in regards to this topic: It's not a secret that I was at least once in contact with certain professional players, and one of them pointed out an interesting fact: back in 2013/2014 the french player apex had issues with his keyboard, he could not participate in votes because of his F-Key did not work, so he had to start the votes (Pause, Resume) instead.
  65. It's not really a secret though since it was happening quite often in streamed tournaments / majors where he and his teammates even said he had to start the votes because his F-Key is not working.
  66. I don't know if this is still the case (it happened for a long time and I haven't watched any of his matches recently) or if he finally swapped out his keyboard entirely.
  67. I'm also not quite sure, but it might've been possible that he was able to rebind it (if that were the case, why didn't he?).
  68. I want to state that I don't want to throw apex under the bus and accuse him of anything, it's just something that comes to mind when thinking about whether professional players should be using brand new peripherals at major events.
  69. STEAM ACCOUNTS
  70. Giving them new steam accounts to play with isn't something that would hurt either - but it's somewhat tricky to pull off since the professional players' skins represent Valve's microtransaction system - it's basic marketing strategy: the younger audience is by far more manipulatable than elder audiences, so them seeing their favorite players have shiny skins encourages them to purchase skins on the steam market and / or open up weapon cases, so I might see a problem on Valve's end of things.
  71. What would help, however, let valve make a copy of the players' accounts inventory and place them in that fresh steam account and make them untradeable; we all know valve is able to copy items (research "item duplication through steam support" and you'll see for yourself). After that, let valve remove the items and / or disable the steam account so no funny business can be done with it.
  72. RESTRICT PLAY ON VALVE ONLY SERVERS
  73. This would help avoiding simple exploits / "actual server features" that would allow you to place critical files onto the target PC by playing on community servers.
  74. What would help even more would be completely limiting internet access, so only steam login and counter-strike's networking would work (set up machines to allow manual checking of internet activity for every PC any professional player can access).
  75. I've written about some more stuff in regards to that matter which you can look up on reddit!
  76. (the ultimate hinderance of cheating would be remote play aka steam in-home streaming aka nvidia gamestream aka "cloud gaming", but this is not an option until it's possible to stream loss-less and without delay)
  77.  
  78. 5. Do you believe pros are still using "aimkeys" to locate people on maps like flusha did in 2014, or have we moved past that?
  79. Yes, it's quite possible - and very probable that stewie2k for example does it ( or did it ). It also features a functioning aimbot, so it basically kills two birds with one stone.
  80. I actually get this request from people a lot: "Can you give me something that let's my crosshair slowly but surely drag towards enemies locations?".
  81. However, I think most of the time, if it's being done, more subtle solutions will be used.
  82. I personally used a "sound-esp" - it emitted a sound coming from opponents for as long as you held a certain key down.
  83. Virtus pro actually seem to love playing with radio commands; that's why forsakeN (a very good friend of mine) and I came up with this idea:
  84. Press a Radio Key - this activates a sequence in which pressing another key (for example "mouse5") activates a check on how many alive opponent players are currently non-dormant("drawn behind walls") on your screen and virtually presses 1, 2, 3, 4, 5 or 0 according how many players are visible so there's a certain radio command being played for how many enemies are approaching a certain area.
  85. This is strategically speaking critical intel that everybody can see, hear and potentially use, yet nobody would ever really consider this being part of a cheatfeature.
  86. Another example: I was kind of chit-chatting with ko1N about some things and I was talking to him about how you're able to subtly display hints on opponent's whereabouts on-screen (cheats hidden in plain sight) using the net graph where he eventually came up with this: https://www.youtube.com/watch?v=z4pAtjKj5gI - his hardware-based "Man In The Middle" tool he calls "Project Cocaine" (refering to "sniffing" cocaine, which also applies to "sniffing" datapackets) manipulates a certain value sent from the server to the client for the user to see that variable in the net graph change it's color once he gets close to an opponent with his crosshair.
  87. There's a lot you can do in a subtle manner to display intel.
  88.  
  89. 6. Is BadUSB being used at any tier 1 LAN events to your knowledge?
  90.  
