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Sep 23rd, 2017
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  1. //100 - player 1 origin
  2.  
  3. script 100 ENTER
  4. {
  5. int a;
  6.  
  7. while(TRUE)
  8. {
  9. Spawn("DoomImp", GetActorX(100)+1088*cos(a), GetActorY(100)+1088*sin(a), GetActorZ(100), 0, (a >> 8)+180);
  10. delay(16);
  11. a+=90; //use 90.0 for super slow spawning! (well, the thing moving around very slowly)
  12. }
  13. }
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