  91. Maybe.
  92. If it is then it's definitely nothing like we've seen publicly.
  93. Currently the only public intel about BadUSBs is that we can utilize it's capabilities of emulating a keyboard to place data to a target system, for a quick demonstration see yet again ko1Ns video: https://www.youtube.com/watch?v=iAWgwwUaPKU - it's not subtle at all and takes quite some time to finish executing - during execution you are not allowed to do anything on the PC as otherwise it would mess things up.
  94. You could however turn off your monitor.
  95. Prevention for this scenario:
  96. - don't allow monitors to be turned off at any point or record (which is not active prevention)
  97. - livestream the full screen to a secure location in real time (or make screenshots on a randomly timed basis, much like anti-cheats do screenshots) every time the player uses the PC; do it through an external hardware screen capture solution to catch stuff happening pre-OS-boot in case of an abuse of BIOS / UEFI exploits.
  98. "Privacy-concerns"-speaking this is fine for as long as the players don't need to use their private information such as their login details etc.
  99. As far as I know it's not allowed to use Non-BYOC environments for personal use, at Valve hosted Majors anyways.
  100. And, yet again - it's about winning and earning a lot of money, so this strict policy would be fair game in my opinion.
  101. What many believe is that you are able to plug in any USB peripheral and it will magically launch a cheat. That may or may not be the case actually.
  102. For this to be happening you would need to have Direct Memory Access(in short: DMA) to the target machine (Firewire and Thunderbolt both support DMA and through quick research I found out USB 3.0 and 3.1 are supposed to allow DMA aswell).
  103. The DMA-device would then search for the target process within the entire system RAM and from then on out do it's thing; either write to memory and operate stealthily on the machine for best results in terms of cheat performance or read from memory and do calculations through the DMA device itself to remain undetectable software-sided.
  104. However, by providing new and re-identifiable peripherals (in case of a swap-out-attempt; let them have barcode stickers or QR codes on the backside and register them in a barcode scanner with the players' name, just to name an example) for the players and preventing direct physical access to the machine for anyone except administrative staff, this won't be a thing.
  105. https://www.youtube.com/watch?v=nKmnjwzvfEE See this video about Virtus Pro's byali for reference - he plugged his smartphone into the machine whilst playing on LAN.
  106. Direct physical access to the target machine is way too easy.
  107. You could build an acrylic cage that is around the target machine, drill holes in it for cables to pass through.
  108. You could have the PC at a more remote location and extend all the cables.
  109. These are only two suggestions, more could be easily elaborated.
  110.  
  111. 7. What types of features do these rumored "$10,000" cheats have? Or is the price increase due to how it needs to be discreetly delivered to the host machine?
  112.  
  113. Like I said earlier, $10.000-cheats for Non-BYOC events aren't a thing or not completely anyways, but I'll get into detail as to what I see fit in terms of Non-BYOC lan usable.
  114. Back in the day it was enough to do spread manipulation, but nowadays it's more complex as to what is most likely being used.
  115. Cheat features viable for Non-BYOC lan usage:
  116. - some type of aim assist (aimbot or an actual aim assist which smooths out your own actual mouse movements to smoothen out errors in aiming, allowing you to aim more precisely)
  117. - some type of reaction enhancement (triggerbot or something that is actually public now so I might aswell just spill the beans on it; a backtrack-assist which abuses the source engine's ability to tell the server to temporarily set back every single players' hitbox positions to a certain past time to allow hitting enemies when they are not visible anymore and therefore give you a major advantage when peeking very tight corners; similar to the interp-exploit back in the early 2000's when the famous german professional player "Johnny R." set the in CS 1.x existent ex_interp cvar to a certain value that allowed him to hit people with his AWP even though they weren't in his crosshair anymore)
  118. - some type of Extrasensory Perception (in short: ESP; subtle visual queues - basically everything that never stays the same can be a target -, audio queues)
  119. - unknown exploits (to name one example: in 2013 I found a major exploit which allowed me to have total server control (think servercommands execution and serversided entity manipulation, much more powerful than the command "ent_fire") for every single gameserver in CSGO and dota2; it got fixed in CSGO shortly after my friends and I abused it for some fun in MM, but it wasn't until right after The International 2014 where it got fixed in dota2)
  120. - some sort of quick disposal of the cheat if need be (I have done it as subtle as quitting the game through the main menu whilst holding the right mouse button to automatically uninstall and dispose of all evidence on the PC)
  121. The price can increase, since it's an increased effort for the cheat developer to come up with solutions.
  122.  
  123. 8. Do tier 1 players ever approach you and ask you to build them a LAN ready cheat?
  124.  
  125. Yes.
  126. Amateur players always say they are "uprising stars in the eSports-scene", most of the time tell you who they are right away and basically send you proof of their bank balance but they say anything in hopes of cheat developers getting interested in working with them.
  127. Professional players on the other hand are more subtle, they got a lot to lose so they don't come slamming the door saying who they are. Some disclose their purpose, some disclose they are known players, some offer the right things, some think they can get away with trying to be amateurs and then they turn out to be professional players seeking for cheap cheats because knowing they earn way more than they let on the price they would have to pay for a cheat would be higher.
  128. Fun thing: In early 2015 I was approached by a brazilian guy, he said he's an amateur player (he did not disclose to who he was however) in brazil and needs a non-byoc cheat for him and some of his friends; they are ready to pay a certain 5 digit sum and set up a contract which would give me 15% interest in everybody's earnings through their internet personas during our business relationship, said contract would last 2 years and would be renewed if need be. Since it was an amateur player I did not bother replying.
  129. Now, I'm not saying anything, but I -somewhat- believe I should've taken the deal maybe.
  130.  
  131. 9. Did you have a chance to watch the major? What were your thoughts? I thought it seemed unusually clean.
  132.  
  133. I've seen the major and have gotten a drop at the very last match! Lucky me...
  134. There have been weird situations from some people from astralis, virtus pro, SK gaming - at least from what I've seen.
  135. Note, this is what I've witnessed during live-play, I did not re-watch the demos (except VP vs Astralis on Overpass where I initially thought neo did an accidental single-triggerbot-shot whilst turning around).
  136. device and kjaerbye "looked like" to have been using aimbots that lack proper wall-detection; they were, in several occasions, prefiring corners and in situations where opponents were closing in, actually moving their crosshairs towards the wall where the opponents were during the prefire.
  137. pasha has what I call "bobble aim". His in-game movement reminds me of that of my best friend when he plays CS (he barely plays CS), except pasha at least knows that when you want to go up a ladder fast in CS, you do it slightly sideways.
  138. He's got good game sense though.
  139. However, in many occasions you were able to tell that pasha lacks a good crosshair placement (it's fine when he aims angles, but when he pushes or preaims to be prepared for surprise contact he aims towards the lower-body-region), yet hits shots exceptionally well.
  140. Often when his opponents die you can see his crosshair going slightly left and right. This reminds me of an aim assist that only turns on when you move your mouse so it smoothens out your aim-mistakes, so his left-and-right aiming could be a bi-product of wanting the aim assist to be on at all times.
  141. The reason why I wrote non-cheat related things in here is because I want to say it does seem weird having a player that seems to lack certain traits -usually- necessary to perform at top level, perform at top level.
  142. No offense though, pasha!
  143. SK Gaming... well, their gamesense is extraordinary. They sometimes "just knew things".
  144. I haven't directly witnessed much else.
  145.  
  146. 10. If you had to guess, what percentage of players in tier 1 are cheating, or have previously cheated on LAN?
  147. Definitely at least 10% have cheated before; maybe even just as many are cheating still on LAN.
  148. I actually have some other thoughts I'd like to share with you, they might be interesting to you.
  149. forsakeN (a very good friend of mine) and I were talking about how to detect cheats through demo reviewing and we came up with the following that valve could do in order to help either clear the names of accused players or catch them red handed.
  150. - Ability to remove visual recoil completely for GOTV demos. This will allow you to see the raw mouse input in it's naked form opposed to the quite obscured recoiled version. using the console command weapon_recoil_viewpunch_extra 0 doesn't work on GOTV demos. It might work on ineye-demos, I haven't checked.
  151. - Save players' original and unmanipulated usercmd's in GOTV demos and directly allow reviewing the usercmd's contents without the necessity of using third party tools.
  152. The usercmd is basically speaking raw input that is being sent from the client to the server. It contains what buttons were pressed (you could check for button presses that were done way too fast, e.g. triggerbot detection - pressing the attack button one gametick and releasing it the next gametick; that would be roughly 7ms), how exactly the player wanted to move(forwardmove, sidemove and upmove are supposed to be either 0.0f or 450.0f, any other value can actually be considered a manipulation done by a cheat), viewangles and some other things.
  153. this is data that is saved in recorded ineye-demos. Since Valve does 128 tick GOTV demos now they could actually record usercmd's aswell.
  154. - Ability to visualize raw mouse input ( / changes in view angles) without the necessity of using third party tools; it's an idea based off a project of a user over at reddit called Altimor; for reference see here: https://www.reddit.com/r/GlobalOffensive/comments/2fj6p5/release_cheat_catching_aim_analysis_tool_for_pov/
  155. It helps see oddities within viewangle changes. This tool only works for ineye-demos (if it still works).
  156. I hope this helps you out. Things I don't want to or am not allowed to disclose I either explained or just didn't talk about. So you can use everything I wrote in this E-Mail.
  157. Cheers :)
  158.  
  159. CSGO Demo Reviews
  160. Wow! Very thorough response and more than I could have asked for; thank you for taking the time to answer my questions.
  161. Hopefully you wouldn't mind a couple followup questions?
  162. That Stewie2k clip that you reference where he shoots at the player in B and then shoots again in spawn. I went in to the demo and the player in spawn actually jumps and makes some noise, at which point stewie2k turns around and shoots at him. Normally I would say that this is reasonable information to "debunk" a clip but the clip still seems incredibly weird, even if he did have some footstep noise giving him a bit of information...
  163. I know there are wallhack/esp cheats out there that have "legit" settings where the ESP only shows players through a wall if you had a teammate spot that person, or if the person is running. A very intelligent way to use ESP I thought since all of the information you gain could realistically be gained by listening to footsteps/callouts. I was curious if maybe pros could have a similar feature with their aimkey/aimbot and maybe that is what happened in the clip. Perhaps an aimbot triggered when the footstep was made? Just a theory of mine...
  164. I was also curious about the distance limitation of aimkeys. General consensus is that an aimkey will only be able to work over a certain distance since CSGO will not send the player information to the client if the distant player is behind a wall. Is this accurate? Are there any ways to work around this, or should all "aimlocks" that appear on very distant enemies be disregarded?
  165. 6. Is BadUSB being used at any tier 1 LAN events to your knowledge?
  166. Maybe.
  167. If it is then it's definitely nothing like we've seen publicly.
  168. Currently the only public intel about BadUSBs is that we can utilize it's capabilities of emulating a keyboard to place data to a target system.
  169. I did end up doing a fair amount of research on BadUSB and was curious if the only attack vector was by turning the USB device in to a keyboard in order to execute a command. I ended up emailing an authority figure on the topic and someone who was very capable of exploiting devices with BadUSB (Who unfortunately wished to stay anonymous) in order to learn more about it. I described to him that professional CSGO players may be using BadUSB exploited devices in order to cheat on LAN, his response was;
  170. "You are certainly not the first person to think of BadUSB as a vector for cheats - somewhat over a year ago I was contacted by someone wanting to hire me to build something very similar to what you described."
  171. He then continued and left a very vague statement for me to decipher;
  172.  "There are various ways such a payload could be delivered without the mouse acting as a mass storage device. Most common methods could be noticed by someone watching the user's screen, though there are other methods that would be more difficult to notice".
  173. Unfortunately this was the last email exchange I had with him, if you are interested in the email logs, I did make a video about it: https://youtu.be/VUNVTN4x9Lc
  174. Ever since those emails I have been searching to try and find another expert on BadUSB. I was able to interview Eddy Willems from G-Data and speak about BadUSB but it was a fairly high level discussion and I felt like Eddy may not know exactly what the capabilities of BadUSB are.
  175. As always thanks for taking the time to read through this and I really do appreciate the answers.
  176.  
  177. Take care.
  178.  
  179. supex0
  180. Hey!
  181. I don't mind followup questions at all :D
  182. In my opinion, the fact that his(stewie2k's) opponent was making noise over at B-site doesn't explain what he did at all, I mean he was aiming straight to the head, shot once, then turned around.
  183. If he wanted to concentrate on that information at B he wouldn't have turned around at all. That's what I would say about this scene.
  184. That could be the case actually, pinpoint the sound location and start aiming towards it.
  185. Sadly (or luckily?) this one thing can't be used for justifying a ban, as this could "theoretically" happen in an absolute natural environment.
  186. Players that the game server deems "too far away" from you or "invisible" to you are marked as "dormant" and the ones that are nearby are marked as "non-dormant". This is done via server commands called sv_force_transmit_players and sv_force_transmit_ents.
  187. During the early CSGO-Days it was set to 0 (just like it is now); then coincidentally at the same day Organner released the arguably most important cheat in CSGO's history (both for the cheating community aswell as the anticheat industry, since it was able to bypass every anticheat for quite a long time, and it was a plain Pay2Cheat - no secrecy whatsoever, everyone was able to purchase it; it led to anticheat devs turn everything upside down and develop better anticheats) Valve decided to enable both cvars and it stayed that way until 2015.
  188. FACEIT does something that "sourcemod anti cheat"(SMAC in short) did a while back(which might have something to do with FACEIT's server sided anti cheat stuff being heavily based on SMAC); it tries to hide players' positions for as long as they aren't visible to the player, that's why sometimes you see people pop up out of nowhere.
  189. Workarounds in general are possible, but they only work under certain circumstances.
  190. One thing that -has- to get transmitted to all clients is sound. You could hook a game function that plays all sounds and do some magic there to filter out sounds that are coming from yourself, the map/environment and your teammates.
  191. Then you basically got info of players' whereabouts.
  192. This is a publicly known attempt of "Far-ESP".
  193. You can also, in theory, build a communicative cheat.
  194. Have a cheat communicate with a server, allow it to create SessionIDs based on the current gameservers' IP Address (or some other unique way to identify the current gameserver) so others can login aswell.
  195. Have the cheat transmit gathered intel on players' whereabouts, estimated / actual money etc(basically everything that can potentially give you an advantage) to the server.
  196. Others can participate aswell by using the same cheat, fill in the blanks, or make use of the intel and display it within the game, or even a web-interface showing known positions on the games' current map - so that in theory people could cheat by simply opening a webpage instead of having a program running doing the work for you.
  197. There are many attempts to bypass hurdles like these, you just got to think outside the box, be creative.
  198. About the BadUSB thing: I know exactly who contacted that person you were in talks with. He wanted to purchase my cheats and try to act as a middleman for professional players for years. He also scammed a lot of people, so it's safe to say it's been for the best that this guy didn't do business with him.
  199. Yeah, I've seen the interview with Eddy, it wasn't anything new, nothing that hasn't been public knowledge already really.
  200. In my opinion BadUSB, unless utilized to perform actual DMA-Attacks on to you previously undisclosed devices (so Hardware-, Software- and OS-independent Direct Memory Access exploitation), is actually one of the worst ways to bring cheats to Non-BYOC LANs. It's a clever way of doing it, but it's not as sneaky as people think.
  201. One way a customer of mine had received cheats for ESEA LANs from me way back was that he was purchasing a trademark TLD of one of the most successful gaming peripheral manufacturers that was for some reason still available for purchase.
  202. I took care of faking a website and made some navigational path he had to follow in order to stay on the faked website (clicking the wrong link resulted in him being redirected to the original website). He downloaded and installed the actual driver (that came shipped with that magic ingredient) and remained undetected.
  203. This is still a clever and sneaky way of how things can be done, as nothing looks suspicious.
  204. However, like I mentioned in the previous E-Mail and what has been released over at reddit, drivers shouldn't be downloaded by players themselves at all. And from what you can gather they still have way too much freedom.
  205. Sorry for this being so much input, I've been writing every now and then, adding stuff over the week whenever I found the time. :P
  206.  
  207.  
  208. CSGO Demo Reviews
  209. Thank you so much for the very informative reply again supex0.
  210. That is insanely clever to build a replica site for the driver download lol. Maybe when you retire I will catch back up with you and you can tell me about all the insane things that happened in the cheating world of CSGO.
  211.  
  212. Take Care.
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